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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#5001
CommanderVyse

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wavion wrote...
Can anyone else confirm the "Check for Upgrade + Repair Install" features for some DLC being missing from the right-click option in Origin? (or is it just me?)


It's not just you. Repair Install is missing from EC, Leviathan, the weapon packs, and some of the multiplayer DLCs.

#5002
Dr.Freeman

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Whahah28 wrote...
In steps 14-17, I noticed it only mentions 2 files despite the large number which are in the MEHEM download in the movies folder. I only replaced the two mentioned. Is this the problem?


I've had the same issue and yes that is the problem. You have to replace every file in the movie folder, not only the two mentioned !

#5003
CommanderVyse

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Dr.Freeman wrote...

Whahah28 wrote...
In steps 14-17, I noticed it only mentions 2 files despite the large number which are in the MEHEM download in the movies folder. I only replaced the two mentioned. Is this the problem?


I've had the same issue and yes that is the problem. You have to replace every file in the movie folder, not only the two mentioned !



11. In the main window of the DLCExplorer, open the the "CookedPCConsole" subfolder and right click the file "BioA_End002_Memorial.pcc". Choose "Replace" in the upcoming context menu.

12. In the opening window, navigate to "<MEHEM-Archive>\\DLC_CON_END\\CookedPCConsole\\" and double click the file "BioA_End002_Memorial.pcc". Now you should be back in the DLCExplorer main window and the file "BioA_End002_Memorial.pcc" should be highlighted in yellow.

13. Repeat steps 11 and 12 to replace all the files in the "CookedPCConsole" folder in the DLCExplorer, that have files with corresponding names in "<MEHEM-Archive>\\DLC_CON_END\\CookedPCConsole\\". Don't worry, DLCExplorer will warn you if you select the wrong file. You will have to scroll down to find all the files.

#5004
Whahah28

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wwinters99 wrote...

Dr.Freeman wrote...

Whahah28 wrote...
In steps 14-17, I noticed it only mentions 2 files despite the large number which are in the MEHEM download in the movies folder. I only replaced the two mentioned. Is this the problem?


I've had the same issue and yes that is the problem. You have to replace every file in the movie folder, not only the two mentioned !



11. In the main window of the DLCExplorer, open the the "CookedPCConsole" subfolder and right click the file "BioA_End002_Memorial.pcc". Choose "Replace" in the upcoming context menu.

12. In the opening window, navigate to "<MEHEM-Archive>DLC_CON_ENDCookedPCConsole" and double click the file "BioA_End002_Memorial.pcc". Now you should be back in the DLCExplorer main window and the file "BioA_End002_Memorial.pcc" should be highlighted in yellow.

13. Repeat steps 11 and 12 to replace all the files in the "CookedPCConsole" folder in the DLCExplorer, that have files with corresponding names in "<MEHEM-Archive>DLC_CON_ENDCookedPCConsole". Don't worry, DLCExplorer will warn you if you select the wrong file. You will have to scroll down to find all the files.


further down is where it is misleading, it only tells you to replace 2 files instead of all of the ones in the mod folder

14. When you replaced all necesarry files in the "CookedPCConsole" folder, scroll down to find the "Movies" subfolder. Open it and scroll down to find the file "End03_D_NorRetreatGood.bik". Right click it and choose "Replace" again in the upcoming context menu.

15. In the opening window, navigate to "<MEHEM-Archive>\\DLC_CON_END\\Movies\\" and double click the file "End03_D_NorRetreatGood.bik". Now you should be back in the DLCExplorer main window and the file "End03_D_NorRetreatGood.bik" should be highlighted in yellow.

16. Repeat steps 14 and 15 to replace the file "End03_NorDepart.bik" in the "Movies" folder in the DLCExplorer with the file "End03_NorDepart.bik" from "<MEHEM-Archive>\\DLC_CON_END\\Movies\\".

Modifié par Whahah28, 15 juin 2013 - 12:01 .


