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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#4901
Iakus

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MrFob wrote...

Also, I plan to implement a new low EMS ending in v0.4.
The endings right now are already EMS sensitive though. While Shepards rescue attempt will take place every time, with very low EMS, you only get Hackett's depressing speach and the credits, no reunion scene (implying the Normandy was too damaged and got destroyed while trying to escape.
If I can make my plans work however, in v0.4 the low EMS ending will be more drastically different.


A question, if it's not spoiling anything you want to leave a a surprise:

Is this Low EMS version an "Earth is a cinder" variation like Low EMS Destroy, or more of a mid-range version, like Low EMS Control or Mid EMS Destroy?

#4902
CommanderVyse

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Ironhandjustice wrote...

@MrFob

Thanks!!!

@All

Well, about the textures, here is a list. Each ship has 4 textures (in some cases, I've only three).

I list only ships seen in first plain, at the moment.

-Alliance Dreadnought.
-Alliance Dreadnought SSV Teide
-Alliance Cruiser
-Alliance Cruiser SSV Nuremberg
-Alliance Carrier (this one is simple horrible stuff)
-Aria T'loak Cerberus cruiser
-Thannix Frigate
-Thannix Frigate SSV Magdeburg.
-Harbinger
-Rachni battleship.

I still have to make some ligthing and emissive experiments, but with this HD textures we can be a bit closer to BW animation. Probably we will require a lot of work, but the result is very satifiying, and gets better with each step :)

@cfs3corsair,

The video quality was awesome!, I took the geth scene and is better than the previous one I had.

The result is quite impressive in this part thank to you.

The VA is being delayed due some add-ons to the video. I expect to script the remaining voices soon and release the current fragment of the video for VA's. You will have to have timing with it =)

Probably will be a second part with new VA.

By the way, I could use help with audio files as well. If someone can take the audio part (you know, firing, explosions, engine sounds, reaper BWOOOOOOO, and so) I'll have a great increase of time to work on the animation itself. Deager is starting with UDK to help me to fix stuff, once I syncro my files with him (is a LOT xD)

Cheers!


What does the Rachni ship model look like?

#4903
creapsmantic

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poop a flying turd : << raqni ship

#4904
Sorsis

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MrFob wrote...

Thanks to wavion's efforts, uninstalling MEHEM is not a problem.
The installer automatically creates backups of all modified files and all you need to do in order to uninstall MEHEM is to use the uninstaller program that comes with the download.
Also, I plan to implement a new low EMS ending in v0.4.
The endings right now are already EMS sensitive though. While Shepards rescue attempt will take place every time, with very low EMS, you only get Hackett's depressing speach and the credits, no reunion scene (implying the Normandy was too damaged and got destroyed while trying to escape.
If I can make my plans work however, in v0.4 the low EMS ending will be more drastically different.

Cheers man!
Sounds cool and imo (in the future) even refusal type of disaster wouldn't be a bad idea for very low ems + other possibly affecting factors. I'm sure I'm not the first saying this, but well just did.
Time for one more playtrough of this trilogy.

#4905
wavion

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MrFob wrote...
@wavion: In that case, Shep should definitely go: "Look there, a three headed monkey!" ;)


Heh. Showing your age! (and now so am I...)

Though the actual quote is "Look behind you..." 
So the MEHEM version should be, "Look behind you, a three-headed pyjak!"

Modifié par wavion, 04 juin 2013 - 03:18 .


#4906
MageTarot

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MrFob wrote...

no reunion scene (implying the Normandy was too damaged and got destroyed while trying to escape.


If you uninstall the EC from the game, could you use the original cutscene of the Normandy starting to break apart as it tries to outrun with Crucible's energy wave to imply it was destroyed?

#4907
MrFob

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@wavion: You sir got it right of course. Here, have a grog.

@MageTarot: In principle you could, even without uninstalling the EC. The original videos are still around, they just don't get called by the game anymore. If you got all the conditionals right and create now video tracks for the game, you could show the old videos with low EMS (actually I am not entirely sure if this not already happening anyway).

As for my plans for low EMS, I am going to pull a BioWare on this one a play it by "juxtapositioning" :

iakus wrote...

Is this Low EMS version an "Earth is a cinder" variation like Low EMS Destroy, or more of a mid-range version, like Low EMS Control or Mid EMS Destroy?

