MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#5051
Posté 24 juin 2013 - 07:08
#5052
Posté 24 juin 2013 - 01:44
Alienmorph wrote...
There ya go.
Canon.
#5053
Posté 24 juin 2013 - 08:49
wavion wrote...
Alienmorph wrote...
There ya go.
Canon.
This is why Harbinger left after shooting Shepard. There was a new, greater, threat to face. Plot hole filled.
#5054
Posté 24 juin 2013 - 11:53
Ah HA! So THATS why the reaper said "Save us". It trembled in fear before the all-powerful volus!wwinters99 wrote...
wavion wrote...
Alienmorph wrote...
There ya go.
Canon.
This is why Harbinger left after shooting Shepard. There was a new, greater, threat to face. Plot hole filled.
On a serious note, does anyone know WHY the reaper said "save us"? Never got why
#5055
Posté 25 juin 2013 - 12:54
On a serious note, does anyone know WHY the reaper said "save us"? Never got why
I don't remember hearing it, but are you sure he didn't say, "Serve us"?
#5056
Posté 25 juin 2013 - 01:26
wavion wrote...
On a serious note, does anyone know WHY the reaper said "save us"? Never got why
I don't remember hearing it, but are you sure he didn't say, "Serve us"?
Apparantly, he doesn't actually say anything. It's just noise that coincidentally sounds like "save/serve us"
#5057
Posté 25 juin 2013 - 01:40
iakus wrote...
wavion wrote...
On a serious note, does anyone know WHY the reaper said "save us"? Never got why
I don't remember hearing it, but are you sure he didn't say, "Serve us"?
Apparantly, he doesn't actually say anything. It's just noise that coincidentally sounds like "save/serve us"
Actually, what is truly said is "Ahhhhh! I'm meeelting!"
#5058
Posté 25 juin 2013 - 09:56
wwinters99 wrote...
wavion wrote...
Alienmorph wrote...
..
There ya go.
Canon.
This is why Harbinger left after shooting Shepard. There was a new, greater, threat to face. Plot hole filled.
A serious note here: this is actually the plot hole I'm working on.
By the way, yesterday I made an animation that gives me chills. Is just tooooo creepy. Affected crew reaction:
See it coming:
It's over you:
You are doomed:
Harbinger.badass.set (Harbinger.badass.get()*100);
I still have to polish and complete it, but I expect to make it impressive when I add the effects.
BDelacroix once more: THANKS A LOT. Harby's legs give me a lot of freedom to make it realistic.
#5059
Posté 25 juin 2013 - 11:36
cfs3corsair wrote...
Ah HA! So THATS why the reaper said "Save us". It trembled in fear before the all-powerful volus!wwinters99 wrote...
wavion wrote...
Alienmorph wrote...
There ya go.
Canon.
This is why Harbinger left after shooting Shepard. There was a new, greater, threat to face. Plot hole filled.
On a serious note, does anyone know WHY the reaper said "save us"? Never got why
That Gif almost made me Wet myself with Laughter, as soon as i saw that Volus lift harbinger like that i instantly thought of that Volus guy in ME2
#5060
Posté 25 juin 2013 - 09:45
ME3 intor loads fine but I can't load a previous save, it just directly crashes to desktop. I've uninstalled the mod and it loads fine without it.
Kinda stumped tbqh...
Modifié par Liedral, 25 juin 2013 - 09:47 .
#5061
Posté 25 juin 2013 - 10:34
Liedral wrote...
I'm having an issue I can't seem to find an answer too after an hour of searching, my game crashes when I hit "Load game" from the main menu. By this I mean, I choose Load Game option and it takes me to the load game section for a save file but it won't even load anything, just crashes.
ME3 intor loads fine but I can't load a previous save, it just directly crashes to desktop. I've uninstalled the mod and it loads fine without it.
Kinda stumped tbqh...
Is your game 100% up to date?
Did you use the automatic installer?
Did you install before Cronos station?
Are you running any other mods?
Do you have the EC?
Have you ever installed this mod previously? If so, what version and was it automatic or manual?
Lastly... reboot pc and re-install? Sometimes that works like magic
Modifié par cfs3corsair, 25 juin 2013 - 10:46 .
#5062
Posté 25 juin 2013 - 11:10
Ironhandjustice wrote...
A serious note here: this is actually the plot hole I'm working on.
By the way, yesterday I made an animation that gives me chills. Is just tooooo creepy. Affected crew reaction:
See it coming:
It's over you:
You are doomed:
Harbinger.badass.set (Harbinger.badass.get()*100);
I still have to polish and complete it, but I expect to make it impressive when I add the effects.
BDelacroix once more: THANKS A LOT. Harby's legs give me a lot of freedom to make it realistic.
Glad it is working out so well.
