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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#5101
Deager

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MrFob wrote...

Oh wow, looks like MEHEM broke photobucket. :)
Maybe TNT1991 reads this and can re-upload. Unfortunately I never downloaded any of the images.

@Coyotebay: Thanks for the suggestions.
- Can you tell me which clip exactly you mean where Joker is not synced? I am tryibg to improve this as much as possible but I have a hard time making out where it's really bad for two0 reasons: a) I have pretty bad eyesight and a hard time noticing this stuff and B) I am used to see dubbed versions of movies, etc. from childhood so I am so used to bad lip syncing that I have a hard time seeing when it's really bothersome. SO you'll need to be very specific if you want me to improve things.
- I made the voice "professional" rather than emotional on purpose because I imagined a team of hardened alliance soldiers going in to grab Shep.This particular piece of VO will be changed in the next version though.
- No, they know that the crucible is arming from the very beginning of the rescue mission (Hackett says so). I rather wanted to give the impression that rescuing Shep is a close and risky call and they need to get out quickly, no time for deliberations there. Also, in fact, I already used that scene. It's the first one where we see Joker after the Citadel goes to "flower mode". I just removed the squad mates since I couldn't know which ones would still be alive at that point. Removing the squad mate also removed Trainor for some reason so now it's only Joker but I think that's ok because Trainor would be at her post at the time.



1:44 "is that you joker"original he just grunts and there isn't enough lip movement to pull this line off even though Shep is looking down. suggest moving the "is that you joker" to 1:47 when you can't see Shep's lips
2:58 "no, we just have to..."originally from a scene where Joker just says damnit...only 2 syllabels to work with on this one to be correct. you could consider keeping the original line. it still would make some sense...granted, not as defiant
3:16 "i'm glad you're in charge. thanks""thanks" is stated with zero lip movement. also cuts in while he's speaking. i can't quite get the number of syllabels but the mouth movement seems off for the verbage used
3:39 "maybe you'd better take the shuttle for this mission"it's not too bad going into it but it appears his lips are moving after he's done speaking. shift the line later?
3:54 EDIs lines about shuttle extractionshe's speaking with zero lip movement to start and timing is off
5:04 "might want to double time it so we can leave before they blow the Normandy in half"taking with zero lip movement, then a loo fast for existing lip movement, the zero lip movement as the line finishes up
5:09 "come on, come on"he actually finishes the line with zero lip movment, then Joker's lips move

I just realized, I pretty much dissed every custom line where you see someone's face. Sorry about that. But this type of thing I believe is critical to making the mod even better. Cleaning this before adding more custom stuff would really help.

Modifié par Deager, 30 juin 2013 - 04:15 .


#5102
MrFob

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Ok, thanks for the info about the lip syncing, 'll see what I can do. Just one thing though: You cannot judge this from my youtube videos because in those, the sound is off anyway because of my recording software. You need to look at it in game.

@creapsmantic: What do you mean? IHJ got some help for his stuff from a couple of people (see last page). If you are referring to the resolution issue of the self encoded videos, then no. I don't know what the cause for this is, must be something about the encoding into bink videos since they look fine before I put them back into the game.

Modifié par MrFob, 01 juillet 2013 - 01:23 .


#5103
Deager

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MrFob wrote...

Ok, thanks for the info about the lip syncing, 'll see what I can do. Just one thing though: You cannot judge this from my youtube videos because in those, the sound is off anyway because of my recording software. You need to look at it in game.

@creapsmantic: What do you mean? IHJ got some help for his stuff from a couple of people (see last page). If you are referring to the resolution issue of the self encoded videos, then no. I don't know what the cause for this is, must be something about the encoding into bink videos since they look fine before I put them back into the game.


Ah...so sorry. That would explain why I never thought it was too bad during the game. I'll check it out soon with an old save. For example, I didn't remember EDI being off so that's good. I have a feeling the only issues will be too many words for the mouth movement with Joker in a few spots.

#5104
skingfan19

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Just wanted to comment on this mod. I just finished a complete play through right from ME1 through 3 and decided I would try it with the MEHEM. I can say that you guys did such a good job. Sure there are a couple rough edges here and there but it is by far a better ending than the official one. Really such a good job and it really made me enjoy the ending so much more than before. Finally I ended a play through, and wasn't pissed off with the end.

Great job and thanks for making it!!!

P.S. Seeing the art with the Geth and Quarians on it totally made my day.

#5105
Deager

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skingfan19 wrote...

Just wanted to comment on this mod. I just finished a complete play through right from ME1 through 3 and decided I would try it with the MEHEM. I can say that you guys did such a good job. Sure there are a couple rough edges here and there but it is by far a better ending than the official one. Really such a good job and it really made me enjoy the ending so much more than before. Finally I ended a play through, and wasn't pissed off with the end.

