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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#5901
Getorex

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Kotl: The MEHEM is a vast improvement on the original largely BECAUSE it eliminates the Starchild and ALL the nonsense that went with him. It eliminated de-rezzing Shepard for no good reason whatsoever except to eliminate his character completely. It produced a very clear "Happy Ending" (hence the name of the mod) by showing a very clearly alive Shepard alive after the whole thing is over (rather than a silly glimpse of a dying gasp in the rubble of the Citadel). It CLEARLY shows Shepard with his/her LI (if applicable) AFTER the whole thing is over (clearly indicating that everyone continues on in a "bittersweet" happy ending). There is no grasping inferring, no need to wish or hope this or that happened. Best of all, and again, the Star kid is GONE so no more: "to prevent you from killing each other we are here to kill you first" crap, no "synthetics will ALWAYS ALWAYS ALWAYS turn on and destroy their creators" crap. In short, the failings of the original are totally gone. That is the point and benefit of MEHEM.

No one says you have to like it but it is most definitely not at all like the original or the slapdash EC nonsense.

Modifié par Getorex, 26 octobre 2013 - 07:49 .


#5902
Kelthret

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Ok, let me rewrite it: other than starkid gone (wich I'm glad it could be done), MEHEM does not add anything for me that weren't already in EC. Maybe I'm too optimistic, but for me my canon Shep (high EMS, destruction so "silly glimpse of a dying gasp" was found in the ruins in the Citadel and now it's retired somewhere with Liara and a couple of little blue children. I didn't need to clearly see it on screen to think that way, the breath scene and the "we can rebuild most if not all" Hackett's speech was enough for me. That's why I said I found it similar.

And I'll say again just in case, I admire the work behind this mod, and do not mean to offense anyone

Modifié par Kotl, 26 octobre 2013 - 08:36 .


#5903
wavion

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@Kotl: Your comments were constructive and the feedback good; I doubt anyone would take offense.

As to your suggestions, you might be surprised to know that nearly all have been attempted or planned.

Kotl wrote...
-It's a pity there weren't subtitles for most of it, and when they appeared, they were a bit messed up (On screen Admiral Hackett when Joker's speaking). I don't know how difficult may it be to implement that, but it'll be a nice adition.


MrFob was holding off on subtitles and non-english languagues until MEHEM was in a near-final state, to avoid needless repetition of work.

-Some of the music felt out of place, especially the epic theme when the crucible's beam spreads on the galaxy.


The installer gives you a choice of 2 different soundtracks, and you can select the one you like best.

-Shepard's face is bruised and bloody when putting Anderson's memento. Again, this may be hard or impossible to change, I don't know, but if it can be done, I think it should.


MrFob has already attempted to address this. Unfortunately, it turns out to be far more difficult than a simple texture replacement, and he has not yet figured out how to get it working in-game.

Modifié par wavion, 26 octobre 2013 - 09:01 .


#5904
Chashan

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Getorex wrote...

If nothing else, here is a link to the ME3 DLC unlocker executable.  It replaces the MassEffect3.exe file and will run the game regardless of what you've done to the DLC(s).


Link's taken down. Got it from another source, and it apparently works. If all else fails, that should do it. Shouldn't be an issue if one purchased them anyway.

wavion wrote...


-Shepard's face is bruised and bloody when putting Anderson's memento. Again, this may be hard or impossible to change, I don't know, but if it can be done, I think it should.


MrFob has already attempted to address this. Unfortunately, it turns out to be far more difficult than a simple texture replacement, and he has not yet figured out how to get it working in-game.


Are you certain of that? It's covered in the customisation-thread, and from what I gathered none have reported it as not working before.

Modifié par Chashan, 27 octobre 2013 - 01:48 .


#5905
wavion

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Chashan wrote...

Are you certain of that? It's covered in the customisation-thread, and from what I gathered none have reported it as not working before.


