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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#3576
Dr_Extrem

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Image IPB

dear mrfob. my shepard wanted to salute you personally

#3577
Mr.House

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Dr_Extrem wrote...

Image IPB

dear mrfob. my shepard wanted to salute you personally

:wub:

#3578
Mr.House

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Maverick827 wrote...

Though I don't dislike the official endings, and generally reject the notion that they are "bad" because they are not happy enough, I nevertheless would enjoy a happier end for some future play through.

That said, I think this mod took a wrong direction in tying to make entirely new scenes and reuse old dialog. In my opinion, the Destroy the ending minus the synthetic destruction is a completely happy ending. All that needs to be done is to remove EDI from the "sacrifice" montage and show her present at the plaque scene. Reapers dead, synthetics live, Shepard takes a breath. You wouldn't even need to get rid of the other options.

For me, the new scenes show that the fleet refuses to leave Shepard behind which for me is very powerful. That's just my take on it though, but I always felt uneasy that the entire fleet even Joker where willingy to leave Shepard behind to certain death, it just felt too out of place for me.

#3579
ElectronicPostingInterface

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Thankfully, it's not the only mod possible.

Eventually, we might have various different mods, including ones like what you described Maverick.

#3580
SiriusXI

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I think MEHEM is doing just fine going the direction it is going. What needs to b done is fixing and improving the things that are there and then building upon that. Maybe one day MEHEM will add some cutscenes during priority earth that show our former Squadmates fighting?

#3581
SiriusXI

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Maverick827 wrote...

Though I don't dislike the official endings, and generally reject the notion that they are "bad" because they are not happy enough, I nevertheless would enjoy a happier end for some future play through.

That said, I think this mod took a wrong direction in tying to make entirely new scenes and reuse old dialog. In my opinion, the Destroy the ending minus the synthetic destruction is a completely happy ending. All that needs to be done is to remove EDI from the "sacrifice" montage and show her present at the plaque scene. Reapers dead, synthetics live, Shepard takes a breath. You wouldn't even need to get rid of the other options.



I just don't get it... maybe Bioware's propaganda was more effective than I like to admit. People mostly hate the ending because of the Catalyst, because he doesn't make sense. Not because it is sad. SAD is fine. Catalysit is not fine.

The most important thing MEHEM does is cut the Catalyst out. Thereby it saves the Reapers' from turning into stupid puppets. The fact that Shep lives in MEHEM is just a nice addition that I have nohing against. But it is not the core component of MEHEM.

#3582
MrFob

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@Maverick827: To some extend, you can use only certain fil of the mod to dissect out certain aspects of it. See here. However, I haven't tested any of this myself and I would be very cautious because there are inter-dependencies between the files. Nevertheless, you could go from there and make the perfect ending for you.

@grmbrand: Thanks. About Citadel, I am doing another series playthough atm with all DLC. After I played them, I'll be able to say more about how I might make them interact with MEHEM.

@creapsmantic & wwinters99: Yep, that's the way to start. Hoever, to insert music, there may be other steps required, depending on the exact track you want to replace.Read through this thread.

@DR_Extrem:Thanks Commander. Carry on. :)

@Mr.House: Same here. My favourite moment while making v0.1 was taking the scene where the Normandy turns away from the citadel to flee and putting it in in reverse. It's also why I put Joker's line "I'm glad you're in charge" in as a little stab towards BW. :)
Btw, my favorite modding moment during MEEM: Switching Shepard's line "So, the Illusive Man was right after all" with with an angry "Why on earth would I do that?". God, I hated that original line.

@PKchu: That was my hope as well. I am actually surprised that we haven't seen any more ending (or other) mods by now (apart from .Mimitochan of course, who is doing some excellent stuff).

@SiriusXI: I am afraid, this mod actually adds to this misunderstanding a little. After all, while many do like it mainly because the catalyst is gone, it does let Shepard survive. So if you just take a superficial look (and dare I say, sticking to the superficial is a bit of a requirement for the original endings ;)), it does appear that people are satisfied because of that. I am actually sure, that at least partially, many are. However, IMO neither is this a a valid criticism against anyone (matters of taste rarely are) nor does it redeem the problems of the original ending. In any case, I've been done with discussing the old endings about 6 months ago. Not much point in reiterating old arguments.

#3583
ElectronicPostingInterface

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"@PKchu: That was my hope as well. I am actually surprised that we haven't seen any more ending (or other) mods by now (apart from .Mimitochan of course, who is doing some excellent stuff)."

I kind of want to make Slightly Less Happy Mass Effect Happy Ending Mod, where the geth and EDi still die but the circumstances around it are less..."war crimeish"...or something, just so it could import canonically to ME4.

But then there's always other projects that are more interesting. Maybe later, when ME4 is closer to release.

#3584
Iakus

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Mr.House wrote...
For me, the new scenes show that the fleet refuses to leave Shepard behind which for me is very powerful. That's just my take on it though, but I always felt uneasy that the entire fleet even Joker where willingy to leave Shepard behind to certain death, it just felt too out of place for me.


