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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#5701
MrDbow

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iakus wrote...

MrDbow wrote...

That is disappointing.  I was not a huge fan of having the Suicide Mission track in there. 


And now it doesn't have to be.  There will be the option for a piece of completely original music specifically designed with these scenes in mind. Image IPB


It's been a fair amount of time since I was active, but what is the original music?

EDIT: Brain fart - I am assuming it was Julia's piece a couple of months back ?

Modifié par MrDbow, 05 octobre 2013 - 02:58 .


#5702
MrFob

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Check out this guide. Read it carefully, maybe test it once or twice with some sounds. When you are confident with this, click the link in the last line of the guide to get to my tutorial on music replacements within the EC. It's a bit tricky but if you follow the guide carefully, it will work every time within the Extended Cut.

Also, in v0.4, the old "An end once and for all" track will make a return, albeit in a very different capacity. ;)
After all, I didn't take it out because I didn't like the track (in fact, I think it's one of the best ME tracks of all time). I only took it out because it simply didn't fit MEHEM's mood.

@MrDbow: Yes, it'll be Julia's music.

Modifié par MrFob, 05 octobre 2013 - 07:46 .


#5703
Splinter Cell 108

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MrFob wrote...

Check out this guide. Read it carefully, maybe test it once or twice with some sounds. When you are confident with this, click the link in the last line of the guide to get to my tutorial on music replacements within the EC. It's a bit tricky but if you follow the guide carefully, it will work every time within the Extended Cut.

Also, in v0.4, the old "An end once and for all" track will make a return, albeit in a very different capacity. ;)


Very interesting, thanks. 

EDIT: One other thing. I can replace music anywhere, can I? I want to change the music that appears at the ending slides, I feel it is a bit too boring, especially since it is supposed to be about defeating the Reapers. 

Modifié par Splinter Cell 108, 05 octobre 2013 - 04:59 .


#5704
Deager

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MrFob wrote...
Also, in v0.4, the old "An end once and for all" track will make a return, albeit in a very different capacity. ;)


Suh-weet!

#5705
chris2365

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Deager wrote...

MrFob wrote...
Also, in v0.4, the old "An end once and for all" track will make a return, albeit in a very different capacity. ;)


Suh-weet!


+1. I have a feeling it will be for the low EMS seems. Just a guess

#5706
DJBare

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Just completed a play through with both MEHEM and Citadel DLC epilogue mods, thank you both. MrFob and Deager.

I know this is just my opinion, but this is how the vanilla game should have played out, your mods left me feeling good, I don't mean sickly sweet happy ending good since we are reminded of the sacrifices, it was a nice bitter sweet ending with your mods, felt good, unlike the vanilla where I felt nothing, unless you can call "numb" a feeling.

MrFob, I enjoyed all the changes and additions you made, but the one that will always stand out for me is the scene at the memorial board, beautifully done, and to me seemed seamless, good work!

From a business standpoint, if Bioware want the largest number of fans/purchasers in the future, then those fans need to feel good about the past products, both of you have just done Biowares job for them, congrats and thanks again from a very grateful Mass Effect fan.

#5707
Deager

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@DJBare

Thanks for the kind words. I've always thought games should give an option, however difficult to get, for a non-numb ending.

#5708
MageTarot

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I'm waiting for v0.4 then will download that and Deager's Citadel Epilogue Mod v0.2a. That being said, I currently have all the ME3 DLC's and MEHEM v0.3. When the time comes, do I follow this procedure?

Uninstall MEHEM v0.3
Install MEHEM v0.4
Instell Citadel Epilogue Mod v0.2a

I'm unclear if I should install Deager's mod first and then the new MEHEM or the other way around. Suggestions?

#5709
Deager

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MageTarot wrote...

I'm waiting for v0.4 then will download that and Deager's Citadel Epilogue Mod v0.2a. That being said, I currently have all the ME3 DLC's and MEHEM v0.3. When the time comes, do I follow this procedure?