Yes. IIRC that method restores Shepard to a completely  uninjured state (the way he/she looks during the rest of the game).  What I am talking about is replacing the texture so that he/she is still bruised, but not actively dripping blood.

It's good that you posted that link, though, because it's as good an alternative as we're likely to see for awhile.

#5906
sH0tgUn jUliA

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I will mention one of the issues I noticed when I viewed the video of the ending was that the timing of the soundtrack, although lined up properly at the synch point correctly, was off. There is a 2 second differential at one point. I believe this is due to the soundtrack being timed originally to 25 fps Quicktime video which is what the software I had at the time supported then put to 30 fps game. I upgraded to better software back in April, but still used the same footage.

It looks like I'll have to play ME3 and take my own video of this without music, and see if I can get things realigned, but 0.5 might be out by the time I do.

Anyone know a quick way of getting past the Rannoch Reaper "dev style". Basically an auto kill on the reaper just because I don't want to f*** with it, and I don't care about the war assets because I'm going to gib my save file anyway Allers = 10,000 war assets.

#5907
MrFob

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@Kotl: Not a troll at all. Critical feedback is what got us from v0.1 to v0.4 so it's always welcome. Just want to to comment on a few things and add to what wavion and Chashan have said already
- The fact that it's mostly based on the EC has two reasons: For one, MEHEM does try not to change the endings completely but to be a reinterpretation of them, a bit like a cover to a song if you will. Secondly, it's not easy making these new scenes. Making about 1 minute of scenes in space took me almost 3 months and character scenes would be even more complicated. Besides, we cannot show Shepard in new scenes because we cannot mod the game that far.
- For the same reasons, we can't have subtitles in the videos. They would either always be there or never. I went with never because I think it's more immersive (is that even a word? :)) that way. Changing the speaker names of the in game subtitles is really difficult (you wouldn't believe, I know I didn't). I just have never figured that one out for these lines.
- I am not sure why you'd think a heroic theme wouldn't fit there but in any case, music is very much a matter of individual taste. Since v0.1 I got more than 40 (yep, that's the real number) different suggestions for soundtracks. Now we have two to choose from and a tutorial for people who want to put their own in. I think at some point, there is jut nothing more we can do from our end.
- I actually put extra work into the mod to make Shepard's face bruised again during the memorial (to my surprise, it "healed" by default when I implemented the change in uniform in v0.2). I wanted to show that the war didn't pass by Shepard unnoticed. It's not exactly what I inteded. I'd like to have him/her bruised and scarred during the memorial, not bleeding but as wavion said, there are technical limitations. In fact, wavion even made a new texture for this but I haven't found a way to implement this yet. The problem is that textures are stored globally in the game. Meaning, if you change the texture during the memorial, you will also change it for the entire end mission. Until I find a good way to "re-link" the texture in the memorial, I won't be able to change this (but it's something we'll hopefully figure out at some point). Until then, you can either use the tutorial Chashan posted to heal Shep or see the injuries more symbolic than in a strictly causal context (and yes, I realise that last line sounds like a line about the star kid :)).
- There are no repeating scenes any more, at least none that I am aware of. The ending you see is only for high EMS. All the battle video's I used are from the low EMS battle and have not been seen by the player who gets this ending. The only exception is a 1 second bit which I took from an ME2 LotSB video and the scenes of Joker and EDI in the cockpit of course (which are from far earlier in the game). In fact, one of the main reasons for making the new cutscenes was to get rid of any remaining repetitions.

Ok, sorry for the wall of text. These were some good comments Kotl and that's why I trie to respond in detail (not just for you but in general because it's things that come up more often).

@dfdsgrgre: Also, make sure you read the installer FAQ (linked in the OP). AFAIK, wavion just made n addition to it which might relate to your problem (although it's tough to say without the log). Hope it works out.

@Getorex: I know it was posted with the best of intentions but please, could you delete the link on the last page? This is not something you want to post on the BW forums, I think.

