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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#3301
impingu1984

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@MrFOB... Any news on v0.3? I'm just doing a playthrough and would like to install MEHEM but will wait if v0.3 is not far from being released...

Excellent Work BTW.... Do you have anywhere you accept donations, I would happily offer you one for your efforts and I'm sure others would too.

Also just a thought... I'm still torn on the endings. I also think I would like MEEM too, however I was wondering if you have considered a MEEM / MEHEM hybrid was the MEHEM kicking in with very high EMS refuse or destroy?... I'm not sure how much EMS you can get without Multiplayer, but with all DLC, At a guess it would 4000-4500 max. But then it would possible to have a happy end with the other endings intact,(Although a happy ending would be a challenge).. Maybe even make the happy ending possible with very high EMS and only on Insanity Difficultly (Without changing it from the beginning like the Achievement)... 

Edit.... it doesn't have to be in conjunction with MEEM it could just be the standard EC endings and MEHEM kick in under destroy / refuse with the extra conditions of very high EMS etc.

EDIT2... to make it fit with refuse would require some changes.. however a very high destroy "could" save all including EDI and the Geth maybe (with changes to convo with starkid about destroy - only if you have enough EMS)...

Modifié par impingu1984, 07 mars 2013 - 12:40 .


#3302
Iakus

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HJF4 wrote...

You don't need to replace any emails. You can just add a new entry to the normandy email list and input the proper conditional, string references (you can add new entries to the tlk file too), and a unique plot state (basically any number that isn't already used by the game...if you want to safe choose something long and random like 843742332)
This is very easy to do by looking in biogame.ini in the Coalesced but if someone runs into problems I can let them know how I do it.


Huh, wouldn't that be a hoot, MEHEM having better setup and forshadowing than the original endings?  :lol:

#3303
MrFob

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Thanks a lot, I really appreciate the gesture but I am doing this only for the fun of it. Also, (beside the fact that BW would kick me in the butt if I'd take donations and right they would be), I think that the strive for profit was at least played a part in preventing ME3 from reaching it's full potential. So just consider this an implementation of my own little shred of idealism. :)

Thanks also for the compliment on MEEM. While I do MEHEM for the technical challenge, MEEM would be my personal choice for an ME3 ending (provided that ME4 would pick up the threads).

I am afraid a MEHEM/MEEM or a MEHEM/EC hybrid will not happen though. There are some limitation to what and how much I can add to DLC files of the game without breaking it. In order to make either mod, I had to overwrite certain thing that would be required for the other one to work. Same goes for the EC, I cut out a lot of stuff from the other endings and used the "space" if you will to get everything I needed in there.
However, I sort of have the beginnings of a plan for a differences, depending on EMS for v0.4. If everything works out, we'll get multiple endings yet.

Oh, almost forgot, about v0.3: I am happy to report that I am done with implementing all the functionality I wanted. At the moment I am sitting here waiting for the videos to re-encode (I discovered that I didn't save some of my old Adobe Premiere project properly and I actually had to remake half the videos, silly me/ I hope I got them right again).
After this is done, I want to run a couple of tests on a clean install but all in all, if nothing bad happens, I should be done very shortly.

iakus wrote...
Huh, wouldn't that be a hoot, MEHEM having better setup and forshadowing than the original endings?  [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]

Yeah, but to be frank, if - instead of the Shepard rescue - I would have put in a video of a clown throwing a cream pie at Shepard's face, that would also have had more foreshadowing than the original endings. :wizard:

Modifié par MrFob, 07 mars 2013 - 02:35 .


#3304
impingu1984

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MrFob wrote...

Thanks a lot, I really appreciate the gesture but I am doing this only for the fun of it. Also, (beside the fact that BW would kick me in the butt if I'd take donations and right they would be), I think that the strive for profit was at least played a part in preventing ME3 from reaching it's full potential. So just consider this an implementation of my own little shred of idealism. :)


Well if you ever considered a donation to charity fund or something, I sure many would gladly donate...

MrFob also wrote...

Thanks also for the compliment on MEEM. While I do MEHEM for the technical challenge, MEEM would be my personal choice for an ME3 ending (provided that ME4 would pick up the threads).

I am afraid a MEHEM/MEEM or a MEHEM/EC hybrid will not happen though. There are some limitation to what and how much I can add to DLC files of the game without breaking it. In order to make either mod, I had to overwrite certain thing that would be required for the other one to work. Same goes for the EC, I cut out a lot of stuff from the other endings and used the "space" if you will to get everything I needed in there.
However, I sort of have the beginnings of a plan for a differences, depending on EMS for v0.4. If everything works out, we'll get multiple endings yet.


