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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#4326
BlueTobimon

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Something does not work correctly on my computer. What a surprise...

Image IPB

Yes I tried to reinstall it. No, I have no other mods interfering with the Extended Cut. No, I did not read previous pages, I'm unfortunately kinda busy.

EDIT: Oh, and manual does not work either.

Modifié par BlueTobimon, 13 avril 2013 - 02:31 .


#4327
cfs3corsair

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@BlueTobimon
Here is what I would try to do. 99 times out of 100 this works. Right click on the mass effect cover in origin and press repair. Then right click on the cover again, and go to game details. Right-click on each form of DLC you have and click repair. Then reinstall the mod.
If that doesn't help... Maybe Fob knows

Modifié par cfs3corsair, 13 avril 2013 - 02:35 .


#4328
BlueTobimon

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 I tried that twice now, without any kind of success. And based to the fact, that loading something from EA-Servers needs more time than a childbirth, I'll quit this process.

I came across something: THIS ONLY WORKS FOR THE ENGLISH VERSION OF MASS EFFECT 3.
Okay, I'm in germany here, but I run the game since last year complete in english. Is that really the issue?

#4329
MrFob

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@BlueTobimon: Hmm, sounds like you have almost the same problem as swinburnian on the last page. Does anyone know if there was an Origin/ME3 update last week?
And no, the German version is not the problem. The mod audio will be glitched like crazy with non-english versions but it should work.
Could you tell me what didn't work with the manual install? Did you get an authorisation error?

Also, if anyone successfully installed the mod onto a clean and fully updated game withn the last 24 hours, please let me know.

Modifié par MrFob, 13 avril 2013 - 03:17 .


#4330
BlueTobimon

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Atleast something. EDIT: Oh and I don't know anything about recent updates. Maybe there was one for the fanservice dlc?

... Could you tell me what didn't work with the manual install? Did you get an authorisation error?

Nothing complicated, 7zip says 2-4 files are broken. After the seventh download, the archive was finally allright. Now I'm on it.

Modifié par BlueTobimon, 13 avril 2013 - 03:53 .


#4331
Helmschmied

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Dr_Extrem wrote...
oh yeah .. its the same with us germans ... you can say where the other one comes from very quickly as well. hamburg, bremen, berlin, bavaria, stuttgart ... we all sound very different.

Schwäbische Herrenrasse!

@IHJ
Alright, then I look forward to hearing from you. Germans are underrepresentated in ME, anyways, if you ask me.

#4332
The Twilight God

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Something I've been wondering... What is the reason behind putting the ME2 oculus scene in? Seems like reusing a short clip cut out of the Pavalen battle footage would fit better visually. The orange background from the galactic core clashes noticeably with the rest of the scene and gives a visual disconnect in my perspective. It almost comes off as if you recorded over ME2 footage on an old VHS, but the VHS recorder had an error so a bit of the video you taped over was still present on the tape and popped in. Just seems a bit out of place to me not only visually but the abrupt end too.

Otherwise, outstanding job doing Bioware's job for them. EA should fork over some of their salary to the people who put the mod together. 

Also, is there a reason I never see Javik in any memorial scenes? Would the very last scene of ME1 would work for the end as that planet was very mars-like?

#4333
Dr_Extrem

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Helmschmied wrote...

Dr_Extrem wrote...
oh yeah .. its the same with us germans ... you can say where the other one comes from very quickly as well. hamburg, bremen, berlin, bavaria, stuttgart ... we all sound very different.

Schwäbische Herrenrasse!

@IHJ
Alright, then I look forward to hearing from you. Germans are underrepresentated in ME, anyways, if you ask me.


i knew a woman from my time at the university .. she had the cutest accent i ever heard. she moved from tübingen to bremen to study geochemistry. the combination of her voice, accent and smile were able to cut wounds into men, deeper than the most keen sword could ever do.


germans are generally underrepresented in games ... except in all those terrible, generic ww2-shooters, where the only interaction is shooting them.

imo, real'zorah counts as the token german - his accent sounds pretty german and he is a war criminal. Image IPB

#4334
sH0tgUn jUliA

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The Twilight God wrote...

Something I've been wondering... What is the reason behind putting the ME2 oculus scene in? Seems like reusing a short clip cut out of the Pavalen battle footage would fit better visually. The orange background from the galactic core clashes noticeably with the rest of the scene and gives a visual disconnect in my perspective. It almost comes off as if you recorded over ME2 footage on an old VHS, but the VHS recorder had an error so a bit of the video you taped over was still present on the tape and popped in. Just seems a bit out of place to me not only visually but the abrupt end too.

Otherwise, outstanding job doing Bioware's job for them. EA should fork over some of their salary to the people who put the mod together. 

