Aller au contenu

Photo

MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


  • Veuillez vous connecter pour répondre
7347 réponses à ce sujet

#3926
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

MrFob wrote...

@SteffiSyndrom: Citadel has no influence on MEHEM. If you have problems with the installer, the best way to go is to repair the game, EC and the Leviathan DLC via Origin before installing MEHEM. If your internet connection makes a repair of the main game infeasible, it is enough only to repair the DLCs (go to the ME3 game details on origin, right click on the EC DLC and click repair, do the same for Leviathan). However, if your connection permits it, it is generally advisable to repair the main game as well in order to make sure you have a clean install with clean backups.
Hope that helps!

As for the voices, again, there is not much to record anyway as far as I can see. I'd like to have one single sentence spoken by Traynor but that's about it (and even that is not really necessary) unless someone has good suggestions of course. As for the voice changing software, the affordable ones are usually not good enough to make a real voice change that doesn't have serious quality issues. However, I intend to use some similar software to improve Shepard's lines during the Joker conversation in v0.4.
As for Koobismo's VAs, I have said this quite often already, I already contacted thema long time ago and they don't seem interested in this project.


What do you consider affordable. I've got Melodyne Editor. It's not really a "voice changing" software, but I've played around with it on some .ogg files and what I did with Hale's voice was scary. It's more of a voice tuning software plugin. It's not as fancy as that Flux one I showed you on Youtube, but it can do some stuff.

#3927
MrFob

MrFob
  • Members
  • 5 413 messages
Well, the software I got is ok for changing voices as well. I can do a lot with them. However, I can't get good results when I try to take a completely different voice (e.g. mine) and change it into Joker's or Shepard's. So changing voices, no problem. Changing one voice to a specific other one and make it sound good, I can't do that with what I've got.

@wwinters99: Just finished Omega. I have to say, I had quite a lot of fun with it. It's pretty buggy at times but fun nonetheless. Was a bit disappointed that Aria never mentioned General MacArthur and Bataan in her chats with Petrovski. Nyreen was adorable though, even if she is a bit over-the-top paragon for a gang leader.
Also, the fact that Aria is back in Purgatory after Omega makes no sense whatsoever. They should have just had some batarian lackey there instead who sets you up with a QEC holo-connection to Omega to talk to her.
Nothing to indicate we have to or can change anything of MEHEM with it as far as I can see. Now on to the Rannoch arch. I'll probably finish over the long weekend. Then it's back to modding.

Modifié par MrFob, 28 mars 2013 - 11:55 .


#3928
Bierwichtel

Bierwichtel
  • Members
  • 357 messages

MrFob wrote...

Well, the software I got is ok for changing voices as well. I can do a lot with them. However, I can't get good results when I try to take a completely different voice (e.g. mine) and change it into Joker's or Shepard's. So changing voices, no problem. Changing one voice to a specific other one and make it sound good, I can't do that with what I've got.

@wwinters99: Just finished Omega. I have to say, I had quite a lot of fun with it. It's pretty buggy at times but fun nonetheless. Was a bit disappointed that Aria never mentioned General MacArthur and Bataan in her chats with Petrovski. Nyreen was adorable though, even if she is a bit over-the-top paragon for a gang leader.
Also, the fact that Aria is back in Purgatory after Omega makes no sense whatsoever. They should have just had some batarian lackey there instead who sets you up with a QEC holo-connection to Omega to talk to her.
Nothing to indicate we have to or can change anything of MEHEM with it as far as I can see. Now on to the Rannoch arch. I'll probably finish over the long weekend. Then it's back to modding.


when you're on Rannoch, keep an eye out for the magically disappearing stone... :lol:

#3929
Ironhandjustice

Ironhandjustice
  • Members
  • 1 093 messages
I'm afraid I need help.

I have reached a point where I can't fix the textures as I'm not an expert with them. In this case, I would need to make a new texture pack for a ship, and some emissive layers for some others.

Can someone gimme a hand with this? I can give you the textures and the model in order to make the fixes, but can't advance without some aid. My main ship was using a wrooong texture, and the right one is a very awfull low-res thing...

#3930
SteffiSyndrom

SteffiSyndrom
  • Members
  • 49 messages

MrFob wrote...

@SteffiSyndrom: Citadel has no influence on MEHEM. If you have problems with the installer, the best way to go is to repair the game, EC and the Leviathan DLC via Origin before installing MEHEM. If your internet connection makes a repair of the main game infeasible, it is enough only to repair the DLCs (go to the ME3 game details on origin, right click on the EC DLC and click repair, do the same for Leviathan). However, if your connection permits it, it is generally advisable to repair the main game as well in order to make sure you have a clean install with clean backups.
Hope that helps!



Thanks for your quick reply.
I tried to repair the whole game through Origin as you adviced. Now after the Crucible opens I get Shepard standing in front of the beam and Anderson is ... standing next to her as well but I cannot move her or do anything at all, it's just stuck like that.
I imagine all I can do is uninstall and reinstall the whole game now, huh? :( Would that at least fix everything for sure, you think?

#3931
cfs3corsair

cfs3corsair
  • Members
  • 479 messages
@ SteffiSyndrom
I had that exact problem. When you get the repair did you right-click on the game? Because that is what I did at first. That will not fix the problem. You have to go to the download page under game details, and right-click on Each DLC and click repair. Unfortunately if you already did my suggestion I'm afraid I can't help otherwise :(

#3932
SteffiSyndrom

SteffiSyndrom
  • Members
  • 49 messages

cfs3corsair wrote...

@ SteffiSyndrom
I had that exact problem. When you get the repair did you right-click on the game? Because that is what I did at first. That will not fix the problem. You have to go to the download page under game details, and right-click on Each DLC and click repair. Unfortunately if you already did my suggestion I'm afraid I can't help otherwise :(


I completely forgot to repair the DLCs, duh ... Once I did that it worked just fine. Thank you and MrFob for the great and quick help ^_^

#3933
ME859

ME859
  • Members
  • 300 messages

MrFob wrote...
I already contacted thema long time ago and they don't seem interested in this project.


FWIW I got this when I made a comment on Koobismo's page

ME389
Has anyone tried to get in touch with the voice actors for an ending mod sometime in the near future? If the ending is truly to be fixed through modding then VA's that can mimic the voices from the series will be key....

IKnowItsCrazy
 3 weeks, 2 days ago
I don't believe any of us have been approached about one. I'm sure we would all jump at the opportunity though. Image IPB

I don't know this persons role in the Marauder Shields comics but it seems like they might be more approachable.  Koobismo's mailbox might not be unlike yours MrFob which I'm guessing is filled with more messages then you have time to go over.  

As for voice altering software, just remember Autotune fixes everything.....shawty :P

Modifié par ME859, 28 mars 2013 - 11:07 .


#3934
MrFob

MrFob
  • Members
  • 5 413 messages
@IHJ: I'd love to help but unfortunately I am not very familiar with textures either. We should make a thread on the ME3Explorer boards. Most texture experts are over there atm. I am sure we can find someone to help out (although I really think emissive layer are pretty advanced stuff.. Hopefully someone will have some idea about them).

@SteffiSyndrom: Uh sorry, should have made it clear that DLC needs to be repaired individually (thanks cfs3corsair ). Glad it works now though.

@ME859: Huh, That is weird indeed. I did contact koobismo directly and he got back to me and forwarded some adresses for the VAs. I contacted those and got a friendly but negative replay from the person who speaks Garrus and Hackett (and I think also the codex voice) and no reply from anyone else.
I think I did contact them back before MEHEM and for MEEM though (which however is an ending mod as well). As I said, not too many lines to record for any of these characters for MEHEM anyway.
Also, when I put out a call for voice actors months ago, the response was quite telling. It's not like I haven't tried. ;)

Modifié par MrFob, 28 mars 2013 - 11:38 .


#3935
ruggly

ruggly
  • Members
  • 7 561 messages
Well, if you're looking for female voices still, I could try. Write out some lines, I'll just have to use Audacity and maybe play with some effects to get close to what the actual VA sounds like.

edit: except Traynor, my English accents are some mutation of cockney.  It's a scary thing.

Modifié par ruggly, 28 mars 2013 - 11:59 .


#3936
Fedi.St

Fedi.St
  • Members
  • 370 messages
I know that this has become a new favourite but MEEM really is compatible with the narrative depth of the story. MEHEM is good but feels out of place for a game such mass effect.

#3937
cfs3corsair

cfs3corsair
  • Members
  • 479 messages
MEEM is good, I just prefer mehem considering I invested 60+ hours trying to keep Shepard and co from dying haha.... And frankly I love the epic feel of this end as well

#3938
Vulcan734

Vulcan734
  • Members
  • 3 messages
for me the only thing that this mod should has is that you still can decide witch path you can choose in the final part, not only being able to destroy the reapers, because if i didnt downloaded this mod i would choose the sintesis so everyone could be friends XD (the guy could even invent a way to do the 2 other ending sintesis and control)   

not that i hate the moded ending, i dont realy care a lot since your shepard lives but he could put more options

Modifié par Vulcan734, 29 mars 2013 - 01:24 .


#3939
cfs3corsair

cfs3corsair
  • Members
  • 479 messages
Oh btw just watched v0.3 again and I have just a few things that I think could be improved, though I am probably being very nit picky haha.
1 When Joker says "Hard on my flank, we're going in!" It seems to me the Normandy is flying... backwards. Any way that could be easily fixed?
2 the shuttle scenes are void of lasers and ships and stuff. Maybe that could be fixed with Premiere?
3: right after EDI talks about the coordinates for the shuttle, the scene goes to a space battle showing a Reaper trying to laser a few fighters. Right in the background you can see the crucible; only problem is that the crucibles armouring is still on and so it is not connected to the Citadel
4 lastly, the ME2 scenes still have a tad orange to them, though much better than previously
Just minor constructive criticism on my part; frankly v0.3 is great overall!
EDIT: hmmm I don't seem to have all the Miranda scenes in my ending on my computer, even though I have high EMS, she lived, paragon male shep with Liara LI, etc. this a glitch or am I missing something? Thanks!

Modifié par cfs3corsair, 29 mars 2013 - 02:23 .


#3940
Iakus

Iakus
  • Members
  • 30 309 messages

cfs3corsair wrote...
EDIT: hmmm I don't seem to have all the Miranda scenes in my ending on my computer, even though I have high EMS, she lived, paragon male shep with Liara LI, etc. this a glitch or am I missing something? Thanks!


Seems to be a glitch with EC for both Miranda and Jack.  Unless you romanced them, you don't get any kind of ending slide for them.

#3941
cfs3corsair

cfs3corsair
  • Members
  • 479 messages
hmmmm... can or will this glitch be remedied? Because I love the Miranda slides.. Havent scene the Jack ones yet :(

#3942
Guest_GohanOwns_*

Guest_GohanOwns_*
  • Guests
Alright, so i guess i am really late to the party now.

Thank you OP for this wonderful mod you have created, which gives shepard and his squadmates the ending they truly deserved. IMHO BioWare totally ruined the whole game with endings that didn't make any sense and left so many plotholes. If not for you we would have had to go through the same bland ending no matter which one we chose(none of that you chose your own ending BS)

So thanks!

#3943
MrFob

MrFob
  • Members
  • 5 413 messages
@ruggly: Thanks, I'll keep that in mind.

@Vulcan734: Yea, keeping the choice somehow would have been cool. Unfortunately, I need to use and overwrite some stuff from the other endings to make this mod work so I can't keep them.

@cfs3corsair: Thanks, always good to get some info on weak points (nitpicking helps with improvements). To answer a couple of things.
1. You are correct. This is the reverse of the original Normandy escape scene. I hoped it would hardly be noticeable since it's just a turn,. not straight flight. Currently, I see no real way to improve that.
2. You mean the shuttle drop scene, right? AFAIK, Bierwichtel is on that one.
3. Yes, it's from the new EC low EMS crucible arrival vid. I already cut it as short as possible in order to keep the crucible as unrecognisable as possible. Personally, I don't think it's really disturbing since you have to look really closely to identify it in the background. However, I am not that great with scrutinising video material anyway so it would be interesting to hear if others find that scene disturbing as well or not.
4. It's really tough to re-colour the background while keeping enough red in the videos for the red oculus thanix beams (or to make it look monochrome). It's the best I could get it. I guess there might already be some light pollution from the arming crucible, refracted by clouds of debris that causes this colour. :)
Your edit: I saw a possible reason for the bug that prevents the Miranda/Jack slides from showing up when I implemented the new Geth/Quarian slides for v0.3. If possible, I'l try to fix it for v0.4. Not quite sure yet if it will al work out though.

#3944
Ironhandjustice

Ironhandjustice
  • Members
  • 1 093 messages
@MrFob.

