Aller au contenu

Photo

MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


  • Veuillez vous connecter pour répondre
7348 réponses à ce sujet

#4876
cfs3corsair

cfs3corsair
  • Members
  • 479 messages

erezike wrote...

If you manage to take out the game breaking normandy evac on the extended cut this will make this ending a must.

Right now in order to play this you have to download the extended cut which greatly downgrade the ending, its very hard to recover from the normandy evac


Sorry I think the EC is staying as a requirement for this mod. Without the EC, this mod would not be possible because many essential files and program paths would not exist. Just so you know though, there are plans to make an additional extended rescue scene so the whole thing makes a bit more sense

#4877
cfs3corsair

cfs3corsair
  • Members
  • 479 messages

Yoshimurha wrote...

Somewhere earlier in the thread some people was asking for some kind of hospital scene. Well, something like this, created by another dedicated fan, could be quiete excellent to put in:
Again, just random youtube, I am not the creator of the vid nor do I know the person who did.
But it is damned well made.


Not bad. Would be nice if a hospital scene was implemented after the Shep rescue. Not sure if its possible considering that
1: game actually has to accept the vid or animation
2: it would have to take the player's custom Shepard
3: would have to factor in alive LI or alive team mates
Still cool though. Who knows maybe it is possible. If it is maybe it will be in v0.4 or v0.5 should Fob like the idea. Do think that there should be some dialogue if the character's lips move. If no dialogue possible should avoid talking animations.

#4878
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages

cfs3corsair wrote...

erezike wrote...

If you manage to take out the game breaking normandy evac on the extended cut this will make this ending a must.

Right now in order to play this you have to download the extended cut which greatly downgrade the ending, its very hard to recover from the normandy evac


Sorry I think the EC is staying as a requirement for this mod. Without the EC, this mod would not be possible because many essential files and program paths would not exist. Just so you know though, there are plans to make an additional extended rescue scene so the whole thing makes a bit more sense

I am aware it was built around the extended cut and that it would be impossibile to seperate now.
Its hard for me to understand how the normandy evac could fit inside the game. the only logical possible way to do it. is to evac the squad members after shepard enters the beam or after they destroy the reaper destroyer with the missiles.

Normandy landing during the beam charge is one of the most ridiculous, game breaking moments in gaming history.

#4879
wavion

wavion
  • Members
  • 270 messages

Normandy landing during the beam charge is one of the most ridiculous, game breaking moments in gaming history.


Not any more ridiculous than Shepard's squad magically ending up on the Normandy and crash-landing on a planet just moments after being in a warzone on Earth.

I always assumed that the Normandy was in stealth-mode during the evac. Even though we could see it, without heat emissions Harbinger et al, being machines, couldn't see it to shoot at it.  It's a stretch, I know, but it was the only way I could keep my brain from exploding.

Modifié par wavion, 02 juin 2013 - 03:12 .


#4880
Chashan

Chashan
  • Members
  • 1 654 messages

wavion wrote...

Normandy landing during the beam charge is one of the most ridiculous, game breaking moments in gaming history.


Not any more ridiculous than Shepard's squad magically ending up on the Normandy and crash-landing on a planet just moments after being in a warzone on Earth.

I always assumed that the Normandy was in stealth-mode during the evac. Even though we could see it, without heat emissions Harbinger et al, being machines, couldn't see it to shoot at it.  It's a stretch, I know, but it was the only way I could keep my brain from exploding.


Simply adding a condescending one-liner for Harbinger goes tremendous lengths to somewhat alleviate the otherwise rather mind-boggling scene, though. It simply does not care about it, as it is about to blast Shepards away anyhow.

Or that's the plan, at least.

#4881
CommanderVyse

CommanderVyse
  • Members
  • 521 messages

wavion wrote...

Normandy landing during the beam charge is one of the most ridiculous, game breaking moments in gaming history.