Also, is there a reason I never see Javik in any memorial scenes? Would the very last scene of ME1 would work for the end as that planet was very mars-like?


Because changing the scene would really mess up my scoring right now. :(

#4335
The Twilight God

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sH0tgUn jUliA wrote...

The Twilight God wrote...

Something I've been wondering... What is the reason behind putting the ME2 oculus scene in? Seems like reusing a short clip cut out of the Pavalen battle footage would fit better visually. The orange background from the galactic core clashes noticeably with the rest of the scene and gives a visual disconnect in my perspective. It almost comes off as if you recorded over ME2 footage on an old VHS, but the VHS recorder had an error so a bit of the video you taped over was still present on the tape and popped in. Just seems a bit out of place to me not only visually but the abrupt end too.

Otherwise, outstanding job doing Bioware's job for them. EA should fork over some of their salary to the people who put the mod together. 

Also, is there a reason I never see Javik in any memorial scenes? Would the very last scene of ME1 would work for the end as that planet was very mars-like?


Because changing the scene would really mess up my scoring right now. :(


I don't get it. What do those particular clips have to do with what music is playing at that particular time? For instance, if the oculus clips are 10 seconds long, how would 10 seconds of Palaven footage effect what music is playing?

#4336
ruggly

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I think the Oculi are there in the final battle, so it would make sense that they would go after the Normandy. You can see the little Alliance fighters go after them. Since the MEHEM cutscenes mostly take place in space anyways, it would be weird to cut back to Palaven.  And in the latest version, the orange background was converted to blue.

Edit: just watched the clip, for some reason I was thinking of the fights on Menae.  But the oculi are still present.

Modifié par ruggly, 13 avril 2013 - 03:58 .


#4337
The Twilight God

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ruggly wrote...

I think the Oculi are there in the final battle, so it would make sense that they would go after the Normandy. You can see the little Alliance fighters go after them. Since the MEHEM cutscenes mostly take place in space anyways, it would be weird to cut back to Palaven.  And in the latest version, the orange background was converted to blue.

Edit: just watched the clip, for some reason I was thinking of the fights on Menae.  But the oculi are still present.


The part I linked in my post has oculus in it, Palaven is indistinguishable from earth and it looks like a scene that could occur during the battle in earth orbit. It fits with everything else. Especially considering the next scene has a reaper destroyer latching unto and destroying a turian ship. Joker's "not those things again" comments would simply be removed from he audio. It jut seems tacked on.

#4338
cfs3corsair

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sH0tgUn jUliA wrote...

The Twilight God wrote...

Something I've been wondering... What is the reason behind putting the ME2 oculus scene in? Seems like reusing a short clip cut out of the Pavalen battle footage would fit better visually. The orange background from the galactic core clashes noticeably with the rest of the scene and gives a visual disconnect in my perspective. It almost comes off as if you recorded over ME2 footage on an old VHS, but the VHS recorder had an error so a bit of the video you taped over was still present on the tape and popped in. Just seems a bit out of place to me not only visually but the abrupt end too.

Otherwise, outstanding job doing Bioware's job for them. EA should fork over some of their salary to the people who put the mod together. 

Also, is there a reason I never see Javik in any memorial scenes? Would the very last scene of ME1 would work for the end as that planet was very mars-like?


Because changing the scene would really mess up my scoring right now. :(

Hey how is that scoring coming along so far? I am quite eager to hear it. Out of curiosity, how are you planning to work the music with the new scenes IHJ is making?


@IronHandJustice
Not sure if I brought this up before, but regarding the pilot models... instead of darkening Cortez's face, why not simply replace his character mesh with that have an Alliance soldier using me3explorer? Might be much easier, especially considering possible quality loss when toying with light/hue/saturation/colouring of a vid

@ everyone
while I dont have anything against the scene that The Twilight God privided in theory, as it could still flow with the story... I also like the current oculi scenes (though in my humble opinion a touch more bluing/blackening wouldnt hurt). Also, I myself am glad to see potential VA's from all parts of the world. The Alliance is pretty much everyone on earth and so it is, in fact, accurate to hear different people from across the globe. Should be pretty awesomeB)

Modifié par cfs3corsair, 14 avril 2013 - 04:00 .


#4339
The Twilight God

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cfs3corsair wrote...

@ everyone
while I dont have anything against the scene that The Twilight God privided in theory, as it could still flow with the story... I also like the current oculi scenes (though in my humble opinion a touch more bluing/blackening wouldnt hurt). Also, I myself am glad to see potential VA's from all parts of the world. The Alliance is pretty much everyone on earth and so it is, in fact, accurate to hear different people from across the globe. Should be pretty awesomeB)


I threw this together with Windows Movie Maker 2.6. It's an example.

