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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#4051
Getorex

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iakus wrote...

cfs3corsair wrote...


@MrFob
If I remember correctly, the Prothean VI on Thessia does actually say that "each cycle is similar to the previous and the next, certain events repeat themselves. We theorize that there is a greater force working" or something like that.  Now the VI does make it clear that this is only speculation... Doesnt conflict with MEHEM in my opinion, but unfortunately it implies enough to remind us of starbrat. But as I said, the VI says they dont have proof of this. So yeah probably not that big of a deal.


I actually went back and checked what the VI said exactly:

Vendetta Our studies of past ages have led us to believe time is cyclical.  Many patterns repeat.
Shepard:  Like the Reaper attacks
Vendetta: And beyond.  The same peaks of evolution.  The same valleys of dissolution.  The same conflicts are expressed in every cycle, but in a differnt manner.  the repetition is too prevalent to be merely chance.
Liara: We assumed the Reapers were responsible for the pattern.
Vendetta: Perhaps.  Though I believe the Reapers are only servants of the Pattern, not its master
Shepard: So who is the master?
Venetta: Unknown.  Its presence is inferred rather than observed.  The only certainty is its intention

So actually, what it implies seems to go even beyond Starbrat.  That the Reaper cycles are only part of this "greater pattern"  I'd call this sequel-bait and call it a day ;)

@ Everyone
I have all the ME3 DLC except for leviathan. I know it has been said to be the best ME3 DLC...The reason I didnt get it is because I figured "So we find the creators of the Reapers who look the reapers themselves and are just as scary.:crying:And they really dont respect the other races. <_


I'd say you've pretty much go the Leviathans pegged ;) What made Leviathan so great was it actually gave your companions a speaking role on its missions.  And a bit more info on the origins of the "intelligence" controlling the Reapers, back when that was relevent :innocent:


Yeah, well sadly what Vigil stated was originally setup for future developments but was dropped as quickly.  Another thing Vigil said, that indicated there IS a way to defeat the Reapers without magic or especially powerful (and just in the nick of time!) tech.  Vigil stated that between cycles the Reapers go into hibernation in dark space WHERE THEY ARE VULNERABLE.  Boom.  There's one way to defeat them "conventionally" right there: hit them in dark space WHEN THEY ARE VULNERABLE.  In addition, ME2 with Arrival eliminated the Citadel as the central relay needed for a proper Reaper invasion - that one peripheral relay became known as the "alpha" relay from whence all other relays could be accessed...but I thought that was the role of the Citadel!  THEN in ME3 apparently the alpha relay is no big whoop either as the Reapers can just saunter in via virtually all relays everywhere simultaneously, CLEARLY the superior strategy for a quick defeat and reaping of all technological races in the galaxy.  Going piecemeal via the Citadel or the alpha relay is a pointless slow walk that means it would take a long time (hundreds of years as per the Protheans) to take everyone down but pop in simultaneously from all relays (or MOST of them) and poof!  You clean up the galaxy in mere years, perhaps less than a decade. 

What morons (or sadists) the Reapers must be to go for the slow walk as the PRIMARY strategy so as to stretch out the end of the cycle rather than just swoop in and get it done. 

As for Leviathon...I addressed that previously here.  They were weak and incompetent and totally self-contradictory.  They got their butts handed to them by their own AIs yet at the same time are effortless "Reaper Killers" who can take down a Reaper with barely a thought.  So...how did they get their assess handed to them in the first place if they can just think a Reaper dead AND where the hell were they AFTER the Leviathon DLC?  They alone could have defeated the Reapers for you without the Crucible.  All you did in the DLC was wake them up and...nothing else.  The only upside I see is some cool new scenery (deep underwater all "Abyss" like with aliens to boot) and more dialog from Ashley.  The more of her I can get the better...gotta make up for the fact that you totally lose her for half the game and then most of the dialog is "Hey Shepard" or "Commander" in her side room on the Normandy.

Leviathon was just a nice bit of more action and story lore that, ultimately, made no sense if you think beyond what is actually said.  That happens a lot in this game though.  Don't think beyond the surface layer or you will be lost in self-contradiction and illogic. :huh:

Modifié par Getorex, 01 avril 2013 - 12:58 .


