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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#3776
Getorex

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Damn. I installed MEHEM 0.3 and just after the citadel arms opened up, the Overlord music played briefly and then the screen went black and sound went silent. I waited for a couple minutes but nothing happened and I had to use the Task Manager to kill ME3.

UPDATE: I had ME3 running via Texmod with several texture mods.  I'm not sure if that was the issue or if it was just a random glitch but I uninstalled MEHEM and then reinstalled it and resumed the game sans Texmod and got all the new ending content.

Thank you Mr Fob, well done! 

One suggestion that I know has been offered up: please change Cmdr Shepard's face texture at the end so it is free of blood, etc.  Presumably the memorial scene takes place some weeks after the battle so Shepard would not still have a bloody nose, etc.  Perhaps use, if possible, the bruising that was used on Ashley's face when she was in the hospital?  No doubt Shepard would still be dinged up so soon after the fight. 

The clipping in the Shepard hug scene at the memorial wasn't too bad, Ashley's cheek penetrated a little ways into Shepard's shoulder BUT I'm not sure that it wasn't much worse than other scenes in the game that had nothing to do with your MEHEM (arms disappearing into a character's chest as they gesture, feet disappearing into the ground on some occasions, etc). 

WELL DONE!  Makes ME3 as replayable as ME2 or ME1.  Finally.  Perhaps it would be nice if your MEHEM could be integrated with the synthesis or control ending too so it would end up being an UBER fix for the disastrous ending.

Modifié par Getorex, 19 mars 2013 - 06:25 .


#3777
SiriusXI

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@Mr.Fob

http://shannon.users...net/masseffect/

are you interested in adding these slied to your mod? Maybe you should contact the authors. They did a really good job and give detailed information on the normandy crew. This really would provide closure. They could fire just after Hacket's speach instead of the stargazer scene. I imagine it like this:

1. Play Citadel DLC main quest
2. finish MEHEM
3. play the slides of these people with (obviousl just the distroy slides)
4. Show a scene that shows "5 years later" or something
5. play the Citadel DLC party

Take a look if you like.

Have funon your current playthrough

#3778
Iakus

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Getorex wrote...

UPDATE: I had ME3 running via Texmod with several texture mods.  I'm not sure if that was the issue or if it was just a random glitch but I uninstalled MEHEM and then reinstalled it and resumed the game sans Texmod and got all the new ending content.


I don't know if it's texmod, as I played through MEHEM just last night with it running without a problem.  Of course, I only had the Ashley bun mod running with texmod.

#3779
cfs3corsair

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@IHJ
Maybe that Javik scene could be for low ems and the Harby one for mid. I say this because Javik dying would be sad still (low ems). And I would prefer a different scene for high ems, like an LI epilogue ( the makings of which are in production by some separate modders)
Hmmmm of course have to see what MrFob has planned on both ends first...'think he mentioned having some plans for Javik...?

@Zlurps and Dr_Extrem
One thing I am trying to understand... Totally agree some background lore would be great. And as i said regardless of the theory i would be happy to proof read if you need. Now, if I understand correctly though, you guys are bringing up the dark energy theory and tidbits from the books. I haven't read the books, but if I may comment... There are a million different ways to do this type of lore... Not sure what you are planning exactly along that aspect. Are you going to bring up the imploding galaxy because of excess of dark energy from eezo idea?
Just speaking for myself, I'm not too sure about that exact particular idea simply because its gives thef reapers more legitimacy and also the galaxy is in grave danger still regardless of the reaper defeat...
Anyway regardless, good luck!

#3780
aeryn333

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I've read allot in this thread about EMS effecting the MEHEM ending,
mentioning that high ems might have more to add to LI epilogue changes..etc
If

I misunderstood forgive me..As long as those high ems were all
obtainable via SP.., without having to play MP..Like right now playing
all ME3 DLC's I got EMS 4058..thus far jut before Chronos station..
I
hope that MEHEM, basically stays the same..blood on face would be nice
to remove from my female Shep.seeing Jack alive and Miranda as well, mentioned this before,in a
slide,when not your love interest. few other small tweaks otherwise this Mod is prefect..etc..

EH..messing about with EMS, would put people right where they were before this mod, just to get the best ending..
I am completionest in my play-throughs..would like to see, that, that is enough for a best ending ..
The DLC's alone put you in the 40000 range..That's my two'pensworth for right now..