Uninstall MEHEM v0.3
Install MEHEM v0.4
Instell Citadel Epilogue Mod v0.2a

I'm unclear if I should install Deager's mod first and then the new MEHEM or the other way around. Suggestions?


Good question. Technically wait and see. At the moment, Uninstall MEHEM v0.3 and then installing MEHEM v0.4 and CEM v0.2a in either order should be fine as we are working with completely different files. Although, Wavion may chime in with something I'm missing.

But, if there is integration between MEHEM v0.4 and CEM then the answer may be different.

I should also point out that I have a few tweaks which have already been fixed for the next version and will make sure it gets released when MEHEM v0.4 is, so people can have the latest and greatest.

#5710
Chashan

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Deager wrote...

Good question. Technically wait and see. At the moment, Uninstall MEHEM v0.3 and then installing MEHEM v0.4 and CEM v0.2a in either order should be fine as we are working with completely different files. Although, Wavion may chime in with something I'm missing.

But, if there is integration between MEHEM v0.4 and CEM then the answer may be different.

I should also point out that I have a few tweaks which have already been fixed for the next version and will make sure it gets released when MEHEM v0.4 is, so people can have the latest and greatest.


Speaking of cleanly bridging over to Citadel as epilogue, I'd have a question:

Up until now, the Rannoch-outcome slide was modified by replacing the Quarian-only slide with the altered one borrowed from Green, correct? Would it be at all possible to have all three possible outcomes appear there by way of a slide?

Looking through the files, I've noticed that apparently even Green operates with just Geth&Quarian- and Geth-slides. It somewhat boggles my mind why effort wasn't undertaken to have not only a Quarian-slide for Green in light of this, but one where making peace on Rannoch was acknowledged with Red on BW's part.

Modifié par Chashan, 05 octobre 2013 - 05:29 .


#5711
3DandBeyond

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Deager wrote...

@DJBare

Thanks for the kind words. I've always thought games should give an option, however difficult to get, for a non-numb ending.


This exactly.  There should have been a range that could suit most everyone but with the win it all perhaps being difficult but totally possible to achieve.  You all gave it back to us and I still assert it would be super simple for the devs to get down out of the clouds and offer this (with the agreement of those who created it) to console players as a kind of make good thing.

#5712
MrFob

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@DJBane, Deager and 3DandBeyond: I agree completely. I think it was very important for BW to make all endings "equal" but that was a mistake. There is no problem in having an ending that is considered as "best", I think a lot of fans still would want to see a different scenario and casual players who did not get the best outcome the first time may even want to try again. Even if not, it is still better to offer a range of moods for such a choice heavy game. I am surprised, BW didn't realise they were telling not not but many potentially very different stories with Mass Effect. Different stories that need a variety of endings.

@MageTarot: As Deager says, it's a bit early to tell but I think there should be no problem either. By the way, the initial version of v0.4 will not integrate CEM yet. I am currently concentrating on just finishing my project. Once that is done, I'll give the integration a try and if it works, I want to release it as an "add-in" for MEHEM, so people can choose what they want. Mind you, it's entirely possible that it won't work as well (meaning that MEHEM and CEM won't interact and just have to be treated as two compatible but distinct mods, like now).

@Chashan: Not sure if I understand you correctly but the correct slide is already shown in v0.3. Depending on your decision on Rannoch, the correct slide will show. There are three different slides in v0.3:
- Quarians only (the original slide with the city)
- Geth only (showing the geth on Rannoch, slide made by areyouareaper)
- Peace (the altered synthesis slide, also made by areyouareaper)
This setup will not change in v0.4

Modifié par MrFob, 05 octobre 2013 - 10:20 .


#5713
Chashan

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MrFob wrote...

