iakus wrote...
cfs3corsair wrote...
@MrFob
If I remember correctly, the Prothean VI on Thessia does actually say that "each cycle is similar to the previous and the next, certain events repeat themselves. We theorize that there is a greater force working" or something like that. Now the VI does make it clear that this is only speculation... Doesnt conflict with MEHEM in my opinion, but unfortunately it implies enough to remind us of starbrat. But as I said, the VI says they dont have proof of this. So yeah probably not that big of a deal.
I actually went back and checked what the VI said exactly:
Vendetta Our studies of past ages have led us to believe time is cyclical. Many patterns repeat.
Shepard: Like the Reaper attacks
Vendetta: And beyond. The same peaks of evolution. The same valleys of dissolution. The same conflicts are expressed in every cycle, but in a differnt manner. the repetition is too prevalent to be merely chance.
Liara: We assumed the Reapers were responsible for the pattern.
Vendetta: Perhaps. Though I believe the Reapers are only servants of the Pattern, not its master
Shepard: So who is the master?
Venetta: Unknown. Its presence is inferred rather than observed. The only certainty is its intention
So actually, what it implies seems to go even beyond Starbrat. That the Reaper cycles are only part of this "greater pattern" I'd call this sequel-bait and call it a day@ Everyone
I have all the ME3 DLC except for leviathan. I know it has been said to be the best ME3 DLC...The reason I didnt get it is because I figured "So we find the creators of the Reapers who look the reapers themselves and are just as scary.:crying:And they really dont respect the other races. <_
I'd say you've pretty much go the Leviathans peggedWhat made Leviathan so great was it actually gave your companions a speaking role on its missions. And a bit more info on the origins of the "intelligence" controlling the Reapers, back when that was relevent :innocent:
Yeah, well sadly what Vigil stated was originally setup for future developments but was dropped as quickly. Another thing Vigil said, that indicated there IS a way to defeat the Reapers without magic or especially powerful (and just in the nick of time!) tech. Vigil stated that between cycles the Reapers go into hibernation in dark space WHERE THEY ARE VULNERABLE. Boom. There's one way to defeat them "conventionally" right there: hit them in dark space WHEN THEY ARE VULNERABLE. In addition, ME2 with Arrival eliminated the Citadel as the central relay needed for a proper Reaper invasion - that one peripheral relay became known as the "alpha" relay from whence all other relays could be accessed...but I thought that was the role of the Citadel! THEN in ME3 apparently the alpha relay is no big whoop either as the Reapers can just saunter in via virtually all relays everywhere simultaneously, CLEARLY the superior strategy for a quick defeat and reaping of all technological races in the galaxy. Going piecemeal via the Citadel or the alpha relay is a pointless slow walk that means it would take a long time (hundreds of years as per the Protheans) to take everyone down but pop in simultaneously from all relays (or MOST of them) and poof! You clean up the galaxy in mere years, perhaps less than a decade.
What morons (or sadists) the Reapers must be to go for the slow walk as the PRIMARY strategy so as to stretch out the end of the cycle rather than just swoop in and get it done.
As for Leviathon...I addressed that previously here. They were weak and incompetent and totally self-contradictory. They got their butts handed to them by their own AIs yet at the same time are effortless "Reaper Killers" who can take down a Reaper with barely a thought. So...how did they get their assess handed to them in the first place if they can just think a Reaper dead AND where the hell were they AFTER the Leviathon DLC? They alone could have defeated the Reapers for you without the Crucible. All you did in the DLC was wake them up and...nothing else. The only upside I see is some cool new scenery (deep underwater all "Abyss" like with aliens to boot) and more dialog from Ashley. The more of her I can get the better...gotta make up for the fact that you totally lose her for half the game and then most of the dialog is "Hey Shepard" or "Commander" in her side room on the Normandy.
Leviathon was just a nice bit of more action and story lore that, ultimately, made no sense if you think beyond what is actually said. That happens a lot in this game though. Don't think beyond the surface layer or you will be lost in self-contradiction and illogic.
Modifié par Getorex, 01 avril 2013 - 12:58 .





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