MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#326
Posté 04 novembre 2012 - 05:47
Otherwise, it will take centuries to rebuild, thus making Earth and allied fleets finished.
#327
Posté 04 novembre 2012 - 05:56
Maxster_ wrote...
Would be great, if relay damage is removed.
Otherwise, it will take centuries to rebuild, thus making Earth and allied fleets finished.
I don't so much mind this if it made sense. It's in the EC as well. The codex says a ruptured relay would ruin all terrestrial worlds in a system, so the damaged relay in the ending really looks like it is ruptured.
I have no problem with things needing to be fixed since that makes sense, but the devs should have at least paid attention to what they said in the game.
Modifié par 3DandBeyond, 04 novembre 2012 - 05:57 .
#328
Posté 04 novembre 2012 - 05:58
#329
Posté 04 novembre 2012 - 06:07
#330
Posté 04 novembre 2012 - 06:10
#331
Posté 04 novembre 2012 - 06:19
Modifié par Kalundume, 04 novembre 2012 - 06:22 .
#332
Posté 04 novembre 2012 - 06:20
I'm stopping by to say that this mod, while perhaps not perfect in execution, has every element that we "Anti-Enders" or "Pro-ITers" or "Haters" or whatever you like to call us wanted the original ending to contain without the superflous faux-intellectual trash that ruined it.
Thanks, mate. 1+ Faith in humanity.
#333
Posté 04 novembre 2012 - 06:21
Problem with relay fixing is 1) unknown and advanced technology(need resources and time(a lot of) to study), 2) enormous anmount of resources(especially eezo) needed to fix, 3) both ends need to be repaired, 4) homeworlds devastated(meaning destroyed infrastructure and unability to even sustain itself, not to create some advanced and resource-eating project).3DandBeyond wrote...
Maxster_ wrote...
Would be great, if relay damage is removed.
Otherwise, it will take centuries to rebuild, thus making Earth and allied fleets finished.
I don't so much mind this if it made sense. It's in the EC as well. The codex says a ruptured relay would ruin all terrestrial worlds in a system, so the damaged relay in the ending really looks like it is ruptured.
I have no problem with things needing to be fixed since that makes sense, but the devs should have at least paid attention to what they said in the game.
This is exactly why Earth and allied fleets are completely screwed.
#334
Posté 04 novembre 2012 - 06:22
HellbirdIV wrote...
Hello.
I'm stopping by to say that this mod, while perhaps not perfect in execution, has every element that we "Anti-Enders" or "Pro-ITers" or "Haters" or whatever you like to call us wanted the original ending to contain without the superflous faux-intellectual trash that ruined it.
Thanks, mate. 1+ Faith in humanity.
I don't think it's healthy to derive faith from videogames. Probably explains why the ending crushed you.
Modifié par Eterna5, 04 novembre 2012 - 06:22 .
#335
Posté 04 novembre 2012 - 06:22
Modifié par Maxster_, 04 novembre 2012 - 06:23 .
#336
Posté 04 novembre 2012 - 06:26
Modifié par narayani d.d, 04 novembre 2012 - 06:28 .
#337
Posté 04 novembre 2012 - 06:31
Sure, ME universe is canonically utterly destroyed.narayani d.d wrote...
Whatever the happy ending, fans are not made, the canon will be canon. And it's better to let the bitter reality than sugary-sweet dream.
Canon is agreement between fans and authors. And if authors decide to completely ignore their own lore and setting - then fans will declare that non-canon.
Deal with it
#338
Posté 04 novembre 2012 - 06:36
Modding gets it done, at last.
Thanks a lot for this, MrFob. Currently in the download-cue for free users Hotfile has; this will definitely give me reason to actually look at ME's SP again.
#339
Posté 04 novembre 2012 - 06:38
Maxster_ wrote...
Problem with relay fixing is 1) unknown and advanced technology(need resources and time(a lot of) to study), 2) enormous anmount of resources(especially eezo) needed to fix, 3) both ends need to be repaired, 4) homeworlds devastated(meaning destroyed infrastructure and unability to even sustain itself, not to create some advanced and resource-eating project).3DandBeyond wrote...