#5063
Posté 25 juin 2013 - 11:21
cfs3corsair wrote...
Liedral wrote...
I'm having an issue I can't seem to find an answer too after an hour of searching, my game crashes when I hit "Load game" from the main menu. By this I mean, I choose Load Game option and it takes me to the load game section for a save file but it won't even load anything, just crashes.
ME3 intor loads fine but I can't load a previous save, it just directly crashes to desktop. I've uninstalled the mod and it loads fine without it.
Kinda stumped tbqh...
Is your game 100% up to date?
Yes, I just re-installed on a new PC.
Did you use the automatic installer?
Yes.
Did you install before Cronos station?
I finished the game and it's a load from before chronos.
Are you running any other mods?
No. Does loading HD textures through ME3 Explorer count?
Do you have the EC?
Yes.
Have you ever installed this mod previously? If so, what version and was it automatic or manual?
No never.
Lastly... reboot pc and re-install? Sometimes that works like magic
I'll try that now.
#5064
Posté 25 juin 2013 - 11:34
Also, biotic god was, is and always will be hilarious, now there's a happy ending if I ever saw one.
I guess this is the problem, right there. If you run any other mods (textures or otherwise), make sure you run the TOC.bin updater (from the tools menu of ME3Explorer after installing MEHEM.Liedral wrote...
Are you running any other mods?
No. Does loading HD textures through ME3 Explorer count?
Also, let me know if you run any HD textures specifically in the EC or Leviathan. I am asking because that would cause a whole heap odf problems as well which might not be a tad more complicated to fix (basically you'd have to manally edit the TOC.bin of these DLCs).
Sorry this is not clear in the instructions so far. When v0.3 came out, the Texture import of ME3Explorer was still in it's earlier stages and not many people used other mods. I'll make sure to put a warning into the instructions for the next version.
@IHJ: Sorry for not responding earlier. I hope to get around to lok at the new stuff soon. Will let you know ASAP.
Modifié par MrFob, 25 juin 2013 - 11:46 .
#5065
Posté 26 juin 2013 - 12:13
MrFob wrote...
Hey, sorry for not being around here much. I am hip deep in work and unfortunately it's not the mod either.
Also, biotic god was, is and always will be hilarious, now there's a happy ending if I ever saw one.I guess this is the problem, right there. If you run any other mods (textures or otherwise), make sure you run the TOC.bin updater (from the tools menu of ME3Explorer after installing MEHEM.Liedral wrote...
Are you running any other mods?
No. Does loading HD textures through ME3 Explorer count?
Also, let me know if you run any HD textures specifically in the EC or Leviathan. I am asking because that would cause a whole heap odf problems as well which might not be a tad more complicated to fix (basically you'd have to manally edit the TOC.bin of these DLCs).
Sorry this is not clear in the instructions so far. When v0.3 came out, the Texture import of ME3Explorer was still in it's earlier stages and not many people used other mods. I'll make sure to put a warning into the instructions for the next version.
@IHJ: Sorry for not responding earlier. I hope to get around to lok at the new stuff soon. Will let you know ASAP.
It still crashes, even after the TOC update. I tried a new game and I got past the CC but it crashed to desktop as soon as the game itself started. I uninstalled to see if myabe it was my mods but the game loads just fine, new game start is just fine as well.
I wish I was more technically inclined to see what was causing the crash to desktop error :/
Modifié par Liedral, 26 juin 2013 - 12:14 .
#5066
Posté 26 juin 2013 - 04:12
AgentChicken93 wrote...
cfs3corsair wrote...
Ah HA! So THATS why the reaper said "Save us". It trembled in fear before the all-powerful volus!wwinters99 wrote...
wavion wrote...
Alienmorph wrote...
There ya go.
Canon.
This is why Harbinger left after shooting Shepard. There was a new, greater, threat to face. Plot hole filled.
On a serious note, does anyone know WHY the reaper said "save us"? Never got why
That Gif almost made me Wet myself with Laughter, as soon as i saw that Volus lift harbinger like that i instantly thought of that Volus guy in ME2.
Niftu Cal: I shall toss Wasea about like a rag doll!
Shepard: Charge!
Niftu Cal: After me!
Jack: That was mean, Shepard! But funny as hell!
#5067
Posté 26 juin 2013 - 06:55
MrFob wrote...
Hey, sorry for not being around here much. I am hip deep in work and unfortunately it's not the mod either.
Also, biotic god was, is and always will be hilarious, now there's a happy ending if I ever saw one.I guess this is the problem, right there. If you run any other mods (textures or otherwise), make sure you run the TOC.bin updater (from the tools menu of ME3Explorer after installing MEHEM.Liedral wrote...
Are you running any other mods?
No. Does loading HD textures through ME3 Explorer count?
