
Yes I tried to reinstall it. No, I have no other mods interfering with the Extended Cut. No, I did not read previous pages, I'm unfortunately kinda busy.
EDIT: Oh, and manual does not work either.
Modifié par BlueTobimon, 13 avril 2013 - 02:31 .

Modifié par BlueTobimon, 13 avril 2013 - 02:31 .
Modifié par cfs3corsair, 13 avril 2013 - 02:35 .
Modifié par MrFob, 13 avril 2013 - 03:17 .
Nothing complicated, 7zip says 2-4 files are broken. After the seventh download, the archive was finally allright. Now I'm on it.... Could you tell me what didn't work with the manual install? Did you get an authorisation error?
Modifié par BlueTobimon, 13 avril 2013 - 03:53 .
Schwäbische Herrenrasse!Dr_Extrem wrote...
oh yeah .. its the same with us germans ... you can say where the other one comes from very quickly as well. hamburg, bremen, berlin, bavaria, stuttgart ... we all sound very different.
Helmschmied wrote...
Schwäbische Herrenrasse!Dr_Extrem wrote...
oh yeah .. its the same with us germans ... you can say where the other one comes from very quickly as well. hamburg, bremen, berlin, bavaria, stuttgart ... we all sound very different.
@IHJ
Alright, then I look forward to hearing from you. Germans are underrepresentated in ME, anyways, if you ask me.
The Twilight God wrote...
Something I've been wondering... What is the reason behind putting the ME2 oculus scene in? Seems like reusing a short clip cut out of the Pavalen battle footage would fit better visually. The orange background from the galactic core clashes noticeably with the rest of the scene and gives a visual disconnect in my perspective. It almost comes off as if you recorded over ME2 footage on an old VHS, but the VHS recorder had an error so a bit of the video you taped over was still present on the tape and popped in. Just seems a bit out of place to me not only visually but the abrupt end too.
Otherwise, outstanding job doing Bioware's job for them. EA should fork over some of their salary to the people who put the mod together.
Also, is there a reason I never see Javik in any memorial scenes? Would the very last scene of ME1 would work for the end as that planet was very mars-like?
sH0tgUn jUliA wrote...
The Twilight God wrote...
Something I've been wondering... What is the reason behind putting the ME2 oculus scene in? Seems like reusing a short clip cut out of the Pavalen battle footage would fit better visually. The orange background from the galactic core clashes noticeably with the rest of the scene and gives a visual disconnect in my perspective. It almost comes off as if you recorded over ME2 footage on an old VHS, but the VHS recorder had an error so a bit of the video you taped over was still present on the tape and popped in. Just seems a bit out of place to me not only visually but the abrupt end too.
Otherwise, outstanding job doing Bioware's job for them. EA should fork over some of their salary to the people who put the mod together.
Also, is there a reason I never see Javik in any memorial scenes? Would the very last scene of ME1 would work for the end as that planet was very mars-like?
Because changing the scene would really mess up my scoring right now.![]()
Modifié par ruggly, 13 avril 2013 - 03:58 .
ruggly wrote...
I think the Oculi are there in the final battle, so it would make sense that they would go after the Normandy. You can see the little Alliance fighters go after them. Since the MEHEM cutscenes mostly take place in space anyways, it would be weird to cut back to Palaven. And in the latest version, the orange background was converted to blue.
Edit: just watched the clip, for some reason I was thinking of the fights on Menae. But the oculi are still present.
Hey how is that scoring coming along so far? I am quite eager to hear it. Out of curiosity, how are you planning to work the music with the new scenes IHJ is making?sH0tgUn jUliA wrote...
The Twilight God wrote...
Something I've been wondering... What is the reason behind putting the ME2 oculus scene in? Seems like reusing a short clip cut out of the Pavalen battle footage would fit better visually. The orange background from the galactic core clashes noticeably with the rest of the scene and gives a visual disconnect in my perspective. It almost comes off as if you recorded over ME2 footage on an old VHS, but the VHS recorder had an error so a bit of the video you taped over was still present on the tape and popped in. Just seems a bit out of place to me not only visually but the abrupt end too.
