MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#3401
Posté 09 mars 2013 - 01:49
#3402
Posté 09 mars 2013 - 02:01
@garrusfan1: I already have plans for v0.4 (although I might take it
easy now for a weeks or two) and there are a couple of things in the
works by people in this thread at the moment which I really really want
to implement as well (because they are awesome, the people and the
things).. So yes, updates are planned.
Speaking of updates, would you consider further tutorials on DIY-customisation? I was not at all opposed to the hugs-for-everyone setup before, for one, seeing how screwed up the scene apparently gets for non-official LIs now...
Regarding the "bug" I encountered, would I be right in assuming that the key would be to replace 720MemorialBlue.pcc with its default, and possibly 730MemorialGreen with the 0.2-version? Or would I need to dig deeper than that?
Modifié par Chashan, 09 mars 2013 - 02:02 .
#3403
Posté 09 mars 2013 - 02:02
V0.3 looks really amazing and I like the way the game recognizes certain states now.
I plan on doing a full playthrough of the series and I'm already looking forward to my favourite ending (on the citadel
Keep on the fantastic work! I'm really looking forward to what v0.4 might have in store.
Modifié par Spruso, 09 mars 2013 - 02:04 .
#3404
Posté 09 mars 2013 - 02:06
creapsmantic wrote...
cool now the only issue left is to give all reapers voices that just trash talk hahahaha
You mean something like:

"SHEPARD... YO MAMAS SO FAT, THEIR MASS AFFECTS EVERY OBJECT IN THE UNIVERSE WITH A FORCE DIRECTLY PROPORTIONAL TO THE PRODUCT OF THEIR ASSES!"
#3405
Posté 09 mars 2013 - 02:09
look out below oh wat you look up ... type up stuff ..
Modifié par creapsmantic, 09 mars 2013 - 02:12 .
#3406
Posté 09 mars 2013 - 02:17
@creapsmantic and wavio: I always though Harby has the reaper monopoly on trash talk.
Modifié par MrFob, 09 mars 2013 - 02:18 .
#3407
Posté 09 mars 2013 - 02:24
MrFob wrote...
@creapsmantic and wavio: I always though Harby has the reaper monopoly on trash talk.
Machines are all about efficiency. Why waste all that energy on a Terawatt laser beam, when you can cut just as deeply with a well-placed barb?
Modifié par wavion, 09 mars 2013 - 02:31 .
#3408
Posté 09 mars 2013 - 02:27
MrFob wrote...
@Chashan: Sorry, I knew I forgot someone there. So, are you still getting to hug ash (and Trayner t the same time) are aren't you hugging any one (and both of them stand next to Vega)?
@creapsmantic and wavio: I always though Harby has the reaper monopoly on trash talk.
It's that, yep. Sorry I was being a bit long-winded there on that count...Could make a screenshot of it, it's both of them in the same spot, like the following:
www.youtube.com/watch
Which results in predictable glitchiness.
Regardless, may try and tinker with it myself, if it's indeed merely a matter of switching out memorial.pcc-files.
Modifié par Chashan, 09 mars 2013 - 02:32 .
#3409
Posté 09 mars 2013 - 02:58
Chashan wrote...
It's that, yep. Sorry I was being a bit long-winded there on that count...Could make a screenshot of it, it's both of them in the same spot, like the following:MrFob wrote...
@Chashan: Sorry, I knew I forgot someone there. So, are you still getting to hug ash (and Trayner t the same time) are aren't you hugging any one (and both of them stand next to Vega)?
www.youtube.com/watch
Added a fix to the customisation thread here.
Spruso wrote...
... and I like the way the game recognizes certain states now.
Just quickly (edit: or maybe not so quickly
For example, you cannot just switch from one memorial to another without taking into account which files get loaded before and after, which triggers are set when and where they are placed in the level. I also tried to skip cutscenes in the ending in order to test faster whether the memorials would work or not. Well, it turned out that just by skipping cutscenes, you can change what is actually getting loaded (it's one reason v0.3 took so long, because I had to sit through fifteen minutes of cutscenes for every single byte I changed and most often my change wouldn't work).