@Chashan: About the DLC Explorer, I am using the latest version of ME3Explorer (from svn) and I never ran into problems. Be aware that there are now two DLC Explorers. I usually stick to the old one because I am so used to it but both work. If everything else fails, you always have access to older versions of ME3Explorer on SourceForge but it shouldn't be needed.
Also, for anyone who wants o run MEHEM with other mods (e.g. texture mods), be sure to run the TOC.bin updater after installing everything and now you can also run a TOC.bin Updater for DLC (it's in the Dev tools menu). Just run "Check and Rebuild sfar" on both, the EC and Leviathan to make sure everything is in order.

@sH0tgUn jUliA: Yea, I noticed that as well. Had to time it to something and the pistol shots seemed the best point. Thanks for checking into it. I will send you a save from right before the ending.

#5908
thatdude90210

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Anyone get the face healing to work? The same procedure didn't work for me (which I've done for 0.2 & 0.3 before). Changing the outfit worked though.

#5909
MrFob

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Yep, you are right thatdude, found the problem and updated the tutorial. Thanks for reporting and sorry about the mistake.

#5910
thatdude90210

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Thanks for the quick fix MrFob, working great now.

#5911
MrDbow

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Full Disclosure First:  I have been a fan and have supported (and will continue to support) this mod because of what it represents to its users.  However, I am not one of those users.  I am fully content with how Mass Effect 3 has ended, and I do not need this mod to enhance my feelings.

When I refer to "you," I am referring to all those people who contributed to this mod...

I am completely in awe of what you have accomplished from V0.3 to V0.4, let alone what has been done since MEHEM first appeared.  V0.4 is a marvelous example of passion and respect that can be done by fans for their favorite medium.  I understand what this mod means to those people who didn't get the closure they wanted.  But it feels like this mod always has a way of respecting the BW developers.  This is a big "What if it ended this way."  And I do hope that BW looks at this with great respect. 

Heck, there are many people who said, "Damnit, I got to buy ME3 on PC now" because of this mod.

------------------------------------------------

However, with all that being said I did want to give some critiques.  And please, do not take any of my opinions as a sign of disrespect or anything of the kind.  These are just my opinions, and I would not be surprised if I was the only one to have them.

But I hope my opinions do help, especially coming from someone in my stance on this mod.

--- Admiral Hackett calls for the fleet to retreat, and then you see Joker exclaiming No and then the Ship Nuremberg arrives to help assist with Shepard rescue.   Then we see battles ensue of various ships as the new animation kicks in with the shuttle extraction.  All those ships on the screen ignored Admiral Hackett's orders.  What might help as far as story structure goes would be to edit dialogue to say:

Hackett: The Crucible is Armed.  Protect it all costs.
Joker: I just have to...  Shepard
Nuremberg: --keep same dialogue-- (btw much better this go around)

Then shows the animations as it is with some minor edits (explained below).

The moment we see the crucible start to glow red (Normandy flies by), Now have Hackett say the line of retreat, and then just after we see the first of the Alliance ships FTL away, cut to shuttle extraction team are inbound with new animation, then quick cut of Normandy doing its own FTL.  With Joker saying his "come on, come on" line, I think it adds more to that moment of retreating.

--- The music just doesn't fit for me at all.  This, I feel, is the hardest part of the mod to master.  The Soundtrack to Mass Effect is everything.  And when it doesn't "feel" right, it falls apart quickly.  There are brief moments where the Suicide Mission themes fits, but then other times its distracting to me. I am however, coming around to the use of the Overlord themes.

I think when you get to your final form of this mod, you need to sit and piece together something that hits all the right notes in this mod (sorry for the pun).  I think you might need to use the entire soundtracks of the trilogy to find the price pieces.  Look to ME2: Combat and Atmospheres soundtracks for inspiration.

-------------------------------------------------

And let me just reinterate, I absolutely loved the Low EMS ending.  That was a fantastic edit and so well put together piece.  

