Aller au contenu

Photo

MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


  • Veuillez vous connecter pour répondre
7348 réponses à ce sujet

#3076
Iakus

Iakus
  • Members
  • 30 349 messages

Dr_Extrem wrote...

dont get me wrong .. mp is an absolute no-go in my books. 

but the bar is low if you have all the dlcs installed. actually, you can have every me2 character killed and have the geth or quarients whiped out, and you can still hit the 3100-mark. 

but during my first playthrough, i had stiff 3650 ems (without mp) and i only had "from ashes" installed. i overjumped the bar by 550 points ... thats apr. 15% excess.

rising the bar by 300 points for each dlc that is installed additionally, should have be a good starting point.


i am absolutely open to suggestions.


thoughts on the low ems destroy:
 
if mrfob can really make the stargazer scene depending on certain parameters, it would be easy to implement 2 different stagazer scenes for a low-ems scenario.

everybody is dead - exept shepard (shep survived the blast in the eye of the storm and got picked up by some survivors form the citadel)
shepard in a full suit (with closed helmet), stands before a memorial on the scorched earth - fade to black.

this can be made with a custom fem and maleshep.


I wouldn't mess with the EMS requirements.  If a player wants to go in and alter their own EMS (higher or lower) on an individual basis, that seems to be easy enough to do so.

I do like the idea of the "complete suckage" ending being everyone but Shepard dead.  

#3077
cfs3corsair

cfs3corsair
  • Members
  • 479 messages

wwinters99 wrote...

cfs3corsair wrote...

I guess in the end it depends how hard MrFob finds managing the triggers is. Hopefully this process wont be run over by glitches haha
And voicing my opinion on different EMS endings...
I absolutely agree that MEHEM should have different endings based on EMS. That being said, it would be even better if MEHEM didnt run off the EMS score very much, but instead on whether you accomplished excellent strategies. For example saving the Rachni in 1. Getting rid of the Collector Base. Uniting the Geth and Quarians. Ending the genophage. Just my opinion
That being said though, different endings wont make a difference for me.... I will ALWAYS play so that my Shep lives and gets the ending he deserves :devil:


I don't like the idea of forcing a renegade or paragon choice for the best ending. It shouldn't matter what you chose as much as did you chose. Did you save your crew? Did you do all the personal quests in all three games? For example, you can save Tali from exile with both a renegade and a paragon option.


I agree entirely that renegade or paragon options should NEVER be forced... one reason I liked Mass effect overall because you could always find a solution that fit your morality.
My point is that if EMS or any requirements to get good/ok/bad endings are modified, I think it maybe it should be, in part, based on good strategy. Because that was the main selling line for ME3 right? Being a master tactician?

@ Dr_Extrem
Hmmm you have a point. Perhaps raising the bar in that case might be a good thing, as long as no MP is involved and the player can achieve the ending if he makes the decision to simply be thorough in the game

@ iakus
yeah a complete suckage ending would be nice, like the one in ME2... I never got that ending mind you... but I know it exists

Modifié par cfs3corsair, 27 février 2013 - 05:48 .


#3078
Dr_Extrem

Dr_Extrem
  • Members
  • 4 092 messages

iakus wrote...

Dr_Extrem wrote...

dont get me wrong .. mp is an absolute no-go in my books. 

but the bar is low if you have all the dlcs installed. actually, you can have every me2 character killed and have the geth or quarients whiped out, and you can still hit the 3100-mark. 

but during my first playthrough, i had stiff 3650 ems (without mp) and i only had "from ashes" installed. i overjumped the bar by 550 points ... thats apr. 15% excess.

rising the bar by 300 points for each dlc that is installed additionally, should have be a good starting point.


i am absolutely open to suggestions.


thoughts on the low ems destroy:
 
if mrfob can really make the stargazer scene depending on certain parameters, it would be easy to implement 2 different stagazer scenes for a low-ems scenario.

everybody is dead - exept shepard (shep survived the blast in the eye of the storm and got picked up by some survivors form the citadel)
shepard in a full suit (with closed helmet), stands before a memorial on the scorched earth - fade to black.

this can be made with a custom fem and maleshep.


I wouldn't mess with the EMS requirements.  If a player wants to go in and alter their own EMS (higher or lower) on an individual basis, that seems to be easy enough to do so.

I do like the idea of the "complete suckage" ending being everyone but Shepard dead.  


i should have posted the ems-thing with a big "if it is possable or wanted" ... imo, raising the ems count, if you have the dlc installed, makes even sense.

you loose time while doing the dlc content - therefore, the reapers get stronger - higher requirements.


winters posted a nice idea - and i share it. to a paragon shepard, javik is the complete opposite. javik is a failed, disgruntled paragon commander. he is, what shepard would become after loosing the team. javik mentions, that he wants to visit the graves of his old friends after the war. for a renegade, javik is the embodiment of his/her virtues.

a memorial scene (can be done as a video - shepard has to wear s closed helmet) would be a nice reminder: "stand in the ashes of ..." - it would be literal in this case and fitting.
paragon shepard would have lost his/her honor by not preparing - renegade shepard might still believe, that getting the job done is the most important thing.

setting - somewhere on the scorched rests of earth. the atmosphere was ignited and everything on this planet is dead. shepard survived in the eye of the storm - together with other people from the citadel.