Cheers mates

#3781
lovesnow

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bioware wished I never bought your games

#3782
Getorex

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cfs3corsair wrote...

@IHJ
Maybe that Javik scene could be for low ems and the Harby one for mid. I say this because Javik dying would be sad still (low ems). And I would prefer a different scene for high ems, like an LI epilogue ( the makings of which are in production by some separate modders)
Hmmmm of course have to see what MrFob has planned on both ends first...'think he mentioned having some plans for Javik...?


OK...what?  There are modders out there trying to gin up more LI stuff? What group or link is there because I'd like to keep track of that. 
Shepard wants more Ash.

#3783
Getorex

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aeryn333 wrote...

I've read allot in this thread about EMS effecting the MEHEM ending,
mentioning that high ems might have more to add to LI epilogue changes..etc
If

I misunderstood forgive me..As long as those high ems were all
obtainable via SP.., without having to play MP..Like right now playing
all ME3 DLC's I got EMS 4058..thus far jut before Chronos station..
I
hope that MEHEM, basically stays the same..blood on face would be nice
to remove from my female Shep.seeing Jack alive and Miranda as well, mentioned this before,in a
slide,when not your love interest. few other small tweaks otherwise this Mod is prefect..etc..

EH..messing about with EMS, would put people right where they were before this mod, just to get the best ending..
I am completionest in my play-throughs..would like to see, that, that is enough for a best ending ..
The DLC's alone put you in the 40000 range..That's my two'pensworth for right now..

Cheers mates


The EMS issue will need to be dealt with by Bioware itself at some point because I just don't see MP living all that much longer post Mass Effect.  As it is I spent a couple days playing MP after doing Cronos Station to get my readiness up to 100% just to be sure that I got THE best results possible up to the Beam (and MEHEM alterations).  Low EMS will still kill one or both squadmates prior to the beam regardless of MEHEM.  The game will require a simple update to set max EMS as attainable without any MP in the near-ish future.

#3784
ZLurps

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cfs3corsair wrote...

@Zlurps and Dr_Extrem
One thing I am trying to understand... Totally agree some background lore would be great. And as i said regardless of the theory i would be happy to proof read if you need. Now, if I understand correctly though, you guys are bringing up the dark energy theory and tidbits from the books. I haven't read the books, but if I may comment... There are a million different ways to do this type of lore... Not sure what you are planning exactly along that aspect. Are you going to bring up the imploding galaxy because of excess of dark energy from eezo idea?
Just speaking for myself, I'm not too sure about that exact particular idea simply because its gives thef reapers more legitimacy and also the galaxy is in grave danger still regardless of the reaper defeat...
Anyway regardless, good luck!


Closing the dark energy plot goes in pure fan fiction area if we are going to do that. It would be simply messaging player that Haestrom's sun (from ME2 mission) dark energy levels happened because of reason X. Said X being whatever we make up. Re-inventing Drew's original Dark Energy plot line would be beyond what we can do. There isn't much canon information that we even could use if we were to take that route. There's no mention about it in books, all we have about it are couple of quotes from former devs.

I posted about this earlier, but even back when BW was developing ME2 they couldn't really decide what to do with Dark Energy plot. Drew's idea was just but just one of many, L'Etoile at least didn't liked it at all. I can say that we are not going to use any sort of imploding galaxy idea. There is something else we can use.

Thank you (and everybody who appear to like the idea) for your support for us. Once we are bit closer to something like first draft stage I will create topic for this mod. Before that, try to be patient!

#3785
MrFob

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@Daiyus: Hey, that is great since I am playing ME2 as well atm. Just recruited Thane. I always thought even paragon Shep is a real jerk with Nasana Dantius in that mission. Yes, she got what was coming for her but still, Shep acts kinda out of character in that scene in the penthouse IMO ... but I digress.

@Getorex: Texmod should be no problem but if you installed another mod after installing MEHEM, it's possible that you PCConsoleTOC.bin got overwritten. The file stores the length of every other file the game uses and MEHEM increased the length (and thus the file size) of the Citadel arms video drastically. Solution: Get the ME3Explorer and run the "TOC.bin updater" tool. It should fix your files automatically. If you have further issues, feel free to pm me.