Sorsis wrote...

even refusal type of disaster wouldn't be a bad idea for very low ems

;)

Modifié par MrFob, 04 juin 2013 - 03:43 .


#4908
cfs3corsair

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Ironhandjustice wrote...


@cfs3corsair,

The video quality was awesome!, I took the geth scene and is better than the previous one I had.

The result is quite impressive in this part thank to you.

The VA is being delayed due some add-ons to the video. I expect to script the remaining voices soon and release the current fragment of the video for VA's. You will have to have timing with it =)

Probably will be a second part with new VA.

By the way, I could use help with audio files as well. If someone can take the audio part (you know, firing, explosions, engine sounds, reaper BWOOOOOOO, and so) I'll have a great increase of time to work on the animation itself. Deager is starting with UDK to help me to fix stuff, once I syncro my files with him (is a LOT xD)

Cheers!


And hey no problem was glad to help, message me if you need any other vids from the game. Have savefiles at practically every point.
Waiting with baited breath for the VA scripts B)

And you have piqued my curiosity with the mention of a Rachni ship. This should be awesome

#4909
Ironhandjustice

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cfs3corsair wrote...

@IHJ
Are you saying you need sound files with those particular sounds, or you need someone to use an engine to implement them properly with the animation?


Well, in that case "implement" is take the voiced video and put sounds together...

I don't have any sounds, but each types of help will be appreciated :)

Intend, at this moment, that the video has only music (removed for audio implementation) and voices. Is something I definetely can do, but any help will be appreciated as I have still to make a lot of animation.

To be honest, I'm more or less at the middle of it.:innocent:

But, in my defense, I have to say that at this point, is only a matter of having a free weekend to work hard on it :blush:

After my incursion on blender, I can (well, badly) make custom models and derelicts. I will probably improve the derelict stuff in the future once main animation is done.

@MrFob

Grog... for everyone!!! Mine with extra red nº3 ink!!!

Modifié par Ironhandjustice, 04 juin 2013 - 07:50 .


#4910
cfs3corsair

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Ironhandjustice wrote...

cfs3corsair wrote...

@IHJ
Are you saying you need sound files with those particular sounds, or you need someone to use an engine to implement them properly with the animation?


Well, in that case "implement" is take the voiced video and put sounds together...

I don't have any sounds, but each types of help will be appreciated :)

Intend, at this moment, that the video has only music (removed for audio implementation) and voices. Is something I definetely can do, but any help will be appreciated as I have still to make a lot of animation.

To be honest, I'm more or less at the middle of it.:innocent:

But, in my defense, I have to say that at this point, is only a matter of having a free weekend to work hard on it :blush:

After my incursion on blender, I can (well, badly) make custom models and derelicts. I will probably improve the derelict stuff in the future once main animation is done.

@MrFob

Grog... for everyone!!! Mine with extra red nº3 ink!!!


If you need me to record some sounds I can do that for ya. That being said, it may be easier to rip them directly from the game using ME3explorer if that is possible.

As for grog... naw thanks. I don't have an overcharged biotic amp like Jack, will end up with a severe hangover :whistle:

Modifié par cfs3corsair, 04 juin 2013 - 08:09 .


#4911
CommanderVyse

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MrFob wrote...

@wavion: You sir got it right of course. Here, have a grog.

@MageTarot: In principle you could, even without uninstalling the EC. The original videos are still around, they just don't get called by the game anymore. If you got all the conditionals right and create now video tracks for the game, you could show the old videos with low EMS (actually I am not entirely sure if this not already happening anyway).

As for my plans for low EMS, I am going to pull a BioWare on this one a play it by "juxtapositioning" :

iakus wrote...

Is this Low EMS version an "Earth is a cinder" variation like Low EMS Destroy, or more of a mid-range version, like Low EMS Control or Mid EMS Destroy?

Sorsis wrote...

even refusal type of disaster wouldn't be a bad idea for very low ems

;)


Very low EMS has Starboy reappearing and saying, air quotes and all, "Ah yes, MEHEM, the ending that saves the entire Mass Effect trilogy, we have dismissed that claim". --- Cut to synthesis ending

#4912
creapsmantic

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i want the lowest EMS ending colors to be RAINBOWS hell yeahzzzz *joke*

#4913
Ironhandjustice

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wwinters99 wrote...

