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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#4651
sH0tgUn jUliA

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cfs3corsair wrote...

somehow I did it again; I have to reinstall EC to make MEHEM work properly for a canon playthrough. Ugh. Aaaaaand that probably means I have to do cronos station all over again :P Does anybody know if I have to reinstall Leviathan as well?

@Shotgun Julia
Nicely done! I really like the sound effects, seem to reflect what the player would expect to hear with each specific event. Cant wait to hear the rest of the soundtracks!


I used Heavyocity, Heavyocity Damage, Heavyocity Mutations 1 and 2, Native Instruments Absynth 5 for the effects. I have Native Instruments Komplete 9 and Spectrasonics Omnisphere -- for when people need stuff yesterday. If you guys saw my sound library... well... just never mind. So if you guys need any effects, I'm sure we can work out something. Look up these things on Youtube if you want to see what they can do. I bought these so I could do this stuff.

#4652
creapsmantic

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well you be post a preview of the music ?

#4653
BDelacroix

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Ironhandjustice wrote...

Good news guys, the splitted files load textures well. At this moment, I have a working model from Harbinger with the correct textures.

I have used other textures, and now it is darker and more badass than ever. I'm replacing current reaper textures right now, to make them more scary. I've only to adjust the normal texture and we have new and creeper reapers :)

On the other hand, making progress on the rest of fleet animations, the brekeable models are still on "I don't know what the hell I'm doing wrong" phase xD

Expect more progress during the week, my house movement is almost done.

@All

Thanks for the audio suggestions. I should take a look.;)


Ooh coolios.  I had wondered but had no way to see for myself.

I didn't put the axis for the parts at their rotation points.  I left them at the object origin.  I wasn't sure what would happen with whatever program you were using if I tried to move them.  Also, I'd have had to "eyeball" it.  Finally, it might have messed up textures depending on how other programs use the axis settings on objects.

#4654
sH0tgUn jUliA

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creapsmantic wrote...

well you be post a preview of the music ?


Definitely, once I've secured copyright which should be very soon.

#4655
AdamSiuda

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Thank you for this mod. Best wishes from Poland. Looking foward to see future updates of MEHE.

#4656
Archonsg

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Really looking forward to this :)

#4657
Ironhandjustice

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BDelacroix wrote...

Ironhandjustice wrote...

Good news guys, the splitted files load textures well. At this moment, I have a working model from Harbinger with the correct textures.

I have used other textures, and now it is darker and more badass than ever. I'm replacing current reaper textures right now, to make them more scary. I've only to adjust the normal texture and we have new and creeper reapers :)

On the other hand, making progress on the rest of fleet animations, the brekeable models are still on "I don't know what the hell I'm doing wrong" phase xD

Expect more progress during the week, my house movement is almost done.

@All

Thanks for the audio suggestions. I should take a look.;)


Ooh coolios.  I had wondered but had no way to see for myself.

I didn't put the axis for the parts at their rotation points.  I left them at the object origin.  I wasn't sure what would happen with whatever program you were using if I tried to move them.  Also, I'd have had to "eyeball" it.  Finally, it might have messed up textures depending on how other programs use the axis settings on objects.


I simply reseted the axis pre-loading them with an axis origin rotation. The program is the UDK, and loads well.

The rotations are perfect, as I use the first "leg" phalanx. I can say UDK "please pal, every time you move this, move this, and this together". Is like moving a dependency tree.

Do you mind if I ask you to split the citadel model we have? Mr Fob was taking a look at it, but he is very busy with the rest of stuff, and we could use it if you don't mind.

By the way, excelent work ;)

@All

Another update. Harby creepy eyes are now very creepy, salarians have their animation done. Now, I'm working on a home-made Turian Dreadnought (We didn't saw any of these, did we?) for the video.

Next on the list, asari chicks. Second sequence is at half way.

#4658
chris2365

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sH0tgUn jUliA wrote...

creapsmantic wrote...

well you be post a preview of the music ?


Definitely, once I've secured copyright which should be very soon.


Love the preview of the battle sounds. Everything flows nicely and the battle rifles and screams are present, but not overdone. Just a small suggestion, I know you're probably almost done the soundtrack, but I made a sound file for the wave passing over the reapers when I made my alternate soundtrack. If you think it could be useful, feel free to use it.