Not any more ridiculous than Shepard's squad magically ending up on the Normandy and crash-landing on a planet just moments after being in a warzone on Earth.

I always assumed that the Normandy was in stealth-mode during the evac. Even though we could see it, without heat emissions Harbinger et al, being machines, couldn't see it to shoot at it.  It's a stretch, I know, but it was the only way I could keep my brain from exploding.


Not that I want your brain to explode or anything, but if Harbinger can shoot individual soldiers while they are running, why not Shepard and the other marines on Normandy's ramp?

I prefer the theory that Harbinger's threat analysis ranked the Normandy as non-critical. Harbinger was to stop anyone from reaching the beam and the Normandy was not moving in that direction. Like with Sovereign not stopping to shoot the Turian fleet, his current goal was reaching the Citadel, everything else was secondary.

#4882
Getorex

Getorex
  • Members
  • 4 882 messages

cfs3corsair wrote...

Yoshimurha wrote...

Somewhere earlier in the thread some people was asking for some kind of hospital scene. Well, something like this, created by another dedicated fan, could be quiete excellent to put in:
Again, just random youtube, I am not the creator of the vid nor do I know the person who did.
But it is damned well made.


Not bad. Would be nice if a hospital scene was implemented after the Shep rescue. Not sure if its possible considering that
1: game actually has to accept the vid or animation
2: it would have to take the player's custom Shepard
3: would have to factor in alive LI or alive team mates
Still cool though. Who knows maybe it is possible. If it is maybe it will be in v0.4 or v0.5 should Fob like the idea. Do think that there should be some dialogue if the character's lips move. If no dialogue possible should avoid talking animations.



Not really certain myself that such additionals as a hospital scene is even necessary.  After a certain point the work gets to be unwieldy bloated.  Be that as it may be, perhaps Ashley's hospital scene could be reused/repurposed in MEHEM.  Shep in the same bed beat to crap, just like Ash was, and a few key squadmates around (particulary LI).  Just a thought.

#4883
Iakus

Iakus
  • Members
  • 30 349 messages

Getorex wrote...

cfs3corsair wrote...

Yoshimurha wrote...

Somewhere earlier in the thread some people was asking for some kind of hospital scene. Well, something like this, created by another dedicated fan, could be quiete excellent to put in:
Again, just random youtube, I am not the creator of the vid nor do I know the person who did. 
But it is damned well made. 


Not bad. Would be nice if a hospital scene was implemented after the Shep rescue. Not sure if its possible considering that 
1: game actually has to accept the vid or animation
2: it would have to take the player's custom Shepard
3: would have to factor in alive LI or alive team mates
Still cool though. Who knows maybe it is possible. If it is maybe it will be in v0.4 or v0.5 should Fob like the idea. Do think that there should be some dialogue if the character's lips move. If no dialogue possible should avoid talking animations. 



Not really certain myself that such additionals as a hospital scene is even necessary.  After a certain point the work gets to be unwieldy bloated.  Be that as it may be, perhaps Ashley's hospital scene could be reused/repurposed in MEHEM.  Shep in the same bed beat to crap, just like Ash was, and a few key squadmates around (particulary LI).  Just a thought.



Yeah, the idea is cool, but I'm not even sure where such a scene would fit in with the ending as it is.  Everything seems to be pretty much choreopgraphed as far as the rescue goes.  I could possibly see it as the basis for ending slides, 

Modifié par iakus, 02 juin 2013 - 04:23 .


#4884
MageTarot

MageTarot
  • Members
  • 1 601 messages
I'll probably do this every time I finish a Mass Effect 1-2-3 mega-playthrough so I just wanted to take this opportunity to thank MrFob and everyone connected with the MEHEM mod for such an outstanding job. You have truly saved the game from being consumed by its own artistic integrity.

Thanks to you, the game will remain on my hard drive for a long time. It gives me great comfort to know that whenever the inspiration comes over me, I can start another mega-playthrough and know that my Shepard's batlle against the Reapers will end the way it was meant to be.