Ironhandjustice wrote...

@MrFob

Thanks!!!

@All

Well, about the textures, here is a list. Each ship has 4 textures (in some cases, I've only three).

I list only ships seen in first plain, at the moment.

-Alliance Dreadnought.
-Alliance Dreadnought SSV Teide
-Alliance Cruiser
-Alliance Cruiser SSV Nuremberg
-Alliance Carrier (this one is simple horrible stuff)
-Aria T'loak Cerberus cruiser
-Thannix Frigate
-Thannix Frigate SSV Magdeburg.
-Harbinger
-Rachni battleship.

I still have to make some ligthing and emissive experiments, but with this HD textures we can be a bit closer to BW animation. Probably we will require a lot of work, but the result is very satifiying, and gets better with each step :)

@cfs3corsair,

The video quality was awesome!, I took the geth scene and is better than the previous one I had.

The result is quite impressive in this part thank to you.

The VA is being delayed due some add-ons to the video. I expect to script the remaining voices soon and release the current fragment of the video for VA's. You will have to have timing with it =)

Probably will be a second part with new VA.

By the way, I could use help with audio files as well. If someone can take the audio part (you know, firing, explosions, engine sounds, reaper BWOOOOOOO, and so) I'll have a great increase of time to work on the animation itself. Deager is starting with UDK to help me to fix stuff, once I syncro my files with him (is a LOT xD)

Cheers!


What does the Rachni ship model look like?


Hum... very buggy.

Not like the collector ship. Simply buggy.;)


wwinters99 wrote...

MrFob wrote...

@wavion: You sir got it right of course. Here, have a grog.

@MageTarot:
In principle you could, even without uninstalling the EC. The original
videos are still around, they just don't get called by the game anymore.
If you got all the conditionals right and create now video tracks for
the game, you could show the old videos with low EMS (actually I am not
entirely sure if this not already happening anyway).

As for my plans for low EMS, I am going to pull a BioWare on this one a play it by "juxtapositioning" :

iakus wrote...

Is
this Low EMS version an "Earth is a cinder" variation like Low EMS
Destroy, or more of a mid-range version, like Low EMS Control or Mid EMS
Destroy?

Sorsis wrote...

even refusal type of disaster wouldn't be a bad idea for very low ems

[smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]


Very
low EMS has Starboy reappearing and saying, air quotes and all, "Ah
yes, MEHEM, the ending that saves the entire Mass Effect trilogy, we
have dismissed that claim". --- Cut to synthesis ending


Noooooooooooooo!!!!!!!!!!!!!!!!!!!!:crying:
http://nooooooooooooooo.com/

Modifié par Ironhandjustice, 04 juin 2013 - 05:02 .


#4914
Iakus

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cfs3corsair wrote...

And you have piqued my curiosity with the mention of a Rachni ship. This should be awesome



I think the Marauder Shields comics showed rachni cruisers at some point.  Though I have no idea if the MEHEM ones will look like that though.

What really has my interest piqued is putting them in the game suggests assets in action. Image IPB

re: Low EMS ending.  I was kinda wondering about it because I'm curious if this is going to be an outcome to have to work (or "not work" as the case may be Image IPB) to get, or if it's going to be an incentive for a more completionist game.  WIll the current MEHEM ending be "standard, or a "reward", as it were?

#4915
wavion

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wwinters99 wrote...
Very low EMS has Starboy reappearing and saying, air quotes and all, "Ah yes, MEHEM, the ending that saves the entire Mass Effect trilogy, we have dismissed that claim". --- Cut to synthesis ending


Even though you're joking, you make a valid suggestion: Very low EMS could play the vanilla Low EMS ending, and Low to Low-Mid EMS could play the vanilla "good" ending(s).  I can't think of a better punishment for low EMS than making the user watch the original endings.

EDIT: or what iakus said.

Modifié par wavion, 05 juin 2013 - 02:24 .


#4916
MrFob

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I haven't quite decided yet if I should change the actual EMS requirements for the different endings.
I am only sure that for the lowest EMS ending, you'll have to play "badly" on purpose. raising the MES to get the best ending (reunion scene and all) doesn't seem like a good idea either. While getting more than 3000 EMS is no problem with DLCs, it's quite high without DLC or MP and I don't want to put any "requirements" for DLC/MP into the mod.
However, within that range, things might change slightly, we'll see.
Does anyone know the actual upper limit for EMS without DLCs and with just 50% galactic readiness?

