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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#3626
DeVarianX

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That stargazer scene should be changed honestly. I think the happy ending is actually pretty awesome but considering the stargazer scene just made things worse with the original ending. I was thinking that it'd be Shepard's son talking to his son about his grandfather commander Shepard. while a voice actor (I'd volunteer) would be needed to change these lines (except for the kid) the conversation would seem more satisfying than," Tell me more about THE shepard" for instance.

Grandchild: Did that all really happen?
Shepard's son: Yes it did. Your grandfather was an exceptional man.
grandchild: When can I go to the stars?
Shepard's son: Someday, kiddo.
Grandchild: What would be out there?
Shepard's son: Who knows? There's an entire galaxy waiting just for you and you'll have your own story to tell just like your grandfather.

This is just an example of what could and needs to be done considering that it'd give more closure to Shepard...his li got together and had kids.

#3627
CommanderVyse

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DeVarianX wrote...

That stargazer scene should be changed honestly. I think the happy ending is actually pretty awesome but considering the stargazer scene just made things worse with the original ending. I was thinking that it'd be Shepard's son talking to his son about his grandfather commander Shepard. while a voice actor (I'd volunteer) would be needed to change these lines (except for the kid) the conversation would seem more satisfying than," Tell me more about THE shepard" for instance.

Grandchild: Did that all really happen?
Shepard's son: Yes it did. Your grandfather was an exceptional man.
grandchild: When can I go to the stars?
Shepard's son: Someday, kiddo.
Grandchild: What would be out there?
Shepard's son: Who knows? There's an entire galaxy waiting just for you and you'll have your own story to tell just like your grandfather.

This is just an example of what could and needs to be done considering that it'd give more closure to Shepard...his li got together and had kids.


No guarantee that Shepard is male and what about the Shepards with mono-gendered blue children?

Edit: Not trying to discourage the notion though. There has been talk about custom Stargazer scenes to be implemented in the future.

Personally, now that I have MEHEM credits to read during that part, the stargazer becomes background noise.

Modifié par wwinters99, 14 mars 2013 - 11:20 .


#3628
Maverick827

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MrFob, is there an easy way to test any changes you've made to the ending? Your end-game save puts you back on the Normandy before you hit the Cerberus base.

#3629
DeVarianX

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wwinters99 wrote...

DeVarianX wrote...

That stargazer scene should be changed honestly. I think the happy ending is actually pretty awesome but considering the stargazer scene just made things worse with the original ending. I was thinking that it'd be Shepard's son talking to his son about his grandfather commander Shepard. while a voice actor (I'd volunteer) would be needed to change these lines (except for the kid) the conversation would seem more satisfying than," Tell me more about THE shepard" for instance.

Grandchild: Did that all really happen?
Shepard's son: Yes it did. Your grandfather was an exceptional man.
grandchild: When can I go to the stars?
Shepard's son: Someday, kiddo.
Grandchild: What would be out there?
Shepard's son: Who knows? There's an entire galaxy waiting just for you and you'll have your own story to tell just like your grandfather.

This is just an example of what could and needs to be done considering that it'd give more closure to Shepard...his li got together and had kids.


No guarantee that Shepard is male and what about the Shepards with mono-gendered blue children?

Edit: Not trying to discourage the notion though. There has been talk about custom Stargazer scenes to be implemented in the future.

Personally, now that I have MEHEM credits to read during that part, the stargazer becomes background noise.


Well, that was just an example. It'd have to be based on your character fully especially if female shepard with treynor or some other instance. I do believe grandchild would still work in some form. I think it'd be solid.:ph34r:

#3630
Chashan

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Maverick827 wrote...

MrFob, is there an easy way to test any changes you've made to the ending? Your end-game save puts you back on the Normandy before you hit the Cerberus base.


Your best bet is to alt+tab out of the game at certain sections the game does an auto-save, like once TIM is shot or in between the first and second half of the MEHEM-footage following that.

Then, open those autosaves with gibbed and save them as new ones.

#3631
Darksei

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MrFob wrote...

If you used the MEHEM c0.3 installer, then use the uninstaller. After that, install all the DLC. After that, install MEHEM with the v0.3 installer.

If you didn't use the v0.3 installer:
Repair your EC and Leviathan DLC through Origin (go to ME3 game details, right click on the DLC and click "repair". After that, install all DLCs. After that, install MEHEM with the v0.3 installer.

@Mr.House: Did that HEX edit work out in the end?


I have an install with all DLC, Repaired install and found no issue when repairing.  It gives a CRC mismatch every time it gets to leviathan.  I just came off a clean install of ME3.  Not sure of what to do next.

#3632
MrFob

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Chashan wrote...

Maverick827 wrote...

MrFob, is there an easy way to test any changes you've made to the ending? Your end-game save puts you back on the Normandy before you hit the Cerberus base.


Your best bet is to alt+tab out of the game at certain sections the game does an auto-save, like once TIM is shot or in between the first and second half of the MEHEM-footage following that.

Then, open those autosaves with gibbed and save them as new ones.


Yep, that's what I usually do.
Keep an eye on the lower left corner of the screen. When you see the saving game symbol, alt+tab out of the game. You can just copy the Autosave.pcsav from your profile into a backup folder folder. When you want to load that save, paste it back into the profile and replace the old one. Then you can just load your autosave.

@DeVarianX: While I have no plans to create new material for the scene, I want to try and make it easier for people to change it themselves with LI specific content eventually.

@Darksei: Hm, that sounds strange. Maybe wavion can help you out. Otherwise, try to use the manual install (see OP for a link to the files).

Modifié par MrFob, 14 mars 2013 - 11:56 .