#3079
chris2365

chris2365
  • Members
  • 2 048 messages
Hey everyone!

I finally managed to make a new alternate soundtrack for MEHEM.



It is based off my first one, but I improved the transitions and included some new tracks for more variety. Again, I am no expert in audio editing, but I hope you all enjoy it. Let me know what you all think Image IPB

Link to files: http://social.biowar.../&v=discussions (It is file MEHEM_New_Music_2)

Thanks again Mr.Fob.

Modifié par chris2365, 27 février 2013 - 10:35 .


#3080
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
Hey Chris - what does your soundtrack have for the credits, the same?

I was thinking about rolling back some of the credit music changes for personal use, I personally like Faunts there and the ME1 call back and don't really enjoy Reignite in that context.

#3081
chris2365

chris2365
  • Members
  • 2 048 messages

PKchu wrote...

Hey Chris - what does your soundtrack have for the credits, the same?

I was thinking about rolling back some of the credit music changes for personal use, I personally like Faunts there and the ME1 call back and don't really enjoy Reignite in that context.


It keeps Reignite in there. I may change that in the future though, since you are not the first to ask (and I personally like the Faunts as well) Image IPB

#3082
Xamufam

Xamufam
  • Members
  • 1 238 messages
Does this mod also remove those anoying Dreams

Havnet played me for a while now

Modifié par Troxa, 28 février 2013 - 06:42 .


#3083
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
@Chris: Yeah, music's a hit or miss thing in terms of taste. I'm sure other people like Reignite, just didn't do it for me.

I wonder if music import in the credits is any easier now, or if it's still that insanely complicated process that made me cry when I saw it.

#3084
CommanderVyse

CommanderVyse
  • Members
  • 521 messages

Troxa wrote...

Does this mod also remove those anoying Dreams

Havnt me for a while now


Currently, the mod affects the game after the conversation with the Illusive man (and also gives Harbinger a few lines during the beam run.)

There has been discussion about replacing the dream sequences but the next version (or two) of MEHEM will not address them yet.

Modifié par wwinters99, 27 février 2013 - 10:52 .


#3085
cfs3corsair

cfs3corsair
  • Members
  • 479 messages
The dream sequences used to bug me, but now they dont. Since MEHEM removes the starbrat, all that is left is that Shepard is dreaming about a kid he saw killed in vancouver. Nothing that unsual imo

#3086
oblique9

oblique9
  • Members
  • 460 messages
Now, if I can just erase all memory of the original ending... The series may be playable once again.

#3087
CommanderVyse

CommanderVyse
  • Members
  • 521 messages

oblique9 wrote...

Now, if I can just erase all memory of the original ending... The series may be playable once again.


Once you actually play the mod with your Shepard you might be surprised how quickly the bad memories get overpowered by the good ones.

#3088
cfs3corsair

cfs3corsair
  • Members
  • 479 messages

wwinters99 wrote...

Once you actually play the mod with your Shepard you might be surprised how quickly the bad memories get overpowered by the good ones.


^This man speaks wisom!:o

#3089
sentinel_87

sentinel_87
  • Members
  • 278 messages
Soundtrack wise I like Reignite, whenever I hear Das Malefitz I remember starring at my screen and wondering what had just happened. One of my favorite things with the MEHEM is the use of different music than the original game, it changes the mood dramatically I think.

If someone can get rid of the "PTSD" dreams I would be grateful. I hated those, both from a gameplay and personal standpoint.

Is it possible to set the EMS higher ourselves? I was not aware of that. At a minimum having a higher EMS requirement helps make the war assets "feel" like they actually do something, even if we never see them.

Like wwinters99 I don't like the idea of only allowing total paragon Shepard's the best ending if move is made away from using EMS. Personally, I found a lot of the paragon options not strategically minded at all. This is why I went renegade on the vast majority of major decisions.

One of the things the EMS system allows for is any type of Shepard to accumulate neutral war asset points toward the ending outcome. It does not reward a Renegade/Paragon Shepard; just one who takes more time to prepare for the assault on Earth.

#3090
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
I actually have that problem with the track that plays at the Catalyst. It's a very well composed track, iconic, etc.

I can't listen to it without getting terribly sad, like original ending "PTSD."

I dunno. I kind of wanted Don't Fear the Reaper in the credits. <_<

Music's a personal taste thing.

#3091
MrFob

MrFob
  • Members
  • 5 413 messages
Aw come on, replacing the music that way is not that complicated. All you gotta do is to put that seek table in and put the first couple of bytes of your track into that wwise sound bank. That's it. Took me about 10 minutes to do it last night.
Btw, the reason why we didn't make a general music import function for ME3Explorer yet is because for some reason this procedure only works for DLC music. In the main game, something is working differently. WV keeps asking me to find the right files but I have tried unsuccessfully and between MEHEM 03 and my actual job, I didn't have much time for anything else lately (didn't even try the new level editor yet :( ).

