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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#4426
chris2365

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sH0tgUn jUliA wrote...

cfs3corsair wrote...

sH0tgUn jUliA wrote...

Hey gang, I thought I'd better be a little more clear why I came to the decision as to why I wanted that break in the music in the mod. It more or less comes down to legalities and copyright issues. My voice coach who is a recording artist recommended I do this to protect my own work. Sorry. I didn't write the update in the copyright laws. Blame congress five years ago and Napster back in the 1990s. So a few seconds in scene shouldn't matter that much. I've got some ambient ME3 battle sounds now and I'll tell you they sound awesome and really add some drama.

See the first part, the battle scene is all original music: mine. I'm also planning for it to be part of a longer composition, perhaps about 10 minutes. I intend to publish and sell this. Whether anyone buys it is not the point. There are too many lawyers out there today. I am donating a section of this for the mod.

The second part contains the Mass Effect 1 theme which is owned by Jack Wall and Sam Hulick, and therefore becomes an arrangement. I can arrange anything and not charge any money for it without infringing on copyright so long as I give full credit to the original writers. The second it is connected to my original work, my original work could become part of that arrangement. I just say "Mass Effect Victory theme by Jack Wall, Sam Hulick arranged by...." for what goes into the mod and we're good. I can put original material in an arrangement which I am doing. I just can't make any money from it.


ah the joys of copyright and DRM :devil: Glad you have found an arrangment though. Sounds like you are a fair ways through this; mind if I ask what particular style/genre your soundtrack is?


The style of my composition is orchestral Neo-romantic melodic with modern tonalities. Can't really give a comparison because while I have a music degree I slept through some of my theory classes and didn't take any composition classes, so didn't get shoved into a box like they did with people. I pretty much put things together the way I think they sound good and convey an idea I like.

I didn't FIND an arrangement of the ME1 victory theme. I am writing an arrangement of it using the main theme within my orchestration which is also in Neo-romantic style, but minimalist. This is an area where I'm really good. I give full credit of the melody to Jack Wall and Sam Hulick, that takes care of the copyright, and I take credit for the arrangement. See how this works now?

All of the orchestral film music you've heard since Alien is Neo-Romantic with a few exceptions.


Really looking forward to this. Is Mass Effect's soundtrack style Neo-Romantic, or is it more a mixture of different styles? I understand that the Mars theme and An End, Once and For All are definately not the same style, since one is more piano and orchestral based, and the other has a sci-fi vibe to it. Which would you say your compositions leans more towards?

Modifié par chris2365, 20 avril 2013 - 06:05 .


#4427
MrFob

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Hey guys,
Sorry I was absent for a while. Really busy with work at the moment and hardly get to do anything else at the moment.
However, I come bringing gifts :). After the mean April fool's joke the other day, I thought I should probably really get a preview for v0.4 out there. Well, it's just a few seconds long but here it is.
Really, this scene is mostly there because of SlipperyHammer, the maker of the Impure Squad videos (which are well worth watching btw). So all thanks and credit goes to him.

Of course I have put this out there with the ulterior motive of getting some feedback, especially on the editing side of things. This is still very much WIP and I myself am still very unsure of the way I put things together for now so please, let me know what you think.

A little important info about this video before you give feedback:
- The scene is supposed to go right after the reaper blows up the human ship (when the overlord battle music stops and the pause occurs, basically right here).
- The music is just a place-holder. I am going to pass the final edit on to sH0tgUn jUliA (this is the scene I warned you about :))
- Keep in mind the limitation that we cannot show Shepard or any squad mates in this video without running into major difficulties later on. We also decided to use he lighting to our advantage to obfuscate Shep's skin colour during the "hand-grab" at the end.
- The VO is temporary as well (done by myself again). I might ask for volunteers later on but I do actually like the kind of voice changing effect I came up with this time, what do you think?
- The line of the soldier that is currently in MEHEM v0.3 (the one where he says: "Joker, we got Shepard") will change to accommodate this scene
- I am not planning on asking slipperhammer to make any more animations since this is really time consuming (unless someone comes up with something really amazing that is feasible). I am mainly interested in what people think about the editing (stuff like the "eyelid effect" for example, really not sure if I should keep that one).