Again, to all of you that made MEHEM possible, thank you. Image IPB

Modifié par MageTarot, 02 juin 2013 - 11:09 .


#4885
cfs3corsair

cfs3corsair
  • Members
  • 479 messages
[quote]erezike wrote...

[quote]cfs3corsair wrote...

[quote]erezike wrote...

If you manage to take out the game breaking normandy evac on the extended cut this will make this ending a must.

Right now in order to play this you have to download the extended cut which greatly downgrade the ending, its very hard to recover from the normandy evac[/quote]

Sorry I think the EC is staying as a requirement for this mod. Without the EC, this mod would not be possible because many essential files and program paths would not exist. Just so you know though, there are plans to make an additional extended rescue scene so the whole thing makes a bit more sense

[/quote]
I am aware it was built around the extended cut and that it would be impossibile to seperate now.
Its hard for me to understand how the normandy evac could fit inside the game. the only logical possible way to do it. is to evac the squad members after shepard enters the beam or after they destroy the reaper destroyer with the missiles.

Normandy landing during the beam charge is one of the most ridiculous, game breaking moments in gaming history. [/quote]

Oh I thought you were referring to the shep rescue scene:pinched: My bad. Yeah the Beam Run Evac... you know I never actually had much of a problem with it. Maybe because I had low expectations of ME3 to begin with. Anyway no additional scene planned for that as far as I know




[/quote]

#4886
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages

cfs3corsair wrote...

Oh I thought you were referring to the shep rescue scene:pinched: My bad. Yeah the Beam Run Evac... you know I never actually had much of a problem with it. Maybe because I had low expectations of ME3 to begin with. Anyway no additional scene planned for that as far as I know


I was talking more about cutting it off than extended it.
It goes against everything the final run to the beam is about. its like playing basketball and asking for a timeoff only this is war and you arent suppose to get any time off during the beam charge. more so the normandy arrival was even more questionable. this has been discussed enough in other threads so i wont dwell on it. just saying its gamebreakings.

as for the tropical crash. cutting it off might do some good to.
it will be simple to assume that everyone were evacuated later.  and met up.

#4887
cfs3corsair

cfs3corsair
  • Members
  • 479 messages
Wont dispute your logic during the beam run... but stranger things have happened in war. It just never actually bothered me that much. As I said, probably due to low expectations

...? The tropical crash WAS cut out a long time ago. And many members are on board for the memorial scene so there isn't too much to assume

#4888
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

cfs3corsair wrote...

erezike wrote...

If you manage to take out the game breaking normandy evac on the extended cut this will make this ending a must.

Right now in order to play this you have to download the extended cut which greatly downgrade the ending, its very hard to recover from the normandy evac


Sorry I think the EC is staying as a requirement for this mod. Without the EC, this mod would not be possible because many essential files and program paths would not exist. Just so you know though, there are plans to make an additional extended rescue scene so the whole thing makes a bit more sense


People are not understanding the Normandy Evacuation Scene. Not even Smudboy understands it. It really is quite simple. It just needs to be explained. So without further ado.....

THE NORMANDY EVACUATION SCENE

I've told this story before, but I'm tired of writing it so I put it in my blog. It is the only explanation that makes any sense.

#4889
wavion

wavion
  • Members
  • 270 messages

sH0tgUn jUliA wrote...

THE NORMANDY EVACUATION SCENE


lol

#4890
wavion

wavion
  • Members
  • 270 messages
I propose a new evac scene where Harby looks toward the Normandy during the evac, then Shepard points past him and yells, "What's that behind you?" Harby turns around, then when he turns back, Normandy's gone and Shepard's running toward the beam. "Aw, DAMMIT!"



Then we can add a new ending slide with an ANN report:
"Most Ancient Being in the Galaxy Falls For Oldest Trick in the Book"

Modifié par wavion, 02 juin 2013 - 10:28 .