"But take heart, look around you.  You are not in this fight alone" :innocent:

#3585
creapsmantic

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i just want the OVERLORD dlc combat music from mass effect 2 in mass effect 3 any help

#3586
Dr_Extrem

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creapsmantic wrote...

i just want the OVERLORD dlc combat music from mass effect 2 in mass effect 3 any help


i love this soundtrack .. one of the best in all of mass effect.

you should check out the me3explorer board.


http://me3explorer.f...s.org/index.php

#3587
Velvet-Velour

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Because of this ending. I now have to look into getting my ME3 Xbox 360 save onto my PC version -.- just so I can have this ending.
I think I'd literally pay someone to use my Shep and record it :P

#3588
cfs3corsair

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Technical problem; dealt with it
post removed:devil:

Modifié par cfs3corsair, 13 mars 2013 - 04:36 .


#3589
SiriusXI

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PKchu wrote...

"@PKchu: That was my hope as well. I am actually surprised that we haven't seen any more ending (or other) mods by now (apart from .Mimitochan of course, who is doing some excellent stuff)."

I kind of want to make Slightly Less Happy Mass Effect Happy Ending Mod, where the geth and EDi still die but the circumstances around it are less..."war crimeish"...or something, just so it could import canonically to ME4.

But then there's always other projects that are more interesting. Maybe later, when ME4 is closer to release.


Given the original endings of ME3, I don't think that any event from the original trilogy will every be relevant in ME4. I think ME4 will be so distant from the events of ME1-3, that the only thing connecting them will be some dialogue laking about how "The Shepard is said to have solved some everlasting conflict between Synthetics and Organics by [insert destroy/control/synthesis here]"

I cannot see how Bioware will work with these endings in a direct Sequal. In a Prequal, of course, the endings wouldn't matter either, thus making an import of save files useless, as well.

#3590
CommanderVyse

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SiriusXI wrote...

PKchu wrote...

"@PKchu: That was my hope as well. I am actually surprised that we haven't seen any more ending (or other) mods by now (apart from .Mimitochan of course, who is doing some excellent stuff)."

I kind of want to make Slightly Less Happy Mass Effect Happy Ending Mod, where the geth and EDi still die but the circumstances around it are less..."war crimeish"...or something, just so it could import canonically to ME4.

But then there's always other projects that are more interesting. Maybe later, when ME4 is closer to release.


Given the original endings of ME3, I don't think that any event from the original trilogy will every be relevant in ME4. I think ME4 will be so distant from the events of ME1-3, that the only thing connecting them will be some dialogue laking about how "The Shepard is said to have solved some everlasting conflict between Synthetics and Organics by [insert destroy/control/synthesis here]"

I cannot see how Bioware will work with these endings in a direct Sequal. In a Prequal, of course, the endings wouldn't matter either, thus making an import of save files useless, as well.


Most likely, they don't want to attempt to manage all the previous choices made. You already can see where some of the seemingly important choices in the trilogy were either ignored or forgotten about. At this point they want to wipe the slate clean and pick up the next generation of players.

#3591
SiriusXI

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wwinters99 wrote...

SiriusXI wrote...

PKchu wrote...

"@PKchu: That was my hope as well. I am actually surprised that we haven't seen any more ending (or other) mods by now (apart from .Mimitochan of course, who is doing some excellent stuff)."

I kind of want to make Slightly Less Happy Mass Effect Happy Ending Mod, where the geth and EDi still die but the circumstances around it are less..."war crimeish"...or something, just so it could import canonically to ME4.

But then there's always other projects that are more interesting. Maybe later, when ME4 is closer to release.


Given the original endings of ME3, I don't think that any event from the original trilogy will every be relevant in ME4. I think ME4 will be so distant from the events of ME1-3, that the only thing connecting them will be some dialogue laking about how "The Shepard is said to have solved some everlasting conflict between Synthetics and Organics by [insert destroy/control/synthesis here]"

I cannot see how Bioware will work with these endings in a direct Sequal. In a Prequal, of course, the endings wouldn't matter either, thus making an import of save files useless, as well.


Most likely, they don't want to attempt to manage all the previous choices made. You already can see where some of the seemingly important choices in the trilogy were either ignored or forgotten about. At this point they want to wipe the slate clean and pick up the next generation of players.


my thoughts exactly. They don't want to take the original trilogy into account and therefore they specifically designd the ending so it would be impossible to make a direct sequal. I wonder where future installments of the series will go from now. Will RPG elements vanish entirely? Will there be no more choices? Just full autodialogue? Just combat? Will there be no more important decisions to make for the player? Will it be an MMO (oh please god, Buddha, and Zeus, no!!).

I really have no answer. But , given that it is quite obvious that a direct sequal will not be made and the origial trilogy will be mostly ignored in future Mass Effect games, we can savely use MEHEH as our canon ending, without worrying too much about the fact that it isn't a Bioware product. ;)

#3592
Maverick827

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MrFob wrote...

@Maverick827: To some extend, you can use only certain fil of the mod to dissect out certain aspects of it. See here. However, I haven't tested any of this myself and I would be very cautious because there are inter-dependencies between the files. Nevertheless, you could go from there and make the perfect ending for you.