@Chashan: Not sure if I understand you correctly but the correct slide is already shown in v0.3. Depending on your decision on Rannoch, the correct slide will show. There are three different slides in v0.3:
- Quarians only (the original slide with the city)
- Geth only (showing the geth on Rannoch, slide made by areyouareaper)
- Peace (the altered synthesis slide, also made by areyouareaper)
This setup will not change in v0.4


Ah, alright. I was under the wrong assumption that merely Quarian & Geth-slides for Red get replaced instead of properly reflecting the actual choice on Rannoch.

I was currently rerolling my first madam Shepard, on whom I was inclined to go the 'renegade'-route on some occasions such as the rachni in ME1 and Legion in ME2, but ultimately tipped toward 'paragon' more often than not. I planned to change that this time around. Still a long ways off from even finishing ME1, but wanted to be sure. Thanks for clearing it up.

#5714
frypan

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Dang, I'm on an ME3 run through and while spacing things out, am looking to finish before v 0.4. Can I hold off and wait? Will try.

On another note, I notice critics of MEHEM like to highlight the "happy" in the title. While we all know the mod is a lot more nuanced than that, maybe v 0.4 could be called the Mass Effect Heroic Ending Mod? That seems appropriate in light of there being a low EMS ending.

I always felt that Shep went out like a chump in the original ending, and that this ends his heroic tale the way it should.

Modifié par frypan, 06 octobre 2013 - 03:42 .


#5715
creapsmantic

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its called the "MEHEM" cause it the ending most wanted ... bioware said it's the end of shepherds story .. ok don't kill player made main characters off

the next one might be called somethin else but "MEBEM" bad end .....of course don't expect the bad end real soon these guy will need a brake after "MEHEM" is done

#5716
Splinter Cell 108

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creapsmantic wrote...

its called the "MEHEM" cause it the ending most wanted ... bioware said it's the end of shepherds story .. ok don't kill player made main characters off

the next one might be called somethin else but "MEBEM" bad end .....of course don't expect the bad end real soon these guy will need a brake after "MEHEM" is done


I don't know about anyone but I like to call it the "Makes sense ending". Sometimes I can't believe the who came up with the insanity that was the original ending, what were they thinking. I'd really like to know what was going on when they did that ending and if anyone protested. Someone must have said something, I honestly can't believe that no one saw it coming. 

#5717
MrDbow

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"Happy" is fine. I am not sure why those critical of MEHEM would focus on the word Happy (and I have not really seen anyone talk about that).

#5718
ruggly

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MrDbow wrote...

"Happy" is fine. I am not sure why those critical of MEHEM would focus on the word Happy (and I have not really seen anyone talk about that).


It makes them think of a sunshine and bunnies ending, I guess? Which is just a huge no-no for a possible ending.

#5719
Splinter Cell 108

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MrDbow wrote...

"Happy" is fine. I am not sure why those critical of MEHEM would focus on the word Happy (and I have not really seen anyone talk about that).


They do it because they can't stand that a mod was designed for this. I see it on the Nexus all the time with certain mods, people do not like it that when othters create mod x or mod y and they decide it is okay to bash it, whether it is because it is not lore friendlly, it doesn't follow the developer's vision or doesn't meet their standards, I find it all pointless. 

A mod is entirely optional, there is no one forcing anyone to use anything, complaining will not change the mod. Even if the word happy was never used, someone would be complaining about how BioWare didn't make it  so its "bad", or how everyone who uses it is "misguided" and isn't a "true fan". 

#5720
McBlade223

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MrDbow wrote...

"Happy" is fine. I am not sure why those critical of MEHEM would focus on the word Happy (and I have not really seen anyone talk about that).


Yeah, I've seen some of it, especially in the comments section from articles that were written about MEHEM. People as splinter cell said would criticize the mod for it being "happy," going further as telling us quote/unquote "whiners"  that all we wanted was a happy ending. When the truth is, fans are just upset about the lack of option of one, in a game built around choice.  At least, that was one of the main things that upset me about the end, or the game as a whole.

#5721
MrDbow

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I actually do not use MEHEM because I am very much okay with how Mass Effect 3 ended (especially with the extended cut and DLC). I, however, have always thrown support to this MOD because it allows those people who are not okay with the ending feel ... pardon the pun ... happy.

