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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#3601
Captiosus77

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iakus wrote...
I won't lie and say the lack of a "happy ending" wasn't part of the problem for me.  However, it was only part of it.  Insane logic, arbitrary tragedy, and nonsensical lore-breaking revelations were also strong contributors.  But MEHEM neatly removed all that.  Now the ending has (for me) just the right amount of happiness.  A victory party isn't really needed.  Sure the galaxy's a mess, several good friends died in the process.  But the Reapers are dead, Shepard's alive, and didn't have to sacrifice his soul to do so.


This says everything I would have.

This mod isn't really a "happy" ending, it's a bittersweet one with actual closure. Even the Extended Cut lacked closure and was nothing more than a bandaid. It seems that BioWare, when it mattered most, forgot closure needed to exist in any form of storytelling.

The amount of work done to get it to this state has been nothing short of amazing and it shows what could have been. While I know it isn't official canon this mod at least lets me put the franchise to rest on a good note, even after a year of bitterness.

I can look forward to other action RPGs without feeling bitter and burned now so thanks for that. I will, however, always be skeptical of anything with the BioWare name attached to it. I think we've seen how far BW has fallen these last few years (DA2, ME3 Ending, TOR).

Modifié par Captiosus77, 13 mars 2013 - 10:03 .


#3602
MrFob

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@aeryn333 & Mr.House: Traynor takes the same place as the virmire survivor. If the VS is present and you don't romance her, she won't be there because her place is already taken. This is always the case, in the original memorial scnene, v0.1, 0.2 and 0.3. There is no difference between the versions there.
I also can't remove Cortez because he can be a romance option so I need to keep his sequence intact. I could possibly try to modify hs sequence to make him only appear if he is romanced but I didn't have the time to look into that yet and if I did, I'd probably bring back Javik first to get the squad back together. We'll see.
Putting traynor in another spot is not really an option because I don't have any animation objects for her, which are not only required to give her some movement but also to place her in the first place. If I come up with a solution for this at some point, I'll try and do something about it but for now, there isn't really a good alternative.

#3603
creapsmantic

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by changing the scene in 4.0 what scenes do you mean ..

#3604
christrek1982

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Captiosus77 wrote...

iakus wrote...
I won't lie and say the lack of a "happy ending" wasn't part of the problem for me.  However, it was only part of it.  Insane logic, arbitrary tragedy, and nonsensical lore-breaking revelations were also strong contributors.  But MEHEM neatly removed all that.  Now the ending has (for me) just the right amount of happiness.  A victory party isn't really needed.  Sure the galaxy's a mess, several good friends died in the process.  But the Reapers are dead, Shepard's alive, and didn't have to sacrifice his soul to do so.


This says everything I would have.

This mod isn't really a "happy" ending, it's a bittersweet one with actual closure. Even the Extended Cut lacked closure and was nothing more than a bandaid. It seems that BioWare, when it mattered most, forgot closure needed to exist in any form of storytelling.

The amount of work done to get it to this state has been nothing short of amazing and it shows what could have been. While I know it isn't official canon this mod at least lets me put the franchise to rest on a good note, even after a year of bitterness.

I can look forward to other action RPGs without feeling bitter and burned now so thanks for that. I will, however, always be skeptical of anything with the BioWare name attached to it. I think we've seen how far BW has fallen these last few years (DA2, ME3 Ending, TOR).


can't agree more MEHEM gives me all I wanted and more than I thought posable only thing is I liked DA2 the ending was a bit of a let down but no where near as bad as ME3's was.

Modifié par christrek1982, 14 mars 2013 - 03:15 .


#3605
Mr.House

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MrFob wrote...

@aeryn333 & Mr.House: Traynor takes the same place as the virmire survivor. If the VS is present and you don't romance her, she won't be there because her place is already taken. This is always the case, in the original memorial scnene, v0.1, 0.2 and 0.3. There is no difference between the versions there.
I also can't remove Cortez because he can be a romance option so I need to keep his sequence intact. I could possibly try to modify hs sequence to make him only appear if he is romanced but I didn't have the time to look into that yet and if I did, I'd probably bring back Javik first to get the squad back together. We'll see.
Putting traynor in another spot is not really an option because I don't have any animation objects for her, which are not only required to give her some movement but also to place her in the first place. If I come up with a solution for this at some point, I'll try and do something about it but for now, there isn't really a good alternative.

That thing is Sam uses the same spot VS uses, could we not put Sam in Liara's default spot? Or move her to your LI spot or would that simply be too much work for something too small?

I also am against removing Steve :P

Modifié par Mr.House, 14 mars 2013 - 03:23 .


#3606
vasametropolis

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Sorry if asked (punch me in the face), but once the tools are completed, is it possible that any fan could make modifications to the ending? I appreciate the MEHEM we have of course, but I do think there are probably more creative ways around some of the bigger issues (instead of overlaying fan voiceover work, for example :P).

I think creative editing and the right people could make multiple versions that everyone could then choose to install and enjoy. This is assuming it would be possible for the fan base to make alterations.