#4052
Getorex

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[quote]iakus wrote...

[quote]MrFob wrote...

About the suggestion to have the party after the ending: I am honestly not sure how that could be done. I can certainly try it but it may really be tough to get level to load right. There would also be a lot of lines that would need to be edited and then, there is the general issue of the timing. When would this take place? 5 years after the reapers are defeated perhaps? Hm, I am really not even sure if it's a good idea to do this. Anyway,  I'll get back to you on that when I gave it a try from the technical side.[/quote]

Currently what people do is simply hold off on the party until after beating the game, then hold it when the game bumps you back to pre-Cronos Station.

[quote]
Also, I feel really tempted to replace Joker's "Come on girl let's show them what we can do" line in MEHEM with "It's Jokin' time!" :D
Well, not really, just a little.;)[/quote]

:lol::lol::lol:

[quote]
Although I gotta say, when does BW finally get a lore master guy for Mass Effect employed? If you listen to Anderson's notepads in the apartment (which are really nice to listen to for the most part), he tells a story how he met a Salarian spectre on the day after he graduated to N7. What the hell? Did no one over there read Revelation? Anderson graduates N7 right BEFORE the first contact war. It's the first chapter of the book. I don't know, maybe I am just a bit crazy here but these things really put me off.[/quote]

Given the Starkid itself violates previously established lore, I'd say continuity checked out long ago ;)


[quote]
About the Thessia VI: I didn't get that point anyway. Of course there is a pattern to the cycles. I mean they are ... cycles, right? That term in itself already implies a repetition of sorts which are a pattern. That's due to the reapers. How did they hypothesise another layer of intelligence beyond that from that data (if you look at the galaxy map during that scene, it really does look like they are just talking about the cycles).[/quote]

Dunno. It seemed to hint that life itself was following some kind of grand cycle.  And that the Reaper cullings were only a part of that.  A pattern within an even greater pattern, in a way.  It's all so vague it can be interpreted in a number of ways, so I don't think the presence or absence of the Catalyst (or "the intelligence" in the case of Leviathan) is really needed.

[quote]@sH0tgUn jUliA & Dr_Extrem: The fact that you can shut down EDI wouldn't necessarily save her IMO. If the crucible pulse does something to the quantum blueboxes that are required for AI, it's over. Given that AIs are specifically affected while other tech seems to be able to withstand the blast at least partially and that the quantum bluebox is hardware, unique to AI, that seems the most likely candidate to be targeted by the crucible. It's also the reason why "we can just rebuild EDI and the geth" is not an argument IMO. You can rebuild another AI, yes, you can probably even transfer data (like memories, etc) but you can't rebuild that exact AI, at least that was my understanding of things from the (ME1) codex.[/quote]

I think they're likening the blast from the Crucible as being like an EMP.  Perhaps by shutting down EDI (and other AIs, the blast would pass over them without damaging them too badly.  Since the Reapers don't get blown apart, but simply fall over.  But that isn't necessarilly the case, since we really don't know what the blast does.
[/quote][/quote]

Actually, you COULD simply rebuild the AIs, EDI, the Geth, again right after frying their HARDWARE with a targeted EMP.  Their core programming logic and memories could be stored in some nonvolatile memory and then it doesn't matter what happens to their active hardware (the quantum bluebox).  All you do is build a new quantum bluebox and reload the stored data...boom...they come out of what would be equivalent to hibernation.  Think of them as being in stasis while their core program and collected data is stored inert on some flash eprom or equivalent.  As soon as a new and suitable frame is built you download their selves stored in stasis.  It's not like the beam could PERMANENTLY prevent quantum blueboxes from being built.  In any case, I am aware of nothing in the game story that has the Geth dependent on a quantum bluebox.  The only thing that takes them "over the edge" from their already self-aware state in ME3 is the addition of some nifty Reaper code.  Somehow this makes the Geth even MORE conscious and self-aware (even though they already were, which was the entire cause of the Quarian panic and attempt to "kill" them).  :whistle:

Modifié par Getorex, 01 avril 2013 - 01:10 .


#4053
Getorex

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MrFob wrote...