Bummer... I'm guessing that's to do with the PCConsoleTOC.bin for the DLC's (From what little I've read adding stuff to the DLC's is fine but the PCConsoleTOC.bin for DLC's is unpatchable / updateable with the changes in file sizes etc. so it craps out)

I think the utlimate everyone lives (especially Shep) should be hard to achieve as said EMS of 4000 or more and maybe Insanity only difficulty, but I look forward to v0.4...

MrFob also wrote...

Oh, almost forgot, about v0.3: I am happy to report that I am done with implementing all the functionality I wanted. At the moment I am sitting here waiting for the videos to re-encode (I discovered that I didn't save some of my old Adobe Premiere project properly and I actually had to remake half the videos, silly me/ I hope I got them right again).
After this is done, I want to run a couple of tests on a clean install but all in all, if nothing bad happens, I should be done very shortly.


Cool fingers crossed for this weekend then... (seriously tho thats not a request... It's done when it's done)

Modifié par impingu1984, 07 mars 2013 - 03:16 .


#3305
Daiyus

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I've been watching this mod for a while. I never hated the ending, just found them meh. But I did finish the game after all the hooha erupted on the internet, so my hopes weren't high anyway. Still, the idea that Shepard actually survives (beyond the "breath" scene) is nice. I really applaud your efforts, and am tempted to try it out.

Shame it's so hard to incorporate DLC content at this stage. An ending that was in the MEHEM vein, but used EC features would be great. What would be even better would be to use the Citadel DLC more. Restrict the Party to post ending, and let players wander around the Citadel once the galaxy is saved. Carry on with the Armax arena and hang out with their friends, etc.

I really wish I had more time to make that happen myself, but it's taken me a year to get to the beginning of ME2 on my new PC (I swapped from Xbox to PS3 to PC since 2007).

#3306
Xilizhra

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I humbly request that you produce a new version of MEHEM that uses the Control ending cutscene instead of the Destroy one. It doesn't necessarily have to be explained, we can come up with something ourselves; either way, that would be my own happiest ending, as I really don't want to see all of the Reapers dead.

#3307
Ale67

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beautiful project, obviously much better than the official end. While that is better than the official end is not a very big praise

#3308
Chashan

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impingu1984 wrote...

MrFob also wrote...

Oh, almost forgot, about v0.3: I am happy to report that I am done with implementing all the functionality I wanted. At the moment I am sitting here waiting for the videos to re-encode (I discovered that I didn't save some of my old Adobe Premiere project properly and I actually had to remake half the videos, silly me/ I hope I got them right again).
After this is done, I want to run a couple of tests on a clean install but all in all, if nothing bad happens, I should be done very shortly.


Cool fingers crossed for this weekend then... (seriously tho thats not a request... It's done when it's done)


Seconding that, greatly looking forward to the next version.

On another note, you mentioned something about possibly setting certain plot-flags 'correctly', given the context of MEHEM, like EDI_not_being marked dead in there somewhere...would that still be under consideration? Or would that be one of the simpler kinds of customisation, like your tutorial on how to skip the stargazer-scene or modifying Shepard's outfit for the memorial-scene?


Xilizhra wrote...
I humbly request that you produce a new version of MEHEM that uses the
Control ending cutscene instead of the Destroy one. It doesn't
necessarily have to be explained, we can come up with something
ourselves; either way, that would be my own happiest ending, as I really
don't want to see all of the Reapers dead.


I think, from a technical perspective, that would be easiest for Green, as the cutscene of that is being used right now anyhow.

Would actually make sense to me in several regards: one, Javik is absent...possibly having dealt with the situation in-character, and two, well...Green was the first choice I ended up picking in first playthrough, and given its circumstances, Shepard simply being back makes a good deal of sense anyway. :o

Modifié par Chashan, 07 mars 2013 - 03:47 .


#3309
Dr_Extrem

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Xilizhra wrote...

I humbly request that you produce a new version of MEHEM that uses the Control ending cutscene instead of the Destroy one. It doesn't necessarily have to be explained, we can come up with something ourselves; either way, that would be my own happiest ending, as I really don't want to see all of the Reapers dead.


so your vision is a control ending without the catalyst and a reunion with shepard?

if yes, could you polease share your thoughts on how this could be done in a way that makes sense and is possible to implement?


i am curious - really.