Otherwise, outstanding job doing Bioware's job for them. EA should fork over some of their salary to the people who put the mod together.
Also, is there a reason I never see Javik in any memorial scenes? Would the very last scene of ME1 would work for the end as that planet was very mars-like?
Because changing the scene would really mess up my scoring right now.![]()
Modifié par cfs3corsair, 14 avril 2013 - 04:00 .
cfs3corsair wrote...
@ everyone
while I dont have anything against the scene that The Twilight God privided in theory, as it could still flow with the story... I also like the current oculi scenes (though in my humble opinion a touch more bluing/blackening wouldnt hurt). Also, I myself am glad to see potential VA's from all parts of the world. The Alliance is pretty much everyone on earth and so it is, in fact, accurate to hear different people from across the globe. Should be pretty awesomeB)
MrFob wrote...
Hm, that is strange, I thought wavion took out the CRC checks.
The Twilight God wrote...
cfs3corsair wrote...
@ everyone
while I dont have anything against the scene that The Twilight God privided in theory, as it could still flow with the story... I also like the current oculi scenes (though in my humble opinion a touch more bluing/blackening wouldnt hurt). Also, I myself am glad to see potential VA's from all parts of the world. The Alliance is pretty much everyone on earth and so it is, in fact, accurate to hear different people from across the globe. Should be pretty awesomeB)
I threw this together with Windows Movie Maker 2.6. It's an example.
THIS is what I was suggesting. I personally feel it flows better and looks more "natural" in relation to everything else going on.
sH0tgUn jUliA wrote...
I need to construct some battle sounds fairly consistent with ME3. Do you think anyone would really notice if I used WWII battle sounds and mixed in some pistol shots in with low end sweetners for that carnifex firing at the end?
Modifié par cljqnsnyc, 14 avril 2013 - 12:29 .
Haha, not directly related but I just had to quote you there because I absolutely hated how they did this in ME3. So often, you have situations with really great music and they tune it down in favour of sound effects. I drives me nuts and because it's coded into the sound engine of the game, you can't even compensate with the sliders in the audio settings. I was so upset, I even made a thread about this a year ago. However, it seems I was about the only one who really cared/didn't like this, so maybe it's just me being weird.cfs3corsair wrote...
Could add to the effect by not causing an abrupt "break" yet being quiet enough that the player's attention is diverted in the direction you want it to be. The Mass Effect soundtrack often uses this technique throughout the series.
Modifié par MrFob, 14 avril 2013 - 02:03 .
sH0tgUn jUliA wrote...
I've got the space battle scored. The problem I'm running into is the length. I can write a symphony, but I really think it gets to be too much. You can't keep pelting an audience with music. You lose the dramatic feel with cinema. The writer needs to know when to shut up. What I'd like to do is this:
* Space battle -- music. check.
* Ground battle -- I've written music through this part. The music sounds fine and fits musically. However, from wearing two hats here (composer & scene director) ... I'm torn. Part of me is feeling obligated to put music in this section, and the other part of me is telling me to shut up and let it go silent to battle sounds only for the next minute. However the battle sounds from the game suck in this section -- they're too muted.
* the clouds clear break open and use that as a cue to come in again with the intro to the victory theme since the space battle and the victory theme are so different.
Just look at the scenes. They're entirely different moods. The break between them would be ideal. I think.
I need to construct some battle sounds fairly consistent with ME3. Do you think anyone would really notice if I used WWII battle sounds and mixed in some pistol shots in with low end sweetners for that carnifex firing at the end? I've got the reaper falling sounds covered. Those should be pretty loud. And I've got the wave covered.
You guys follow me?
I'm going to play around with this and see what works better.
MrFob wrote...
@Wavion: Thanks for clearing this up. I had no idea there are separate versions out there.