Hi guys,
It's still a rough cut but here is a preview for MEHEM v0.4.
Joker now has a real argument with Shepard about pulling out. It's a very emotional scene.
He also will get a final stand off with Harbinger.
To top it all of, we will finally lift the mystery of how exactly Commander Shepard was rescued from the Citadel.
Enjoy and let me know what you think!


You are THE man.  THE man I say!

I will not preview it as I would like to be pleasantly surprized.  I'll let others do that part.

Thank you pantloads!

#4054
Getorex

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arathor_87 wrote...

I want to thank the creator of this mod, you saved ME3 for me. I haven't touched the game since my first playthrough. Yesterday I visited BSN for the first time in several months and discovered this amazing mod. Thanks to you the game have replay value again.
I like both happy and sad endings. But Biowares endings are sad, sad and sad. When you spend several houndred hours on gameplay and making tough choices, you should at least have the option to get a happy ending. Such a complex game should have endings for all people.

Happy ending: Like MEHEM. 
"Sad" ending: Shepard, geth and EDI dies. Reapers are destroyed and the universe is safe. Mass Relays are also destroyed/heavily damaged. (Destroy ending)
Bittersweet ending: Shepard dies, the geth and EDI survives. Reapers are controlled, not destroyed. Mass Relays are out of funtcion but not destroyed or as damaged as in the sad ending. (control)
Chaos ending: Reapers win. Death and mass destruction. Last cutscene is Liaras memory box in a pile of rubble, playing the record of Shepard. (Refuse)

Look at Dragon Age Origins. They have a happy ending (Warden lives) and a "sad" ending (sacrifice the Warden). They also released a DLC called Darkspawn chronicles, where you could play as the darkspawn and win over the good guys. I'm not saying they should release a DLC where we could play as reapers. My point is, a rpg game should at least have a happy ending, sad endig and/or a mixed one. For me, a game doesn't have replay value when all of the endings are sad (more or less). Why should I play hundred hours, make choices, when the outcome is almost the same in all of them?

Maybe I'm a little bit off topic, all I wanted to do was to thank the creator of MEHEM. Thanks to you I will start a new save and play the whole trilogy again.


I don't even mind ambiguous endings IF DONE WELL.  Deus Ex: Human Revolution gave us ambigous endings plus one (pointless) suicide ending IF you desired.  The ambiguous endings left the protagonist alive and well but left the ultimate outcome of his decision ambiguous and in question.  Of course, if you know the Deus Ex series you already KNOW how the choices made in DEHR DO turn out.  They lead to the original Deus Ex game of a decade ago...but the developers did a masterful job of handing the ambiguous ending.  They HAD to make the endings ambiguous because we already knew the ultimate outcome so ALL endings could ultimately lead to the known future.  Bioware tried the Deus Ex ending (where your choices suck and you merely have to decide for yourself which one sucks least) but totally botched it.  MEHEM fixes the ME franchise and, if it had only been the OFFICIAL ending, would have left open a wide range of future ME games.  The way they handled it, they have boxed themselves into a tiny corner.:pinched:

#4055
MrDbow

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MrFob wrote...

Hi guys,
It's still a rough cut but here is a preview for MEHEM v0.4.
Joker now has a real argument with Shepard about pulling out. It's a very emotional scene.
He also will get a final stand off with Harbinger.
To top it all of, we will finally lift the mystery of how exactly Commander Shepard was rescued from the Citadel.
Enjoy and let me know what you think!


I was about to Rage SO HARD!




....:D

#4056
Iakus

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Getorex wrote...

MrFob wrote...

Hi guys,
It's still a rough cut but here is a preview for MEHEM v0.4.
Joker now has a real argument with Shepard about pulling out. It's a very emotional scene.
He also will get a final stand off with Harbinger.
To top it all of, we will finally lift the mystery of how exactly Commander Shepard was rescued from the Citadel.
Enjoy and let me know what you think!


You are THE man.  THE man I say!

I will not preview it as I would like to be pleasantly surprized.  I'll let others do that part.

Thank you pantloads!


Go ahead and preview it.  Trust me, there's nothing in the video that will spoil anything, and you will be glad you watched it ;)

Well, played, MrFob.  Well played indeed!