@SiriusXI : Ah yes, I saw that this thread was necroed in the story and campaign forums. I think I went through these slides before the EC came out. There is some excellent stuff in there but I am not sure how I could implement all of this in the game (much less the ending, given the modding constraints we still have with DLC files). Personally, I am actually not a big fan of too many slides (After the 8th or 9th one they actually got on my nerve in DA:Origins as well :)). I think the EC slides offer enough insight into the immediate future and the far future is either for people to imagine or for new games/books/other stories to flesh it out.

@aeryn333: Not to worry, I probably won't change the EMS counts from what they were set to with the EC. With those, it should be no problem to reach the best ending with sp alone.

#3786
Mr.House

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As long as it's not the dark energy imploding the galaxy I'll be happy.

#3787
CommanderVyse

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In the interest of preventing a thread derailment:

Required EMS can be found here:
social.bioware.com/forum/1/topic/355/index/12695580/1#12695580

As of the EC, the current MEHEM ending or Bioware's original breath scene can be obtained with single player EMS alone.

Not to be rude but, any discussion of EMS or Bioware in general that does not pertain to MEHEM can (and should) take place in another thread. 152 pages of MEHEM discussion, let's keep it going!

#3788
aeryn333

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MrFob wrote...
@aeryn333: Not to worry, I probably won't change the EMS counts from what they were set to with the EC. With those, it should be no problem to reach the best ending with sp alone.


Ta I think my Q was misunderstood by some, ..The dyslexia nd English not my first language Irish is, sometimres I get miunderstood..as I see from some of the replies..in regards to talking EMS in general..is not allowed here..was misconstrued., perchance..as I was quoted and then given link for EMS..
No harme no foul..aye..
I will never use another ending but MEHEM..with the Extended cut..
So the Question I ask  or any I ask here were directed to MEHEM and  about MEHEM alone..
I am glad you understood an answered my Q MrFob thanks..:)

Modifié par aeryn333, 19 mars 2013 - 11:59 .


#3789
Morlanwen

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After several months, I finally getting a new character, from ME1 to ME3.
I downloaded MEHEM yesterady ... first install, it does not work ... riiight maybe if I change from french version to english version, it'll work ... second try: failed again ...damn ... the third was good.
A big thank you to all those who made this mod.
So, I'll probably fall back into my Mass Effect addiction ^^

-sorry for my bad english-

#3790
Reorte

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I thought I might go for the Insanity playthrough now that this makes the ending tolerable. I've just finished it but the Insanity achievement hasn't appeared. Pretty sure I set it first thing I could and haven't touched it since - is this a known MEHEM issue or is something else going on (or did I screw up somewhere along the line)?

#3791
Iakus

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Reorte wrote...

I thought I might go for the Insanity playthrough now that this makes the ending tolerable. I've just finished it but the Insanity achievement hasn't appeared. Pretty sure I set it first thing I could and haven't touched it since - is this a known MEHEM issue or is something else going on (or did I screw up somewhere along the line)?


I noticed that when I got my Citadel achievements, they'd pop up on the screen, but don't show up in my profile as being earned.  No idea if it's a MEHEM thing or not.  But I don't really need achievements, so...;)

#3792
AVPen

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iakus wrote...

Reorte wrote...

I thought I might go for the Insanity playthrough now that this makes the ending tolerable. I've just finished it but the Insanity achievement hasn't appeared. Pretty sure I set it first thing I could and haven't touched it since - is this a known MEHEM issue or is something else going on (or did I screw up somewhere along the line)?


I noticed that when I got my Citadel achievements, they'd pop up on the screen, but don't show up in my profile as being earned.  No idea if it's a MEHEM thing or not.  But I don't really need achievements, so...;)

As I recall, the Achievements got glitched with one of the last patches - they appear locked when you first load the game up, but if you load a save file then exit to the main menu, you should see all the Achievements that are unlocked appear normal.

Modifié par AVPen, 20 mars 2013 - 01:14 .


#3793
Getorex

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Mr.House wrote...

As long as it's not the dark energy imploding the galaxy I'll be happy.


Dark energy would EXPLODE the galaxy.  Dark energy (real life) is causing and acceleration of the expansion of the universe.  If something doesn't change (billions and billions of years hence) the universe will have accelerated expansion so much that galaxies will be all alone in the dark.  Eventually even stars will be no more. 