It should be at 3:32. I could make it longer if necessary. Excellent job Image IPB

Modifié par chris2365, 14 mai 2013 - 08:17 .


#4659
BDelacroix

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Ironhandjustice wrote...

Do you mind if I ask you to split the citadel model we have? Mr Fob was taking a look at it, but he is very busy with the rest of stuff, and we could use it if you don't mind.

By the way, excelent work ;)


Send the model to the same place as the last.  I am out of town tomorrow till late but can get to it surely by the weekend depending on if it is well built like the harbringer or not.

#4660
Jafroboy

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I watched the video up to 3:15, and then couldnt watch any more. What er... whats up with the weird voice acting? Did you take Hacket's voice out and dub over it? Why? nd what is that other captain saying? i cant even understand him, who is he?

#4661
MrFob

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@IHJ & BDelacroix: I was going to write to you today anyway IHJ. I was working on the citadel model on the weekend but it turns out I saved a messed up version of the model and didn't make a backup of the original (silly me). I can't find the file anymore, so if you could send it to me again, I can do it. Otherwise, if BDelacroix alreadz has an established procedure, maybe it's quicker and simpler if he does it. I am happy to work on it though.


@Jafroboy: I had to extract Hackett's line from the game and re-insert it into the new video. Since the old comm-channel effect is a filter within the game's sound engine, I had to create a new one. That's why it sounds a bit different.
The other captain is Cpt. Fob (:)). Some people seem to have trouble understanding him while others can hear him just fine (I'll change that line in the next version and try and improve the quality).
All in all, getting the sound and music mix right is not easy in these videos since the sound has to be encoded within the video itself. The video then has to go through sever conversions in order to be playable within the game engine and once it is in, it's also being affected by the games internal volume settings and trigger. Therefore it's a bit hard to anticipate what the final result will sound like exactly and since this is still WIP, and since every encoding can take a couple of hours, I haven't quite perfected it yet.

Modifié par MrFob, 15 mai 2013 - 04:15 .


#4662
Jafroboy

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I see, thanks, so Its still Hacket but just distorted? Do you use new voice actors in this?

#4663
Iakus

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The only new voice in MEHEM at the moment is Captain Fob, voiced by MrFob.

#4664
lecho_himself

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Tried the MEHEM right afer being totally disappointed by original ending and I liked it alot. The Joker scene and Normandy fight, Shepard mourning Anderson and re-uniting with the crew and Liara of course, really missed that part. Also I liked the mentioning of Aria as I liked her character a lot. Also didn't missed the god child at all apart the cycle explaination, but the part as a whole felt forced and too Matrix-ish in the original ending.

BUT I still would keep the consequences of original "destroy" ending. I accepted the geth/EDI fate the moment I hit the button. I didn't wished for a perfect ending though, making it more bittersweet would do just fine.

From the technical point of view the only con were Polish subtitles not getting along with the mod. Is there any fix on that or maybe You need some translation help?

In general, hell of a job, with keeping the original geth destruction ending (which seems pretty logical when firing the Crucible) it would be the perfect ending which should be merged into the original game.

Modifié par lecho_himself, 15 mai 2013 - 08:05 .


#4665
Ironhandjustice

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@BDelacroix

Ok, is not very urgent, I will send you the file.

@Mr Fob

I will resend you the entire ship package. This weekend (I still have no net at home ¬¬) I'll try to make a compilation for the entire UDK package.

I finished the Turian animation yesterday (well, it lasts 3 or 4 seconds, but the Dreadnought looking is very cool), and I'm starting another. Only two left (one and half, to be fair xD) to finish phase 2.

Expect my files soon.

#4666
MrFob

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Hey guys,
Just got a message from Poly Morph over at youtube. She is making new slides for the epilogue.
Check it out!
:wizard:

#4667
cfs3corsair

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@ Lecho_himself
Maybe doing that with lower ems might be acceptable, but frankly I am a player who has a very hard time committing a genocide even if its just a game. I am happy with MEHEM as it is.
@ IHJ
An animated Turian dreadnought.... now you have me sitting on pins and needles till I see v0.4
@ MrFob
WAHOOO just what I was hoping for

#4668
lecho_himself

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@cfs3corsair

Like I said I accepted the bitersweetness or the ending. Since beginning of ME3 it was clear that there will be casualities - the Batarian colony, Earth, Palaven, Tuchanka, Thessia. The whole game has this grim atmosphere of an inevitable bad things that are going to happen.

