MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#5226
Posté 19 juillet 2013 - 12:29
#5227
Posté 19 juillet 2013 - 06:13
Anyho, I love the vid (really do), so.. Nothing from me here.
And my 2 cents are.. :
1. Maybe use lesser text (less wording, and somehow the word 'anonymous heroes' doesn't seem to fit. Because we all know that's an Alliance ship and every single one out there are defending the crucible to the death. I just feel the emphasis using text isn't really needed, IMHO)
2. The VO. I think you could use someone with a firm and grim heavy voice. One that makes you think that this dude is battlehardened and knowing fully that his next command might mean the death of him and his entire crew. And again, I prefer shorter sentence here. Maybe giving a direct command to block Harbringer's path? Or a simple 'hold the line'?
Well, that's that.. Will be waiting for your next update IHJ . XD
#5228
Posté 19 juillet 2013 - 09:26
I think I will make a less-text version for the trailer.
About the voice, is part of a speech, about 5/6, that starts with another tone. I mean, it gets loud when the speech rises.
Well, I'll make an update soon with the video. This morning I'll be working on something else
Oh, and I didn't respond. Yup, is my voice.
Modifié par Ironhandjustice, 19 juillet 2013 - 11:33 .
#5229
Posté 21 juillet 2013 - 12:13
#5230
Posté 21 juillet 2013 - 02:07
The warning about backups is mainly for people who want to do manual changes or want to use MEHEM with other mods but if you just use the installer you are fine.
#5231
Posté 21 juillet 2013 - 08:18
#5232
Posté 22 juillet 2013 - 03:57
After the trailer ends: Soon, in the next MEHEM version / Soon available for download.
Or something along those lines. Keep it at minimal to keep the suspense there and leave enough room as how you want to make it =)
Just my 0.02 creds.. XD keep up the.awsome.work
Edit: spelling. cellphone jhsjhdjshdusujsblllaaargh
Modifié par d1ta, 22 juillet 2013 - 03:59 .
#5233
Posté 22 juillet 2013 - 09:18
d1ta wrote...
@IHJ: Hey man, just a suggestion, since it seems to me that you're making a trailer about Harbringer's end on the next MEHEM version (? Is this correct? Can you correct me if I'm wrong?) maybe you can just put a text at the beginning : The fall of Harbringer
After the trailer ends: Soon, in the next MEHEM version / Soon available for download.
Or something along those lines. Keep it at minimal to keep the suspense there and leave enough room as how you want to make it =)
Just my 0.02 creds.. XD keep up the.awsome.work
Edit: spelling. cellphone jhsjhdjshdusujsblllaaargh
Yes, the idea is to make an animation from scrap using the UDK, the BW base engine.
This animation will have lots of VA, audio stuff (Cfs3Corsair is doing this), and some (little) surprises. I'm still on dev phase (at last three scenes missing) of part 3, but is very advanced on animation terms. Im working on some addins to make it more realistic, as first plain firing rounds and fighter incursions.
After, there will be a debug phase and a improvement phase =)
So, my part is right now at a final alpha status. I don't know if it will be available for the next version, as requires a hard integration with MEHEM in addition to our development, so it will take time to see it complete.
For example, in the trailer, the reaper lighting is excesive. This has been corrected right now, but there are tons of problems that should be fixed before the release. But don't worry, I'll keep it alive as long as needed to achieve an acceptable result =)
Thanks for the interest.
#5234
Posté 23 juillet 2013 - 08:28
cause this could be used as a texture
i am prety good at makeing Music sound Better so if you would like my help with that i can
Modifié par creapsmantic, 23 juillet 2013 - 09:14 .
#5235
Posté 24 juillet 2013 - 07:48
At my end, I think it won't be possible. The broken reapers are models I have currently modified, and I can tell you that sadly, they cannot sustain a closeup in order to record to this level detail, sorry.
About help, thanks. I will call you if we need additional help =)
@VAs. This two sentences are still available. I remember that we spoke some time ago about remaining voices. Any volunteers?
-SSV Magdeburg: "SSV Magdeburg reporting. Thannix is ready!"
-"Flanking on the way!"
@CommandBenX
Do you think is possible to emulate a Turian voice with your effects?
We miss a "For Palaven!" Turian radio voice as well =)
#5236
Posté 24 juillet 2013 - 12:51
Bad news first, it may be a little delayed.
Good new: After seeing the power and incredible potential of UDK for this project in IHJs videos, I decided to have a look at it. I just downloaded it 2 days ago and I don't have a lot of time per day to check it out, so it will take me some time to get things sorted in there but I definitely plan to improve the videos with it as much as I can. The things I want to do are not nearly as grand in scale as what IHJ does but I think I can make some very nice short scenes to enhance what we have so far take out some of the imperfect stuff and replace it with much better scenes.
At least I hope that's what I can do, as I said, I am just starting out on this.
So yea, sorry it will take a little more time but as a consolation (and maybe a bit of a teaser), here are two screenshots of renders I whipped up tonight.