#5912
Getorex

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MrFob wrote...

[snip]

@Getorex: I know it was posted with the best of intentions but please, could you delete the link on the last page? This is not something you want to post on the BW forums, I think.

[snip]


Link in the OP is down, replaced with suggestion of what to do a search for.  Can't do anything about the reply that contains it.

#5913
Getorex

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It's cool and all that a low EMS ending change was made but...personally I don't understand it. Why would anyone purposefully play a game to lose? Play and intentionally and knowingly make every single wrong decision one could make so as to purposefully and intentionally lose? Color me really puzzled.

I get it that you would have something there for a loser game where you TRIED but failed for some reason but to intentionally fail...

#5914
Chashan

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Getorex wrote...

MrFob wrote...

[snip]

@Getorex: I know it was posted with the best of intentions but please, could you delete the link on the last page? This is not something you want to post on the BW forums, I think.

[snip]


Link in the OP is down, replaced with suggestion of what to do a search for.  Can't do anything about the reply that contains it.




Removed it from mine, as well. But as I said: you purchased the game and additional content, there's precious little issue I see with it, personally.

MrDbow wrote...

However, with all that being said I did want to give some critiques.  And please, do not take any of my opinions as a sign of disrespect or anything of the kind.  These are just my opinions, and I would not be surprised if I was the only one to have them.

But I hope my opinions do help, especially coming from someone in my stance on this mod.

--- Admiral Hackett calls for the fleet to retreat, and then you see Joker exclaiming No and then the Ship Nuremberg arrives to help assist with Shepard rescue.   Then we see battles ensue of various ships as the new animation kicks in with the shuttle extraction.  All those ships on the screen ignored Admiral Hackett's orders.  What might help as far as story structure goes would be to edit dialogue to say:

Hackett: The Crucible is Armed.  Protect it all costs.
Joker: I just have to...  Shepard
Nuremberg: --keep same dialogue-- (btw much better this go around)

Then shows the animations as it is with some minor edits (explained below).

The moment we see the crucible start to glow red (Normandy flies by), Now have Hackett say the line of retreat, and then just after we see the first of the Alliance ships FTL away, cut to shuttle extraction team are inbound with new animation, then quick cut of Normandy doing its own FTL.  With Joker saying his "come on, come on" line, I think it adds more to that moment of retreating.


I've suggested an interpretation along those lines before, that it is not exclusively an effort to extract Shepards. A good portion of the fleet remaining behind to distract the Reapers from the then charging device as well as covering the fleet's orderly retreat does make a certain bit of sense. The Normandy may not exactly be the most fitting vessel for that task, there's that to consider as well. Works even with scenes as they are, and requires less effort to construct something convincing than certain other elements about the final section do.

Still, ironing this out some more the way you suggested would not hurt, by any means.

Getorex wrote...

It's cool and all that a low EMS ending change was made but...personally I don't understand it. Why would anyone purposefully play a game to lose? Play and intentionally and knowingly make every single wrong decision one could make so as to purposefully and intentionally lose? Color me really puzzled. 

I get it that you would have something there for a loser game where you TRIED but failed for some reason but to intentionally fail...


One can largely put the blame for that on the way BW designed the EMS-system, which mostly worked in a similar way as the suicide-mission in ME2, after all: the more complete the playthrough, the better the outcome.
Fob mentioned that the relatively low EMS-requirements for the 'worse' ends were hard-coded into the game, thus precious little that can be changed there. Maybe a drastic reduction to war asset-numbers across the board could help out with that, if that is even possible.