Great job and thanks for making it!!!

P.S. Seeing the art with the Geth and Quarians on it totally made my day.


Yeah, I'm on my 4th time through right now, 2nd with MEHEM installed. Even though I'm critical of all the little things, yes, it does make the end of the game really fun.

#5106
The Twilight God

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skingfan19 wrote...

 Sure there are a couple rough edges here and there but it is by far a better ending than the official one.


Pfft. MEHEM is the official ending :) Bioware has been fired from the job.

#5107
creapsmantic

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i meant the way stuff looks in the video the earth e/c is that getting helped with ?

or does is return to normal when you do yer thing

#5108
Deager

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MrFob wrote...

Ok, thanks for the info about the lip syncing, 'll see what I can do. Just one thing though: You cannot judge this from my youtube videos because in those, the sound is off anyway because of my recording software. You need to look at it in game.


Alright, I have viewed it 3 times in game and here's what I've noticed for potential fixes. And, I know Bioware didn't always get lips synced properly so it's not a complete deal breaker.

Shepard, "Is that you joker?" That might actually work. There is some movement, although a little safer later when you can't see Sheps mouth. However, it's not that jarring.

Joker, "No! We just have to..." That line still doesn't work. The original line is two syllables so I think another line should be used. Even the original of "Dammit" wouldn't be a bad idea.

Joker, "I'm glad you're in charge." I think that one kind of worked. I think it's still a few too many syllables. "Thanks" has zero lip movement with it so perhaps should be dropped.

EDI. I forget the whole line but "sending coordinates for..." seems to go one just a tinge to long with zero lip movement at the end of "coordinates" and certainly by the time she says "for." Not sure if an earlier cut, change the line a bit?

Joker, "Might want to double time it so we can leave..." and then after that zero lip movement but he's still talking.

That's what I noticed. Seeing it in game changed a few lines, as you told me, so it would good to see "come on, come on" working pretty well. EDI's line was much better. The most egregious are a few of Jokers lines with zero lip movement. Those probably stand out most.

Sound quality. I know that's a challenge and you've already been blasted for your custom lines and are working to fix them. Hackett at the begining is pretty canny sounding but I think I remember that was a major technical hurdle for you.

Still love that Mass Effect 2 soundtrack. All 3 times I went through the scene I just loved that music. very heroic ending.

Modifié par Deager, 02 juillet 2013 - 01:44 .


#5109
cfs3corsair

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Not intending to step on anyone's toes, but if I may point out...
while trying to get the lip syncing to look nice is important, I don't really like the idea of reverting to the "dammit" line because that implies Joker is about to give up... which I always thought was really out of character.
Just my two cents

#5110
Deager

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cfs3corsair wrote...

Not intending to step on anyone's toes, but if I may point out...
while trying to get the lip syncing to look nice is important, I don't really like the idea of reverting to the "dammit" line because that implies Joker is about to give up... which I always thought was really out of character.
Just my two cents


Correct. It really doesn't quite fit the mood. Some other two or possibly three syllable phrase would be better. I'm sure there's something.

Question. Does Joker ever have a line where he somewhat defiantely says, "No sir" or even swears in a fairly ticked off way, but not as excited as all his swearing from trying to evade the collectors? I wonder if something like that could work well.

EDIT: New idea. Just have Joker say "No!" on the second syllabel. For EDI, just cut the line at "sending coordinates" and lip sync is basically flawless.

Modifié par Deager, 02 juillet 2013 - 08:58 .


#5111
Ironhandjustice

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Well, yesterday I got stuck in death-red-beam-lasers...

The good news are that we are on the death-red-beam-laser phase, the bad one is that they consumed a lot of hours to figure out how to fix them. >.<

Probably will have a complete new scene for the weekend (short, yes, but new). At this point I start to see the end of the tunnel. The completion is near each day. This part is fun, plenty of explosions, death screams, fire and things like that.

Then we'll have a "fix that horrid stuff" phase, and then this will be ready to integrate.

"We all are geth. We will integrate with the Normandy".
"You mean you want to join my crew"
"Yes"

;)

#5112
creapsmantic

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make sure to some how fit in the storm trooper falling scream :P

#5113
CommanderVyse

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creapsmantic wrote...

make sure to some how fit in the storm trooper falling scream :P


It's called the Wilhelm Scream and there is at least one example in Mass Effect 2.

www.youtube.com/watch

#5114
BDelacroix

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The Twilight God wrote...

skingfan19 wrote...

 Sure there are a couple rough edges here and there but it is by far a better ending than the official one.


Pfft. MEHEM is the official ending :) Bioware has been fired from the job.


