MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#6101
Posté 05 décembre 2013 - 07:10
#6102
Posté 05 décembre 2013 - 07:16
Mr.Ph11 wrote...
Hello Mr Fob, so I had MEHEM 0.3 installed with just the Prothean DLC, but the time it took me to make a new game with both Mass Effect and ME2 and bring-it to ME3, MEHEM 0.4 is out there. So, I want to do a new game and I just installed all the other DLC's. My question is, should I "repair" my ME3 installation before installing MEHEM 0.4? Or just installing-it on top of ME3 as-it is?
Using the uninstaller for v.3 should be enough. Just to be safe, you may want to do a repair on the EC DLC as well before installing v.4.
#6103
Posté 05 décembre 2013 - 07:27
Scratch that, found-it!
Modifié par Mr.Ph11, 05 décembre 2013 - 07:31 .
#6104
Posté 05 décembre 2013 - 07:31
#6105
Posté 06 décembre 2013 - 12:41
MrFob wrote...
@Hyrule_Gal: Ha, I never noticed that. Not sure if I can fix it. I did make sure Garrus has his own face animations during that scene (from v0.2 onwards). If I can find where these weird eye animations are coming from, I'll fix it but I can't promise anything at this point. Thanks for letting me know though.
Awesome! Thank you for looking into it! I understand garrus has caused issues before, what with him being a clipping nightmare:D It's a small detail I know but it'll mean a lot if it can be fixed.
#6106
Posté 06 décembre 2013 - 02:56
On this my 6th time through the ME Trilogy I installed the MEHEM v0.4 and finished the ME3 game. I wanted to re-watch the Star Kid scene and hear the hear "An End Once and or All" with the visuals, so I deleted the MEHEM via the uninstaller and started the game up from my Citadel DLC save, just prior to heading the Cerberus Base. On the re-play with the non-modded game, after Anderson dies I still hear joker talking to me instead of Hackett. The game then locks up. I tried to uninstall the MEHEM again and it says it's not installed. I repaired my ME3 file and same thing happens with game lock up, even if I select a different career save. If I run the MEHEM now it simply states "Install Failed" without any explanation.
I can now no longer play any ME3 game ending, either modded or non-modded. A complete ME3 uninstall would be a major event as I live in rural America with satellite ISP, and a complete re-load will take several weeks of downloading.
Any ideas?
Thanks.
#6107
Posté 06 décembre 2013 - 03:18
Dr. hoovsbin wrote...
Mr. Fob,
On this my 6th time through the ME Trilogy I installed the MEHEM v0.4 and finished the ME3 game. I wanted to re-watch the Star Kid scene and hear the hear "An End Once and or All" with the visuals, so I deleted the MEHEM via the uninstaller and started the game up from my Citadel DLC save, just prior to heading the Cerberus Base. On the re-play with the non-modded game, after Anderson dies I still hear joker talking to me instead of Hackett. The game then locks up. I tried to uninstall the MEHEM again and it says it's not installed. I repaired my ME3 file and same thing happens with game lock up, even if I select a different career save. If I run the MEHEM now it simply states "Install Failed" without any explanation.
I can now no longer play any ME3 game ending, either modded or non-modded. A complete ME3 uninstall would be a major event as I live in rural America with satellite ISP, and a complete re-load will take several weeks of downloading.
Any ideas?
Thanks.
You could delete the Citadel DLC and then re-download/install it. I'm surprised a "repair install" on the DLC didn't fix it. Doing a repair on the main game wont do it, you have to repair the DLC too.
#6108
Posté 06 décembre 2013 - 03:27
@Dr. hoovsbin: Have you checked the FAQ? (also linked in the OP)
It sounds to me like you might have had corrupted backups, possibly from a previous version of MEHEM. Be sure to install MEHEM v0.4 always on a clean ME3 installation. Always use the uninstaller before updating to a new version. Sometimes Origin updates can screw things over as well though.
In any case, in your situation, I would try to repair the game and all affected DLC via rigin. Just check the last entry in the linked FAQ for instructions. Be sure not only to repair the main game but also the DLCs, you will need to do them individually in the game details as specified. This will reset it to vanilla status.
EDIT: Ah,
Modifié par MrFob, 06 décembre 2013 - 03:36 .
#6109
Posté 06 décembre 2013 - 04:21
Fantastic mod. I gave you my MOTY vote.
This was the first time I ventured to mod my ME3 file in any way other Bioware DLC because of the concern over corruption of my game files and the pain to reinstall with satellite ISP. My MEHEM install was on a virgin vanilla ME3 game. I repaired the main game file and Leviathan, but completely forgot about repairing the Extended DLC. Hope that works.
#6110
Posté 06 décembre 2013 - 12:10
MrFob wrote...
Hey, thanks for voting to everyone who voted!!!
@Dr. hoovsbin: Have you checked the FAQ? (also linked in the OP)
It sounds to me like you might have had corrupted backups, possibly from a previous version of MEHEM. Be sure to install MEHEM v0.4 always on a clean ME3 installation. Always use the uninstaller before updating to a new version. Sometimes Origin updates can screw things over as well though.
In any case, in your situation, I would try to repair the game and all affected DLC via rigin. Just check the last entry in the linked FAQ for instructions. Be sure not only to repair the main game but also the DLCs, you will need to do them individually in the game details as specified. This will reset it to vanilla status.