Maxster_ wrote...
Would be great, if relay damage is removed.
Otherwise, it will take centuries to rebuild, thus making Earth and allied fleets finished.
I don't so much mind this if it made sense. It's in the EC as well. The codex says a ruptured relay would ruin all terrestrial worlds in a system, so the damaged relay in the ending really looks like it is ruptured.
I have no problem with things needing to be fixed since that makes sense, but the devs should have at least paid attention to what they said in the game.
This is exactly why Earth and allied fleets are completely screwed.
eezo should not be a problem ... did you see how many reapers died in the blast? .. they are full if it.
#340
Posté 04 novembre 2012 - 06:39
#341
Posté 04 novembre 2012 - 06:40
I can't help but be reminded of Baldur's Gate series mods, how they started rough, and how many of them eventually evolved to be very polished and well integrated into the games after some time passed. It extended the life-cycle of those games dramatically; to this day in fact.
I'm hoping we might get to that level with the 3rd party tools for ME3 someday, because there's a ton of potential for modding and restoration.
#342
Posté 04 novembre 2012 - 06:41
#343
Posté 04 novembre 2012 - 06:42
He lacks a devleopment studio, there are limitations to what can be done.Ghost1017 wrote...
It would be better to not reuse so much material.
Modifié par Greylycantrope, 04 novembre 2012 - 06:43 .
#344
Posté 04 novembre 2012 - 06:50
MrFob wrote...
JasonShepard wrote...
Genuinely: well done. And that's coming from someone who has come to appreciate the original endings.
And as someone with a little bit of experience in both programming and film editing, I can see the massive amount of effort you've put into this. I did lose track of things a bit in the extraction sequence - things didn't quite flow perfectly, and the new dialogue was a bit hard to make out. However, other than that: Well. Freaking. Done. You can be proud.
Yea, this is the very first time I tried to make a video and I could have easily spent another weeks perfecting it. That said, there are three really issues to deal with in that scene:
1. The lack of source material. You would be amazed how few really good scenes of the ME3 Normandy exist.
2. The fact that I cannot show Shepard, potentially dead squad mates or anything that might be individual to anyone's playthrough. That's why I focus so much on Joker.
3. The timing. I cannot change the Timing of the final music score at the moment so the timing of the scenes has to be timed to the music rather than the other way around.
As for the dialogue volume, yeah,. that needs some tweaking but the problem is, since it is encoded in the video rather than the game itself, it reacts to the sound volume settings rather than the dialogue volume settings in the game. I like to keep the sound effects a bit lower usually. If you have them on full volume, it should be a bit better.(For my own reasons though, I'll be sticking to the original endings.)
OOI, how long did it take to get that reunion scene working? I appreciated the gratuitous Latin. And btw, the Control ending does briefly use Shepard in his armor - you might be able to get a working non-wounded model from that.
That is a brilliant idea. I totally forgot about that! Thank you very much. I'll have to check out what exactly they did there and see if I can use it for my purposes. Cheers mate!
Yes that would be excellent, if you were able to use that piece, it would make this perfect. IMHO.
Amazing work, this may actually make playing ME3 SP playable again for me, and possibly many others.
It's really great to see someone has the vision and ability to make these changes, clearly BioWare were incapable to providing this as it was not their vision and they wouldn't have known how to produce it, Perhaps that you have shown this, they will know how to do it themseves. Sorry had to make a dig there.
#345
Posté 04 novembre 2012 - 06:55
I haven't checked this out yet, but thanks for your work on it and sharing it with the community.
I'm curious, considering what you've learned about the moddability of the game by doing this, are we getting closer to having it be possible to mod something like Thane's death or Jacob's storyline? Or upon an ME2 import, having the game show the Trolleng fight with Kirrahe rather than Thane, regardless of his status?
Thanks again for your contribution to the community.
#346
Posté 04 novembre 2012 - 06:58
And that helps in what way? Infrastructure on Earth repaired? Turians suddenly have enough food?Dr_Extrem wrote...
Maxster_ wrote...