That made me laugh

#5115
Getorex

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MrFob and MEHEM developers...I would like to **** my thread for a moment because there's an announcement there by the great WarrantyVoider that I believe will be of DIRECT benefit to you for creating NEW content for MEHEM rather than only re-cutting existing content. WV has apparently gotten ME3explorer working for mesh replacement/import so that all my mesh edits (and anyone else's) can finally be imported into the game without visual artifacts and errors.

http://social.biowar...594/12#16952089

Modifié par Getorex, 02 juillet 2013 - 07:46 .


#5116
wavion

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Cool. Now all we need is a cut-scene maker*.


*yeah, I know, keep dreamin'.

Modifié par wavion, 03 juillet 2013 - 02:49 .


#5117
Getorex

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wavion wrote...

Cool. Now all we need is a cut-scene maker*.


*yeah, I know, keep dreamin'.


At least for some of it...those with the 3ds (or Blender) skills, would it not be possible to create animations and stick them into the game?  Pull meshes for ships, for various soldiers, etc, and produce something new?  Not going to be MEHEM 0.4 but perhaps 0.5 or 0.6?

I've been toying with trying a video/animation from the battle for Rannoch just to see if I can do it.  I have always felt that the whole Rannoch thing needed/deserved much more than it got (true for curing the genophage too but...).  More cut scenes and the Rannoch music depicting a desperate battle, lots of quarians fighting and losing against LOTS of geth...until Shepard and squad, with help of Legion, turn the tide.  You are bringing to an end a sore that has festered for over 300 years and turning a feared foe, the geth, into allies.  That isn't just a small squad mission.  It would require pulling multiple quarian character meshes, and a few different types of geth character meshes, duplicated many times to produce scenes for a large battle.  

I envision something similar for MEHEM and cut scenes...but perhaps I'm naive as yet since I know character mesh editing but not the big stuff involved in rejiggering scenes and dialog as per the artists doing MEHEM.

#5118
MrFob

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@Deager: Thanks. As I said, I'll see what I can do. Not sure if I can really fix ll of those (I'm hesitant to loose text) but I'll look into it.

@creapsmantic: Sorry, still not sure what you mean, which video? Which earth? Confused... I haven't heard from Bierwichtel in a while if you refer to the last vid before the credits. Not sure f he is still on the case. Everything apart from the shuttle depart scene and that last one is fine as far as I am concerned.

@Getorex & wavio: Yea, saw this on the ME3Explorer forums. It's very impressive.
Not sure how much it'll do for MEHEM though. As wavion says, we'd still need a cutscene-maker/scripting tool of some sort but from what I can tell, it would be insane to program something like that from scratch. cutscenes are scripted via matinee, a ue3 tool. Maybe one could make some sort of import but we'd really need to know exactly how every single step in this scripting process works (I know maybe half of it, enough to modify existing ones but not to create new ones and we are talking about dozens or even hundreds of objects per script, definitely too many to handle with HEX editing). Dialogues are even more complicated, since multi language support is directly integrated in them and has to be taken into account.
The other thing concerning MEHEM is that it mostly works inside the EC DLC and adding objects to DLCs is still problematic (possible but not in a way I want to use for MEHEM).
Still, it's great progress, opening up a whole heap of feasible new avenues for mods and who knows, a year ago we could barely edit anything and look at where we are now.
As for your Rannoch idea, Getorex, sounds to me like this wouldn't even require in game cutscenes for the most part so you could simply do something akin to MEHEM, make static videos outside of the game and find a good place to put them in.

#5119
creapsmantic

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@Getorex would yer idea be possible though ?

#5120
Getorex

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creapsmantic wrote...

@Getorex would yer idea be possible though ?


Sort of...as I thought more about it after posting, I'm not sure.  

What can be done right now, it seems, is anything that involves replacing current mesh models with something else: character or object.  

@MrFob...matinee...thanks for the info.  I haven't delved that deeply into UDK as yet, just barely understanding how to work with character meshes in it and still figuring out how to apply texture to models.  UDK is a LOT different than Blender or 3ds so there's a steep learning curve for me to get over.  I'll look into matinee just to get a feel for what's possible.  

Modifié par Getorex, 03 juillet 2013 - 11:04 .


#5121
Ironhandjustice

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Getorex wrote...

creapsmantic wrote...

@Getorex would yer idea be possible though ?


Sort of...as I thought more about it after posting, I'm not sure.  

What can be done right now, it seems, is anything that involves replacing current mesh models with something else: character or object.  

@MrFob...matinee...thanks for the info.  I haven't delved that deeply into UDK as yet, just barely understanding how to work with character meshes in it and still figuring out how to apply texture to models.  UDK is a LOT different than Blender or 3ds so there's a steep learning curve for me to get over.  I'll look into matinee just to get a feel for what's possible.  