Thanks, I'll give this a shot.

I am actually surprised that we haven't seen any more ending (or other) mods by now

Is there a guide somewhere that details how a mod like this is actually made?  I'm a computer programmer, but I have no point of reference for what is actually happening here.

How do you change the text on a plaque, for instance?  Is this just a string value packed away in a file that is editable?

How do you insert slides into the epilogue?  How do you insert Shepard into the memorial scene, make sure EDI is present, etc.?

Even just a high-level overview would help in understanding how to go about creating something like this.

#3593
MrFob

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Maverick827 wrote...

MrFob wrote...

@Maverick827: To some extend, you can use only certain fil of the mod to dissect out certain aspects of it. See here. However, I haven't tested any of this myself and I would be very cautious because there are inter-dependencies between the files. Nevertheless, you could go from there and make the perfect ending for you.

Thanks, I'll give this a shot.

I am actually surprised that we haven't seen any more ending (or other) mods by now

Is there a guide somewhere that details how a mod like this is actually made?  I'm a computer programmer, but I have no point of reference for what is actually happening here.

How do you change the text on a plaque, for instance?  Is this just a string value packed away in a file that is editable?

How do you insert slides into the epilogue?  How do you insert Shepard into the memorial scene, make sure EDI is present, etc.?

Even just a high-level overview would help in understanding how to go about creating something like this.

Well, there is nothing like a full manual but I'd say if you go through most of these threads it'll give you a very good introduction to what is possible and how to get started. Also check out the other sections of this forum (especially the general help section is also full of good stuff and explanations).
If I dare say so myself, I'd start with my sequence modding tutorial. I tried to give a bit of an overview of things in the first chapter. The second and third one are dealing with streaming states which definitely more advanced stuff (maybe ignore thos in the beginning) but the last one so far (the one about changing objects) will also give you a good introduction to lists.

In the end, there is not that much to know. Once you wrapped your head around how the files in ue3 are organised, it's really pretty self explanatory for the most part. The most important thing is to go out there and explore the files and sequences.
To answer you specific questions:
1. Plaque tutorial
2. movies and slides
3. Swapping NPCs during the memorial
As you can see, these are all threads in these forums. Just browse them a little and have the ME3Explorer open to test stuff while doing it. I am always trying to post as much as I can of what I found out, My backlog is still pretty big but this stuff should get anyone started.

#3594
Maverick827

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Thanks for the info. I've actually used the UDK a bit in college, so I'm already somewhat familiar with Kismet, randomly enough.

#3595
thatdude90210

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SiriusXI wrote...
I just don't get it... maybe Bioware's propaganda was more effective than I like to admit. People mostly hate the ending because of the Catalyst, because he doesn't make sense. Not because it is sad. SAD is fine. Catalysit is not fine.

Yep. Going back to MrFob's original MEEM thread when we first found out he could alter the ending. I was one of the people who asked if he could remove the magic elevator, starchild, and synthesis. I was ok with sad, I just couldn't stomach the catalyst's yo dawg logic or the mass genetic violation called synthesis.

#3596
Iakus

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SiriusXI wrote...

I just don't get it... maybe Bioware's propaganda was more effective than I like to admit. People mostly hate the ending because of the Catalyst, because he doesn't make sense. Not because it is sad. SAD is fine. Catalysit is not fine.

The most important thing MEHEM does is cut the Catalyst out. Thereby it saves the Reapers' from turning into stupid puppets. The fact that Shep lives in MEHEM is just a nice addition that I have nohing against. But it is not the core component of MEHEM.


I won't lie and say the lack of a "happy ending" wasn't part of the problem for me.  However, it was only part of it.  Insane logic, arbitrary tragedy, and nonsensical lore-breaking revelations were also strong contributors.  But MEHEM neatly removed all that.  Now the ending has (for me) just the right amount of happiness.  A victory party isn't really needed.  Sure the galaxy's a mess, several good friends died in the process.  But the Reapers are dead, Shepard's alive, and didn't have to sacrifice his soul to do so.

#3597
StourieNuts

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To MrFob & the people who have helped with this mod, Thank You so much for making this! I at last played through the ending again with this installed and what a great feeling it was :). Little rough round the edges if i'm being *very* picky (In no way am i dissing your work, far from it) but i have full confidence you guys will iron it out :).

All the best!

#3598
RavenWoodRCOM

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Awesome mod, made replaying ending worth it after beating the Citadel DLC. Not sure if this has been brought up, but I'd personally like to see the cut dialogue between Anderson and Shepherd (about Shepherd being a dad/mom) being put back in.

#3599
Mr.House

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I still wish Sam showed up at the memorial wall for Liaramancers.

#3600
aeryn333

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Mr.House wrote...

I still wish Sam showed up at the memorial wall for Liaramancers.


I was going to come back and mention this myself..
In 0.2  of MEHEM. Trayner was a the memorial, in .03 she is not why?
To me she had a larger roll to play then Cortez..he is there...
So if you romance her will she show..?
I'll second that I wish she was at the memorial scences..regardless who is romanced..

Modifié par aeryn333, 13 mars 2013 - 08:58 .