THIS is what I was suggesting. I personally feel it flows better and looks more "natural" in relation to everything else going on.

#4340
wavion

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MrFob wrote...
Hm, that is strange, I thought wavion took out the CRC checks.


The CR-Checks only occur during a failed installation, because if there is a version out there somewhere that actually is different from the one the rest of us are using, I'll need that number (and the user's cooperation) to make a special patch for that version.  I would need a second person to report that same number before I took it to the next step.  As it stands, I still wonder if the user is just doing the regular game repair instead of the leviathan repair; it's very easy to just assume that the game repair fixes the dlc.  Not trying to be accusatory, just don't know what else it could be. We've had several German users successfully use the installer.
Sorry, I know that's not very helpful. Hopefully the manual version does the trick in this instance.

#4341
cfs3corsair

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The Twilight God wrote...

cfs3corsair wrote...

@ everyone
while I dont have anything against the scene that The Twilight God privided in theory, as it could still flow with the story... I also like the current oculi scenes (though in my humble opinion a touch more bluing/blackening wouldnt hurt). Also, I myself am glad to see potential VA's from all parts of the world. The Alliance is pretty much everyone on earth and so it is, in fact, accurate to hear different people from across the globe. Should be pretty awesomeB)


I threw this together with Windows Movie Maker 2.6. It's an example.

THIS is what I was suggesting. I personally feel it flows better and looks more "natural" in relation to everything else going on.


Your redux does flow, ill give you that. And yeah I guess Paleven and Earth dont look much different at this point. But I also think that the current oculi scenes flow, thats all. A slight bit of bluing/blackening and I bet it will be fine imho. That being said, in the end it all comes down to what MrFob thinks... as well as shotgun julia thinks becase she (I assume she is a she? sorry if Im wrong there, dont want to offend anyone) is making a custom musical score that may get implemented into MEHEM if people like it, and depending on what the scene shows she may or may not have to alter her track.

#4342
KiroKatashi

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I would like to say that after finding out about the ending, I could not bring myself to finish the game, or even play anything Mass Effect besides the multiplayer. But after I found out about this mod, I switched from xbox to pc and have been able to start again. Thank you to everyone that has been involved in this.

And for what it's worth, I would be willing to volunteer for any male voices if needed.

#4343
sH0tgUn jUliA

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I've got the space battle scored. The problem I'm running into is the length. I can write a symphony, but I really think it gets to be too much. You can't keep pelting an audience with music. You lose the dramatic feel with cinema. The writer needs to know when to shut up. What I'd like to do is this:

* Space battle -- music. check.
* Ground battle -- I've written music through this part. The music sounds fine and fits musically. However, from wearing two hats here (composer & scene director) ... I'm torn. Part of me is feeling obligated to put music in this section, and the other part of me is telling me to shut up and let it go silent to battle sounds only for the next minute. However the battle sounds from the game suck in this section -- they're too muted.

* the clouds clear break open and use that as a cue to come in again with the intro to the victory theme since the space battle and the victory theme are so different.

Just look at the scenes. They're entirely different moods. The break between them would be ideal. I think.

I need to construct some battle sounds fairly consistent with ME3. Do you think anyone would really notice if I used WWII battle sounds and mixed in some pistol shots in with low end sweetners for that carnifex firing at the end? I've got the reaper falling sounds covered. Those should be pretty loud. And I've got the wave covered.

You guys follow me?

I'm going to play around with this and see what works better.

#4344
CommanderVyse

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sH0tgUn jUliA wrote...

I need to construct some battle sounds fairly consistent with ME3. Do you think anyone would really notice if I used WWII battle sounds and mixed in some pistol shots in with low end sweetners for that carnifex firing at the end?


Just keep in mind that certain WWII sounds would be out of place in the future setting of Mass Effect.

- Internal Combustion Engines (tanks, JEEPs, planes) have been replaced by alternate power sources

- The whistle of incoming mortars/bombs, with the exception of a few handheld weapons like the Graal Spike Thrower, munitions are all fired faster than the speed of sound

- And just in case, no RADAR noises, Mass Effect uses LADAR

#4345
ruggly

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I don't think it would necessarily even have to be 'music' really. You could use a string section and have them hold a dissonant chord or something, and when the action picks back up, have them glissando right back into the action.

#4346
cfs3corsair

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@ sH0tgUn jUliA
Hmmm.... unfortunately as wwinters99 said, anything with combustion would have to be kicked out of the sound effects... and most weapons fire using mass effect fields and fly very fast.
Can understand where sometimes silence is better than music, but if I may make a suggestion? Try having the music you wrote for this scene play in the background like the space battle, but very quietly. Could add to the effect by not causing an abrupt "break" yet being quiet enough that the player's attention is diverted in the direction you want it to be. The Mass Effect soundtrack often uses this technique throughout the series
Just my suggestion, haven't heard your music of course so I cant really provide a more educated opinion than that, though I do speak as one who did a fair whack of music in his time
Good luck, looking forward to hearing the new soundtrack!