#4891
deanpmorrison

deanpmorrison
  • Members
  • 24 messages
 Just have to chime in here with my thoughts on the mod from a point of few I doubt many have experienced.

*spoilers ahead..... duh*

I just finished my first playthough of the trilogy.

Having heard all the controversy surrounding the ending and having heard about the mod via a Kotaku post, I decided to do my very first run with all the DLC and MEHEM installed by default. I have never seen the original or extended cut endings as BioWare intended.

I'm.... just..... guys that was simply incredible. I'm so loaded up with "the feels" and overcome with joy over this ending that it's hard to describe. This is by far the best single player gaming experience that I've ever had, and it was all capped off with a truly wonderful ending. Playing through the Citadel DLC before the final battles added so much more emotional weight to the shuttle evac scene (I see there's some complaints about this scene, but honestly that's a pretty small nit to pick if it even is one) and Anderson death scenes, and the nice thing is that it seems like there's a way to make the Citadel Party an epilogue to it if  you so desire (I went with having a nice low-key party pre-ending and then had the energetic drunken party after to celebrate--only a few lines of dialogue kind of break the immersion).

:wub::wub::wub:

To all involved, I'm simply over the moon. I will never feel the pain of Mass Effect 3's bitter ending, and I have all of you to thank. I'd love to support you in any way I can to make this mod even better, though I don't have much experience with any level of game programming--what I do have is a lot of expensive microphones, audio interfaces and digital audio software, as well as a voice for radio. If any of those skills can be of use, I'd love to put them to work to thank you for this beautiful experience.

I chose MEHEM. My Shepard deserved nothing less.

Modifié par deanpmorrison, 02 juin 2013 - 10:51 .


#4892
cfs3corsair

cfs3corsair
  • Members
  • 479 messages

deanpmorrison wrote...

 Just have to chime in here with my thoughts on the mod from a point of few I doubt many have experienced.

*spoilers ahead..... duh*

I just finished my first playthough of the trilogy.

Having heard all the controversy surrounding the ending and having heard about the mod via a Kotaku post, I decided to do my very first run with all the DLC and MEHEM installed by default. I have never seen the original or extended cut endings as BioWare intended.

I'm.... just..... guys that was simply incredible. I'm so loaded up with "the feels" and overcome with joy over this ending that it's hard to describe. This is by far the best single player gaming experience that I've ever had, and it was all capped off with a truly wonderful ending. Playing through the Citadel DLC before the final battles added so much more emotional weight to the shuttle evac scene (I see there's some complaints about this scene, but honestly that's a pretty small nit to pick if it even is one) and Anderson death scenes, and the nice thing is that it seems like there's a way to make the Citadel Party an epilogue to it if  you so desire (I went with having a nice low-key party pre-ending and then had the energetic drunken party after to celebrate--only a few lines of dialogue kind of break the immersion).

:wub::wub::wub:

To all involved, I'm simply over the moon. I will never feel the pain of Mass Effect 3's bitter ending, and I have all of you to thank. I'd love to support you in any way I can to make this mod even better, though I don't have much experience with any level of game programming--what I do have is a lot of expensive microphones, audio interfaces and digital audio software, as well as a voice for radio. If any of those skills can be of use, I'd love to put them to work to thank you for this beautiful experience.

I chose MEHEM. My Shepard deserved nothing less.


Its truly awesome to hear the postive opinion of MEHEM from somebody who never actually experience the original or EC endings. Gives a ton of perspective and shows that MEHEM is on the right track.B)
If you have stuff for sound, that may be used at some future point for v0.4 or v0.5. Just keep an eye on this thread and if somebody asks for help/volunteers, feel free to be the first! :wizard:

#4893
deanpmorrison

deanpmorrison
  • Members
  • 24 messages
I'll keep the thread favourited. Cheers!

#4894
Ironhandjustice

Ironhandjustice
  • Members
  • 1 093 messages

wavion wrote...