Modifié par Dr_Extrem, 07 mars 2013 - 04:17 .


#3310
Xilizhra

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Dr_Extrem wrote...

Xilizhra wrote...

I humbly request that you produce a new version of MEHEM that uses the Control ending cutscene instead of the Destroy one. It doesn't necessarily have to be explained, we can come up with something ourselves; either way, that would be my own happiest ending, as I really don't want to see all of the Reapers dead.


so your vision is a control ending without the catalyst and a reunion with shepard?

if yes, could you polease share your thoughts on how this could be done in a way that makes sense and is possible to implement?


i am curious - really.

Actually, I don't care about the Catalyst one way or another, I just thought that removing it would mean less work. If you kept it in, you could have Shepard just upload her own consciousness to the Catalyst without disintegrating, and then having the organic and Catalyst Shepards be in mental contact thereafter... if nothing else, it'd help keep the Shepard-Catalyst on an even moral keel.
Were the Catalyst removed, it might just have to be handwaved as an extra function of the Crucible that would allow the Reapers to be controlled by Shepard still, somehow. Though it's likely to make more sense, really, with the Catalyst still being there, all in all (of course, you can't make the Catalyst's voice acting much worse than it already is, if you need to record new lines for it).

#3311
impingu1984

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Dr_Extrem wrote...

Xilizhra wrote...

I humbly request that you produce a new version of MEHEM that uses the Control ending cutscene instead of the Destroy one. It doesn't necessarily have to be explained, we can come up with something ourselves; either way, that would be my own happiest ending, as I really don't want to see all of the Reapers dead.


so your vision is a control ending without the catalyst and a reunion with shepard?

if yes, could you polease share your thoughts on how this could be done in a way that makes sense and is possible to implement?


i am curious - really.


I think he just wants the vid to be control so the reapers don't die and then headcanon... he did state

"It doesn't necessarily have to be explained, we can come up with something ourselves"

#3312
ruggly

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a control ending where Shepard survived would've been interesting.

#3313
cfs3corsair

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in reference to page 132...
Im confused. How could Kasumi be mourning her lost greybox in MEHEM if only reapers are destroyed??? Because if the geth, EDI, and in general the computers aboard alliance ships survive, why not the greybox?
@MrFob
Glad to hear that v0.3 is about done! Keeping my eyes peeled :D

#3314
Iakus

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I've always said there should have been survival scenerios fro all the endings.

A Control version couldn't really be fit into the current MEHEM, since it automatically shunts you into Destroy.  But I see no reason why one couldn't do a similar mod to MEHEM using Contro, Synthesis, or Refuse in a similar manner.

Hmm, I could see a whole series of MEHEM-like mods based on preferred endings.  Perhaps with an umbrella title of "Reignite Mass Effect!"  Image IPB

#3315
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wwinters99 wrote...

MrFob wrote...

Hey, that's cool. I had no idea, never looked at the email system. I gotta get an email from Cpt. Fob in there for v0.4. :)


I love the idea. Is it possible to insert the Nuremberg as a war asset also? My vote is for putting the Nuremberg in the 5th Fleet, the one at the Battle of the Citadel in ME1.

Adding new war assets is easy...the only problem is giving them to the player. You could give them manually through the save game editor or through console commands, but that isn't quite the same.
Since I don't think we know how to add new entries in a sequence, you'd probably have to either "replace" an existing war asset or an edit the sequence to give the new asset.

#3316
Dr_Extrem

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Xilizhra wrote...

Dr_Extrem wrote...

Xilizhra wrote...

I humbly request that you produce a new version of MEHEM that uses the Control ending cutscene instead of the Destroy one. It doesn't necessarily have to be explained, we can come up with something ourselves; either way, that would be my own happiest ending, as I really don't want to see all of the Reapers dead.


so your vision is a control ending without the catalyst and a reunion with shepard?

if yes, could you polease share your thoughts on how this could be done in a way that makes sense and is possible to implement?


i am curious - really.

Actually, I don't care about the Catalyst one way or another, I just thought that removing it would mean less work. If you kept it in, you could have Shepard just upload her own consciousness to the Catalyst without disintegrating, and then having the organic and Catalyst Shepards be in mental contact thereafter... if nothing else, it'd help keep the Shepard-Catalyst on an even moral keel.
Were the Catalyst removed, it might just have to be handwaved as an extra function of the Crucible that would allow the Reapers to be controlled by Shepard still, somehow. Though it's likely to make more sense, really, with the Catalyst still being there, all in all (of course, you can't make the Catalyst's voice acting much worse than it already is, if you need to record new lines for it).


interesting idea ... this would have been easier, if tim brought the human/ai-interface from "overload" with him. this would have been a nice ending ..

with high enough ems, it could make a copy from shepard without burning him/her out.  sadly, it was not implemented. imo, a control based ending needs the catalyst to work. maybe the scene could be altered in a way, that shepard does not get desintegrated by the rods.

its maybe a question of changing the animation/texture/overlay.