#5915
creapsmantic

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i just wanted to say thank you .. Fob an Iron

even if u don't mention me for help in hehehe

( i was the one with bullets flying at me )
an i was the one who gave the moral support to dodge them

#5916
SDW

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So, I just watched version 0.4 on Youtube. Not going to say much about it - just one thing: I always played a female Shepard, but boy, when I saw the ship landing with Jack standing nearby, it really stirred up a "Mass Effect feeling". To me, this would have totally fit in the game.
Gave me sad nostalgia once again, wishing this story had originally had an ending where the characters can come home and things are settled, it'd totally have deserved it. Sigh, I had thought I was over that. Welp. Thanks for all your hard work, mod team!

Modifié par SDW, 27 octobre 2013 - 02:28 .


#5917
MrFob

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Thanks for removing the links guys. It's mainly an issue of forum rules, you know...

On the EMS numbers and playing to loose: I might be able to change the numbers somehow, but even if I did, whereever I make the cut-off, people will be unhappy. I think more would be if I set it very high, rather than low. As for the question why you'd play to loose? It's a question that can already be asked in ME2, where Shepard can die but you have to play to that end intentionally. I did with one Shepard and for me, it's just a way to explore all the content. I love that BW put it there, even if only a few people will ever see it. It gives the game depth. You could argue (and I take any bet that many publishers do) that it's not worth the recourses to develop content for only 5% of the user base but IMO this is wrong. Games are an interactive medium. That is their strength and if you want to realise the full potential of that strength, you have to provide even the unpopular options. Otherwise, you might as well make a linear shooter instead of a role playing game (RPG not in the sense of stats but rather in the sense of allowing decisions). Sure, most people will try to make the best decisions and so there won't be much of an audience for a low EMS endings but there is probbly also only a minority of players who chose the only the geth on Rannoch for example. Would you want to cut that option as well and therefore loose all the discussion this sparked between players? Where is the cut-off for unnecessary content?
IMO, it's a philosophical question and I think, the broader we can go, the better. In fact, I want to implement a mid-EMS ending in v0.5 if possible (based on the original low EMS destroy) because I think that options, even if unused are the corner stone of any choice and concequence game.
BTW, coincidently, I just stumbled over this post in the story forums (just read the quote of Dean_the_Young, no idea where the original is from). It demonstrates very well how the "bad" choices can still lead to awesome story telling to an extend where they may actually be preferred by some.

@MrDBow: Thanks. This is a very good point and the reason for this situation dates back to v0.1.I started this mod as a technical challenge to see if I could change the memorial. The first "rescue video" I made was supposed to be a joke. Hackett representing the writers who "forced" Joker to retreat in the original (and EC) endings but now, Joker just says "No" and in rides "Cpt. Fob" and enables him to go and rescue Shepard. It was really supposed to be pure satire and I only realised later that apparently, it made for a satisfying ending for some. Frankly, if I would have had the plans to make a serious attempt at this, I would never have put the Nuremberg (the city I grew up in) and "myself" into the mod. But I did and now it stuck. BTW, I changed my radio line to something simpler in v0.4. In v0.3, Fob says "our battle group would like to stay and assist", therefore accounting for all the other ships in the battle. The idea was that actually, a large portion of the fleet disobeys orders (or at least is retreating slowly, while covering the Normandy along the way).
But you are absolutely right that - from a logical perspective - things are a bit jarring now in v0.4 and that there is room for improvement there. Maybe I'll make some further changes along the lines you suggested for v0.5.

Modifié par MrFob, 27 octobre 2013 - 02:23 .


#5918
The RPGenius

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I didn't have a problem with the extra ships. I assumed that:

A: The Nuremburg's commander was in a higher position of command, where he has control of more than just the single vessel he's on, or
B. That message was broadcast openly, giving many other ships the opportunity to decide to join in the attempt to retrieve Shepard. You can argue that Hackett would in that situation reiterate their orders, but Hackett's a good, personally-moral kind of guy--I feel like if he heard this plan to retrieve the iconic hero of the war, he'd stay quiet and not deny them their choice.