It might be an interesting angle to try really hard to work with what is there first, as opposed to adding things. Adding VO work and scenes from other games should only be explored after other options. This is only my humble opinion, of course. Great work though. As it stands, this is way better.

Modifié par xCaptainAmazing, 14 mars 2013 - 04:17 .


#3607
MrFob

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@creapsmantic: Not sure what you are referring to.Can you clarify?

@Mr.House: Putting Sam in the spot of whoever is your LI would be ideal but tough since I'd have to add a lot of objects to her sequence (I think).

@xCaptainAmazing: You can do it right now. I am just a regular fan as well. I don't have more than very basic experience with coding (and what experience I have, I never needed while modding). I never made a mod before working on ME3 in my life, hell, I never even used a HEX editor for more than 5 minutes before in my life. Just look at all the links I posted on the previous page and if you have a good idea, get into it. It's really not that difficult and I personally would love to see more variety in mods.
As for the tools, I doubt they will ever be "finished". They are fan made, they improve and evolve according to the things we want to do. It's not like someone sits there and develops them by ticking off a list of features. It's more that any fan wants to do something, so we sit down and try to figure it out as far as possible, share and post our findings and people like Warranty Voider and saltisgood are kind and cool enough to actually provide us with functions for stuff that gets researched (if possible). We need to build mods to evolve the tools, to build better mods, to evolve the tools further. There is no sense in waiting for the ME3Explorer 1.0.

Modifié par MrFob, 14 mars 2013 - 04:36 .


#3608
creapsmantic

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The new to-do list for v0.3 (08. 03. 2013):
- Improve the videos with custom scenes (Ongoing discussions and plans in this very thread)


what did you mean  by  this did   you mean by adding   those animations  that  other person is working on  ..  or something else

Modifié par creapsmantic, 14 mars 2013 - 05:26 .


#3609
MrFob

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Ah, yes, basically that's what it means. I am in rather regular contact with a couple of people who are helping out with improved scenes. I don't want to get too much into it at that point. Something about aces and sleeves... :)

Modifié par MrFob, 14 mars 2013 - 05:33 .


#3610
Guest_The Darkest Soul_*

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MrFob wrote...

Ah, yes, basically that's what it means. I am in rather regular contact with a couple of people who are helping out with improved scenes. I don't want to get too much into it at that point. Something about aces and sleeves... :)


Gotta love the sound of that.

I never properly said thanks for this mod, so thanks to you and everyone for all you guys have done so far. It feels good to actually be able to play through the end of the game again.

Modifié par The Darkest Soul, 14 mars 2013 - 05:52 .


#3611
Mr.House

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MrFob wrote...

Ah, yes, basically that's what it means. I am in rather regular contact with a couple of people who are helping out with improved scenes. I don't want to get too much into it at that point. Something about aces and sleeves... :)

aDat Harbinger one :wub:

#3612
CommanderVyse

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Forgive my programming ignorance and feel free to tell me why this is impossible.

During the memorial you are limited by the number of animation objects already in the scene. Can you add static meshes? Some of the crew (non-Love Interests) could be inserted as a "statue" further back in the crowd. There isn't much movement going on in that scene anyways. I know custom static meshes can be added to the game.

#3613
MrFob

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It would be theoretically possible but without an animation, the character would stand there in it's default pose which looks really weird (more or less like this) I guess you could model the character in a pose, export that as a static mesh and then import that but they'd really have to be in the background and out of focus or the lack of facial movement at least will be noticeable. Also, which crew member would you put there? It would have to be someone who is on your ship for sure at the end and who is 100% alive. The only one I can think of who fits that profile is Adams and I am not sure he is worth the trouble.
No, if anything were to be added, it'd have to be animated skeletal meshes (and textures of course). Mind you, I never said this is impossible. It is theoretically possible but just doing it, even in a perfect world would require a tremendous amount of time and effort. It may still turn out that it's practically impossible due to the large number of objects that would have to be taken from somewhere else (although the memorial has quite a few unnecessary ones). Add to that the fact that for every singe modification I have made so far, I encountered at least 2-3 difficulties which I didn't anticipate and you end up with a time frame which I personally am not quite willing to deal with for such a minor issue.
Maybe someone else wants to tackle that problem though...

#3614
VakarianGirl2

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You, sir, have done SO well.  I think everybody that is a fan of Mass Effect and has 'issues' with the ending really appreciates what you're doing here!

Any more luck with the Garrus-head?.......

Wait........that metaphor just went somewhere horrible.

VakarianGirl

Modifié par VakarianGirl2, 14 mars 2013 - 12:24 .


#3615
MrFob

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Garrus-head? Is there still something wrong with it? I thought I fixed the facial animations for him in v0.2. Clipping should also be much improved in v0.3. The hug still looks ... awkward but I think it's about the best way I am going to get it.
... or do I misunderstand?
EDIT: For reference:here is what it looks like in v0.3

Modifié par MrFob, 14 mars 2013 - 12:35 .


#3616
chem light

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Wow! Makes me wish I had this on PC instead of XBOX. Just the trailer looks amazing.