#5005
wavion

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wwinters99 wrote...

wavion wrote...
Can anyone else confirm the "Check for Upgrade + Repair Install" features for some DLC being missing from the right-click option in Origin? (or is it just me?)


It's not just you. Repair Install is missing from EC, Leviathan, the weapon packs, and some of the multiplayer DLCs.



Well, then I see two possibilities:
1. There's a new bug in Origin that prevents repair of some DLC
2. EA/Bioware deliberately removed that functionality to discourage people from modding their game.

Let's hope it's #1 and it gets fixed soon.

#5006
Iakus

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We can still delete and redownload dlcs though, right.

Kind of a pain to do, but if necessary....

#5007
wavion

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iakus wrote...

We can still delete and redownload dlcs though, right.

Kind of a pain to do, but if necessary....


I'm not sure. I tried renaming the Default.sfar in the EC DLC folder, then going to the addons page in Origin.  It still said it was installed and wouldn't let me reinstall it.  You'll somehow have to convince Origin that it's not installed before you can download it again.

#5008
N172

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Renaming default.sfar is not enough, remove the entire folder and also the respective folder in _metadata.

#5009
creapsmantic

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you could just Re instal everything ...................why not do this ?

#5010
MrFob

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I am pretty sure this must be a bug in Origin (I got it as well). It's the same for e.g. the "N7 Warfare Gear", etc. Only one thing to do guys: Make backups!!!!!

@Whahah28: You are correct. I copied and modified the instructions for v0.2. This older version just had two videos to replace. Now with v0.3 it's more than two. Looks like I forgot to update point 16 correctly. It should of course read "repeat steps 14 and 15 for all files in this 'Movies' folder". Sorry for the confusion.

#5011
cfs3corsair

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Boy origin has gone buggy! Doesn't ask for my login, and yup cant repair DLC. Good thing I made an EC backup...
Hate origin...
@Whahah28
Hope you managed to fix the problem

#5012
lastpatriot

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Not sure where or how I should make this post but here goes...

Mass Effect was my favorite game series and perhaps, the only game I've ever played that actually had an emotional affect on me (music, character development, etc).  With the terrible EA ending, I left the game and really haven't touched it much sense.  I came back to the forums yesterday and saw this thread and the AMAZING work that was put into it.  Finally I can finish up my 2 Shepards and know that the story has come to a real conclusion.

To those who put so much effort into this project, I humbly thank you!

#5013
Yestare7

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lastpatriot wrote...

I left the game and really haven't touched it much sense.  I came back to the forums yesterday and saw this thread and the AMAZING work that was put into it.  Finally I can finish up my 2 Shepards and know that the story has come to a real conclusion.

To those who put so much effort into this project, I humbly thank you!


MEHEM's great!  I would also like to recommend the Citadel DLC, it's got lots of fun extra time with the characters.

#5014
lastpatriot

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Yestare7 wrote...

lastpatriot wrote...

I left the game and really haven't touched it much sense.  I came back to the forums yesterday and saw this thread and the AMAZING work that was put into it.  Finally I can finish up my 2 Shepards and know that the story has come to a real conclusion.

To those who put so much effort into this project, I humbly thank you!


MEHEM's great!  I would also like to recommend the Citadel DLC, it's got lots of fun extra time with the characters.


I actually just got it and the Leviathan DLC!

#5015
elarem

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I have just finished my first play through with MEHEM installed. Thank you to everyone involved in creating this mod and also to wavion for the installer, without which I would not have attempted to mod my game. What a difference it has made to my enjoyment of the Mass Effect Universe.

#5016
brummyuk19

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Cannot wait for this mod to be fully complete. Will be using it all the time!

#5017
sH0tgUn jUliA

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Edited:

Oh, BTW gang, I have figured out how the Citadel DLC makes the MEHEM ending consistent with the Geth and EDI surviving, It is straight Destroy. What we've added to it is that we've actually rescued Shepard instead of leaving him/her laying under that stupid pile of rubble. Shepard reunites with his/her LI and some additions and we don't have to look at that horrid Starbrat.

