Aller au contenu

Photo

MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


  • Veuillez vous connecter pour répondre
7347 réponses à ce sujet

#4276
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages

Saito404 wrote...

MrFob wrote...
Easy enough. Just make a video out of that image that has the same number of frames a the "end004.bik" in the main game CookedPCConsloMovies" folder, convert your movie to a bik with RAD tools, replace the original end004.bik file with your new one and update the PCConsoleTOC.bin. Done.

Sure, but how to replace the music and delete that "The Shepard" conversation?

You can rip out sound this way.

#4277
erc1971

erc1971
  • Members
  • 84 messages

cfs3corsair wrote...
actually there are mods that replace that Tali picture with pretty much anything you want


Nice!

Do you have a link by chance?

Thanks,
Eric

Edit: Nevermind...someone else asked for and received the link already.

Modifié par erc1971, 09 avril 2013 - 05:40 .


#4278
Destroyer201z

Destroyer201z
  • Members
  • 9 messages
I guess I'm late to download this mod Ive seen YouTube videos of it and I think it's about time my Shepard get's a happy ending.

also after playing the Citadel DLC my Shepard really does need a good ending never really seen how far his friendship went with his companions until i played it and if you are thinking about buying it buy it. It is worth it.

#4279
mtmercydave09

mtmercydave09
  • Members
  • 491 messages

Destroyer201z wrote...

I guess I'm late to download this mod Ive seen YouTube videos of it and I think it's about time my Shepard get's a happy ending.

also after playing the Citadel DLC my Shepard really does need a good ending never really seen how far his friendship went with his companions until i played it and if you are thinking about buying it buy it. It is worth it.


Definitely, or just use MEHEM and play the Citadel DLC after the ending.  Just make sure to keep another save file for before the raiding the Cerberus base.

Using either MEHEM or Citadel DLC, they both are good endings and leave you feeling better after it's over.

#4280
Ironhandjustice

Ironhandjustice
  • Members
  • 1 093 messages
Development update: I'm entering in the scary world of fracturing stuff on the UDK engine.
Just to let you know, that I'm still on business ;)

#4281
cfs3corsair

cfs3corsair
  • Members
  • 479 messages

Ironhandjustice wrote...

Development update: I'm entering in the scary world of fracturing stuff on the UDK engine.
Just to let you know, that I'm still on business ;)

Nice! Wish you best of luck...

#4282
McBlade223

McBlade223
  • Members
  • 80 messages

Ironhandjustice wrote...

Development update: I'm entering in the scary world of fracturing stuff on the UDK engine.
Just to let you know, that I'm still on business ;)


Best of luck! I'm sure the end product will be spectacular Image IPB

#4283
Getorex

Getorex
  • Members
  • 4 882 messages
@MrFob a question. I have been dinking around with ME3Explorer trying to figure out how to extract textures (right now, Ashley's face texture) so I can replace it with a different tpf file so I don't have to use Texmod to load it. I checked the tutorial at the ME3Explorer page but it must refer to an outdated version of Explorer because none of the instructions/image captures of the process match current ME3Explorer interface. Can you point me to a tutorial (perhaps one you have created) that explains how to extract and replace face textures (and other textures) in ME3?

#4284
born2beagator

born2beagator
  • Members
  • 3 082 messages
first time I saw this. I think I am just going to tell myself this is canon. Fantastic job,

#4285
-Skorpious-

-Skorpious-
  • Members
  • 3 081 messages

MrFob wrote...

Easy enough. Just make a video out of that image that has the same number of frames a the "end004.bik" in the main game CookedPCConsloMovies" folder, convert your movie to a bik with RAD tools, replace the original end004.bik file with your new one and update the PCConsoleTOC.bin. Done.

@-Skorpious-: I'll see if I can look it up when I am around my files.


Thanks for the consideration, I really appreciate it! :)

#4286
Chashan

Chashan
  • Members
  • 1 654 messages

Getorex wrote...

@MrFob a question. I have been dinking around with ME3Explorer trying to figure out how to extract textures (right now, Ashley's face texture) so I can replace it with a different tpf file so I don't have to use Texmod to load it. I checked the tutorial at the ME3Explorer page but it must refer to an outdated version of Explorer because none of the instructions/image captures of the process match current ME3Explorer interface. Can you point me to a tutorial (perhaps one you have created) that explains how to extract and replace face textures (and other textures) in ME3?