The star kid will not make an appearance anymore though, no matter your EMS count. Quite aside from the fact that I don't want to have him in anymore (:)), I also screwed around with the old endings a lot to get MEHEM to work. As things are right now, I don't think I can put the old endings and MEHEM into the same game.

Modifié par MrFob, 05 juin 2013 - 02:49 .


#4917
Helmschmied

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I just finished ME3 with MEHEM, and I have a few thoughts to share.

First things first, thanks to everyone involved for saving Mass Effect.

Now that we've got that out of the way, two things:

1) Just a suggestion, but what do you think of dropping the Normandy pickup scene entirely? I think that the notion of Harbinger just ignoring the Normandy when he could easily finish Shepard off is too ridiculous. I think it makes more sense if we assume that the injured squadmates are picked up after the battle (maybe, someone could even put together a little video for that).

That's not real criticism, it's just something that still bugs me a little.

2) I assume many of you have played Dragon Age: Origins (this is the BioWare forum after all). At the end of the game, we have a few slides telling us what happened to certain characters, places and such. Do you think it would be a good idea to make some of those slides for MEHEM? Or, would it even be possible, considering that they would have to incorporate decisions you made throughout the game(s)?

I'd like to know what happened to Feros, Omega, possible remaining Cerberus cells, etc.

Thanks again, and I'm looking forward to v0.4

#4918
wavion

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MrFob wrote...
While getting more than 3000 EMS is no problem with DLCs, it's quite high without DLC or MP and I don't want to put any "requirements" for DLC/MP into the mod.
However, within that range, things might change slightly, we'll see.
Does anyone know the actual upper limit for EMS without DLCs and with just 50% galactic readiness?


Is it possible to scale it?  Like, say 80% of the max possible EMS (@ 50% readiness) depending on which DLC you have installed?  More DLC --> Higher EMS requirement?

Modifié par wavion, 05 juin 2013 - 03:07 .


#4919
Iakus

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MrFob wrote...

I haven't quite decided yet if I should change the actual EMS requirements for the different endings.
I am only sure that for the lowest EMS ending, you'll have to play "badly" on purpose. raising the MES to get the best ending (reunion scene and all) doesn't seem like a good idea either. While getting more than 3000 EMS is no problem with DLCs, it's quite high without DLC or MP and I don't want to put any "requirements" for DLC/MP into the mod.
However, within that range, things might change slightly, we'll see.
Does anyone know the actual upper limit for EMS without DLCs and with just 50% galactic readiness?

The star kid will not make an appearance anymore though, no matter your EMS count. Quite aside from the fact that I don't want to have him in anymore (:)), I also screwed around with the old endings a lot to get MEHEM to work. As things are right now, I don't think I can put the old endings and MEHEM into the same game.


I think you can get around 3400ish EMS with 50% readiness and no DLCs.  3100 EMS (the number currently needed for the breath scene in EC) is possible, but takes a completionist playthrough and I think requires a decent import ie a non-FailShep.

This is what I'm wondering about the new Low EMS ending:  Not suggesting messing with the current EMS system (I think it's fine the way it is) I'm just basically, wondering which of the current "Destroy" endings is it meant to replace? 

#4920
Jafroboy

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MrFob wrote...

Thanks to wavion's efforts, uninstalling MEHEM is not a problem.
The installer automatically creates backups of all modified files and all you need to do in order to uninstall MEHEM is to use the uninstaller program that comes with the download.
Also, I plan to implement a new low EMS ending in v0.4.
The endings right now are already EMS sensitive though. While Shepards rescue attempt will take place every time, with very low EMS, you only get Hackett's depressing speach and the credits, no reunion scene (implying the Normandy was too damaged and got destroyed while trying to escape.
If I can make my plans work however, in v0.4 the low EMS ending will be more drastically different.


I support this, I hope with MEHEM we can still get the worst ening with low EMS, earning your happy is all I wanted. Despite my earlier critiscism I am seriously considering installing this mod, simply because it removes the starchild, and anything that does that HAS to be an improvement!