Ok, looking forward to you opinions. Cheers!

EDIT: Oh, also, the ME3EM channel reached half a million views yesterday. YAY!!! :wizard:
Even after half a year, I still can't really believe the response this mod got. Again, thanks to everyone who supported this project and gave feedback!


@slipperyhammer: Sorry it took me so long to put this together. And heaps of thanks again for making the scenes.

@IHJ: You said the only models you still need are the asari ship and the crucible. Does this mean you found a model for the flower-citadel (when the arms are fully open)?

@sH0tgUn jUliA: Sounds like a good idea with the music. As I said in my PM, let me know if you need anything from me (like sounds, etc.). Otherwise, I'll pass a re-edited full video on to you as soon as the edit is final.

Modifié par MrFob, 20 avril 2013 - 01:32 .


#4428
CommanderVyse

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@MrFob

Not sure how I feel about the first person view (the blinking eyes effect). Trying to wrap my head around how Shepard's body is positioned to have the eyes at point A and the arm emerging from point B.

Maybe instead have the exact same scene without the blinking, add some muffled battle noises in the background, and let the music come to a head right when Shepard's hand makes contact. Of course I'll leave the actual musical decision up to Julia.

Either way though, great work, thank you!

#4429
MrFob

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wwinters99 wrote...

@MrFob

Not sure how I feel about the first person view (the blinking eyes effect). Trying to wrap my head around how Shepard's body is positioned to have the eyes at point A and the arm emerging from point B.

Yep, that's why I was kinda sceptical about the blinking effect as well. I only came up with the idea after slipperyhammer sent me the final scene because it looks a bit like when you see the protagonist's hands in an FPS. Originally, the scene was not designed for a first person view though, so maybe I should really loose the effect. I'll wait for a bit and see what people think.

Modifié par MrFob, 20 avril 2013 - 12:41 .


#4430
Dubozz

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Wow MrFob. You are a True Hero of Mass Effect 3.

#4431
sH0tgUn jUliA

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chris2365 wrote...

sH0tgUn jUliA wrote...

cfs3corsair wrote...

sH0tgUn jUliA wrote...

Hey gang, I thought I'd better be a little more clear why I came to the decision as to why I wanted that break in the music in the mod. It more or less comes down to legalities and copyright issues. My voice coach who is a recording artist recommended I do this to protect my own work. Sorry. I didn't write the update in the copyright laws. Blame congress five years ago and Napster back in the 1990s. So a few seconds in scene shouldn't matter that much. I've got some ambient ME3 battle sounds now and I'll tell you they sound awesome and really add some drama.

See the first part, the battle scene is all original music: mine. I'm also planning for it to be part of a longer composition, perhaps about 10 minutes. I intend to publish and sell this. Whether anyone buys it is not the point. There are too many lawyers out there today. I am donating a section of this for the mod.

The second part contains the Mass Effect 1 theme which is owned by Jack Wall and Sam Hulick, and therefore becomes an arrangement. I can arrange anything and not charge any money for it without infringing on copyright so long as I give full credit to the original writers. The second it is connected to my original work, my original work could become part of that arrangement. I just say "Mass Effect Victory theme by Jack Wall, Sam Hulick arranged by...." for what goes into the mod and we're good. I can put original material in an arrangement which I am doing. I just can't make any money from it.


ah the joys of copyright and DRM :devil: Glad you have found an arrangment though. Sounds like you are a fair ways through this; mind if I ask what particular style/genre your soundtrack is?


The style of my composition is orchestral Neo-romantic melodic with modern tonalities. Can't really give a comparison because while I have a music degree I slept through some of my theory classes and didn't take any composition classes, so didn't get shoved into a box like they did with people. I pretty much put things together the way I think they sound good and convey an idea I like.

