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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#476
RainbowDazed

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Such awesome job! I'm ok with the endings as they are at the moment, but I totally support projects like this!

#477
2112.rush

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I just watched the videos, but I can't say most of the things that I want to say for fear of getting the thread locked, so I'll just say...

THANK YOU SO MUCH FOR THIS!

This fits my head-canon closely enough, that I cannot wait for future updates! Thank you again!

#478
Kryptice

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This is awesome! Thank you so much for making this. You, sir, rock! :)

#479
martydmc

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exelent very good

#480
Fingertrip

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I absolutely hated it, felt way to cheesy and cliché. Altho it was good effort put into this, it just doesn't feel Mass Effect at all. Felt like some PG12 Disney Movie.

Let-alone, the super-duper overrated credit music change, which was completely uneccasary.

#481
Robhuzz

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Fingertrip wrote...

I absolutely hated it, felt way to cheesy and cliché. Altho it was good effort put into this, it just doesn't feel Mass Effect at all. Felt like some PG12 Disney Movie.

Let-alone, the super-duper overrated credit music change, which was completely uneccasary.


I'll take 'pg12 disney movie' as you would call it (I do not agree but I'll respect your opinion) over 'literary train wreck deus ex machina that invalidates an entire trilogy' any day of the week.=]

#482
GreyLycanTrope

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A Disney film would have Anderson live nor would the amount of death throughout the game have been as high. You have the same degree of sacrifice you do in Destroy, sans the Geth. That is the major diffference apart from the Catalyst being removed. So dead geth = non disney, live geth = disney? Not even going to pretend that's a valid comparison.

Modifié par Greylycantrope, 05 novembre 2012 - 05:10 .


#483
thatdude90210

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Yeah, it's pretty far off to call it "Disney." The only difference between this and Destroy is the removal off the introduction of a major plot breaking character in the last 10 minutes, and Shepard gets a hug.

The breath scene in Destroy in itself was ridiculous. After all the showing of rebuilding, memorial, and Normandy flying off, then Shepard takes a breath? How long had he been holding his breath anyway.

#484
GrumpyGit

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Finally got round to watching the vidoes... I am amazed at the work you have done and would say it was an improvement on the current ending... The bit where Shepard places Anderson's name on the wall was very well done. Keep up the good work! (This was what I was hoping Extended cut would be like.)

#485
MegaSovereign

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I personally don't think the decision chamber should have been removed. Without the exposition the Crucible feels like a Reaper off-switch. Not that it doesn't have the same problem with the current endings, but it feels like the problem is made worse by removing the choices altogether.

It would have been awesome if you found a way to replace the Catalyst model with Vendetta and maybe remove the Synthesis ending. That would have been my ideal ending.

Modifié par MegaSovereign, 05 novembre 2012 - 06:06 .


#486
GreyLycanTrope

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MegaSovereign wrote...

I personally don't think the decision chamber should have been removed. Without the exposition the Crucible feels like a Reaper off-switch. Not that it doesn't have the same problem with the current endings, but it feels like the problem is made worse by removing the choices altogether.

It would have been awesome if you found a way to replace the Catalyst model with Vendetta and maybe remove the Synthesis ending. That would have been my ideal ending.

We're stuck with the off switch one way or another, but I find the choices presented are just as big of a problem, so I'm not sad to see it go. One less thing to complain about for me.

#487
Mims

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For me, the best part of this is removing the ghost child. Is it perfect? No. But until we can mod that scene better, I think its easier just to cut it. If the scene returns, my ideal situation would be to have it:

1. Not be a ghost child. Find some other mesh to represent it, and redo the voice acting. I just hate that kid. How awesome would it have been if it was the dead VS, or Saren? Or Harbinger holo?

2. Change the level design so its not just 'walk here' = ending choice. I hate the pick a door, any door scenario.

#488
Robhuzz

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Mims wrote...

For me, the best part of this is removing the ghost child. Is it perfect? No. But until we can mod that scene better, I think its easier just to cut it. If the scene returns, my ideal situation would be to have it:

1. Not be a ghost child. Find some other mesh to represent it, and redo the voice acting. I just hate that kid. How awesome would it have been if it was the dead VS, or Saren? Or Harbinger holo?

2. Change the level design so its not just 'walk here' = ending choice. I hate the pick a door, any door scenario.


At least don't force Shepard to solve a nonexistent dilemma that the catalyst made up. He went up there to wipe out the Reapers, not solve the starchild's so called 'synthetics cannot live alongside organics' problem. If only they'd removed that ridiculous part and didn't portray the Reapers as slaves (seriously, you couldn't think of anything better bioware?), it would've been a heck of a lot better already. Still not perfect of course, a deus ex machina for an ending is never an option, ever.... but better at least.

#489
Iakus

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GrumpyGit wrote...

Finally got round to watching the vidoes... I am amazed at the work you have done and would say it was an improvement on the current ending... The bit where Shepard places Anderson's name on the wall was very well done. Keep up the good work! (This was what I was hoping Extended cut would be like.)