I propose a new evac scene where Harby looks toward the Normandy during the evac, then Shepard points past him and yells, "What's that behind you?" Harby turns around, then when he turns back, Normandy's gone and Shepard's running toward the beam. "Aw, DAMMIT!"



Then we can add a new ending slide with an ANN report:
"Most Ancient Being in the Galaxy Falls For Oldest Trick in the Book"


Well, using the scene I'm working on, is completely logical that Harby's core is overwhelmed with info.

Harby: "Yes, they destroyed beam guardian. Hey,hey,hey. They are coming to the beam. Well, neutralized... under DIRECT CONTROL. Oh hell, that crucible again. F*CK, I will have to direct this personally again!!! Why on Dark Space I have always to do stuff myself?!! I only have incompetent minions??! Is... is like I am the only independent nation, that lacks of all weakness, capable of doing something right!!! Normandy? Just a little ship! Sheppard? Well, s/he have failed.<Beams Shep> And now, let's destroy the true menace before it blows us up. You, reaper escorts, come with me"
Reaper escort 1:"BWOOOOOOO!"
Reaper escort 2: "Bwo?"
Harby: "Yes, Bwo!!!. NOW GET THE HELL OUT OF HERE TO DESTROY THE F*CKING CRUCIBLE ONCE AND FOR ALL!!! EXTRA DNA FOR THE ONE WHO DESTROYS IT!!!"
Reaper escort 2 "BwoBwoBwo!!!"
Harby: *Sigh* "Is like a dog... I always had my doubts on that doggy race. I should never have listened to Sovereign... COME ON BOY, CATCH THE STICK"
<Harby launches a broken crane>
Reaper escort 2 "BwoBwoBwo!!!"
Reaper escort 1: "Bwo :?"

xD

#4895
MrFob

MrFob
  • Members
  • 5 413 messages
Hello guys,
Ok, I am back from my trip and so the work on v0.4 (or at least my part of it) can finally get started next weekend. I still have no idea when it'll be finished but I have a long list of things I want to do.
Quite a few things will hopefully come together for v0.4 with lot's of people contributing (Julia's new music, IHJ's, Slippery Hammer's and Bierwichtel's videos, Poly Morph's slides, etc.) and my first task will be to create the new low EMS scenario.
Then there is some bug fixing to be done (although, I just found out the other day that the main bug I am concerned about may actually be from the main game, not from MEHEM, haha).

Also, here is a general call for people who are good at making higher resolution textures. We could really use some help for IHJ's project. The videos look great so far but we only have rather low res textures for some of the ships. If anyone would be willing to help out by creating high resolution textures for some ships that'd be great. Maybe IHJ can post here which ships he needs or people can PM in order to exchange materials.

@Yoshimurha: Yep, I have seen this scene as well. It's really cool modding work. However, I doubt I'll be able to implement anything like this (or any other hospital scene) in MEHEM. I can't just make this a video because it shows Shepard. So I'd have to somehow load this level, play the animations and then jump back to the ending again. That's not really a feasible thing to do. Also, as others have pointed out, right now, I am not sure where I'd put it in terms of timing.

@erezike (and about the evac scene in general): I am not too fond of the evac scene myself and it's not really necessary anymore with MEHEM but I don't really want to cut content if don't absolutely have to and there is some dramatic tension in this scene after all (even if it doesn't make that much sense).
@wavion: In that case, Shep should definitely go: "Look there, a three headed monkey!" ;)

Also, thanks again to everyone for all the positive comments in the last couple of pages. I am especially glad to hear the MEHEM even seems to hold up outside of the direct comparison with the original endings.
@deanpmorrison: I'll get back to you about the voice acting. I might need some voices soon.

Modifié par MrFob, 03 juin 2013 - 10:10 .