The tutorial you mean would be the following...?

me3explorer.freeforums.org/using-the-texplorer-t145.html

There's another, fairly recent one that does appear to refer to the newest version of ME3Ex.:

http://me3explorer.freeforums.org/tutorial-installing-mod-files-t321.html

Looks simple enough to follow along.

(Removed incorrect assumptions. :pinched:)

Modifié par Chashan, 11 avril 2013 - 11:51 .


#4287
Getorex

Getorex
  • Members
  • 4 882 messages

Chashan wrote...

Getorex wrote...

@MrFob a question. I have been dinking around with ME3Explorer trying to figure out how to extract textures (right now, Ashley's face texture) so I can replace it with a different tpf file so I don't have to use Texmod to load it. I checked the tutorial at the ME3Explorer page but it must refer to an outdated version of Explorer because none of the instructions/image captures of the process match current ME3Explorer interface. Can you point me to a tutorial (perhaps one you have created) that explains how to extract and replace face textures (and other textures) in ME3?


The tutorial you mean would be the following...?

me3explorer.freeforums.org/using-the-texplorer-t145.html

There's another, fairly recent one that does appear to refer to the newest version of ME3Ex.:

http://me3explorer.freeforums.org/tutorial-installing-mod-files-t321.html

Looks simple enough to follow along. The '.mod'-files it talks about is a simple matter of renaming .rar and/or .tpf-files to .mod, then follow Pawper's instructions there. May take a while, as he warns...


Thanks.  The tutorial I tried using from the site was a pdf and appeared to refer to an old and outdated Explorer.  None of the menu items matched with the current version.

#4288
WarrantyVoider

WarrantyVoider
  • Members
  • 131 messages

Chashan wrote...
... The '.mod'-files it talks about is a simple matter of renaming .rar and/or .tpf-files to .mod, then follow Pawper's instructions there. May take a while, as he warns...


nope, thats plain wrong, you create them with different tools like texplorer. A single modjob always consists out of a C# script and a binary data file. Its both saved as big list into the .mod file, so no you cant simply rename it! btw, the idea is to have the entire code base of me3ex exposed to the script and so the possebillity to automate any process, you would normally do per hand.

greetz WV

#4289
Ironhandjustice

Ironhandjustice
  • Members
  • 1 093 messages
@cfs3corsair
@McBlade223

Thanks! Once this point is achieved, only a few fixes to go. I hope to have it ended in few months (sadly, is still months), but I assure that the final result is going to be at last, acceptable. The research/discovering phase is coming to end with the brekeable objects. I almost have all the pieces.

Still missing an asari ship, but not "very" important. The best part is that the scenes are going to be pre-programed, so we can re-record with improvements at almost 0 cost. 15 minutes after a change if we don't add seconds. For example, someone sees that a texture is in bad condition. Someone else fixes it, recompile, rerecord, and re-assembly the video. Everyone happy in less than an hour.

Probably will require some manual improvements on the final version (after all, is NOT cgi video), but...

We will see, we will see.

My next priority objective is to make a package and share. No one is safe of having an issue, and I do not want my work wasted if something happens to me :P

#4290
cfs3corsair

cfs3corsair
  • Members
  • 479 messages

Ironhandjustice wrote...

@cfs3corsair
@McBlade223

Thanks! Once this point is achieved, only a few fixes to go. I hope to have it ended in few months (sadly, is still months), but I assure that the final result is going to be at last, acceptable. The research/discovering phase is coming to end with the brekeable objects. I almost have all the pieces.

Still missing an asari ship, but not "very" important. The best part is that the scenes are going to be pre-programed, so we can re-record with improvements at almost 0 cost. 15 minutes after a change if we don't add seconds. For example, someone sees that a texture is in bad condition. Someone else fixes it, recompile, rerecord, and re-assembly the video. Everyone happy in less than an hour.

Probably will require some manual improvements on the final version (after all, is NOT cgi video), but...

We will see, we will see.

My next priority objective is to make a package and share. No one is safe of having an issue, and I do not want my work wasted if something happens to me :P


Hey its great you are making progress! :wizard: unfortunate that the Destiny Ascension isnt in it, but if thats the biggest gripe I can come up with then really it isnt a big deal B) Cant wait to see finished product!

#4291
Ironhandjustice

Ironhandjustice
  • Members
  • 1 093 messages
#cfscorsair

The Destiny ascension is in it. Or will be, to be precise. The problem is when we don't have it. We should have a couple of asari destroyers, or something.