I liked the dark energy idea.  It setup a conundrum that didn't necessarily make the Reapers good guys. 

There was a scifi novel I read a few years ago, can't recall the title, and it tapped into this general idea.  Star travel became possible (but not FTL) as ships tapped into vacuum energy (one of the candidates for real dark energy).  The travelers discovered an advanced alien race far away who had once had star travel along the same lines but they suddenly stopped doing it in fear.  Apparently their theories indicated that continually tapping into vacuum energy (dark energy) would ultimately destabilize the very fabric of space, causing a "phase shift" that would essentially destroy the universe (not just the galaxy) - the destabilization would first occur locally and then spread throughout the universe at the speed of light, wiping out ALL possibility of life (and stars, and planets, etc) everywhere.  :The earthers were alarmed in learning this but...long story short...ultimately discovered a much more advanced intelligence that negated the theory - so everyone was, in fact, free to tap vacuum energy for rapid space travel. 

Another story much more in keeping with the Dark Energy story that was being developed for ME is by Stephen Baxter in his "Ring" series.  In that case, dark energy was a real problem and was causing the rapid aging of stars beyond what would otherwise be normal.  Again, a problem that spanned the entire universe rather than just the Milkyway Galaxy. 

Both were actually HARD scifi (one being written by a physicist/author) and quite good.  That story line can go places.

#3794
Reorte

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AVPen wrote...

iakus wrote...

Reorte wrote...

I thought I might go for the Insanity playthrough now that this makes the ending tolerable. I've just finished it but the Insanity achievement hasn't appeared. Pretty sure I set it first thing I could and haven't touched it since - is this a known MEHEM issue or is something else going on (or did I screw up somewhere along the line)?


I noticed that when I got my Citadel achievements, they'd pop up on the screen, but don't show up in my profile as being earned.  No idea if it's a MEHEM thing or not.  But I don't really need achievements, so...;)

As I recall, the Achievements got glitched with one of the last patches - they appear locked when you first load the game up, but if you load a save file then exit to the main menu, you should see all the Achievements that are unlocked appear normal.

Cheers. I'm only marginally bothered since I've got an irritating completionist obsessive streak. I was checking on the N7 HQ not in game. Still not there now but it might be slow, I'll check in-game tomorrow.

#3795
Getorex

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@MrFob As per the EMS questions and the comment that SP alone is enough...what about the run towards the beam? I understood that if your EMS was not high enough at that point, irrespective of the actual (official) ending, one or both squad mates would get killed on the run through Harbinger's laser. Did your MEHEM ending change that so that no matter what BOTH squadmates survive the run? If not then doesn't cause a possible disconnect between the pre-ending and MEHEM? If your squadmates die on the run do they show up alive in MEHEM?

Not a real issue for me as I always max out my EMS but I am curious. It WILL become impossible to max it out when the MP dies away...

#3796
Iakus

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Getorex wrote...

@MrFob As per the EMS questions and the comment that SP alone is enough...what about the run towards the beam? I understood that if your EMS was not high enough at that point, irrespective of the actual (official) ending, one or both squad mates would get killed on the run through Harbinger's laser. Did your MEHEM ending change that so that no matter what BOTH squadmates survive the run? If not then doesn't cause a possible disconnect between the pre-ending and MEHEM? If your squadmates die on the run do they show up alive in MEHEM?

Not a real issue for me as I always max out my EMS but I am curious. It WILL become impossible to max it out when the MP dies away...


I think atm if the EMS is that low with MEHEM, the memorial scene simply does not play. 

But I just did an ME3 playthrough.  With a good import and all the dlc, I had 9000 points in War Assets (pretty sure that's the cap)  Even cutting that in half with Galactic Readiness, that's more than enough to get the high EMS endings.  Heck that's enough to get the breath scene pre-EC as long as you can convince TIM to shoot himself.

#3797
Getorex

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iakus wrote...

Getorex wrote...

@MrFob As per the EMS questions and the comment that SP alone is enough...what about the run towards the beam? I understood that if your EMS was not high enough at that point, irrespective of the actual (official) ending, one or both squad mates would get killed on the run through Harbinger's laser. Did your MEHEM ending change that so that no matter what BOTH squadmates survive the run? If not then doesn't cause a possible disconnect between the pre-ending and MEHEM? If your squadmates die on the run do they show up alive in MEHEM?