#4896
cfs3corsair

cfs3corsair
  • Members
  • 479 messages
@MrFob
Glad to hear things are about to start coming together again. Watching the process is almost as fun as watching the next version of the mod :D
I have already supplied a few Hackett vids to IHJ (presumably because he needs them for his vid or something) and will be working with him as a VA, but if you need any more voices MrFob feel free to give me a ring I will do what I can.
Way too late (or early) in West Canada. Time to pass out :P

#4897
Ironhandjustice

Ironhandjustice
  • Members
  • 1 093 messages
@MrFob

Thanks!!!

@All

Well, about the textures, here is a list. Each ship has 4 textures (in some cases, I've only three).

I list only ships seen in first plain, at the moment.

-Alliance Dreadnought.
-Alliance Dreadnought SSV Teide
-Alliance Cruiser
-Alliance Cruiser SSV Nuremberg
-Alliance Carrier (this one is simple horrible stuff)
-Aria T'loak Cerberus cruiser
-Thannix Frigate
-Thannix Frigate SSV Magdeburg.
-Harbinger
-Rachni battleship.

I still have to make some ligthing and emissive experiments, but with this HD textures we can be a bit closer to BW animation. Probably we will require a lot of work, but the result is very satifiying, and gets better with each step :)

@cfs3corsair,

The video quality was awesome!, I took the geth scene and is better than the previous one I had.

The result is quite impressive in this part thank to you.

The VA is being delayed due some add-ons to the video. I expect to script the remaining voices soon and release the current fragment of the video for VA's. You will have to have timing with it =)

Probably will be a second part with new VA.

By the way, I could use help with audio files as well. If someone can take the audio part (you know, firing, explosions, engine sounds, reaper BWOOOOOOO, and so) I'll have a great increase of time to work on the animation itself. Deager is starting with UDK to help me to fix stuff, once I syncro my files with him (is a LOT xD)

Cheers!

Modifié par Ironhandjustice, 03 juin 2013 - 10:23 .


#4898
Sorsis

Sorsis
  • Members
  • 6 messages
 I knew there had to be something like MEHEM going and thank the makers there are. I have yet to play it myself, but so far what I've read and seen it looks like almost exactly what I dreamed the perfect high ems ending to be or how it should be.With MEHEM I can easily forgive all the wasted potential of the last priority mission and all that what surely has been fought over and over again here, so I'm not going there now.

I read the OP and some other pieces about this, but I'd still interested to know (Still DLing the installer, so I just might be too impatient) if I want to uninstall this, do I need to reinstall the whole game or have you got a clean and convenient method to uninstal the mod without compromising ME3? Forgive me, if I missed some obvious info, but I just want to check my whole hand before starting a new round no matter what's the context.

And the last thing I'd point out is how the idea of different ems endings low/high and maybe something between in the future would just be an excellent addition. I know some people might not prefer the happiest ending and it would also take varying EMS levels into account.Sorry, if I've come up with nothing new kind of a message, but well I just got into this wagon about 30 minutes ago, but my appreciation should make that up. :wub:
Also reminds me of the good days when I modded Crysis for the joy of my friends. :P

Modifié par Sorsis, 03 juin 2013 - 01:34 .


#4899
MrFob

MrFob
  • Members
  • 5 413 messages
Thanks to wavion's efforts, uninstalling MEHEM is not a problem.
The installer automatically creates backups of all modified files and all you need to do in order to uninstall MEHEM is to use the uninstaller program that comes with the download.
Also, I plan to implement a new low EMS ending in v0.4.
The endings right now are already EMS sensitive though. While Shepards rescue attempt will take place every time, with very low EMS, you only get Hackett's depressing speach and the credits, no reunion scene (implying the Normandy was too damaged and got destroyed while trying to escape.
If I can make my plans work however, in v0.4 the low EMS ending will be more drastically different.

#4900
cfs3corsair

cfs3corsair
  • Members
  • 479 messages
@IHJ
Are you saying you need sound files with those particular sounds, or you need someone to use an engine to implement them properly with the animation?