I didn't FIND an arrangement of the ME1 victory theme. I am writing an arrangement of it using the main theme within my orchestration which is also in Neo-romantic style, but minimalist. This is an area where I'm really good. I give full credit of the melody to Jack Wall and Sam Hulick, that takes care of the copyright, and I take credit for the arrangement. See how this works now?

All of the orchestral film music you've heard since Alien is Neo-Romantic with a few exceptions.


Really looking forward to this. Is Mass Effect's soundtrack style Neo-Romantic, or is it more a mixture of different styles? I understand that the Mars theme and An End, Once and For All are definately not the same style, since one is more piano and orchestral based, and the other has a sci-fi vibe to it. Which would you say your compositions leans more towards?


Neo-romanticism covers a huge range. Musically it is a rejection of the modernistic and avant garde experimental music of the 1960s and present day. It is a conservative looking back at the 19th century from a 20th and 21st century view and makes use of modern technology, but focuses more on melody and conveying emotion than on a cerebral approach to music.

My track leans toward neither of them stylistically. I am not Jack Wall or Sam Hulick. I have an original orchestral score for the battle segment. I think it works very well considering what is going on. A short break of ambient battle sounds on the surface of earth. Then when the reapers fall I begin the mood changes, and I wrote the victory theme: part of it is written and arranged by me, and part of it is by Sam Hulick (from ME1) and arranged by me.

#4432
SlipperyHammer

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MrFob wrote...


@slipperyhammer: Sorry it took me so long to put this together. And heaps of thanks again for making the scenes.


It was a pleasure helping you MrFob, and thank you for linking back towards my channel, threads and profile Image IPB.

Just let me know if you need anything else for the MEHEM mod (3d animations, voice acting, sound effects, and so on), I'll be happy to help Image IPB.

#4433
avatar0

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MrFob

Again, I must say what a wonderful project this is, and what tremendous work and love!
Gigantic kudos to all involved, and thank you.
What you had was amazing, but when I saw the new sneak peak I literally was rolling on my bed making cries of joy.

I just have two suggestions that might or might not be helpful at all.
First, I want to ask you what you think about changing "Shepard" in the dialogue to "the commander" or "Commander Shepard?"
I mean, non-Alliance crew such as Tali and Garrus might call our hero Shepard, but the other personnel under Alliance command (like Samantha Traynor) will probably refer to him as "the commander" or "Commander Shepard" instead.
This also relates somewhat to Dr. Chakwas' statement about Shepard's title.
Just a thought on both the original "We've got Shepard" and the new "Find Shepard" here.

Next, I wonder if anything is being done on the Shuttle Launch from Normandy scene?
I understand it is recycled material, but that one shot feels relatively out of place, as opposed to the rest of the scenes that are now so well edited together.
I don't know if it's the quietness, the desolation, the pace, or the color tone. Something just feels a little odd about that one shot.
What will happen if that Shuttle Launch from Normandy shot is taken out altogether? Or if it can be circumvented somehow?
(Not sure if this is related to anything that Ironhandjustice is currently putting together.)

Modifié par avatar0, 20 avril 2013 - 03:13 .


#4434
thatdude90210

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Whoa, nice work Slipperyhammer & MrFob on that preview scene, that's way beyond what I thought MEHEM would get. The blinking was a little confusing, didn't know what that was until I saw it a few posts up.

But whole thing is just pure awesome, no way Shepard gets left behind.

#4435
Iakus

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wwinters99 wrote...

@MrFob

Not sure how I feel about the first person view (the blinking eyes effect). Trying to wrap my head around how Shepard's body is positioned to have the eyes at point A and the arm emerging from point B.

Maybe instead have the exact same scene without the blinking, add some muffled battle noises in the background, and let the music come to a head right when Shepard's hand makes contact. Of course I'll leave the actual musical decision up to Julia.