#3617
garrusfan1

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I am planning on downloading this soon. but do I need to get all the dlc I am gonna get before I download MEHEM. If I do will it download the right patches or whatever automatically. I am not computer smart and was wondering if when I download it it will work with what I have automatically

#3618
Chashan

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garrusfan1 wrote...

I am planning on downloading this soon. but do I need to get all the dlc I am gonna get before I download MEHEM. If I do will it download the right patches or whatever automatically. I am not computer smart and was wondering if when I download it it will work with what I have automatically


The only DLC that may need a few extra steps to make things work is Leviathan, and wavion's installer automatically takes care of that. If you use that route, make certain that your game-files are in their original state.

One advantage the manual version has is that it directly lists the files actually replaced by MEHEM, meaning you can exactly pinpoint which files would need a back-up just in case and to narrow down possible problems should they arise.

#3619
CommanderVyse

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MrFob wrote...

It would be theoretically possible but without an animation, the character would stand there in it's default pose which looks really weird (more or less like this) I guess you could model the character in a pose, export that as a static mesh and then import that but they'd really have to be in the background and out of focus or the lack of facial movement at least will be noticeable. Also, which crew member would you put there? It would have to be someone who is on your ship for sure at the end and who is 100% alive. The only one I can think of who fits that profile is Adams and I am not sure he is worth the trouble.
No, if anything were to be added, it'd have to be animated skeletal meshes (and textures of course). Mind you, I never said this is impossible. It is theoretically possible but just doing it, even in a perfect world would require a tremendous amount of time and effort. It may still turn out that it's practically impossible due to the large number of objects that would have to be taken from somewhere else (although the memorial has quite a few unnecessary ones). Add to that the fact that for every singe modification I have made so far, I encountered at least 2-3 difficulties which I didn't anticipate and you end up with a time frame which I personally am not quite willing to deal with for such a minor issue.
Maybe someone else wants to tackle that problem though...


I was thinking James, Javik, EDI,  could be sent to the back and leave room for the potential love interests like Traynor (or in the future maybe Miranda and Jack) in front.

If they were alive, people like Chakwas, Gabby, and Donnelly could also fill out the crowd.

#3620
ElectronicPostingInterface

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I tend to think there's something valuable in having most of the whole crew there. I was kind of sad we had to lose Javik from the scene.

#3621
Chashan

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PKchu wrote...

I tend to think there's something valuable in having most of the whole crew there. I was kind of sad we had to lose Javik from the scene.


I don't particularly mind him taking a back-seat...probably either heading for the graveyard of his comrades...or, which I prefer, getting stone-drunk as can be...:lol:

#3622
cfs3corsair

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Frankly I would rather keep EDI in the memorial scene.
1st, Shepard helped her gain her own identity as an AI
2nd, her presence at the memorial scene confirms 100% that she is quite alive

Anyway, Im gonna be gone for 2 weeks, probably wont be able to visit this thread during that time. Good luck MrFob, Wavion, IHJ, Bierwitchel, PKchu etc. Looking forward to catching up on things when I get back :D

Modifié par cfs3corsair, 14 mars 2013 - 06:52 .


#3623
MrFob

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@garrusfan1: I'd recommend installing MEHEM last. Most important is that you install the EC and Leviathan before it though.

@cfs3corsair: Have a good time, see you around in 2 weeks.

About the characters:I agree that it would be great to have them all around. What I was trying to explain was why the static meshes don't really help you there but I guess I left out a couple of important points: The thing is that your squad mates are not loaded "inside" the memorial file. They have squad mate files (which are loaded during every mission that you take them on). So these guys are loaded externally anyway, throwing them out doesn't gain you anything, on the contrary, now you suddenly have 3-6 more static meshes, you need to put into that file.
On the other hand, animations are not really the problem, they'd need to be duplicated and their locations changes to accommodate more characters.
The main problem is to get the meshes for any new person you want into the scene, then get the animations duplicated, then link these animations to the matinee sequence that controls the scene (a process which I don't yet understand 100%) and then give them a sequence that controls their behaviour, dependent on whether they are alive, dead, LI or whatever (keep in mind that every alteration in this mod done byte by byte).
And that is before you dealt with problems like lighting maps and that kind of thing (see here for a fun example of how difficult it is to even get a simple texture edit right for skeletals).
I am not saying I don't want to do it, I am just saying that given what's involved and given that there is an alternative for now (not as good, yes but it's there), I don't want to spend all the time on this right now. Maybe when I can't think of anything else to do any more, I'll try and tackle the problem (in fact, I have an idea for another project, which makes this a highly relevant issue) but I wouldn't expect anything in that regard in the next 1-2 versions.

Modifié par MrFob, 14 mars 2013 - 10:13 .


#3624
CommanderVyse

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That's fine. I figured my idea was one part ignorant nonsense, one part impossible raving. I make no promise that I won't continue to do so. :)

#3625
MrFob

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You should definitely. :D
No seriously, it's not nonsense, the idea is good for a lot of situations. And I never really thought about getting static meshes in there before you mentioned it. Even if it turns out, that this is infeasible, these kinds of suggestions is what keeps the mod evolving and improving. So keep it up. :wizard:

Modifié par MrFob, 14 mars 2013 - 11:09 .