I actually have a Destiny ascension model. That I don't have is enought time to transform it into a normal asari vessel ;)

If someone is interested, I can send the files by mail.

#4292
cfs3corsair

cfs3corsair
  • Members
  • 479 messages

Ironhandjustice wrote...

#cfscorsair

The Destiny ascension is in it. Or will be, to be precise. The problem is when we don't have it. We should have a couple of asari destroyers, or something.

I actually have a Destiny ascension model. That I don't have is enought time to transform it into a normal asari vessel ;)

If someone is interested, I can send the files by mail.


Oh, if the Destiny Ascension is in it, then I have absolutely no complaints.:OFitting, considering it was the first ship to tangle with the Reapers
Wish I could help you with the other Asari ship modeling, but I am not very good at 3d modeling of that quality :crying: Best of luck to you on that end

#4293
creapsmantic

creapsmantic
  • Members
  • 186 messages
the Destiny Ascension doesnt have any guns though its just a big Target that Tanks in Armor

... yes i play to much Eve Online   :whistle:

Modifié par creapsmantic, 11 avril 2013 - 09:41 .


#4294
cfs3corsair

cfs3corsair
  • Members
  • 479 messages

creapsmantic wrote...

the Destiny Ascension doesnt have any guns though its just a big Target that Tanks in Armor

... yes i play to much Eve Online   :whistle:


...What? The Destiny Ascension is the Asari flagship, and in ME1 it is mentioned that its gun can tear through any ship in the fleet

#4295
CommanderVyse

CommanderVyse
  • Members
  • 521 messages

cfs3corsair wrote...

creapsmantic wrote...

the Destiny Ascension doesnt have any guns though its just a big Target that Tanks in Armor

... yes i play to much Eve Online   :whistle:


...What? The Destiny Ascension is the Asari flagship, and in ME1 it is mentioned that its gun can tear through any ship in the fleet


Maybe the main gun is shaped more like a particle accelerator than a rail gun. The projectile spins around the center oval of the ship.

On another note, the Destiny Asecension is not guaranteed to be present during ME3.

#4296
ruggly

ruggly
  • Members
  • 7 561 messages
I can only see the Destiny Ascension as a flying hairdryer..

But keep up the good work!

#4297
Helmschmied

Helmschmied
  • Members
  • 267 messages
I just came in to say that you are the heroes we needed.

#4298
MrFob

MrFob
  • Members
  • 5 413 messages
Well, I have seen some of IHJ's work already (lucky me) and I think the term "acceptable" doesn't quite cut it. It's gonna be pretty damn spectacular is what it's gonna be (no pressure). :)

As for the Destiny Ascension, I was always wondering who Asari guns worked. In the codex they say that basically the length of a mass accelerator determines it's impact (which makes sense and which why all the other ships are basically giant barrels with a ship around them. Only the Asari ships seem to do something differently but it's never mentioned anywhere. Good idea about the particle accelerator wwinters but it seems much more complicated a design than a barrel to me. Ah who knows.
Anyway, isn't the normal Asari ship just the DA, downscaled and with the top peak shaved off? Maybe we can modify the DA model to make them (probably not for close ups but at least in the background somewhere.

@WV: That would definitely be cool for future mods. Probably not for MEHEM though. I'll never get around and redo every single change I made so far (never documented anything, silly me). Besides, the main portions of the size of MEHEM comes from the new videos which would have to be added one way or another. But for future mods this would be great (especially if I can pull off my little "side project" ;)).

#4299
Getorex

Getorex
  • Members
  • 4 882 messages
@MrFob: I was wondering...the final goodbyes Shepard makes to the various squadmates before going to Anderson and starting the real end fight on Earth, I know this isn't MEHEM BUT I was wanting your input or thoughts on changing the order of the goodbyes. It seems to me that the order as is (Ashley, the comm guy to talk to ME2 people, Garrus, etc) is good if the player didn't romance anyone but ideally, the last person Shepard talks to ought to be his/her LI. Would that be a possible game mod for modders or is that beyond what can be done?

#4300
creapsmantic

creapsmantic
  • Members
  • 186 messages
would it be possible to get a scene where it shows Shepard Honoring Saren ( sure he was an A-ss but he wanted everyone to live even if it went losing him self in the processes )

though no such image would exist ^_^

Modifié par creapsmantic, 12 avril 2013 - 03:09 .