No one says you have to like it but it is most definitely not at all like the original or the slapdash EC nonsense.
Modifié par Getorex, 26 octobre 2013 - 07:49 .
Modifié par Getorex, 26 octobre 2013 - 07:49 .
Modifié par Kotl, 26 octobre 2013 - 08:36 .
Kotl wrote...
-It's a pity there weren't subtitles for most of it, and when they appeared, they were a bit messed up (On screen Admiral Hackett when Joker's speaking). I don't know how difficult may it be to implement that, but it'll be a nice adition.
-Some of the music felt out of place, especially the epic theme when the crucible's beam spreads on the galaxy.
-Shepard's face is bruised and bloody when putting Anderson's memento. Again, this may be hard or impossible to change, I don't know, but if it can be done, I think it should.
Modifié par wavion, 26 octobre 2013 - 09:01 .
Getorex wrote...
If nothing else, here is a link to the ME3 DLC unlocker executable. It replaces the MassEffect3.exe file and will run the game regardless of what you've done to the DLC(s).
wavion wrote...
-Shepard's face is bruised and bloody when putting Anderson's memento. Again, this may be hard or impossible to change, I don't know, but if it can be done, I think it should.
MrFob has already attempted to address this. Unfortunately, it turns out to be far more difficult than a simple texture replacement, and he has not yet figured out how to get it working in-game.
Modifié par Chashan, 27 octobre 2013 - 01:48 .
Chashan wrote...
Are you certain of that? It's covered in the customisation-thread, and from what I gathered none have reported it as not working before.
MrFob wrote...
[snip]
@Getorex: I know it was posted with the best of intentions but please, could you delete the link on the last page? This is not something you want to post on the BW forums, I think.
[snip]
Getorex wrote...
MrFob wrote...
[snip]
@Getorex: I know it was posted with the best of intentions but please, could you delete the link on the last page? This is not something you want to post on the BW forums, I think.
[snip]
Link in the OP is down, replaced with suggestion of what to do a search for. Can't do anything about the reply that contains it.
MrDbow wrote...
However, with all that being said I did want to give some critiques. And please, do not take any of my opinions as a sign of disrespect or anything of the kind. These are just my opinions, and I would not be surprised if I was the only one to have them.
But I hope my opinions do help, especially coming from someone in my stance on this mod.
--- Admiral Hackett calls for the fleet to retreat, and then you see Joker exclaiming No and then the Ship Nuremberg arrives to help assist with Shepard rescue. Then we see battles ensue of various ships as the new animation kicks in with the shuttle extraction. All those ships on the screen ignored Admiral Hackett's orders. What might help as far as story structure goes would be to edit dialogue to say:
Hackett: The Crucible is Armed. Protect it all costs.
Joker: I just have to... Shepard
Nuremberg: --keep same dialogue-- (btw much better this go around)
Then shows the animations as it is with some minor edits (explained below).
The moment we see the crucible start to glow red (Normandy flies by), Now have Hackett say the line of retreat, and then just after we see the first of the Alliance ships FTL away, cut to shuttle extraction team are inbound with new animation, then quick cut of Normandy doing its own FTL. With Joker saying his "come on, come on" line, I think it adds more to that moment of retreating.
Getorex wrote...
It's cool and all that a low EMS ending change was made but...personally I don't understand it. Why would anyone purposefully play a game to lose? Play and intentionally and knowingly make every single wrong decision one could make so as to purposefully and intentionally lose? Color me really puzzled.
I get it that you would have something there for a loser game where you TRIED but failed for some reason but to intentionally fail...
Modifié par SDW, 27 octobre 2013 - 02:28 .
Modifié par MrFob, 27 octobre 2013 - 02:23 .
Modifié par The RPGenius, 27 octobre 2013 - 03:20 .
Modifié par MrFob, 27 octobre 2013 - 03:44 .
Modifié par MrFob, 27 octobre 2013 - 05:32 .
MrFob wrote...
@Kotl: Not a troll at all. Critical feedback is what got us from v0.1 to v0.4 so it's always welcome. Just want to to comment on a few things and add to what wavion and Chashan have said already
- The fact that it's mostly based on the EC has two reasons: For one, MEHEM does try not to change the endings completely but to be a reinterpretation of them, a bit like a cover to a song if you will. Secondly, it's not easy making these new scenes. Making about 1 minute of scenes in space took me almost 3 months and character scenes would be even more complicated. Besides, we cannot show Shepard in new scenes because we cannot mod the game that far.
Yeah, I know, this is why I admire you guys, you're doing this barely without resources, compared to BW or other companies, and yet you manage to do it and with very good results
- For the same reasons, we can't have subtitles in the videos. They would either always be there or never. I went with never because I think it's more immersive (is that even a word?) that way. Changing the speaker names of the in game subtitles is really difficult (you wouldn't believe, I know I didn't). I just have never figured that one out for these lines.
I study some programming, I know how hard something apparently simple can get, lol
- There are no repeating scenes any more, at least none that I am aware of. The ending you see is only for high EMS. All the battle video's I used are from the low EMS battle and have not been seen by the player who gets this ending. The only exception is a 1 second bit which I took from an ME2 LotSB video and the scenes of Joker and EDI in the cockpit of course (which are from far earlier in the game). In fact, one of the main reasons for making the new cutscenes was to get rid of any remaining repetitions.
There's the scene when Adm Hackett gets to the Normandy to command the fleets through the relays, which appears later in the mod. I understand why is better for you to reuse some, just fell strange seeing this along with the awesome new ones
Ok, sorry for the wall of text. These were some good comments Kotl and that's why I trie to respond in detail (not just for you but in general because it's things that come up more often).
For exploring. After my first run, my canon Shep, where I tried to do everything as good as I can (though I couldn't, paragade doesn't get you the good thingsGetorex wrote...
It's cool and all that a low EMS ending
change was made but...personally I don't understand it. Why would
anyone purposefully play a game to lose? Play and intentionally and
knowingly make every single wrong decision one could make so as to
purposefully and intentionally lose? Color me really puzzled.
I
get it that you would have something there for a loser game where you
TRIED but failed for some reason but to intentionally fail...
SIRIUS_N7 wrote...
Absolutely brilliant work Mr Fob and company.
Some feedback for minor fixes:
There is a difference with the sound effects between the original soundtrack and the new one made specifically for MEHEM.
The scene on Earth when the Reapers' ships are falling have some pretty cool sound effects (gunfire and stuff) on the version with the new soundtrack. The version with the original soundtrack only plays the background music while the scene rolls on. I think it would be cool if we could have those sound effects on both versions.