#4347
cljqnsnyc

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I'm not going to join those who want to nitpick about the Normandy in this mod. Thanks to this mod, I can play the trilogy the way I want to, and that's what matters. It works great when followed up with the "Citadel" dlc. I just imagine Anderson's vid as a message he made prior to Shep's arrival. It's the perfect ending to a great story...a story I can NOW play again over and over without that sense of impending doom. THANK YOU for creating this and saving the trilogy!

Modifié par cljqnsnyc, 14 avril 2013 - 12:29 .


#4348
MrFob

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@Wavion: Thanks for clearing this up. I had no idea there are separate versions out there.

@The Twilight God: Hey, thanks for the suggestion and thanks for that video. I was thinking of using Palaven scenes before but there are two reasons I didn't.
1. I want to minimise repetitions within ME3 as much as posible (although, of course I realise that there are some in the mod anyway).
2. (and this is more important) I really wanted some Normandy scenes in that battle. I wanted to show that the ship is taking part in the fight, not just flying around like a taxi but being in the thick of it and getting damaged in the process. Maybe, if IHJ's videos work out, at some point we'll have better footage though (and no worries, sH0tgUn jUliA, the timing won't change).

@KiroKatashi: Thanks for the offer, I might get back to people on this soon.

@sH0tgUn jUliA: I am sure, we could build something out of ME soundsets.
That said, I really like the way this battle plays out with hardly any sounds and more music in the original and the current version of MEHEM. I think not having sound there but concentrate on the visuals and the music makes the scene very powerful. It depends on how it all fits together in the end of course and the soundtrack is your project so it's your call (and I am happy to help with getting a soundset together), just my 2 cents on the matter.

cfs3corsair wrote...

Could add to the effect by not causing an abrupt "break" yet being quiet enough that the player's attention is diverted in the direction you want it to be. The Mass Effect soundtrack often uses this technique throughout the series.

Haha, not directly related but I just had to quote you there because I absolutely hated how they did this in ME3. So often, you have situations with really great music and they tune it down in favour of sound effects. I drives me nuts and because it's coded into the sound engine of the game, you can't even compensate with the sliders in the audio settings. I was so upset, I even made a thread about this a year ago. However, it seems I was about the only one who really cared/didn't like this, so maybe it's just me being weird. :)

Modifié par MrFob, 14 avril 2013 - 02:03 .


#4349
Iakus

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sH0tgUn jUliA wrote...

I've got the space battle scored. The problem I'm running into is the length. I can write a symphony, but I really think it gets to be too much. You can't keep pelting an audience with music. You lose the dramatic feel with cinema. The writer needs to know when to shut up. What I'd like to do is this:

* Space battle -- music. check.
* Ground battle -- I've written music through this part. The music sounds fine and fits musically. However, from wearing two hats here (composer & scene director) ... I'm torn. Part of me is feeling obligated to put music in this section, and the other part of me is telling me to shut up and let it go silent to battle sounds only for the next minute. However the battle sounds from the game suck in this section -- they're too muted.

* the clouds clear break open and use that as a cue to come in again with the intro to the victory theme since the space battle and the victory theme are so different.

Just look at the scenes. They're entirely different moods. The break between them would be ideal. I think.

I need to construct some battle sounds fairly consistent with ME3. Do you think anyone would really notice if I used WWII battle sounds and mixed in some pistol shots in with low end sweetners for that carnifex firing at the end? I've got the reaper falling sounds covered. Those should be pretty loud. And I've got the wave covered.

You guys follow me?

I'm going to play around with this and see what works better.


I know nothing of music, so take this for what it's worth, but...

Could maybe playing some soft music during the battle scenes to blend with the battle sounds work?  Then as things progress, the Reapers fall down, the husks go poof,  it slowly rises into something triumphant as the clouds break?  I'm thinkking something along the lines of the From the Wreckage scene in ME1.  Only, you know, different :D

#4350
wavion

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MrFob wrote...

@Wavion: Thanks for clearing this up. I had no idea there are separate versions out there.


I still don't know if there are, or not. It's just a precaution: just in case.  I still don't have any confirmed cases - so far, repairing the leviathan dlc has worked for everyone with this problem.  Most of the time it happens, people have previously performed a manual installation from the pre-installer days and they think they have a clean un-modded game because they did the base repair install form Origin, not realizing that doesn't affect the dlc files.