You guys should love this...

http://social.biowar...55/blog/233535/  It is in the game.

Modifié par sH0tgUn jUliA, 19 juin 2013 - 03:03 .


#5018
CommanderVyse

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sH0tgUn jUliA wrote...

Oh, BTW gang, I have completely justified the way MEHEM ends with the Geth and EDI surviving, It is straight Destroy. We just get Shepard reuniting and some additions and don't have to look at that horrid Starbrat.

You guys should love this...

http://social.biowar...55/blog/233535/


There are still aspects of MEHEM incompatible with Bioware's Destroy ending. That said, there are aspects of Destroy that are incompatible with Control or the Green...thing. Each ending is intended to be unique and mutually exclusive. Which one is chosen is left to the player.

I've never felt that MEHEM needed justification. It is how my Shepard's story ends. Future Mass Effect games won't take the events of this Trilogy into account so we don't need to worry about Bioware canon interfering with our personal stories.

(Unlike we who belong to the PC master race, those playing on consoles will most likely not be able to bring their saves into the next generation. Therefore, no import function in the next Mass Effect)

Modifié par wwinters99, 19 juin 2013 - 12:24 .


#5019
AkiraFay

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Hey guys. After 5 or so heartbreaking endings I finally got myself MEHEM. I wish I'd done that earlier.
So I wanted to thank you for the AMAZING work you've done. Thank you! This time I'm crying with a smile on my face. :P

#5020
sH0tgUn jUliA

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wwinters99 wrote...

sH0tgUn jUliA wrote...

Oh, BTW gang, I have completely justified the way MEHEM ends with the Geth and EDI surviving, It is straight Destroy. We just get Shepard reuniting and some additions and don't have to look at that horrid Starbrat.

You guys should love this...

http://social.biowar...55/blog/233535/


There are still aspects of MEHEM incompatible with Bioware's Destroy ending. That said, there are aspects of Destroy that are incompatible with Control or the Green...thing. Each ending is intended to be unique and mutually exclusive. Which one is chosen is left to the player.

I've never felt that MEHEM needed justification. It is how my Shepard's story ends. Future Mass Effect games won't take the events of this Trilogy into account so we don't need to worry about Bioware canon interfering with our personal stories.

(Unlike we who belong to the PC master race, those playing on consoles will most likely not be able to bring their saves into the next generation. Therefore, no import function in the next Mass Effect)


Perhaps "justify" was the wrong word. MEHEM was here first. THEY, with three words changed things a bit and made the "no more deaths" part consistent. I've always wanted closure. I just wanted to see Liara again at the end. That was all. Now this mod is growing into something more than that.

#5021
Ironhandjustice

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sH0tgUn jUliA wrote...

wwinters99 wrote...

sH0tgUn jUliA wrote...

Oh, BTW gang, I have completely justified the way MEHEM ends with the Geth and EDI surviving, It is straight Destroy. We just get Shepard reuniting and some additions and don't have to look at that horrid Starbrat.

You guys should love this...

http://social.biowar...55/blog/233535/


There are still aspects of MEHEM incompatible with Bioware's Destroy ending. That said, there are aspects of Destroy that are incompatible with Control or the Green...thing. Each ending is intended to be unique and mutually exclusive. Which one is chosen is left to the player.

I've never felt that MEHEM needed justification. It is how my Shepard's story ends. Future Mass Effect games won't take the events of this Trilogy into account so we don't need to worry about Bioware canon interfering with our personal stories.

(Unlike we who belong to the PC master race, those playing on consoles will most likely not be able to bring their saves into the next generation. Therefore, no import function in the next Mass Effect)


Perhaps "justify" was the wrong word. MEHEM was here first. THEY, with three words changed things a bit and made the "no more deaths" part consistent. I've always wanted closure. I just wanted to see Liara again at the end. That was all. Now this mod is growing into something more than that.


As I think it, is a stupid idea to think that shutting down power will "break" an IA.

From the beggining to the end.