However the bad voice acting and unnedded ME2 shots in the fight scene are still bugging me, surely there were enough ME3 fight scenes? Please can i emphasize again, how less is more, and the value of subtlety.


RE: Normandy pickup, I agree it should go, what would be good to replace it is Shepard having the "you must go" dialouge, without the normandy being there, calling the normandy on the com, and the other squadmate supporting the injured one off to a safe place where the normandy can pick them up.

Im not sure if its possible, but maybe if you dubbed the lines over earlier bits of the cutscene, and then replaced the model of shepard supporting the injured squadmate with the other squadmate, for a breif shot? Something like the way you replaced Shep's/Jokers Dialouge at the citadel control panel scene, and put in sheps model in the reunion scene?

Modifié par Jafroboy, 05 juin 2013 - 05:06 .


#4921
creapsmantic

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Hey well some reaper ships controlled by the leviathans be used in future versions ?

#4922
cfs3corsair

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@Jafroboy and Helmschmied
As far as I know the pickup scene is staying. Yes there are arguments that it is abrupt and odd. But the technical requirements of removing it are just too great and probably wont work, if I remember what Fob said correctly. And in the case that it was possible to remove it, there would be an outcry from those who liked it. Not really a win-win case here
@Jafroboy
*shrug* those Oculi scenes never really bugged me especially since they are now properly coloured (tho a touch more blue wouldnt hurt...)
@creapsmantic
Respectfully, I think that would open up a lot of debate
1: how are the reapers intact enough for Levi to control them?
2: if they are... are they being controlled, or controlling the Levi's ;)
3: Nobody really trusts the Levis, and they dont trust us. Having them control the reapers seems like a quick path to another inter-galactic war. Not really a promising future

#4923
CommanderVyse

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From the wiki:

~3750 EMS possible in the vanilla game @ 50% readiness

I think I was at 3700 the first time through. Hard to forget the number that represents my failure to get the "good" ending. As everyone knew, you didn't need to play multiplayer at all *end sarcasm*.

Leviathan adds 620*50% = 310
Omega adds 405*50% = 202.5 (do assets round up or down?)
Citadel adds 70*50% = 35

Total with all DLC, no multiplayer, and no Infiltrator ~ 4297

You either have to not play most of the game or try really hard not to get the currently required 3100 for the "good" ending.

#4924
Jafroboy

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cfs3corsair wrote...

@Jafroboy and Helmschmied
As far as I know the pickup scene is staying. Yes there are arguments that it is abrupt and odd. But the technical requirements of removing it are just too great and probably wont work, if I remember what Fob said correctly. And in the case that it was possible to remove it, there would be an outcry from those who liked it. Not really a win-win case here


Hence my suggestion for modifying it, while keeping the touching dialouge, rather than removing it. But I understand it may be too difficult to do technically.

Modifié par Jafroboy, 05 juin 2013 - 09:48 .


#4925
MrFob

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Thaks wwinters99, good to know the numbers.

@wavion scaling would be great but from what I've seen, I doubt it's possible.

@creapsmantic: Nothing like this is planned. It'd be a big new scene if we'd want to get that point across. It would have to be restricted for those who have the Leviathan DLC (wouldn't make much sense otherwise) and frankly, that whole control thing never made that much sense to me anyway, if the Leviathans could control or fight the reapers in some meaningful way, they probably would have long ago. Probably best to just keep that can of worms closed as much as possible.

@Jafroboy: Yea, modding that scene would be cool (just getting a shuttle instead of the Normandy would already be a vast improvement) but it's just too time consuming. We are still modifying the game basically through hex editing. While theoretically, I know how to change models, animations, camera angles, sound, etc. given my free time, it'd probably take at least a year to do this.

@Helmschmied: See above (and last page) about the evac scene.
As for slides, it would be quite the big thing to add. Getting all the new objects for conditionals and slides inside a DLC is not easy. Besides, I personally was never a big fan of these kinds of slides (not in DA:O and not in ME). I think the ones in the EC are already more than enough but at least there, you have another "real" scene afterwards.
I just don't think that slides are a good way to close the narrative of such a cinematic game so I'd rather just leave the long term repercussions to people's imagination.

Modifié par MrFob, 05 juin 2013 - 12:00 .