Either way though, great work, thank you!


I'm inclined to agree, and for the same reasons.

The scene itself is great, probably the one thing MEHEM is lacking so far: the actual rescue of COmmander Shepard.

Also:  I agree that Shepard should probably be referred to as Commander Shepard" or "the Commander" by Alliance personel.  If EDI or Liara were there doing the talking, it might be different of course, but these are marines who don't know Shepard nearly as well.

#4436
ScrltFx

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iakus wrote...

wwinters99 wrote...

@MrFob

Not sure how I feel about the first person view (the blinking eyes effect). Trying to wrap my head around how Shepard's body is positioned to have the eyes at point A and the arm emerging from point B.

Maybe instead have the exact same scene without the blinking, add some muffled battle noises in the background, and let the music come to a head right when Shepard's hand makes contact. Of course I'll leave the actual musical decision up to Julia.

Either way though, great work, thank you!


I'm inclined to agree, and for the same reasons.

The scene itself is great, probably the one thing MEHEM is lacking so far: the actual rescue of COmmander Shepard.

Also:  I agree that Shepard should probably be referred to as Commander Shepard" or "the Commander" by Alliance personel.  If EDI or Liara were there doing the talking, it might be different of course, but these are marines who don't know Shepard nearly as well.


Agreed as well, for both the rescue and how Shepard is referred to by others.

I also think the blinking looked funny for two reasons. One, the hand looks to be coming from a different person at that angle, and two, Mass Effect has never been a FPS. Suddenly seeing from the eyes of Shepard just seems odd.

Otherwise! Can't wait :)

Modifié par ScrltFx, 20 avril 2013 - 05:37 .


#4437
Mr.House

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I say get rid of the blinknig as I agree with all of the above on that part but leave everything else. The marines coming in with the shuttle is perfect.

As for calling her/him Shepard, I also agree. It's better to call her/him Commander Shepard or just Commander, reason for that is throughout the whole series the only people who call Shepard, Shepard are people that are either very close to Shepard(Joker,Anderson,Liara ect), people who have worked with Shepard alot in the past(TIM,Hackett ect) or villians (Harbinger, Saren ect) A couple of marines calling her/him Shepard is kinda immersion breaking for me for that reason. I know it sounds silly >.<

Modifié par Mr.House, 20 avril 2013 - 06:10 .


#4438
chris2365

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sH0tgUn jUliA wrote...

chris2365 wrote...

sH0tgUn jUliA wrote...

cfs3corsair wrote...

sH0tgUn jUliA wrote...

Hey gang, I thought I'd better be a little more clear why I came to the decision as to why I wanted that break in the music in the mod. It more or less comes down to legalities and copyright issues. My voice coach who is a recording artist recommended I do this to protect my own work. Sorry. I didn't write the update in the copyright laws. Blame congress five years ago and Napster back in the 1990s. So a few seconds in scene shouldn't matter that much. I've got some ambient ME3 battle sounds now and I'll tell you they sound awesome and really add some drama.

See the first part, the battle scene is all original music: mine. I'm also planning for it to be part of a longer composition, perhaps about 10 minutes. I intend to publish and sell this. Whether anyone buys it is not the point. There are too many lawyers out there today. I am donating a section of this for the mod.

The second part contains the Mass Effect 1 theme which is owned by Jack Wall and Sam Hulick, and therefore becomes an arrangement. I can arrange anything and not charge any money for it without infringing on copyright so long as I give full credit to the original writers. The second it is connected to my original work, my original work could become part of that arrangement. I just say "Mass Effect Victory theme by Jack Wall, Sam Hulick arranged by...." for what goes into the mod and we're good. I can put original material in an arrangement which I am doing. I just can't make any money from it.


ah the joys of copyright and DRM :devil: Glad you have found an arrangment though. Sounds like you are a fair ways through this; mind if I ask what particular style/genre your soundtrack is?