Keep in mind, this is just initial research, I wouldn't even call it WIP but it took only about 45 minutes to make, so I really want to see what's possible in a couple of weeks.
Don't get mad at me for delaying please but I got to say, I am rather excited.
@Julia: Just a pre-emptive "No cause for alarm" to Julia, I am not planning on changing the timing of the videos anymore, just want to replace some scenes with similar ones.
Modifié par MrFob, 24 juillet 2013 - 01:15 .
#5237
Posté 24 juillet 2013 - 01:11
#5238
Posté 24 juillet 2013 - 01:13
The disadvantage of this is that it doesn't produce enough glow to be seen from the front, probably need some sort of particle emitter for that.
#5239
Posté 24 juillet 2013 - 01:19
It will be interesting
#5240
Posté 24 juillet 2013 - 02:45
MrFob wrote...
Hey everyone, just a little heads up on v0.4.
Bad news first, it may be a little delayed
MrFob, given how much you've managed to accomplish, first on your own, then with a little help, i'm pretty damn sure any one who cares about MEHEM in the slightest, will not begrudge you taking all the time you need to turn out v0.4.
Those of us mere mortals who don't have a clue how you do these things, will patiently wait while you get to grips with what needs to be done and move yet another mountain. You have my respect & quiet admiration, as do all the other folk who have pitched in to help in what ever way they can.
It's times like this there really needs to be a doff cap emoticon dammit!.
Modifié par dead_goon, 24 juillet 2013 - 02:46 .
#5241
Posté 24 juillet 2013 - 03:32
Now a little update on my sound editing.
It is hard to find sounds for some things to say the least. However, I am slogging through the best I can. Still... glad I have fraps. And other junk. Going to provide a major update to you IHJ when I can
#5242
Posté 24 juillet 2013 - 07:24
#5243
Posté 24 juillet 2013 - 07:45
Modifié par iakus, 24 juillet 2013 - 07:45 .
#5244
Posté 24 juillet 2013 - 08:06
Modifié par CommandBenX, 24 juillet 2013 - 08:56 .
#5245
Posté 24 juillet 2013 - 08:53
#5246
Posté 24 juillet 2013 - 10:09
cfs3corsair wrote...
Reaper engine noises... need those. If anyone can show me even a 3 second clip on youtube where I might find a consistent reaper engine, would be much appreciated. Will go in game and extract it then
there is a scen with Sovering after eden Prime mission you could use that noise
#5247
Posté 24 juillet 2013 - 11:28
dead_goon wrote...
MrFob wrote...
Hey everyone, just a little heads up on v0.4.
Bad news first, it may be a little delayed
MrFob, given how much you've managed to accomplish, first on your own, then with a little help, i'm pretty damn sure any one who cares about MEHEM in the slightest, will not begrudge you taking all the time you need to turn out v0.4.
Those of us mere mortals who don't have a clue how you do these things, will patiently wait while you get to grips with what needs to be done and move yet another mountain. You have my respect & quiet admiration, as do all the other folk who have pitched in to help in what ever way they can.
It's times like this there really needs to be a doff cap emoticon dammit!.
Absolutely this. Good Sir, you don't have to apologize for anything. Thanks to your determination and vision you have made ME3 worth playing again and again.
Good things are worth waiting for. v0.4 is certainly one of them.
#5248
Posté 25 juillet 2013 - 12:16
Ironhandjustice wrote...
When you have the time, I must ask you how to make this engine effect ^.^
I know how to do it with 3Ds max but I don't think that would work for this. I've done it using a directional fog light effect with shadow casting turned on. Things I wouldn't imagine one has in whatever that program is that FOB discovered.
#5249
Posté 25 juillet 2013 - 12:16
Yea, I was surprised as well (hence my excitement). That said, keep in mind that this is just a model, standing still so far. As long as things aren't moving, you can do great stuff with the lighting. Once things get moving, they get more complicated. It's one reason, why I intend to keep the scenes I want to make short and specific. Lighting seems to be key for things to look good and I want to keep pretty tight control over it as I go along.cfs3corsair wrote ...
Um... wow MrFob, that only took you 45 min?!
Also, of course, this is just a model I extracted from ME3 and modified slightly to give it the engine effect and the emissive windows. So - just like with anything to do with MEHEM - this is recycling BioWare's work, not anything original. Fortunately, BW put their cinematic model for the Normandy into the Extended Cut DLC (turns out the very flawed evacuation scene was good for something after all
@DaftArbiter: Check the customisation thread (linked in the OP). Instructions can be found in there.
@BDelacroix: The UDK has these options as far as I can tell and I think they are on by default. The emissive tecture I use is basically a light source although this model of the Normandy is a skeletal mesh and I don't know how to set the settings on emissives on skeletal meshes yet (static meshes I found but not skeletals). Anyway, I am thinking of making a more technical thread about UDK stuff in the MEHEM section of the ME3Explorer forums, so not to clot up this thread with too much technobabble. I'll link it when I got it.
Modifié par MrFob, 25 juillet 2013 - 12:21 .
#5250
Posté 25 juillet 2013 - 03:54





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