Also, let me know if you run any HD textures specifically in the EC or Leviathan. I am asking because that would cause a whole heap odf problems as well which might not be a tad more complicated to fix (basically you'd have to manally edit the TOC.bin of these DLCs).
Sorry this is not clear in the instructions so far. When v0.3 came out, the Texture import of ME3Explorer was still in it's earlier stages and not many people used other mods. I'll make sure to put a warning into the instructions for the next version.
@IHJ: Sorry for not responding earlier. I hope to get around to lok at the new stuff soon. Will let you know ASAP.
Just a little dev show:



The ship seen on warm colors has the new Ottemis' textures shown on the editor.
The white one, has the previous textures.
A significant lighting improvement is pending, but this image shows only "scenario" runing on background on the video. You can see some "5 color point" forms, that indicate effects on UDK "editor mode". On the real-time video are shown as explosions, fire and stuff.
Please don't kill me yet, I can make it better :innocent:
That was a joke
Modifié par Ironhandjustice, 26 juin 2013 - 06:58 .
#5068
Posté 26 juin 2013 - 09:25
Ironhandjustice wrote...
MrFob wrote...
Hey, sorry for not being around here much. I am hip deep in work and unfortunately it's not the mod either.
Also, biotic god was, is and always will be hilarious, now there's a happy ending if I ever saw one.I guess this is the problem, right there. If you run any other mods (textures or otherwise), make sure you run the TOC.bin updater (from the tools menu of ME3Explorer after installing MEHEM.Liedral wrote...
Are you running any other mods?
No. Does loading HD textures through ME3 Explorer count?
Also, let me know if you run any HD textures specifically in the EC or Leviathan. I am asking because that would cause a whole heap odf problems as well which might not be a tad more complicated to fix (basically you'd have to manally edit the TOC.bin of these DLCs).
Sorry this is not clear in the instructions so far. When v0.3 came out, the Texture import of ME3Explorer was still in it's earlier stages and not many people used other mods. I'll make sure to put a warning into the instructions for the next version.
@IHJ: Sorry for not responding earlier. I hope to get around to lok at the new stuff soon. Will let you know ASAP.
Just a little dev show:
*snip*
The ship seen on warm colors has the new Ottemis' textures shown on the editor.
The white one, has the previous textures.
A significant lighting improvement is pending, but this image shows only "scenario" runing on background on the video. You can see some "5 color point" forms, that indicate effects on UDK "editor mode". On the real-time video are shown as explosions, fire and stuff.
Please don't kill me yet, I can make it better :innocent:
That was a joke
There does not appear to be an emoticon for "Jaw on Floor". Please use your imagination and insert one at the start of my post. Great work.
What species does the ship with the gravity ring belong to?
#5069
Posté 26 juin 2013 - 10:41
wwinters99 wrote...
Ironhandjustice wrote...
MrFob wrote...
Hey, sorry for not being around here much. I am hip deep in work and unfortunately it's not the mod either.
Also, biotic god was, is and always will be hilarious, now there's a happy ending if I ever saw one.I guess this is the problem, right there. If you run any other mods (textures or otherwise), make sure you run the TOC.bin updater (from the tools menu of ME3Explorer after installing MEHEM.Liedral wrote...
Are you running any other mods?
No. Does loading HD textures through ME3 Explorer count?
Also, let me know if you run any HD textures specifically in the EC or Leviathan. I am asking because that would cause a whole heap odf problems as well which might not be a tad more complicated to fix (basically you'd have to manally edit the TOC.bin of these DLCs).
Sorry this is not clear in the instructions so far. When v0.3 came out, the Texture import of ME3Explorer was still in it's earlier stages and not many people used other mods. I'll make sure to put a warning into the instructions for the next version.
@IHJ: Sorry for not responding earlier. I hope to get around to lok at the new stuff soon. Will let you know ASAP.
Just a little dev show:
*snip*
The ship seen on warm colors has the new Ottemis' textures shown on the editor.
The white one, has the previous textures.
A significant lighting improvement is pending, but this image shows only "scenario" runing on background on the video. You can see some "5 color point" forms, that indicate effects on UDK "editor mode". On the real-time video are shown as explosions, fire and stuff.
Please don't kill me yet, I can make it better :innocent:
That was a joke
There does not appear to be an emoticon for "Jaw on Floor". Please use your imagination and insert one at the start of my post. Great work.
What species does the ship with the gravity ring belong to?
I'm afraid is the citadel ring with my "ah yes, crucible, I've dismissed that claim". I don't have a real model, neither a texture. So I have...eu...this.
Is a background "I don't see you close in the video" proxy... a real BAD one
#5070
Posté 26 juin 2013 - 02:06
Where did you actually get that crucible from in the end? Did BDelacroix add it when modifying the citadel? I think it works perfectly for a background model.