The style of my composition is orchestral Neo-romantic melodic with modern tonalities. Can't really give a comparison because while I have a music degree I slept through some of my theory classes and didn't take any composition classes, so didn't get shoved into a box like they did with people. I pretty much put things together the way I think they sound good and convey an idea I like.

I didn't FIND an arrangement of the ME1 victory theme. I am writing an arrangement of it using the main theme within my orchestration which is also in Neo-romantic style, but minimalist. This is an area where I'm really good. I give full credit of the melody to Jack Wall and Sam Hulick, that takes care of the copyright, and I take credit for the arrangement. See how this works now?

All of the orchestral film music you've heard since Alien is Neo-Romantic with a few exceptions.


Really looking forward to this. Is Mass Effect's soundtrack style Neo-Romantic, or is it more a mixture of different styles? I understand that the Mars theme and An End, Once and For All are definately not the same style, since one is more piano and orchestral based, and the other has a sci-fi vibe to it. Which would you say your compositions leans more towards?


Neo-romanticism covers a huge range. Musically it is a rejection of the modernistic and avant garde experimental music of the 1960s and present day. It is a conservative looking back at the 19th century from a 20th and 21st century view and makes use of modern technology, but focuses more on melody and conveying emotion than on a cerebral approach to music.

My track leans toward neither of them stylistically. I am not Jack Wall or Sam Hulick. I have an original orchestral score for the battle segment. I think it works very well considering what is going on. A short break of ambient battle sounds on the surface of earth. Then when the reapers fall I begin the mood changes, and I wrote the victory theme: part of it is written and arranged by me, and part of it is by Sam Hulick (from ME1) and arranged by me.


Thanks for explaining. I'm taking a music class in high school, and we just started learning about the different musical periods in human history, and how each new style is made in reaction to the preceeding one. Sounds like Neo-Romantism will be the best of both worlds (modern technology+melodies/emotion) for the mod

I think using Victory from ME1 is a great idea. I thought about using it for my basic soundtrack mod (which is basically just tracks from the series I edited to fit the ending), but it reminded me too much of ME1 and was way too short. A brand new soundtrack is what MEHEM needs, since the Suicide Mission, while awesome in it's own right, is too closely associated with the Suicide Mission in ME2. Keep up the good work.

#4439
AVPen

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iakus wrote...

wwinters99 wrote...

@MrFob

Not sure how I feel about the first person view (the blinking eyes effect). Trying to wrap my head around how Shepard's body is positioned to have the eyes at point A and the arm emerging from point B.

Maybe instead have the exact same scene without the blinking, add some muffled battle noises in the background, and let the music come to a head right when Shepard's hand makes contact. Of course I'll leave the actual musical decision up to Julia.

Either way though, great work, thank you!


I'm inclined to agree, and for the same reasons.

The scene itself is great, probably the one thing MEHEM is lacking so far: the actual rescue of COmmander Shepard.

Also:  I agree that Shepard should probably be referred to as Commander Shepard" or "the Commander" by Alliance personel.  If EDI or Liara were there doing the talking, it might be different of course, but these are marines who don't know Shepard nearly as well.

Agrees as well, and I'd also suggest that if the marine/s are calling Joker over the com that they've retrieved the Commander, they should also call Joker either "Moreau" or "Flight Lt. Moreau" (since only Shepard and the Normandy crew referred to him as Joker).

#4440
Iakus

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AVPen wrote...

Agrees as well, and I'd also suggest that if the marine/s are calling Joker over the com that they've retrieved the Commander, they should also call Joker either "Moreau" or "Flight Lt. Moreau" (since only Shepard and the Normandy crew referred to him as Joker).


Hmm, actually, how about if they just call "Normandy"?  Since I recall only a very few instances where Joker has been referred to as "Moreau" or even 'Flight Lieutenant"

Though if there's dialogue to get EDI to report in, "Jeff" or "Joker" would work (though I believe she favors the former) though in that case she could also refer to Shepard as simmply "Shepard" as well.