#4057
Getorex

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OK. Glad I checked it out. I'd have missed out if I'd stayed away. 0.4 looks GREAT! :-)

#4058
MrFob

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Getorex wrote...

OK. Glad I checked it out. I'd have missed out if I'd stayed away. 0.4 looks GREAT! :-)


Thanks to everyone who commented so far. I appreciate the feedback. :devil:

Getting late here so I'll be back for some more serious replies tomorrow. Cheers!

Modifié par MrFob, 01 avril 2013 - 01:55 .


#4059
Getorex

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MrFob wrote...

Getorex wrote...

OK. Glad I checked it out. I'd have missed out if I'd stayed away. 0.4 looks GREAT! :-)


Thanks to everyone who commented so far. I appreciate the feedback. :devil:

Getting late here so I'll be back for some more serious replies tomorrow. Cheers!


I have sent my unsuspecting sister that way too (she's the one who originally made me aware that MEHEM even existed). 

#4060
Ang3l o Xn6

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Do you planned on an internationnal release ?

#4061
McBlade223

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MrFob wrote...

Hi guys,
It's still a rough cut but here is a preview for MEHEM v0.4.
Joker now has a real argument with Shepard about pulling out. It's a very emotional scene.
He also will get a final stand off with Harbinger.
To top it all of, we will finally lift the mystery of how exactly Commander Shepard was rescued from the Citadel.
Enjoy and let me know what you think!


LOL loved it! Now we know Joker has some untapped potential against the reapers.Image IPB 
And Happy April Fools to you MrFob Image IPB

#4062
Chashan

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Ang3l o Xn6 wrote...

Do you planned on an internationnal release ?


That will be in the works once the final version is ready. As is, MrFob wishes to focus on polishing the international version before fine-tuning things for the different localisations. You can read more on that and Fob's reasoning behind that decision in the group-discussion here:

http://social.biowar...scussion/82317/

You can already run it with a localised version as is, oddities are guaranteed to appear, though.

McBlade223  wrote...
And Happy April Fools to you MrFob


Indeed, merry April Fools, and thanks for that particular vid, Fob. Trés bien indeed. :lol:

Modifié par Chashan, 01 avril 2013 - 03:29 .


#4063
N172

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MrFob wrote...

How did that happen? Looks like somehow your squad mates are designated usable during the memorial. Really weird, no idea how that happened. Do you use other mods as well?

It seems it is an issue with the installer, at first it did not succeed, but the second time it did, might have to try a manual installation, it seems to have a problem with leviathans default.sfar

#4064
Redbelle

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Maybe the squad had something they wanted to say at the wake?

#4065
cfs3corsair

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@ Getorex
Somewhere in the trilogy it is mentioned that each quantum bluebox is different; that if you transfer an AI's memories, the new AI might have the same memories but will still have a different personality and be a different person. Hence EDI cant be rebuilt in the original :( MEHEM FOR THE PEOPLE!

#4066
Dr_Extrem

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cfs3corsair wrote...

@ Getorex
Somewhere in the trilogy it is mentioned that each quantum bluebox is different; that if you transfer an AI's memories, the new AI might have the same memories but will still have a different personality and be a different person. Hence EDI cant be rebuilt in the original :( MEHEM FOR THE PEOPLE!


even every quantum blue box is different from moment to moment, because it fluctuates. the ais personality is heavily influenced by the quantum state fluctuations of the blue box, when the ai "starts to live".

in short, even if you use the same blue box, the installed ai could be different even if the data is exactly the same.

#4067
mtmercydave09

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I don't know if it's been asked before, and since there's 163 pages I'll ask again.

Just wondering what the future plans are for this mod?

#4068
cfs3corsair

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What is 1 huge goal is to provide different endings for different EMS (low ems, everything goes to heck. Mid EMS... perhaps things are saved but shep dies or something. High EMS you get to cool ending). Also some various smoothness tweaks and stuff. One other thing is that MrFob is considering attempting making a playable victory celebration (from Citadel DLC), but that is a huge maybe because of various technical difficulties so dont count too hard on that for the moment.