I like it that way and as long as I prefer the ending to be more white than black, I don't want it to be COMPLETELY PERFECT, as it would be anti-climatic considering the whole.

#4669
cfs3corsair

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@Lecho_himself
Ending is already bittersweet; Anderson is dead :( and a lot of the galaxy is very much damaged and destroyed.
Besides even with those planets being destroyed the races were not 100% exterminated; they still survived enough to preserve the species. Plus Paragon Shepard (except for those with Arrival DLC which I deleted) never ever deliberately pushed the button ordering countless deaths. With the Geth Shepard pushed the button; there extinction certain and 100% thorough. Kinda breaks with the character IMO. As I said, I like things as is :)

#4670
creapsmantic

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@ iron jay the turian dreadnoughts are mostly white and very long in length shown in concepte arts but scraped (collectors edition art book )

#4671
lecho_himself

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@cfs3corsair

For me the choice is plain and simple: you have the mission to save the galaxy and to complete it, you must push the button. By opposing, or choosing synthesis or control (which both are a way indoctrination for me) you fail the mission, the galaxy and your friends/loved ones. You let the Reapers win.

That's the part when you sacrifice some of the life so everyone else could live further. It reminded me original Transformers comic though, when Optimus Prime sacrifices the Matrix of Leadership (and so killing Primus) in order to defeat Unicron. Still, you can't find many more paragon characters than Optimus, so I think the geth matter has nothing to do with paragon/renegade bias.

Modifié par lecho_himself, 15 mai 2013 - 06:53 .


#4672
Chardonney

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cfs3corsair wrote...

@Lecho_himself
Ending is already bittersweet; Anderson is dead :( and a lot of the galaxy is very much damaged and destroyed.
Besides even with those planets being destroyed the races were not 100% exterminated; they still survived enough to preserve the species. Plus Paragon Shepard (except for those with Arrival DLC which I deleted) never ever deliberately pushed the button ordering countless deaths. With the Geth Shepard pushed the button; there extinction certain and 100% thorough. Kinda breaks with the character IMO. As I said, I like things as is :)


I fully agree and I'm not even looking at it from the paragon/renegade point of view. I just prefer the Geth not destroyed.

Modifié par Chardonney, 15 mai 2013 - 07:02 .


#4673
Chashan

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lecho_himself wrote...

@cfs3corsair

For me the choice is plain and simple: you have the mission to save the galaxy and to complete it, you must push the button. By opposing, or choosing synthesis or control (which both are a way indoctrination for me) you fail the mission, the galaxy and your friends/loved ones. You let the Reapers win.

That's the part when you sacrifice some of the life so everyone else could live further. It reminded me original Transformers comic though, when Optimus Prime sacrifices the Matrix of Leadership (and so killing Primus) in order to defeat Unicron. Still, you can't find many more paragon characters than Optimus, so I think the geth matter has nothing to do with paragon/renegade bias.


I think your specific request was brought up here some time before...cannot pin-point the exact page, though.

Otherwise, might be worth inquiring about this over on the ME3Explorer-board:

http://me3explorer.f...on-t118-30.html

It's definitely possible, from a technical side, and could even be covered in the up-coming EMS-variation. As is, though, having that sort of 'reward' for completionist playthroughs is something the game is otherwise sorely lacking.

#4674
CommanderVyse

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Anyone who does not want EDI and the Geth to survive can always revert to MEHEM v0.1 (if you can find a copy of it).

#4675
BDelacroix

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MrFob wrote...

@IHJ & BDelacroix: I was going to write to you today anyway IHJ. I was working on the citadel model on the weekend but it turns out I saved a messed up version of the model and didn't make a backup of the original (silly me). I can't find the file anymore, so if you could send it to me again, I can do it. Otherwise, if BDelacroix alreadz has an established procedure, maybe it's quicker and simpler if he does it. I am happy to work on it though.


I don't have the file yet, but I also haven't much of a procedure per se.  I drop the file onto a new 3ds max instance.  Then I convert to an editable poly.  Then choose element selection and start clicking faces and hope they light up only the parts of the section I really want them to.  Select all elements until I get the entire part picked, detach as a new object and repeat until done.

Well I guess that is a procedure but doesn't seem formal or anything.