#4441
AVPen

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iakus wrote...

AVPen wrote...

Agrees as well, and I'd also suggest that if the marine/s are calling Joker over the com that they've retrieved the Commander, they should also call Joker either "Moreau" or "Flight Lt. Moreau" (since only Shepard and the Normandy crew referred to him as Joker).


Hmm, actually, how about if they just call "Normandy"?  Since I recall only a very few instances where Joker has been referred to as "Moreau" or even 'Flight Lieutenant"

Though if there's dialogue to get EDI to report in, "Jeff" or "Joker" would work (though I believe she favors the former) though in that case she could also refer to Shepard as simmply "Shepard" as well.

Yeah, that thought came to me after I posted that as well - just have them call "Normandy" or "SSV Normandy SR-2" instead.

#4442
chris2365

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AVPen wrote...

iakus wrote...

AVPen wrote...

Agrees as well, and I'd also suggest that if the marine/s are calling Joker over the com that they've retrieved the Commander, they should also call Joker either "Moreau" or "Flight Lt. Moreau" (since only Shepard and the Normandy crew referred to him as Joker).


Hmm, actually, how about if they just call "Normandy"?  Since I recall only a very few instances where Joker has been referred to as "Moreau" or even 'Flight Lieutenant"

Though if there's dialogue to get EDI to report in, "Jeff" or "Joker" would work (though I believe she favors the former) though in that case she could also refer to Shepard as simmply "Shepard" as well.

Yeah, that thought came to me after I posted that as well - just have them call "Normandy" or "SSV Normandy SR-2" instead.


Either or would work. Just ''Moreau'' sounds weird though, I mean who calls him thatImage IPB

#4443
cljqnsnyc

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I can't say it enough times.......

THANKS!!!!!

Without this mod, ME1-3 would be a tragic memory for me.....impossible to replay.

Keep up the excellent work!

#4444
Bierwichtel

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avatar0 wrote...



Next, I wonder if anything is being done on the Shuttle Launch from Normandy scene?
I understand it is recycled material, but that one shot feels relatively out of place, as opposed to the rest of the scenes that are now so well edited together.
I don't know if it's the quietness, the desolation, the pace, or the color tone. Something just feels a little odd about that one shot.
What will happen if that Shuttle Launch from Normandy shot is taken out altogether? Or if it can be circumvented somehow?
(Not sure if this is related to anything that Ironhandjustice is currently putting together.
)


need to cut in here, sorry RL is prohibiting me from working on this at the mo'

these shuttle scenes would be my ressort, I guess.. 'm still working on it... just need some new hardware which I can't afford at the mo' and need to cure my "tendonitis"... so in short it's WIP:devil:

#4445
Bierwichtel

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MrFob wrote...

wwinters99 wrote...

@MrFob

Not sure how I feel about the first person view (the blinking eyes effect). Trying to wrap my head around how Shepard's body is positioned to have the eyes at point A and the arm emerging from point B.

Yep, that's why I was kinda sceptical about the blinking effect as well. I only came up with the idea after slipperyhammer sent me the final scene because it looks a bit like when you see the protagonist's hands in an FPS. Originally, the scene was not designed for a first person view though, so maybe I should really loose the effect. I'll wait for a bit and see what people think.


dayum, it's awesome no matter if there's blinking or not...:devil: top effort mate...

btw. sorry for absentee-ism lately... see above...

#4446
McBlade223

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AVPen wrote...

iakus wrote...

wwinters99 wrote...

@MrFob

Not sure how I feel about the first person view (the blinking eyes effect). Trying to wrap my head around how Shepard's body is positioned to have the eyes at point A and the arm emerging from point B.

Maybe instead have the exact same scene without the blinking, add some muffled battle noises in the background, and let the music come to a head right when Shepard's hand makes contact. Of course I'll leave the actual musical decision up to Julia.

Either way though, great work, thank you!


I'm inclined to agree, and for the same reasons.

