I created a new ME3Explorer thread to discuss the more technical side of things, involving the UDK video stuff in an effort to keep this thread more general:
Check it out.@creapsmantic: Trailer: It'll still be a while until I have my videos together and in a state where I want to actually show them to people. For now I am mainly creating assets, like materials, shaders, lighting presets, etc. When things have progressed a bit, maybe.
- More units: I haven't looked into unit spawning yet so no, no plans there. Personally, I actually find the final battle quite difficult as it is.

- Harby: No, no plans there either. This is an in game sequence and therefore, much more difficult to mod than just videos. For example, adding a Hammerhead (I don't think there is one in there right now) would require adding meshes, et.c to the map, not to mention scripts that have to correctly interact ith what's already there, sounds, paritcle effects, etc. At the same time, the beam run is already part of the EC DLC, which means we can't just add stuff at will but have to throw something out for everything we add because of the DLC checks.
@BDelacroix: Yep, that's where I went for the textures I used in the end as well. I just edited the night light textures to resemble fires instead (still tweaking that one) and created normal maps for them. I am using one of the cloud layers inverted and slightly translucent to get that gray Haze all over the planet. Also, I took quite a bit of color out of the surface diffuse. We should probably move to the new ME3Explorer forums thread for the more technical stuff though.
Modifié par MrFob, 02 août 2013 - 01:40 .