The most obscure problem I encountered was that the game would load things differently, depending on whether you load a save inside the citadel level compared to when you would enter the level during gameplay (must have something to do with how the files are streamed into memory).
So yeah, just to give a bit of background. I really hope that all of this works out for everyone. I tried to test as much as possible but it is very possible that there are certain things I missed or never even thought of.
Here's to hoping it'll work for the different EMS states as well.
Modifié par MrFob, 09 mars 2013 - 03:12 .
#3410
Posté 09 mars 2013 - 03:35
#3411
Posté 09 mars 2013 - 04:15
#3412
Posté 09 mars 2013 - 04:53
OzzyApu wrote...
Regarding voice actors, the two that show up in the mod take me out of it. They sound so out of place (the quality of the recordings - like their mics were super cheap), but I know their lines carry the ending along. Just some criticism for something that could be ironed over.
It's only one voice actor (myself
As for actors: Thanks for the offer. I have to check out how I can do what I have planned first. I'll let people know when it's time to think about actually recording stuff. Maybe a while though, probably at least a month.
Modifié par MrFob, 09 mars 2013 - 04:55 .
#3413
Posté 09 mars 2013 - 05:36
#3414
Posté 09 mars 2013 - 05:53
Again, loving the 1-2 combo of CItadel DLC and MEHEM. It's nice to know that the last 10 minutes of ME3 won't depress me anymore!
#3415
Posté 09 mars 2013 - 06:31
(Also, for those interested in an alternate soundtrack for MEHEM, check out my MEHEM alternate soundtrack mods)
#3416
Posté 09 mars 2013 - 06:42
#3417
Posté 09 mars 2013 - 07:13
Will be fixed in v0.4.
@Mr.House: Did you use the installer? Did you do a clean install? Do you run any other mods? Does the crash happen when Shep enters the beam (after Marauder Shields) or right after you get hit by Harby (before Marauder Shields)?
Try to use Origin to repair both the EC DLC and Leviathan. Then, run the installer again.
#3418
Posté 09 mars 2013 - 07:41
And I'd also like to thank you. For the first time in a year, I can finally accept the ending of a trilogy that has influenced my life to an almost ridiculous amount. You guys gave me back the Mass Effect world that I know and cherish, and for that, you have my eternal gratitude.
#3419
Posté 09 mars 2013 - 07:42
Figired out the issue, it seems the TOKupdate borked and broke MEHEM while also making sure the picture mod worked. All i did was uninstall MEHEM, then installed it again and it worked.MrFob wrote...
@MageTarot: Oh, you are right, sorry #bout that. That's what I get for always making videos in the early morning hours when I am too tired to deal with the game files.
Will be fixed in v0.4.
@Mr.House: Did you use the installer? Did you do a clean install? Do you run any other mods? Does the crash happen when Shep enters the beam (after Marauder Shields) or right after you get hit by Harby (before Marauder Shields)?
Try to use Origin to repair both the EC DLC and Leviathan. Then, run the installer again.
#3420
Posté 09 mars 2013 - 07:55
Will this work with 0.03?chris2365 wrote...
Great work on v.03 MrFob! Lots of changes
(Also, for those interested in an alternate soundtrack for MEHEM, check out my MEHEM alternate soundtrack mods)
#3421
Posté 09 mars 2013 - 08:16
Modifié par frypan, 09 mars 2013 - 08:16 .
#3422
Posté 09 mars 2013 - 09:39
#3423
Posté 09 mars 2013 - 09:46
#3424
Posté 09 mars 2013 - 10:00
Bfler wrote...
I watched the new version. What is the meaning behind the one new slide, which occurs during the Citadel slide?
To show that people on the Citadel survived the Crucible firing.
#3425
Posté 09 mars 2013 - 10:07
wwinters99 wrote...
Bfler wrote...
I watched the new version. What is the meaning behind the one new slide, which occurs during the Citadel slide?
To show that people on the Citadel survived the Crucible firing.
There are still people on this giant Reaper meat production facility?





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