Indeed.  I don't even mind Shepard still all smashed up in that scene.  Lends an air to a hard-fought victory.  Heck I can even imagine Shep climbing out of a sick bed right after the medigel was applied to pay respects to his fallen mentor.

I just find the scene so incredible.  Shepard pays tribute to the past, then turns to embrace the future.  What better a conclusion could you ask for?

#490
thatdude90210

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iakus wrote...
Indeed.  I don't even mind Shepard still all smashed up in that scene.  Lends an air to a hard-fought victory.  Heck I can even imagine Shep climbing out of a sick bed right after the medigel was applied to pay respects to his fallen mentor.

Yep, his injuries could also be used as an explaination on why he walks kinda funny.

Btw, if BW wants good PR, they would have someone give a little help to the OP behind the scene. Even if it's one BW staff on his/her spare time helping some rough parts on the mods, and have the OP give some acknowledgement for the help. That would go a long way towards a more peaceful BSN.

#491
Alienmorph

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The biggest problem I have is that the Catalyst pops out from nowhere, and after you just had another climatic confrontation with TIM and Anderson. Yes, no Catalyst means turn to Crucible into a simple killing switch, but having the Catalyst instead produce a last-minute twist that makes all the focus previously given to the TIM's final faceoff pointless or even redundanct... not mentioning the silly logic of his explanations and the forced sacrifice of the geths and EDI just to make looking Destroy less appealing than Sinthesys...

The ideal scenario for me would have been merge the TIM's confrontation and the "final choice walk",aka having a TIM's final monologue about Control VS Destroy (no Green ending) that introduces the player to the endgame decision, but since BW wasn't so clever, and I don't think that can be achieved via modding, for now at least, getting rid of the Starchild and having Shepard clearly surviving is already more than good enough for me.

Modifié par Alienmorph, 05 novembre 2012 - 07:01 .


#492
thatdude90210

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Alienmorph wrote...

The biggest problem I have is that the Catalyst poops out from nowhere, and after you just had another climatic confrontation with TIM and Anderson.  

Fixed. :)

#493
sH0tgUn jUliA

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I have a PC I might be able to use. I'd just need to get a decent graphics card.

It would be worth going through ME1, 2, & 3 on the PC with this mod at the end to finally get closure on this series.

I just have one question... how invasive is Origin, and can one disable the application easily? I'm running XP on that machine. It's an Intel Core 2 Quad Q6600.

I'm not loading it on my i7.

#494
Dr_Extrem

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thatdude90210 wrote...

Yeah, it's pretty far off to call it "Disney." The only difference between this and Destroy is the removal off the introduction of a major plot breaking character in the last 10 minutes, and Shepard gets a hug.

The breath scene in Destroy in itself was ridiculous. After all the showing of rebuilding, memorial, and Normandy flying off, then Shepard takes a breath? How long had he been holding his breath anyway.



.. shep was just waiting for a dramatic moment to come along ..


the implication that shepard lives, have always been part of the game (high ems destroy) - that was even reinforced with the extended cut. all we get now, is shepard getting his/her well deserved hug.

control and synthesis get closure - destroy gets implecations. not fair at all.

this mod only shows, what many of us were thinking.

#495
Iakus

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Dr_Extrem wrote...

thatdude90210 wrote...

Yeah, it's pretty far off to call it "Disney." The only difference between this and Destroy is the removal off the introduction of a major plot breaking character in the last 10 minutes, and Shepard gets a hug.

The breath scene in Destroy in itself was ridiculous. After all the showing of rebuilding, memorial, and Normandy flying off, then Shepard takes a breath? How long had he been holding his breath anyway.



.. shep was just waiting for a dramatic moment to come along ..


the implication that shepard lives, have always been part of the game (high ems destroy) - that was even reinforced with the extended cut. all we get now, is shepard getting his/her well deserved hug.

control and synthesis get closure - destroy gets implecations. not fair at all.


this mod only shows, what many of us were thinking.


Great minds think alike Image IPB

#496
Reizo Ryuu

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Greylycantrope wrote...

A Disney film would have Anderson live nor would the amount of death throughout the game have been as high. You have the same degree of sacrifice you do in Destroy, sans the Geth. That is the major diffference apart from the Catalyst being removed. So dead geth = non disney, live geth = disney? Not even going to pretend that's a valid comparison.


It's not about who lives or dies...clearly, people die in disney movies too you know.
There is moreso a problem with the progression of events; with all the exposition removed, everything that happens after anderson dies just feels jumpy and rushed, and there is also a glaring lack of connection to any of the events portrayed especially cause the lack of exposition. Things just seem to happen for whatever reason.

So a bunch of ships blow up, but there really isn't any kind of attachment to any of it since it's just a bunch of faceless/nameless troops, expected casulties if you will.
Exactly the same kind of casulties that happened when sovereign was attacked, cept those casulties had a deeper meaning to them cause of the exposition beforehand (saren etc..) and the choices you had to make during the battle.
There is zero meaning to anything that happened in this ending after anderson died, cept to fill up time with some glorious space battle porn.