#4069
Getorex

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@MrFob I had a thought. I know it has been asked if it would be possible to setup the MEHEM so that the Citadel party could be run after the final fight and resolution. IF this is possible then I have another suggestion instead. How about any party that is run after the end be the one the player didn't do previously? If a player does the party before the end (as it must be done now without having to go to the end and then reset to before Cronos station and PRETEND it is after) and does the crazy/loud party, how about any party run after the end be the quiet party (and vice versa)?  It would have to be set some reasonable period AFTER the ending to permit repair of the Citadel, of course.  Otherwise you may end up running the exact same party with the exact same dialogs as before all over again. If you default to running the party version you didn't do the first time then it is "new" and fresh. Kind of.

Assuming such is even possible.

Modifié par Getorex, 01 avril 2013 - 06:29 .


#4070
cfs3corsair

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Hey Getorex thats a good idea I think! Hopefully technical problems dont get in the way :P

#4071
N172

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Reinstalled Leviatan and EC, now it works.

#4072
The PC Patriot

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Love the April fools joke. As I was watching the preview I couldn't help saying to myself "I know this is a joke and Mr Fob isn't serious about this ending but ............ it is still a better ending than the one Bioware gave us" :-p

#4073
Yoshimurha

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HOW DO I UNINSTALL MHEM 0.2?

Ok, so I recently played through the game with MHEM 0.2 version, And figured, wow that was pretty good. It was a long time ago that I downloaded that mod and haven't visited this thread since.
So ofcourse I noticed there is an 0.3 version, which is awesome!
Problem is that I didn't use any installer version for the 0.2 version, I did the long process with DLC explorer and all that.
In the 0.3 readme it says I need to uninstall any previous versions of MHEM, which the uninstaller can't do since I didn't use any installer for the original install of MHEM 0.2 (that was a complicated sentence!).

So...how do I now uninstall the 0.2 version? There is no instructions for that in the 0.2 readme that I could find.
Yes, I did backup the following files:
"BIOGame_INT.tlk
End02_Cit_Flower.bik
PCConsoleTOC
and
Default.sfar (not the sfar.bak)

Is it simply to replace the mentioned files with my backups or do I need to uninstall/reinstall the whole game?
Thanks for any help! :wizard:

EDIT: before anyone says yes right away, I forgot to mention that the Default.sfar is a catalog/archive of some sort when opened with DLC Explorer and in that archive you replace other specific subfiles that I have no backups of because they were replaced through DLC Explorer).

Modifié par Yoshimurha, 01 avril 2013 - 09:46 .


#4074
frypan

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Hah, nicely done MrFob. Even your joke trailers are stirring and mighty.

Was that a new arch evil Reaper I heard in there? Fobinger maybe?

#4075
Deager

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Yoshimurha wrote...

HOW DO I UNINSTALL MHEM 0.2?

Ok, so I recently played through the game with MHEM 0.2 version, And figured, wow that was pretty good. It was a long time ago that I downloaded that mod and haven't visited this thread since.
So ofcourse I noticed there is an 0.3 version, which is awesome!
Problem is that I didn't use any installer version for the 0.2 version, I did the long process with DLC explorer and all that.
In the 0.3 readme it says I need to uninstall any previous versions of MHEM, which the uninstaller can't do since I didn't use any installer for the original install of MHEM 0.2 (that was a complicated sentence!).

So...how do I now uninstall the 0.2 version? There is no instructions for that in the 0.2 readme that I could find.
Yes, I did backup the following files:
"BIOGame_INT.tlk
End02_Cit_Flower.bik
PCConsoleTOC
and
Default.sfar (not the sfar.bak)

Is it simply to replace the mentioned files with my backups or do I need to uninstall/reinstall the whole game?
Thanks for any help! :wizard:

EDIT: before anyone says yes right away, I forgot to mention that the Default.sfar is a catalog/archive of some sort when opened with DLC Explorer and in that archive you replace other specific subfiles that I have no backups of because they were replaced through DLC Explorer).


I haven't done this before but putting the original files back should be the way to go. Worst case, you can do a repair install of Mass Effect and the DLCs if needed. Basically, what you ask is what I understand to be the correct way to go.