As for the low EMS story: I have a pretty clear idea in my mind on how it's gonna work but I don't want to talk too much about it before I am sure I can implement it as intended. I thought about changing the EMS requirements as well. I am sure it can be done rather easily, it's just a question of finding where it is set (my first guess would be the first Cronos Station sequence/during the briefing for it on the Normandy). Balancing it right is a different matter altogether though. I do agree with the sentiment that it should be paragon/renegade independent. I also agree that mp should not be required but I also agree that it should not be too easy to get the best ending. Does anyone know what the max. EMS score without mp is?

Oh btw, I am trying to change the subtitle IDs at the moment. You know in the the Shepard-Joker-Conversation, the subs still read "Admiral Hackett" instead of "Joker"? That's what I am trying to change. I thought it would be as easy as changing a string reference in the dlg object but nooooo. I just can't find where it is set. If anyone out there is very familiar with modding conversation files (the LOC_INT.pccs) already and/or knows where to change these IDs, please pm me. Oh and just to be clear, I do know how to change the string references for the subtitles themselves, no problem. It's just the frigging IDs that elude me.

Also, still looking for that Jack romance save... :)

Modifié par MrFob, 28 février 2013 - 01:32 .


#3092
cfs3corsair

cfs3corsair
  • Members
  • 479 messages
"8370 total War Assets available in the game without downloadable content, but this number cannot be reached as it includes War Assets that are restricted to specific outcomes of player decisions, including saving Kaidan Alenko or Ashley Williams, or saving or sacrificing the Citadel Council. As such, the highest obtainable War Assets score is approximately 7500. If the multiplayer mode is not played, the player will only be able to acquire ~3750 EMS, which is less than the ~4000 EMS necessary to experience all possible endings. "
That is what the Mass Effect Wikia says. BUT I have heard that Bioware dropped the bar from 4000 EMS to 3100
Apparently a tweet from Mr Gamble said the same thing...
https://twitter.com/...335034787545088

Modifié par cfs3corsair, 28 février 2013 - 01:53 .


#3093
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
"Aw come on, replacing the music that way is not that complicated. All you gotta do is to put that seek table in and put the first couple of bytes of your track into that wwise sound bank. That's it. Took me about 10 minutes to do it last night"

I thought it worked that way - what you do to rip music out of the Stargazer bit. Hm. 

Isn't there some insanely complicated music process? I remember that being a thing...

Modifié par PKchu, 28 février 2013 - 01:57 .


#3094
MrFob

MrFob
  • Members
  • 5 413 messages
@cfs3corsair: Thanks. Well, let's see how easy it is to reset this whole thing.

@PK: Are you talking about this (last post on this page)? Because that is the tutorial for it. If you read through it, you'll see that the tutorial describes nothing more than what I wrote above. Not sure what you mean by "what you do to rip music out of the Stargazer bit" though.

#3095
d1ta

d1ta
  • Members
  • 1 148 messages
MrFob: "...but I don't want to talk too much about it ..."

Somehow this line made me gigle because you sound just like the Devs when fans are asking what's the next content of the game will be like XD..

And what ever you're planning, I'm sure it's gonna be just snazy X)

#3096
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages

MrFob wrote...

@PK: Are you talking about this (last post on this page)? Because that is the tutorial for it. If you read through it, you'll see that the tutorial describes nothing more than what I wrote above. Not sure what you mean by "what you do to rip music out of the Stargazer bit" though.

I don't know why, but I was under the impression it was a lot worse than that for some reason.

Huh. Thanks for correcting me. I'll probably make my own personal credit sound track sometime now. : )

#3097
CommanderVyse

CommanderVyse
  • Members
  • 521 messages

d1ta wrote...
 you sound just like the Devs


Please do not insult people on this forum. MrFob has done nothing wrong.

#3098
spamtrash

spamtrash
  • Members
  • 79 messages

MrFob wrote...

Also, still looking for that Jack romance save... :)


@MrFob

I have a Jack Romance Save.

HOWEVER,

it is a pre-EC save.  What does this mean? When MEHEM runs I don't get the scenes with with Asari and Krogan Soldiers celebrating. Also the relays explode and the Normanday is destroyed. This also extendeds the "Suicide Mission" so it keeps playing up till Hackett starts talking the Eplilogue.
Once the EC/Epilogue starts it works just fine. I get the slides, Memorial Scene is perfect, etc.



Also the save I'll be giving you starts exactly when Joker says "Not those beams again. Not again"/ Sucicide mission song starts.


If you want it let me know how I can get it to you.

#3099
MrFob

MrFob
  • Members
  • 5 413 messages
@PK: No problem. I know I am not exactly the best at creating easy descriptions for these things. Feel free to hit me up in the ME3Explorer forums if you run into trouble.

@spamtrash: I am pm-ing you about the save. Thanks.

Modifié par MrFob, 28 février 2013 - 03:31 .


#3100
JustGiveItUp

JustGiveItUp
  • Members
  • 97 messages
Anyone got any updates on the ME2 LIs version?