Even though I support the MOD, I try to stay away from criticizing because, well, it would feel unfair of me since I am not a user, in this case.

It can also be said, at least in my experience, that because I liked the ending I am some sort of BioWare apologist. I know sometimes I do get annoyed with posts from folks, who hated the ending, who generalize that "everyone" hated it; therefore I am not correct in my acceptance of the ending.

MrFob and others have done a tremendous job, and it's so impressive to see what they have accomplished thus far. I really am looking forward to V4, when it launches.

#5722
frypan

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@MrDbow

The funny thing is, I am happier with the original endings once the MEHEM choice is available, as I can now choose to become a super intelligence, or to change the nature of life. Beforehand, it all seemed like railroading. Having five choices, including one that I feel wins the game unconditionally, lends a level of legitimacy to the others as I have a choice about them.

If I want to play through a defiant loss, I can choose to now, rather than accepting it as the only option that reflects a particular Shepherd. Having a say in how the story ends that includes what I perceive as a victory is a great result.

As you said, its good for those of us who had problems with the ending, and who knows, might open up more positive dialogue between folks.

I just played through leviathan, enjoyed it greatly and am much more accepting of the notion behind the reapers now. Just one thing at the end changes my whole impression of the game, and I can respect the rest of the designers' vision.

As to the name of MEHEM, it was just an idea. I'm happy, so Happy is fine by me!

#5723
ColdReborn

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Apologies if this has been covered before, but I'm having some issues with the ending after this mod is installed: As far as I can get, I run down the hill towards the beam, squadmates get injured, shepard calls the normandy in picks them up and flies off. Right after that, where shepard gets hit with the harbinger beam and the screen fades to white with blue edges my game just hangs. It doesn't go full not responding, checking processes and being able to alt tab rules that out. I can access the EA endings without the mod, but once I install it the same issue arises. I've got all 3 major Sp DLC's, and the extended cut, no other mods of an kind except official DLC's and this. I've repaired my game multiple times, still no dice. Suggestions would be greatly appreciated.

Modifié par ColdReborn, 09 octobre 2013 - 05:56 .


#5724
2112.rush

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ColdReborn wrote...

Apologies if this has been covered before, but I'm having some issues with the ending after this mod is installed: As far as I can get, I run down the hill towards the beam, squadmates get injured, shepard calls the normandy in picks them up and flies off. Right after that, where shepard gets hit with the harbinger beam and the screen fades to white with blue edges my game just hangs. It doesn't go full not responding, checking processes and being able to alt tab rules that out. I can access the EA endings without the mod, but once I install it the same issue arises. I've got all 3 major Sp DLC's, and the extended cut, no other mods of an kind except official DLC's and this. I've repaired my game multiple times, still no dice. Suggestions would be greatly appreciated.


IIRC, this happens if you load a save with MEHEM installed that is during or after Cronos Station (Cerberus HQ). You need to use a save before the start of that mission.

#5725
ColdReborn

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2112.rush wrote...

ColdReborn wrote...

Apologies if this has been covered before, but I'm having some issues with the ending after this mod is installed: As far as I can get, I run down the hill towards the beam, squadmates get injured, shepard calls the normandy in picks them up and flies off. Right after that, where shepard gets hit with the harbinger beam and the screen fades to white with blue edges my game just hangs. It doesn't go full not responding, checking processes and being able to alt tab rules that out. I can access the EA endings without the mod, but once I install it the same issue arises. I've got all 3 major Sp DLC's, and the extended cut, no other mods of an kind except official DLC's and this. I've repaired my game multiple times, still no dice. Suggestions would be greatly appreciated.


IIRC, this happens if you load a save with MEHEM installed that is during or after Cronos Station (Cerberus HQ). You need to use a save before the start of that mission.


I actually made a new character after finding MEHEM. The only difference I can see is that it was a new game plus, but other than that I've had the same install since I bought citadel.