The scene itself is great, probably the one thing MEHEM is lacking so far: the actual rescue of COmmander Shepard.

Also:  I agree that Shepard should probably be referred to as Commander Shepard" or "the Commander" by Alliance personel.  If EDI or Liara were there doing the talking, it might be different of course, but these are marines who don't know Shepard nearly as well.

Agrees as well, and I'd also suggest that if the marine/s are calling Joker over the com that they've retrieved the Commander, they should also call Joker either "Moreau" or "Flight Lt. Moreau" (since only Shepard and the Normandy crew referred to him as Joker).



Wow, love it! Heck of a teaser for 0.4Image IPB

Couple things:

I agree about the blinking effects, pretty awesome to see but the relation with the fps perspective coupled with position of the hand kinda raises a question mark. Just an idea, what about after the soldiers say find shepard , have the same scene that has the blinking effects but instead we hear shallow breathing in the background. Sort of shepard barely hanging on then his hand reaches out? 

Next, instead of the soldier reporting to the normandy that we have made contact, what about having the soldier, after grasping shepard's hand say, "shepard, we're getting you out of here", or "hold on shepard, we're getting you out of here," or anything similar. The only reason I suggest it is that later on we have the scene where Mr.FobImage IPB tells joker over the radio, "joker we have shepard." then joker teling him to double time it. Just a thought.Image IPB

Awesome vid though, hats off to the creater for all their hard work in creating something that was sorely missing.Image IPB 

@bierwichtel: Ouch. I had a case of tendonitis last year, couldn't use my left hand. Here's hoping for a fast recovery.Image IPB

 

Modifié par McBlade223, 20 avril 2013 - 09:11 .


#4447
Iakus

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chris2365 wrote...

AVPen wrote...

iakus wrote...

AVPen wrote...

Agrees as well, and I'd also suggest that if the marine/s are calling Joker over the com that they've retrieved the Commander, they should also call Joker either "Moreau" or "Flight Lt. Moreau" (since only Shepard and the Normandy crew referred to him as Joker).


Hmm, actually, how about if they just call "Normandy"?  Since I recall only a very few instances where Joker has been referred to as "Moreau" or even 'Flight Lieutenant"

Though if there's dialogue to get EDI to report in, "Jeff" or "Joker" would work (though I believe she favors the former) though in that case she could also refer to Shepard as simmply "Shepard" as well.

Yeah, that thought came to me after I posted that as well - just have them call "Normandy" or "SSV Normandy SR-2" instead.


Either or would work. Just ''Moreau'' sounds weird though, I mean who calls him thatImage IPB


Well, he's been referred to as "Mister Moreau" once or twice...

And I also agree with McBlade, one of the marines addressing Shepard in a reassuring way would be good.  You know "Hang on, COommander, we've got you" or something like that.

#4448
Deager

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For the blinking, I suppose it depends on how it would all be cut together. The effect they use in the games is a bit different. I think they used this affect more than once and if you did use a first person view, this might be the way to go.
http://www.youtube.c...ZzCQr1c#t=1m51s

Modifié par Deager, 20 avril 2013 - 10:35 .


#4449
Iakus

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Deager wrote...

For the blinking, I suppose it depends on how it would all be cut together. The effect they use in the games is a bit different. I think they used this affect more than once and if you did use a first person view, this might be the way to go.
http://www.youtube.c...ZzCQr1c#t=1m51s


Amusingly, most times when Shepard comes to, it's shown as a fade-in to Shepard's face, which really wouldn't work here.

There is one scene with a first person perspective of Shepard waking up, though:

www.youtube.com/watch

Modifié par iakus, 21 avril 2013 - 12:06 .


#4450
CommanderVyse

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Any fellow Infiltrators out there? Most of the combat portions of the game are first person through the sniper scope. Boom! Headshot!

I don't believe that a first person view is necessarily out of place in Mass Effect. It just doesn't quite fit in this particular scene.