If you need help, I can give u a hand (perhaps iron one :D) with UDK.

You will need to use kismet as well. Kismet is a 4th generation programming language that allows you to trigger events in UDK. One of those events is the matinee.

I'm currently using this to make Harby's module.

Have no idea of animating characters, but I can help you with cameras, textures and stuff like that.

And I would be a horrible person if I don't warn you that UDK is a black hole. Consumes everything, specially time and patience :?

#5122
Getorex

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Ironhandjustice wrote...

Getorex wrote...

creapsmantic wrote...

@Getorex would yer idea be possible though ?


Sort of...as I thought more about it after posting, I'm not sure.  

What can be done right now, it seems, is anything that involves replacing current mesh models with something else: character or object.  

@MrFob...matinee...thanks for the info.  I haven't delved that deeply into UDK as yet, just barely understanding how to work with character meshes in it and still figuring out how to apply texture to models.  UDK is a LOT different than Blender or 3ds so there's a steep learning curve for me to get over.  I'll look into matinee just to get a feel for what's possible.  


If you need help, I can give u a hand (perhaps iron one :D) with UDK.

You will need to use kismet as well. Kismet is a 4th generation programming language that allows you to trigger events in UDK. One of those events is the matinee.

I'm currently using this to make Harby's module.

Have no idea of animating characters, but I can help you with cameras, textures and stuff like that.

And I would be a horrible person if I don't warn you that UDK is a black hole. Consumes everything, specially time and patience :?


I'll take you up on the offer in the next few weeks (after I've made my mesh edits generally available).  Blender and 3ds work has already been a black hole for me.  I suppose falling into yet another black hole at this point can't do more damage. :unsure:  I do need to get textures working in UDK so I can take a look at my mesh edits in the UDK and make sure they look right before I import into ME3.  Blender can do some strange things to mesh models, it seems, and that is my main editing tool so far.  Those strange things haven't generally become apparent until after I've imported a mesh into ME3.  I need to make sure all the strangeness gets ironed away in the UDK.

Modifié par Getorex, 03 juillet 2013 - 11:34 .


#5123
Ironhandjustice

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Getorex wrote...

Ironhandjustice wrote...

Getorex wrote...

creapsmantic wrote...

@Getorex would yer idea be possible though ?


Sort of...as I thought more about it after posting, I'm not sure.  

What can be done right now, it seems, is anything that involves replacing current mesh models with something else: character or object.  

@MrFob...matinee...thanks for the info.  I haven't delved that deeply into UDK as yet, just barely understanding how to work with character meshes in it and still figuring out how to apply texture to models.  UDK is a LOT different than Blender or 3ds so there's a steep learning curve for me to get over.  I'll look into matinee just to get a feel for what's possible.  


If you need help, I can give u a hand (perhaps iron one :D) with UDK.

You will need to use kismet as well. Kismet is a 4th generation programming language that allows you to trigger events in UDK. One of those events is the matinee.

I'm currently using this to make Harby's module.

Have no idea of animating characters, but I can help you with cameras, textures and stuff like that.

And I would be a horrible person if I don't warn you that UDK is a black hole. Consumes everything, specially time and patience :?


I'll take you up on the offer in the next few weeks (after I've made my mesh edits generally available).  Blender and 3ds work has already been a black hole for me.  I suppose falling into yet another black hole at this point can't do more damage. :unsure:  I do need to get textures working in UDK so I can take a look at my mesh edits in the UDK and make sure they look right before I import into ME3.  Blender can do some strange things to mesh models, it seems, and that is my main editing tool so far.  Those strange things haven't generally become apparent until after I've imported a mesh into ME3.  I need to make sure all the strangeness gets ironed away in the UDK.


In that case, if you want it for checking textures, is quite easy to do.

Give me a shout when you start and I'll help you ;)

#5124
creapsmantic

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if there was anything in mass effect 3 that should get deleted ( Catalyst A.i ) or Modified it should be the destroyer-class reaper or at least they should be bigger an taller
that would be a nice mod imagine a Half sized sovereign class destroyer coming yer way lazar blastin

(  yeah  that reminded  me  MR fob   any ideas  on   that  stupid conversation with the Bettle droid destoyer on rannoch)  haha  :alien:

Modifié par creapsmantic, 03 juillet 2013 - 03:18 .


#5125
cfs3corsair

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General call for help
I am helping IHJ by making a sound fx soundtrack for his vids. It's going, but finding accurate sounding fx on the net can be difficult when it comes to mass effect. Frankly, using sounds directly from me3 would be optimal.
If anybody knows how to extract the sounds, please give me a shout!