Not a real issue for me as I always max out my EMS but I am curious. It WILL become impossible to max it out when the MP dies away...


I think atm if the EMS is that low with MEHEM, the memorial scene simply does not play. 

But I just did an ME3 playthrough.  With a good import and all the dlc, I had 9000 points in War Assets (pretty sure that's the cap)  Even cutting that in half with Galactic Readiness, that's more than enough to get the high EMS endings.  Heck that's enough to get the breath scene pre-EC as long as you can convince TIM to shoot himself.


Now I'm curious.  I was unable to get the IM to whack himself and had to shoot him myself and that was with a readiness of 99% and I don't recall how much assets (it looked maxed).  When I saw the two options greyed out I was flumoxed, under the circumstances, since I figured I'd done pretty much everything.  Not that it matters with MEHEM - and I never played the original ending and never will.  I'll have to open up my last saved game and look at the actual points I had so maybe my next run will allow me to talk IM into spraying his brains out.

#3798
Iakus

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Getorex wrote...

Now I'm curious.  I was unable to get the IM to whack himself and had to shoot him myself and that was with a readiness of 99% and I don't recall how much assets (it looked maxed).  When I saw the two options greyed out I was flumoxed, under the circumstances, since I figured I'd done pretty much everything.  Not that it matters with MEHEM - and I never played the original ending and never will.  I'll have to open up my last saved game and look at the actual points I had so maybe my next run will allow me to talk IM into spraying his brains out.


In addition to reputation, you have to have taken the blue/red dialogue option each time to talked to TIM previously in the game:  Mars, Thessia, and Cronos Station.  Otherwise you can't get the option on teh Citadel.

Pre-EC yo uneeded 4k EMS to get the breath scene if you convinced him to shoot himself, 5K otherwise.  With EC it got lowered to 3100 if you can blue/red TIM, dunno if it changed if you can't convince him.  But yeah, with MEHEM, it's probably moot, unless MrFob decides to play with low-medium-high EMS versions of MEHEM.

#3799
Getorex

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iakus wrote...

Getorex wrote...

Now I'm curious.  I was unable to get the IM to whack himself and had to shoot him myself and that was with a readiness of 99% and I don't recall how much assets (it looked maxed).  When I saw the two options greyed out I was flumoxed, under the circumstances, since I figured I'd done pretty much everything.  Not that it matters with MEHEM - and I never played the original ending and never will.  I'll have to open up my last saved game and look at the actual points I had so maybe my next run will allow me to talk IM into spraying his brains out.


In addition to reputation, you have to have taken the blue/red dialogue option each time to talked to TIM previously in the game:  Mars, Thessia, and Cronos Station.  Otherwise you can't get the option on teh Citadel.

Pre-EC yo uneeded 4k EMS to get the breath scene if you convinced him to shoot himself, 5K otherwise.  With EC it got lowered to 3100 if you can blue/red TIM, dunno if it changed if you can't convince him.  But yeah, with MEHEM, it's probably moot, unless MrFob decides to play with low-medium-high EMS versions of MEHEM.


Ah.  Thanks for the info.  I am about to import another Shepard from ME1 to start a new run of 2 and then 3.  I'll go for talking the cerberus turd into painting some citadel walls with his own brains.

By the way, hands off Ash.  She's MINE, ya hear me?  MINE. :P

#3800
MrFob

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@Getorex: Ah, forgot your question about healing Shep's face earlier. It's possible, just check out the MEHEM customisation thread, linked in the OP. Instructions are there.


As for EMS, squad mates, etc.
Right now, MEHEM is just meant for high EMS so it is assumed that they survive. The only squad member that shows during MEHEM is EDI anyway. All the other are only shown during the memorial which is fully dynamic and reacts to all the flags set in the game (so e.g. if Garrus died in ME2, he won't be in the memorial either in MEHEM).
Also, I do have definite plans for low EMS in v0.4. You might not even want to call it a happy ending mod anymore after you've seen what's about to happen when Shep was too lazy to get his war assets together. ;)

Modifié par MrFob, 20 mars 2013 - 02:28 .