I mean, when you hibernate your laptop, do you know what are you exactly doing? Transferring all your runtime processes (IA's consciousness and "soul") to the hard disk. Then you shut down. When you recover from hibernation, the laptop reloads an exact image from disk.

Do you really think that a futuristic IA does not have an hibernate option when a present laptop does????

Ok, never realized before, but... REALLY?

:lol:

#5022
deanpmorrison

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That Starkid was full of it anyway. The crucible was built to destroy the reapers, not destroy AI. That makes it even easier to build, since they'd basically just need a reaper IFF and some relay tech to isolate the reapers and destroy them alone.

Modifié par deanpmorrison, 19 juin 2013 - 06:02 .


#5023
OmegaMortis

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Hey all, I just have a question about the HEX edits you can do on MEHEM. I know I should probably be asking this in the ME3Explorer topic that's linked in the OP, but I don't have an account there, so hopefully someone can just help me out here.
Anyways, the two edits I wanted to do were healing Shep for the memorial scene, and cutting out the ending "stargazer" scene, both of which have instructions by Mr. Fob in that ME3Explorer topic. However, I have problems with both of them.
For the healing one, when I open up the file and look for that offset, I can't find it. I went into decimal to make it easier, but the offset is just not there. I'm using v0.3, and yes, I saw his note about the number being different for the newer version, still nothing. What I mean is, we're looking for offset 319054 in decimal in BioD_End002.pcc, so I go down there, and I see 319040, and then 319056. There's no 319054 at all. Does anybody know what I'm missing?
For the stargazer one, his instructions are only for v0.2, does anybody know how I could find out what the offset is for v0.3?
Thanks.

Modifié par OmegaMortis, 19 juin 2013 - 07:32 .


#5024
creapsmantic

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MrFob is just to bust to update his instructions

#5025
MrFob

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OmegaMortis wrote...

 What I mean is, we're looking for offset 319054 in decimal in BioD_End002.pcc, so I go down there, and I see 319040, and then 319056. There's no 319054 at all. Does anybody know what I'm missing?

Sorry, but I think you misunderstood my instructions because what you wrote there doesn't make much sense. You are looking for an offset, not a value. In order to do this, you need to use the "Go to" function (not the "Find" function) of your HEX editor.
Offsets just describe which byte in the file you are looking at/how far a byte is from the beginning of the file. They are just counted upwards so it cannot be that you can find the offset 319056 but not 319054 because 319056 is just 2 bytes after 319054.
To be clear, you are looking for offsets, not values. As it said in the instruction, the value at this point should be "7E" (in HEX) and you need to change it to "7D" in order to mod the mod. :)
Hope that helps.

For the stargazer one, his instructions are only for v0.2, does anybody know how I could find out what the offset is for v0.3?

This is because the procedure did not change between v0.2 and v0.3. Just go with the instructions that are there. Sorry I forgot to write this somewhere. I now updated the post to include this info.

@Julia: I always thought that the crucible is such a quintessential black box that it can really do anything. in terms of the old Destroy, I think it is very possible that the crucible has some fancy quantum-mechanical effect that messes up an AI's blue box. In that case, according to the odex, powering down won't really help and they are gone. However, since the crucible is really not explained at all, the effects as you describe them are equally valid and since Hackett doesn't mention any AIs in the epilogue at all, we just don't know for sure (although, the fact that EDI is on the memorial wall in destroy does not bode well as far as the BW writers' intentions are concerned).
As for MEHEM, since the only one who brings up the AI problem is the catalyst and since the catalyst is gone in MEHEM, there was simply no need to include the death of any AI or an explanation for their survival as far as I can see. In fact, while I heartily disagree with how things were handled in the original EC (i.e. that the loss of the Geth and EDI was never even mentioned), it turned out to be working really well for MEHEM since there was no need to change anything in the epilogue (well, apart form the geth/quarian slides of course but at least we didn't need to mess with Lance Henriksen's VO).

Modifié par MrFob, 19 juin 2013 - 11:01 .