And then the entire shepard crew stand there in the normandy to which, aside from anderson's death, might as well be considered a 'flawless' victory. Their sadness is completely unique to them, because as players we've been living the wall of death, we've already dealt with all of the losses throughout all 3 games and thus without the exposition, no attachement can be felt to what has now become a fairly random cgi space battle scene.

The scene without exposition and choice is thus completely eclipsed by any impactful scene throughout all three games prior to the ending, which now amounts to nothing more than a "hey we won and stuff" climax.
These kinds of endings only happen when a writer is either incompetent or lazy, or in "disney" movies ;] (which is also clearly an unfair assesment and should be taken as a hyperbole, because there are plenty of excellent and well written disney movies).

thatdude90210 wrote...

Yeah, it's pretty far off to call it "Disney." The only difference between this and Destroy is the removal off the introduction of a major plot breaking character in the last 10 minutes, and Shepard gets a hug. 

The breath scene in Destroy in itself was ridiculous. After all the showing of rebuilding, memorial, and Normandy flying off, then Shepard takes a breath? How long had he been holding his breath anyway.


If you can't read into context, then just refrain from posting stupid things; the breath scene clearly happens right after it blows up in their face, not after the entire epilogue; clearly.

#497
Mathias

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Reizo Ryuu wrote...

Greylycantrope wrote...

A Disney film would have Anderson live nor would the amount of death throughout the game have been as high. You have the same degree of sacrifice you do in Destroy, sans the Geth. That is the major diffference apart from the Catalyst being removed. So dead geth = non disney, live geth = disney? Not even going to pretend that's a valid comparison.


It's not about who lives or dies...clearly, people die in disney movies too you know.
There is moreso a problem with the progression of events; with all the exposition removed, everything that happens after anderson dies just feels jumpy and rushed, and there is also a glaring lack of connection to any of the events portrayed especially cause the lack of exposition. Things just seem to happen for whatever reason.

So a bunch of ships blow up, but there really isn't any kind of attachment to any of it since it's just a bunch of faceless/nameless troops, expected casulties if you will.
Exactly the same kind of casulties that happened when sovereign was attacked, cept those casulties had a deeper meaning to them cause of the exposition beforehand (saren etc..) and the choices you had to make during the battle.
There is zero meaning to anything that happened in this ending after anderson died, cept to fill up time with some glorious space battle porn.

And then the entire shepard crew stand there in the normandy to which, aside from anderson's death, might as well be considered a 'flawless' victory. Their sadness is completely unique to them, because as players we've been living the wall of death, we've already dealt with all of the losses throughout all 3 games and thus without the exposition, no attachement can be felt to what has now become a fairly random cgi space battle scene.

The scene without exposition and choice is thus completely eclipsed by any impactful scene throughout all three games prior to the ending, which now amounts to nothing more than a "hey we won and stuff" climax.
These kinds of endings only happen when a writer is either incompetent or lazy, or in "disney" movies ;] (which is also clearly an unfair assesment and should be taken as a hyperbole, because there are plenty of excellent and well written disney movies).

thatdude90210 wrote...

Yeah, it's pretty far off to call it "Disney." The only difference between this and Destroy is the removal off the introduction of a major plot breaking character in the last 10 minutes, and Shepard gets a hug. 

The breath scene in Destroy in itself was ridiculous. After all the showing of rebuilding, memorial, and Normandy flying off, then Shepard takes a breath? How long had he been holding his breath anyway.


If you can't read into context, then just refrain from posting stupid things; the breath scene clearly happens right after it blows up in their face, not after the entire epilogue; clearly.


It's just a fan made ending for a game that isn't mod friendly. Stop being so overly critical and holster that unmitigated genius you're brandishing before you put an eye out.

#498
Emphyr

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Many thanks to the Op (auplause)

Finaly i got motivation to replay ! I will test it with a modified Femshep next week with Traynor as LI.

To the ppl that are arguing and attacking each other and others that are making this topic a discussion tread about the endings again. Please Stop.

I sure would be very mad if this topic gets locked down because some of you cant stay on topic ore dont show some respect to eachother and to the Op.

Mr Fob again thank you for creating this mod.. i cant wait to test it next week.

Many Regards from The Netherlands (Europe).

Modifié par Emphyr, 05 novembre 2012 - 08:09 .


#499
Reizo Ryuu

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@Mdoggy1214

Again, I'm not scoffing the work he put into this, heck I've even commended him on his work on the last breath extended video. Just elaborating on how "disney" is being misinterpreted.

Modifié par Reizo Ryuu, 05 novembre 2012 - 08:08 .


#500
Emphyr

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Reizo Ryuu wrote...


@Mdoggy1214

Again, I'm not scoffing the work he put into this, heck I've even commended him on his work on the last breath extended video. Just elaborating on how "disney" is being misinterpreted.


This topic is not about Disney... Please ppl stay on topic! this topic is about the mod that Op has created.

Thank You!:innocent: