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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#5526
BDelacroix

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lastpatriot wrote...

@MrFob,

It took me a great deal of time and courage to go back and play ME:3 again after how upset I was with the original ending but after seeing what you did with this mod and finishing the game again, I personally cannot thank you enough for the work you put into this. 5+ years of Command Shepard and now it's truly complete. What an emotional rush!

Anyways, thanks again for all you've done and for giving Shepard the ending that she deserves.

I'm quite certain that this is something BioWare will remember as well.

With my most sincere respect,

-Rayne (LastPatriot)


The conundrum this revised ending has given me is that now I am inclined to get the DLC.  However, I don't want to reward Bioware for what someone else did.  Thus the conundrum.

As for bioware remembering, the cynic in me says they don't care.  This product is done, they are deep into their next.  It doesn't matter.

#5527
spamtrash

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BDelacroix wrote...

lastpatriot wrote...

@MrFob,

It took me a great deal of time and courage to go back and play ME:3 again after how upset I was with the original ending but after seeing what you did with this mod and finishing the game again, I personally cannot thank you enough for the work you put into this. 5+ years of Command Shepard and now it's truly complete. What an emotional rush!

Anyways, thanks again for all you've done and for giving Shepard the ending that she deserves.

I'm quite certain that this is something BioWare will remember as well.

With my most sincere respect,

-Rayne (LastPatriot)


The conundrum this revised ending has given me is that now I am inclined to get the DLC.  However, I don't want to reward Bioware for what someone else did.  Thus the conundrum.

As for bioware remembering, the cynic in me says they don't care.  This product is done, they are deep into their next.  It doesn't matter.



If you get any of the DLC The Citadel DLC is a must buy.  And with it you can use the Citadel Epilogue Mod to make the DLC the Epilogue this game deserves.  That alone makes it worth the $15.

I'll admit I bought the DLC only after MEHEM came out as the mod got me excited for ME again and my love of ME strongly outweighs my dislike of Bioware. To quote game reviewer Jim Sterling, I chose to support the art over the artist.  Though to each his/her own.

Modifié par spamtrash, 31 août 2013 - 04:59 .


#5528
BDelacroix

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spamtrash wrote...

If you get any of the DLC The Citadel DLC is a must buy.  And with it you can use the Citadel Epilogue Mod to make the DLC the Epilogue this game deserves.  That alone makes it worth the $15.

I'll admit I bought the DLC only after MEHEM came out as the mod got me excited for ME again and my love of ME strongly outweighs my dislike of Bioware. To quote game reviewer Jim Sterling, I chose to support the art over the artist.  Though to each his/her own.


Yea, I'm still toying with the idea.  I'm a strange one.  When ME was first announced I was working at EA.  It sounded like a great idea.  I've always wanted to see the game industry turn out some interactive fiction.  Then Microsoft bought them and immediately announced it would be XBOX only.  So I boycotted it until years later when I saw it for real cheap on steam.

#5529
Ironhandjustice

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To all UDK interested.

Search for "post process chain" stuff on youtube to get the tutorials related to this. The postprocess allows to add:

-Film grain
-Bloom
-Blur
-Anti alias
-Multiple texture-world render changes.

Is quite complicated, but with this, the films start to be close to BW stuff. I promise to put a screenshot soon, when I end my experiments.

The main advantage is "You won't have to recompile ligthing again". I'm very excited, only the anti-alias stuff increases texture quality by near 300%

#5530
Deager

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@spamtrash
Thanks for the plug.

@BDelacroix and, well, everyone else

I just stumbled onto something big yesterday. I won't spoil too much but v0.2, which I really want to finish this weekend, is going to be fully playable as an epilogue. The clone mission, the whole thing. The quality of it should improve and subtitles will be included this time. And it looks like, this time, all Cerberus talk in the present tense can be taken out. This also will provide more flexibility to MrFob and incorporating it into MEHEM.

Modifié par Deager, 31 août 2013 - 07:38 .


#5531
DonSwingKing

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Tried this mod, but the game crashes before it even starts. Tried looking for the manual installation, but can't find any instructions. Help?

#5532
creapsmantic

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DonSwingKing wrote...

Tried this mod, but the game crashes before it even starts. Tried looking for the manual installation, but can't find any instructions. Help?


first uninstall  it  useing the  uninstaller    then  re  install  again    :police:

#5533
aeryn333

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creapsmantic wrote...

DonSwingKing wrote...

Tried this mod, but the game crashes before it even starts. Tried looking for the manual installation, but can't find any instructions. Help?


first uninstall  it  useing the  uninstaller    then  re  install  again    :police:


If I might add to that mate..If you used the installer it backs up your old files..  however updates could have messed things up..turn off keep games updated,.in settings in Origin.

After un-installing with the MEHEM uninstaller in the folder...after...If you have the Leviathan DLC -repair it...Citadel DLC (which is totally worth it,) not sure if its effected but do repair install, to be safe.. and the must have Ending Cut..DLC.. definately repair to be safe..which you must have for MEHEM..

Files are changed in  these. for safety, I would highly suggest  repair them, before you re-install MEHEM, you can repair the DLC’s  in Origin by right clicking on each DLC...just to be safe
Then use Wavian’s  (sp) installer, on the first page.. to re-install MEHEM, ..You should be good to go then..This should end the crashes..:)

Modifié par aeryn333, 01 septembre 2013 - 03:04 .


#5534
MrFob

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@DonSwingKing: Are you running other mods together with MEHEM? If your game crashes on startup, I#d think the most likely cause of the problem is the PCConsoleTOC.bin file acting up (which is what happens if you install MEHEM with other mods).
If this is the case, download ME3Explorer and run the TOC.bin updater from the tools menu. It will repair your TOC.bin file and will make MEHEM playable with other mods.
Also, make ure you read waivons installer FAQ, linked in the OP of this thread.

If you really need to go with a manual install, it's linked in the OP as well and instructions are included in the archive. It may be that some of the links for the archive don't work anymore but at least one should work (although you may have to wait a day, due to traffic restrictions of the hosters).

EDIT: Man, I just spent the entire day, trying to figure out why the hell the Miranda and Jack or non-romance Shepards still end up in the hugging memorial when you play straight though the ending. This situation is really messed up. Here is the thing:
- If you play straight through from earth to the end, you always end up in the hugging memorial
- If you load one of the autosaves where you are already on the citadel (after the beam, when the game changes from the "End001" to the "End002" files), you end up in the right memorial

That kinda makes sense if the game streams things differently when changing the level in game compared to loading it from a save but here is the kicker:
- If you play straight through from earth BUT you have a proces monitoring tool (like this) running in the background while you play, you do end up in the right memorial.

This is completely weird. Somehow the process monitoring tool changes how ME3 loads it's files. Does anyone get that? Got to say, I am about to give up on this one.

Modifié par MrFob, 01 septembre 2013 - 07:06 .


#5535
creapsmantic

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is this for non romance ? if so try place a fix so it is EDI there ...

an no i didn't get it cause i romance Tali

#5536
DonSwingKing

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MrFob wrote...

@DonSwingKing: Are you running other mods together with MEHEM? If your game crashes on startup, I#d think the most likely cause of the problem is the PCConsoleTOC.bin file acting up (which is what happens if you install MEHEM with other mods).

I did. Some texture mods. I repaired the installation, let Origin redownlaod those files, then reinstalled MEHEm and it worked. I'm finished now and I liked this new ending. I appreciate the work. Thanks.

One more thing: Is it possible to reinstall the texture mods now aswell without breaking the MEHEM? Although i don't plan to play the ending again, it would be nice to know it still works.

#5537
BDelacroix

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MrFob wrote...

EDIT: Man, I just spent the entire day, trying to figure out why the hell the Miranda and Jack or non-romance Shepards still end up in the hugging memorial when you play straight though the ending. This situation is really messed up. Here is the thing:
- If you play straight through from earth to the end, you always end up in the hugging memorial
- If you load one of the autosaves where you are already on the citadel (after the beam, when the game changes from the "End001" to the "End002" files), you end up in the right memorial

That kinda makes sense if the game streams things differently when changing the level in game compared to loading it from a save but here is the kicker:
- If you play straight through from earth BUT you have a proces monitoring tool (like this) running in the background while you play, you do end up in the right memorial.

This is completely weird. Somehow the process monitoring tool changes how ME3 loads it's files. Does anyone get that? Got to say, I am about to give up on this one.


I can't think of any way other than deliberately trying to make it perform that way.  If it wasn't for the external program also making ME behave differently I'd say it was just a case of two functions being built to do the same thing but one wasn't changed when a bug was found.  Maybe the monitoring program relieves a race condition?  Shouldn't be happening but I'm just guessing at this point.

#5538
wright1978

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Just finished Mehem with my main Miranda romancing Shep and 1st time round got severe Kaidan huggage but read Mr Fob's above post and re-loaded an autosave and new Miranda slide appeared. Very Nice!

#5539
MrFob

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@DonSwingKing: Sould not be a problem. As I wrote above, just make sure you run the TOC.bin updater after installing the texture mods.
The only case where you might run into a problem is if you install a texture mod into the EC DLC but since there are hardly any new texture in the EC, I don't think it's going to be a problem.
Installing texture mods for other DLCs is fine, it's just the EC that could cause issues.

@BDelacroix: Yep, I am thinking along these lines as well. Still trying stuff but at this point, I am really not sure if I can make it work properly. One of the problems is that the process monitor would help me figure out the bug but I can't use it because I can't reproduce the bug when it's on :).
If I fail, the only (completely inelegant and crappy) solution I can think of is to introduce a forced player death for Miri&Jack romancers, somewhere right after an autosave on the citadel (say, right before TIM's conversation). That would force them to reload the game and they'd end up in the right memorial. Kinda kills the mood though.
Ah well, still a few more things I want to try first.

@wright1978: Sorry about that. As you can see, it's a tough one to fix. I hope we'll get it to work at some point. For now, you can always play with the process monitor open in the background. :)

Modifié par MrFob, 02 septembre 2013 - 12:13 .


#5540
BDelacroix

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Alright, I bit the bullet and got the DLC. Going to start from the beginning though, so tons of time to get MEHEM 4 and DLC ending 2 out before I get that far. By the beginning, I mean ME1. Every time I think the planet exploration is tedious, I do it anyway so like I said, tons of time.

Now, what would be nifty is if there was some editor out there where people could make the ME3 collection missions into actual side missions rather than just showing up and "poof" you get the item.

Modifié par BDelacroix, 02 septembre 2013 - 01:57 .


#5541
MrFob

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BDelacroix wrote...
Now, what would be nifty is if there was some editor out there where people could make the ME3 collection missions into actual side missions rather than just showing up and "poof" you get the item.


I actually spent a couple of weeks in May/June on a solution for this exact problem. I was hoping to release a mod with a "new" side mission at some point. Unfortunately, one of the prerequisite for this is the ability to add new pcc files to the game. None of us have been successful in doing so. This thread contains most of our research into the matter (especially from page 2 onwards) but as I said, no luck so far.

#5542
Ironhandjustice

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@MrFob.

If I've understood you, the problem is that you can't check the mod at the same time you run the game at the same time the process monitor is working. Is that correct?

If so, I think I can figure out a solution for this. A dual monitor connection should allow you to check this. If you don't have access to one, I can try it for you. Even, if the test is complicated, we can make a remote desktop test once I have the pc :)

MP me if you need help with this one.

#5543
MrFob

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Thanks IHJ but that's not the issue (I'm running ME3 in windowed mode for modding purposes anyway). The problem is that the bug is not reproducible as long as the process monitor is running. I am still working on it though, maybe I can still figure something out.

#5544
Ironhandjustice

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@MrFob.

Then, I'm almost sure is possible to make remote process supervision from one pc to another. But not sure of what is run on host pc, perhaps the effect in the ME3 pc is the same...

Anyway, if you need some help, just ask, I can investigate for you if needed.

#5545
BDelacroix

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MrFob wrote...

Thanks IHJ but that's not the issue (I'm running ME3 in windowed mode for modding purposes anyway). The problem is that the bug is not reproducible as long as the process monitor is running. I am still working on it though, maybe I can still figure something out.


It is the Heisenberg uncertainty principle of software here.

#5546
wavion

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BDelacroix wrote...

MrFob wrote...

Thanks IHJ but that's not the issue (I'm running ME3 in windowed mode for modding purposes anyway). The problem is that the bug is not reproducible as long as the process monitor is running. I am still working on it though, maybe I can still figure something out.


It is the Heisenberg uncertainty principle of software here.


Then, it sounds like he needs a Heisenberg Compensator!


EDIT: Okay, SOMEBODY here better be nerdy enough to get that reference!

Modifié par wavion, 02 septembre 2013 - 10:35 .


#5547
MrFob

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Not the problem either, the Heisenberg Compensator works just fine, thank you. ;):D

Maybe we should check the phase couplings.

Modifié par MrFob, 03 septembre 2013 - 01:35 .


#5548
wavion

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Or reverse the polarity?

#5549
Ironhandjustice

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Perhaps the flux capacitor needs more plutonium...

#5550
3DandBeyond

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Xilizhra wrote...

sH0tgUn jUliA wrote...

Perhaps have Anderson run and jump into the beam? :runs away in a hurry:

Well he could have just passed out.... like Shepard. Skip el catalyst and have him run. Pick up Shepard and go.

I think it has something to do with Shepard's makeup. At least, that's the only reason Shepard would be required.


I know this was several pages back and I'm not adding a sincere suggestion, but I wish in the game there was an option to have alternate ending choices (sort of like outtake moments).  My favorite would be the kid saying he controls the reapers and as he starts rambling on about synthetics inevitably destroying organics, Shepard says, "enough!" and chucks the kid into the beam.  Only problem is then I guess everyone would turn into little catalyst clones.

As usual, great work on all of this.  You all are amazing.  Best thing about ME, really.