Only thing I noticed: do I see this wrong in the picture or are the emissive textures from the wards on the same side as the crucible? 'Cause they should be on the opposite side, the crucible is docking at "the back" of the station. Maybe I am just seeing things though, it's tough to tell from that image alone.
The new specular maps look fantastic by the way. Great stuff!
Also, I just want to add some thanks to Ottamis who made the high res textures for the cruiser if I am not mistaken. Looks way better now!!!
#5071
Posté 26 juin 2013 - 04:30
@IHJ: Sorry for not responding earlier. I hope to get around to lok at the new stuff soon. Will let you know ASAP.
Just a little dev show:
The ship seen on warm colors has the new Ottemis' textures shown on the editor.
The white one, has the previous textures.
A significant lighting improvement is pending, but this image shows only "scenario" runing on background on the video. You can see some "5 color point" forms, that indicate effects on UDK "editor mode". On the real-time video are shown as explosions, fire and stuff.
Please don't kill me yet, I can make it better :innocent:
That was a joke
Excellent. You certainly have figured out a ton since I started looking at your work. We'll do our PMs and emailing to see if I can assist with the animation. Very, very excited to keep this moving along. Props to you and your excellent work!
Modifié par Deager, 26 juin 2013 - 04:30 .
#5072
Posté 26 juin 2013 - 07:21
MrFob wrote...
Hey IHJ, awesome work (as I said in the PM)!!!
Where did you actually get that crucible from in the end? Did BDelacroix add it when modifying the citadel? I think it works perfectly for a background model.
Only thing I noticed: do I see this wrong in the picture or are the emissive textures from the wards on the same side as the crucible? 'Cause they should be on the opposite side, the crucible is docking at "the back" of the station. Maybe I am just seeing things though, it's tough to tell from that image alone.
The new specular maps look fantastic by the way. Great stuff!
Also, I just want to add some thanks to Ottamis who made the high res textures for the cruiser if I am not mistaken. Looks way better now!!!
The "crucible" model is a Frankenstein construct xD
Is, in fact, 4 wards to make body, two spheres to make the round zones, and 4 aditional citadel wards to make the arms. Textures are borrowed from the reapers :innocent:. "Your technology takes the path we desire, blahblahblah. We are superior, blahblahblah"
The Citadel emissive textures I have are done this way, no idea why. They are iluminated in both sides
@Deager Let me know if you see something weird
I'm still working on this new animation for Harby, and just added occuli to the ecuation...
#5073
Posté 26 juin 2013 - 08:43
Saw those dev shots. As wwinters99 said, that is jaw-dropping awesome. That "warm" texturing really adds to the visual effect. Cannot wait to see that new scene!
v0.4 is gonna be great...
#5074
Posté 26 juin 2013 - 08:48
Ironhandjustice wrote...
MrFob wrote...
Hey IHJ, awesome work (as I said in the PM)!!!
Where did you actually get that crucible from in the end? Did BDelacroix add it when modifying the citadel? I think it works perfectly for a background model.
Only thing I noticed: do I see this wrong in the picture or are the emissive textures from the wards on the same side as the crucible? 'Cause they should be on the opposite side, the crucible is docking at "the back" of the station. Maybe I am just seeing things though, it's tough to tell from that image alone.
The new specular maps look fantastic by the way. Great stuff!
Also, I just want to add some thanks to Ottamis who made the high res textures for the cruiser if I am not mistaken. Looks way better now!!!
The "crucible" model is a Frankenstein construct xD
Is, in fact, 4 wards to make body, two spheres to make the round zones, and 4 aditional citadel wards to make the arms. Textures are borrowed from the reapers :innocent:. "Your technology takes the path we desire, blahblahblah. We are superior, blahblahblah"
The Citadel emissive textures I have are done this way, no idea why. They are iluminated in both sides
@Deager Let me know if you see something weird
I'm still working on this new animation for Harby, and just added occuli to the ecuation...
Nicely done. Question: what app are you working in? I keep thinking I recognize the shape/tool bar on the left side of your screenshot but cannot place it.
#5075
Posté 26 juin 2013 - 09:11
video 1:
video 2:
If you start video 2 at 13:02 into video 1, the timing works really well. You get the hug with your LI right as Anderson says he thinks you'd be a great parent. Fades to dark when Shepard says "not everything I've done is something to proud of", then end the clip with "you did good child". I think it's appropriate for the memorial because it focuses a little more on Anderson right at the end, and lets us hear that cool dialogue in the game.
(I didn't make either of these videos, my laptop was acting up when I tried running fraps, just using them to demonstrate the timing)
Do you think that's workable? I wasn't sure if it was possible to include a gender selector on that screen to decide which set of dialogue plays. Thanks again for making such an awesome mod





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