Incidentally, Mr. Fob.  Again, probably something that's been mentioned many times before and I hope you don't find it irritating to have to deal with my whiny ideas and needs for clarification, but the clips of Miranda and Jack at the end for those that romanced them are a great idea as a way to include them for those players who romanced someone not in the squad.  Is there any such clip for female Shepards who romanced and stayed true post-mortem to Thane?  Obviously he can't just be standing around, but he's still essentially a Love Interest who can't otherwise be acknowledged during the ending, like Jack and Miranda.  I haven't been able to find a video of the MEHEM ending for a Thane romance and I have no actual save file for a Shepard who did that, so I just don't know.  If such a clip doesn't already exist, though, it might be nice to have one, just maybe of the Normandy flying over the ocean with Thane seen in the sky over it or something (what with him being, y'know, at The Sea now in death).

Hope I'm not making an ass of myself here.

Modifié par The RPGenius, 27 octobre 2013 - 03:20 .


#5919
MrFob

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In the current version, if Shepard romanced Thane, the ending will play out in the same way as if Shepard never romanced anyone, meaning Shepard will not hug anyone and you'll see the final Normandy flyby over earth without any additions.
That said, there an entire team out there, dedicated to the Thane mod at the moment, which will deal with Thane in detail. It's completely unrelated to MEHEM, except that I am helping out with the endings and also will help to make the Thane mod compatible with MEHEM for those who want to use both. Since I will have to do some work to account for Thane in these alterations, I can definitely imagine that it wouldn't be too difficult to adapt these changes for a MEHEM that is used without the Thane mod later on, to do something similar to what you suggested.
Ok, I hope this made sense. Too many mods, getting confused...

Modifié par MrFob, 27 octobre 2013 - 03:44 .


#5920
The RPGenius

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It did indeed make sense. That's cool to hear, sir. You really are a guddamn prince among men. I promise I'll shut up and stop making your life more complicated now.

#5921
SIRIUS_N7

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Absolutely brilliant work Mr Fob and company.

Some feedback for minor fixes:

There is a difference with the sound effects between the original soundtrack and the new one made specifically for MEHEM.

The scene on Earth when the Reapers' ships are falling have some pretty cool sound effects (gunfire and stuff) on the version with the new soundtrack. The version with the original soundtrack only plays the background music while the scene rolls on. I think it would be cool if we could have those sound effects on both versions.

#5922
MrFob

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Ok, I uploaded an archive with the files for those who want them for whatever reason. I still recommend using the installer.
Here is the link.
Note, ADrive states that they limit downloads to 10 concurrent ones. If this doesn't work for you, just try again a few hours later. It should be mostly fine though, I don't think too many people will need this archive anyway.

@RPGenius: Nah, keep 'em coming. As I said, I can't promise that I can (or want to) make everything work but suggestions are always welcome-

@SIRIUS_N7: Yes, the new sound effects have been provided by sH0tgUn jUliA together with the music. In fact, they are integrated right into the music track which is why they don't show up with the old soundtrack. Just on a side note, the scene itself is unchanged from the original and it does have sounds. It's ust that these sounds are low pass filtered into oblivion. They were ok for the old "An End Once And For All" OSt because that music was rather quiet at that point. Since "Suicide Mission" is much louder, you just can't hear the sound very well anymore. Since I can't really control volume levels in game, there is not much I can do there (short of adding new and louder sound). You can however still hear it when the music quiets down and the reapers falls. Personally, I actually like the scene without too much sound. It gives a bit of a different feel to the visuals.

Modifié par MrFob, 27 octobre 2013 - 05:32 .


#5923
Veronica Shepard_

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A big hug to Mr. Fob and all the others who make this thing possible!<3<3
It works fine on my machine and I am very happy about the ending. You guys and gals make my day!:D

#5924
Kelthret

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Thanks for the answers, MrFob, I'll answer in bold in the quote.

MrFob wrote...