#3633
wavion

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Darksei wrote...
I have an install with all DLC, Repaired install and found no issue when repairing.  It gives a CRC mismatch every time it gets to leviathan.  I just came off a clean install of ME3.  Not sure of what to do next.


The regular "Repair Install" doesn't fix DLC files.  In Origin, click on the ME3 picture and go to the DLC/addons page. Right-click Leviathan and choose ITS Repair Install.  Hope that helps, let me know if it doesn't.

#3634
wavion

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Also, MrFob, regarding the adding of crew members to the memorial... If we're able to import meshes/animations, would it be possible to merge the meshes/animations of multiple crew members (maybe all of the ones guaranteed to be alive) into a single character's mesh (say Garrus), thus freeing up those additional crew meshes for new optional characters?
I'm completely ignorant of this process, so I'm just curious.

#3635
Vespervin

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So, I just finished Mass Effect 3 with MEHEM and all I can say is wow. Just wow. Thank you for this modification. I'm never going to finish a Mass Effect series play-through without it!

Modifié par Vespervin, 15 mars 2013 - 12:43 .


#3636
CommanderVyse

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wavion wrote...

Also, MrFob, regarding the adding of crew members to the memorial... If we're able to import meshes/animations, would it be possible to merge the meshes/animations of multiple crew members (maybe all of the ones guaranteed to be alive) into a single character's mesh (say Garrus), thus freeing up those additional crew meshes for new optional characters?
I'm completely ignorant of this process, so I'm just curious.


You just made me think of this:Image IPB

#3637
wavion

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Image IPB

#3638
UNATCOHQ

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Since I have version 0.2, would I just install the new version on top of the old one? How would the updating procedure go?

#3639
MrFob

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wavion wrote...

Image IPB


:DHahaha, I got a good augh out of this one. At the question though: No, this won't work since the characters location is stored in the animation itself. Using the same animation for differrent characters would put them all in the same spot ... Actually, it might just look al little like the picture above. =]

@UNATCOHQ: Go to origin, show the game details for ME3, right click on the EC DLC and choose "repiar". Dio the same for Leviathan. After that, install v0.3 with the installer.


Oh by the way, the guys from RealGamerNewz asked me for an interview about MEHEM. It's the first time I did anything like that so I hope I didn't mess up :).
Here is the link
:)

#3640
wavion

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MrFob wrote...
@UNATCOHQ: Go to origin, show the game details for ME3, right click on the EC DLC and choose "repiar". Dio the same for Leviathan. After that, install v0.3 with the installer.


But, if you used the v02 installer, you can simply run the v03 uninstaller followed by the v03 installer.


Also, MrFob, just listened to your interview. Good job!

Modifié par wavion, 15 mars 2013 - 02:28 .


#3641
thatdude90210

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Chashan wrote...

Your best bet is to alt+tab out of the game at certain sections the game does an auto-save, like once TIM is shot or in between the first and second half of the MEHEM-footage following that.

Then, open those autosaves with gibbed and save them as new ones.

It's even easier to just just right-click on the autosave file, move curser a little and select copy-here. Then rename that copy into a number after the last one - If the highest is Save_0034.pcsav, then just rename the copy Save_0035.pcsav.

#3642
Fiannawolf

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Any chance of ISOing this onto the Xbox 360??

#3643
frypan

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Congrats to MrFob on the interview. Can't wait to get home and listen to it.

cheers

EDIT: Hah, just spotted the character heads on the Python characters!

Modifié par frypan, 15 mars 2013 - 02:36 .


#3644
creapsmantic

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@Fiannawolf no sorry but ... (do what you want cause a Pirate is free yo ho tipper dee dee )

#3645
wavion

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not cool

#3646
creapsmantic

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hahaha sorry i just had to do that after what E. A Destroyed this game ... dead space ... lost planet e/c ... sorry

#3647
AVPen

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wwinters99 wrote...

DeVarianX wrote...

That stargazer scene should be changed honestly. I think the happy ending is actually pretty awesome but considering the stargazer scene just made things worse with the original ending. I was thinking that it'd be Shepard's son talking to his son about his grandfather commander Shepard. while a voice actor (I'd volunteer) would be needed to change these lines (except for the kid) the conversation would seem more satisfying than," Tell me more about THE shepard" for instance.

*Snip*


No guarantee that Shepard is male and what about the Shepards with mono-gendered blue children?

Edit: Not trying to discourage the notion though. There has been talk about custom Stargazer scenes to be implemented in the future.

Personally, now that I have MEHEM credits to read during that part, the stargazer becomes background noise.

Kind of a sidenote, but for a ME3 project of mine, I've been experimenting with re-editing the dialogue from both Stargazer scenes (both the Buzz dialogue and the alien woman dialogue that you get with the Refuse ending) into a new dialogue sequence featuring a woman and an old man talking to a boy about the events of ME3 (and the little boy just calls Shepard "Shepard".... not that ******, ridiculous "THE Shepard" <_< ) which would play over scenes of an epilogue of what happened to Shepard and his crew after the war.

#3648
Mr.House

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Very nice interview, also loved your idea about the Harbinger level :P

#3649
wavion

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Mr.House wrote...

Very nice interview, also loved your idea about the Harbinger level :P


As did I. Reminds me of Final Fantasy IV (II, US) and the Giant of Babil.  It's this giant robot sent to Earth to, basically, kill all the people. Your hero gets dropped from his airship to an entry point, and you travel through various levels of the robot until you reach its CPU and destroy it.  And to even give the hero a chance to board, it required that you unite the peoples of the world and underworld (and moon), and all of their forces attack the robot together.  It was pretty awesome, actually.

Modifié par wavion, 15 mars 2013 - 04:41 .


#3650
creapsmantic

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what interview ?