Problem with relay fixing is 1) unknown and advanced technology(need resources and time(a lot of) to study), 2) enormous anmount of resources(especially eezo) needed to fix, 3) both ends need to be repaired, 4) homeworlds devastated(meaning destroyed infrastructure and unability to even sustain itself, not to create some advanced and resource-eating project).3DandBeyond wrote...
Maxster_ wrote...
Would be great, if relay damage is removed.
Otherwise, it will take centuries to rebuild, thus making Earth and allied fleets finished.
I don't so much mind this if it made sense. It's in the EC as well. The codex says a ruptured relay would ruin all terrestrial worlds in a system, so the damaged relay in the ending really looks like it is ruptured.
I have no problem with things needing to be fixed since that makes sense, but the devs should have at least paid attention to what they said in the game.
This is exactly why Earth and allied fleets are completely screwed.
eezo should not be a problem ... did you see how many reapers died in the blast? .. they are full if it.
There is not enough details to even tell if there is enough eezo to repair charon relay(not even saying about studying relay technology, which even asari for their thousands of years in space haven't success at). And this is exactly the problem with relay damage idea.
#347
Posté 04 novembre 2012 - 06:59
Greylycantrope wrote...
He lacks a devleopment studio, there are limitations to what can be done.Ghost1017 wrote...
It would be better to not reuse so much material.
True.
#348
Posté 04 novembre 2012 - 07:03
Eterna5 wrote...
HellbirdIV wrote...
Hello.
I'm stopping by to say that this mod, while perhaps not perfect in execution, has every element that we "Anti-Enders" or "Pro-ITers" or "Haters" or whatever you like to call us wanted the original ending to contain without the superflous faux-intellectual trash that ruined it.
Thanks, mate. 1+ Faith in humanity.
I don't think it's healthy to derive faith from videogames. Probably explains why the ending crushed you.
Perhaps not saying every trite thing you can think of in a way to express disdain for people would be nice to consider from time to time. It's amazing to me how people that hated a videogame ending get labeled "haters" even when they want something that reaffirms life and even love in an ending, and those that express real disgust consistently for people that wanted something "nice" consider themselve to not be "haters".
This person was expressing appreciation for the kindness of the OP in creating something that was not even a necessity for himself-he did it for others. Even if it is just for a videogame, it was a real kindness. It isn't faith in video games, but in the efforts of some people to be willing to help others in doing something they are able to do. His mod is something I could never do and so it's appreciated. Others can drop into freezing water and save drowning people. Some others can teach kids to read. And others can give companionship to the elderly. But some people do things they are best at and use the talents and knowledge they have for other things, and when they see a need or a want and help out, it's appreciated. I too do appreciate the OP and the effort.
#349
Posté 04 novembre 2012 - 07:07
3DandBeyond wrote...
Eterna5 wrote...
I don't think it's healthy to derive faith from videogames. Probably explains why the ending crushed you.
Perhaps not saying every trite thing you can think of in a way to express disdain for people would be nice to consider from time to time. It's amazing to me how people that hated a videogame ending get labeled "haters" even when they want something that reaffirms life and even love in an ending, and those that express real disgust consistently for people that wanted something "nice" consider themselve to not be "haters".
This person was expressing appreciation for the kindness of the OP in creating something that was not even a necessity for himself-he did it for others. Even if it is just for a videogame, it was a real kindness. It isn't faith in video games, but in the efforts of some people to be willing to help others in doing something they are able to do. His mod is something I could never do and so it's appreciated. Others can drop into freezing water and save drowning people. Some others can teach kids to read. And others can give companionship to the elderly. But some people do things they are best at and use the talents and knowledge they have for other things, and when they see a need or a want and help out, it's appreciated. I too do appreciate the OP and the effort.
Don't let him get to you. We finally have an ending we find to be decent. Nay, awesome. And any later fixes will only make it awesomer. MrFob didn't have to do this. He even said this isn't his preferred ending. But he did it to make others disappointed in the endings happy. That makes him awesome too.
Who cares what Eterna5 thinks? if he doesn't like it, he doesn't have to install it.
Modifié par iakus, 04 novembre 2012 - 07:09 .
#350
Posté 04 novembre 2012 - 07:09





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