#3317
xlI ReFLeX lIx

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Please don't change the MEHEM or at least keep the current on as is! This one is perfect as is IMO, if you make changes don't overwrite this one. This + Citadel DLC = near perfect ending

#3318
Xilizhra

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interesting idea ... this would have been easier, if tim brought the human/ai-interface from "overload" with him. this would have been a nice ending ..

with high enough ems, it could make a copy from shepard without burning him/her out. sadly, it was not implemented. imo, a control based ending needs the catalyst to work. maybe the scene could be altered in a way, that shepard does not get desintegrated by the rods.

its maybe a question of changing the animation/texture/overlay.

Come to think of it, if all they needed to do was change the texture in the final scene, then add Shepard to the memorial and alter a couple of the Catalyst's lines, this might actually be easier to make than the original mod.

#3319
Iakus

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xlI ReFLeX lIx wrote...

Please don't change the MEHEM or at least keep the current on as is! This one is perfect as is IMO, if you make changes don't overwrite this one. This + Citadel DLC = near perfect ending


I doubt there's any danger of that.  We're mainly speculating (seewhatididthere?) on how feasible a MEHEM-like ending would be for the other endings.

#3320
Dr_Extrem

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Xilizhra wrote...

interesting idea ... this would have been easier, if tim brought the human/ai-interface from "overload" with him. this would have been a nice ending ..

with high enough ems, it could make a copy from shepard without burning him/her out. sadly, it was not implemented. imo, a control based ending needs the catalyst to work. maybe the scene could be altered in a way, that shepard does not get desintegrated by the rods.

its maybe a question of changing the animation/texture/overlay.

Come to think of it, if all they needed to do was change the texture in the final scene, then add Shepard to the memorial and alter a couple of the Catalyst's lines, this might actually be easier to make than the original mod.


i dont know .. i am not that deep into the matter.

#3321
CptData

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So, I see, things are still running - and even faster, thanks to that DLC.

Must say I'm crossing my fingers BW will grant some support for the MEHEM - means, making it an officially supported "DLC" for free. After all, you're not taking any money for that job, MrFob.

Well, it won't happen 'though. It's just a wish.

#3322
Ironhandjustice

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Xilizhra wrote...

I humbly request that you produce a new version of MEHEM that uses the Control ending cutscene instead of the Destroy one. It doesn't necessarily have to be explained, we can come up with something ourselves; either way, that would be my own happiest ending, as I really don't want to see all of the Reapers dead.


This could be interesting as renegade option. When you activate the crucible, pause scene and choice wheel. "Try to control the reapers" "Destroy them".

If you have enought renegade/paragon AND ems, cool control plays, then happy ending with control sequence. if you don't, you get a refusal ending as if you did not have enought EMS.

Could be curious.

To be fair I think the project shall be modular: once main modules are done, we can consider making more.

#3323
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I don't think any of the endings are actually paragon or renegade.

#3324
CptData

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Well, the module idea is good, so if you install MEHEM, you can pick YOUR "happy ending".


Install version 1.0

Chose your favorite ending:

[ ] Control - Shepard survives, but an AI is created based on his brain pattern.
[ ] Synthesis - Shepard survives and allows the galaxy's population to ascend to hybrids.
[ ] Destruction - Shepard survives and the Reapers are gone.
[ ] Refuse - if your EMS is high enough, the fleets are able to defeat the Reapers conventionally.

Take your pick!


;)

#3325
Skorpyus

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CptData wrote...

Well, the module idea is good, so if you install MEHEM, you can pick YOUR "happy ending".


Install version 1.0

Chose your favorite ending:

[ ] Control - Shepard survives, but an AI is created based on his brain pattern.
[ ] Synthesis - Shepard survives and allows the galaxy's population to ascend to hybrids.
[ ] Destruction - Shepard survives and the Reapers are gone.
[ ] Refuse - if your EMS is high enough, the fleets are able to defeat the Reapers conventionally.

Take your pick!


;)


Hmmm.....I like this idea,