@Kotl: Not a troll at all. Critical feedback is what got us from v0.1 to v0.4 so it's always welcome. Just want to to comment on a few things and add to what wavion and Chashan have said already
- The fact that it's mostly based on the EC has two reasons: For one, MEHEM does try not to change the endings completely but to be a reinterpretation of them, a bit like a cover to a song if you will. Secondly, it's not easy making these new scenes. Making about 1 minute of scenes in space took me almost 3 months and character scenes would be even more complicated. Besides, we cannot show Shepard in new scenes because we cannot mod the game that far.
Yeah, I know, this is why I admire you guys, you're doing this barely without resources, compared to BW or other companies, and yet you manage to do it
and with very good results
- For the same reasons, we can't have subtitles in the videos. They would either always be there or never. I went with never because I think it's more immersive (is that even a word? :)) that way. Changing the speaker names of the in game subtitles is really difficult (you wouldn't believe, I know I didn't). I just have never figured that one out for these lines.
I study some programming, I know how hard something apparently simple can get, lol
- There are no repeating scenes any more, at least none that I am aware of. The ending you see is only for high EMS. All the battle video's I used are from the low EMS battle and have not been seen by the player who gets this ending. The only exception is a 1 second bit which I took from an ME2 LotSB video and the scenes of Joker and EDI in the cockpit of course (which are from far earlier in the game). In fact, one of the main reasons for making the new cutscenes was to get rid of any remaining repetitions.
There's the scene when Adm Hackett gets to the Normandy to command the fleets through the relays, which appears later in the mod. I understand why is better for you to reuse some, just fell strange seeing this along with the awesome new ones
Ok, sorry for the wall of text. These were some good comments Kotl and that's why I trie to respond in detail (not just for you but in general because it's things that come up more often).


Glad we can talk  this
Also, just watched the low EMS ending, and I like that one better. It shows how much of a menace the reapers are, how "we" can do nothing without the whole damn galaxy united, and fits perfectly with the Liara VI scene.



Getorex wrote...

It's cool and all that a low EMS ending
change was made but...personally I don't understand it. Why would
anyone purposefully play a game to lose? Play and intentionally and
knowingly make every single wrong decision one could make so as to
purposefully and intentionally lose? Color me really puzzled.

I
get it that you would have something there for a loser game where you
TRIED but failed for some reason but to intentionally fail...

For exploring. After my first run, my canon Shep, where I tried to do everything as good as I can (though I couldn't, paragade doesn't get you the good things :pinched:)  I run a renegade Shepard, and made things differently on purpose to see other, new things. I killed many squadmates (Thane, Mordin, Samara, Legion) in ME2 just to see what would happen in ME3. I supported the Geth 'till the end in ME3 to see what would happen (what happened was one of the more shocking scenes I've seen on a videogame). The Mass Effect Trilogy is HUGE, there are lots of things you can do differently, new scenes to see, this was my third playthrough and I discovered a lot of new things, and also mods like this one, which expand it even more.

#5925
sH0tgUn jUliA

sH0tgUn jUliA
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SIRIUS_N7 wrote...

Absolutely brilliant work Mr Fob and company.

Some feedback for minor fixes:

There is a difference with the sound effects between the original soundtrack and the new one made specifically for MEHEM.

The scene on Earth when the Reapers' ships are falling have some pretty cool sound effects (gunfire and stuff) on the version with the new soundtrack. The version with the original soundtrack only plays the background music while the scene rolls on. I think it would be cool if we could have those sound effects on both versions.


Glad you liked the soundeffects. Some of the files were raw from the game and we just removed the blanket Bioware threw over them. Others I had to make from scratch. I put those together and meshed them with the music. It was a real trip making them. We used some of the multi-player, and I used some soft-synths, specifically Heavyocity Damage, Native Instruments Absynth 5, and Heavyocity Evolve Mutations plus some Waves mixing plugins I use regularly and others that I don't use often at all like a doppler effect. I think that track was like 10 channels. They're something with a subwoofer.

I'll be working on getting the timing on things a bit better.