I have bypassed it, but is quite rough. I have changed the SSV Teide from Alliance Carrier to an alliance Dreadnought. Still, the carrier visible seems weird, we can't take a first plain of it as the texture is a complete botched job xD

About the emissives, I'm working with a trick using The Gimp, but unsure if they are going to seem cool or crappy. We will see this evening.

Anyway, I have succesfully created a cloudy atmosphere for the Earth. (BWAHAHAHAHAHAW). I will write you a MP soon.

EDIT: I forgot to say that a hand will be welcome with texturing and this stuff so I can focus on the animation itself ^_^

Still missing a crucible model and a arm-wide citadel one...

Modifié par Ironhandjustice, 29 mars 2013 - 12:15 .


#3945
Vulcan734

Vulcan734
  • Members
  • 3 messages
just one thing i didnt played mass effect 3 yet because i am still playing the first one but at the end of the third, with this mod, does EDI dies????

#3946
CommanderVyse

CommanderVyse
  • Members
  • 521 messages

Vulcan734 wrote...

just one thing i didnt played mass effect 3 yet because i am still playing the first one but at the end of the third, with this mod, does EDI dies????


EDI survives

#3947
Vulcan734

Vulcan734
  • Members
  • 3 messages
thanks

#3948
cfs3corsair

cfs3corsair
  • Members
  • 479 messages

MrFob wrote...

@cfs3corsair: Thanks, always good to get some info on weak points (nitpicking helps with improvements). To answer a couple of things.
1. You are correct. This is the reverse of the original Normandy escape scene. I hoped it would hardly be noticeable since it's just a turn,. not straight flight. Currently, I see no real way to improve that.
2. You mean the shuttle drop scene, right? AFAIK, Bierwichtel is on that one.
3. Yes, it's from the new EC low EMS crucible arrival vid. I already cut it as short as possible in order to keep the crucible as unrecognisable as possible. Personally, I don't think it's really disturbing since you have to look really closely to identify it in the background. However, I am not that great with scrutinising video material anyway so it would be interesting to hear if others find that scene disturbing as well or not.
4. It's really tough to re-colour the background while keeping enough red in the videos for the red oculus thanix beams (or to make it look monochrome). It's the best I could get it. I guess there might already be some light pollution from the arming crucible, refracted by clouds of debris that causes this colour. :)
Your edit: I saw a possible reason for the bug that prevents the Miranda/Jack slides from showing up when I implemented the new Geth/Quarian slides for v0.3. If possible, I'l try to fix it for v0.4. Not quite sure yet if it will al work out though.


1 and 2 aren't really a big deal in that case; considering the Normandy isnt actually incapable of flying backwards and Bierwichtel is on 2
as for 3 I tend to be overly analytical; guess it depends on what other people and you think:happy:
as for 4, I understand that difficulty and frankly it looks much much better than in v0.2. And yeah suppose explosions would add an orange tint ;)
and best of luck regarding the Jack/Miranda bug. Would be awesome to see those slides in the ending :wizard:

Modifié par cfs3corsair, 29 mars 2013 - 05:39 .


#3949
Fedi.St

Fedi.St
  • Members
  • 370 messages
I;ll just say it again happy ending in mass effect is the first thing that diminishes the reaper threat into nothing.

just doesn't feel right that a hero like shepard would not sacrifice himself for what he fights for.

the problem is the sunthetics problem not the sacrifice.

all in all good work though and respect to mr fob

#3950
Prince Keldar

Prince Keldar
  • Members
  • 222 messages

Fedi.St wrote...

I;ll just say it again happy ending in mass effect is the first thing that diminishes the reaper threat into nothing.

just doesn't feel right that a hero like shepard would not sacrifice himself for what he fights for.

the problem is the sunthetics problem not the sacrifice.

all in all good work though and respect to mr fob


Think about it this way though.  Shepard (in MEHEM) started the process that fired the crucible and passed out.  Then, Joker and Shepards crew on the Normandy refuse to leave Shepard behind and come back for him/her.

Shepard was willing and intended to sacrifice themselves to destroy the Reapers but his crew went back for him/her.

It is kinda cool.  Especially considering how many times Shepard has thrown themselves into the line of fire for their friends (recruitment,loyalty missions, and LotSB in ME2 especially).  This time it is their friends throwing themselves into the line of fire to save Shepard.

Anyway, I disagree with you on the happy ending but I respect your opinion.