EDIT: Ah,'d by Getorex. The Citadel DLC is not affected by MEHEM at all. It should not be neccessary to repair it. Just the Extended Cut and Leviathan are affected.
Is that so? I think I did store away an untouched EC-.sfar back in the day, yet when moving that back in the setup would still be a no-go.
Regardless, manual installation worked out fine on my end, if not as convenient. May serve to put that up in a more prominent place, seeing how EC won't be available on Origin forever as I understand.
#6111
Posté 06 décembre 2013 - 12:44
BTW, MEHEM is now also available on the new Nexus site.
Modifié par MrFob, 06 décembre 2013 - 12:44 .
#6112
Posté 06 décembre 2013 - 02:56
#6113
Posté 06 décembre 2013 - 09:31
I am greatly pleased to relay that repairing the ME3 game file, Extended Cut DLC, and Leviathan DLC reset my game back to the vanilla version. Thank-you for your reply; I simply didn't follow your previous FAQ to the letter or I could have saved a 'help me' post here. Sorry.
In a perfect world, I wish in your MEHEM you could still talk to the Star Kid, and if you choose the 'DESTROY' ending, then have Joker et al rescue you on the badly damaged Citadel where you have been injured but remain alive (as seen in the original Extended DLC 'Destroy' . In your MEHEM I find myself missing aspects of the original Extended Ending DLC. I really enjoy the music "An End Once and For All" as we watch Shepard's visual flashbacks of his LI and the friends who sacrificed themselves, I also thinks it makes for a fuller storyline to have the Star Kid's explanation of what the Reapers were all about. I love your happing ending and especially the hug between Shepard and his LI at the end of the memorial service, with that slight smile the LI gives through their grief, being so hopeful of the future with Shepard. If you choose "CONTROL" or "SYNTHESIS", nothing different happens with your MEHEM, but it still allows this option for players. You could install the MEHEM and still choose any of the 3 (or 4) endings.
Just saying,......in a perfect world. I know, some people are never satisfied.
Thanks again. You've already got my vote for your MEHEM being the best of 2013.
#6114
Posté 07 décembre 2013 - 04:29
Dr. hoovsbin wrote...
Mr. Fob,
I am greatly pleased to relay that repairing the ME3 game file, Extended Cut DLC, and Leviathan DLC reset my game back to the vanilla version. Thank-you for your reply; I simply didn't follow your previous FAQ to the letter or I could have saved a 'help me' post here. Sorry.
In a perfect world, I wish in your MEHEM you could still talk to the Star Kid, and if you choose the 'DESTROY' ending, then have Joker et al rescue you on the badly damaged Citadel where you have been injured but remain alive (as seen in the original Extended DLC 'Destroy' . In your MEHEM I find myself missing aspects of the original Extended Ending DLC. I really enjoy the music "An End Once and For All" as we watch Shepard's visual flashbacks of his LI and the friends who sacrificed themselves, I also thinks it makes for a fuller storyline to have the Star Kid's explanation of what the Reapers were all about. I love your happing ending and especially the hug between Shepard and his LI at the end of the memorial service, with that slight smile the LI gives through their grief, being so hopeful of the future with Shepard. If you choose "CONTROL" or "SYNTHESIS", nothing different happens with your MEHEM, but it still allows this option for players. You could install the MEHEM and still choose any of the 3 (or 4) endings.
Just saying,......in a perfect world. I know, some people are never satisfied.
Thanks again. You've already got my vote for your MEHEM being the best of 2013.
The Kid's explanation is nonsensical. It contradicts the other games. It completely negates the plot of ME1, contradicts the Leviathans and disregards everything in both the game and books regarding what Reapers are. It's either a lie or bad writing. If it's a lie then the inability to call it out as such (You think Hale and Meer are up for some free voice work?) renders it a pointless inclusion unless Bioware makes this clear (in ME4). If it's bad writing then it is also a pointless inclusion as it just makes a mess of the rest of the story.
#6115
Posté 07 décembre 2013 - 10:47
The Twilight God wrote...
Dr. hoovsbin wrote...
Mr. Fob,
I am greatly pleased to relay that repairing the ME3 game file, Extended Cut DLC, and Leviathan DLC reset my game back to the vanilla version. Thank-you for your reply; I simply didn't follow your previous FAQ to the letter or I could have saved a 'help me' post here. Sorry.
In a perfect world, I wish in your MEHEM you could still talk to the Star Kid, and if you choose the 'DESTROY' ending, then have Joker et al rescue you on the badly damaged Citadel where you have been injured but remain alive (as seen in the original Extended DLC 'Destroy' . In your MEHEM I find myself missing aspects of the original Extended Ending DLC. I really enjoy the music "An End Once and For All" as we watch Shepard's visual flashbacks of his LI and the friends who sacrificed themselves, I also thinks it makes for a fuller storyline to have the Star Kid's explanation of what the Reapers were all about. I love your happing ending and especially the hug between Shepard and his LI at the end of the memorial service, with that slight smile the LI gives through their grief, being so hopeful of the future with Shepard. If you choose "CONTROL" or "SYNTHESIS", nothing different happens with your MEHEM, but it still allows this option for players. You could install the MEHEM and still choose any of the 3 (or 4) endings.
Just saying,......in a perfect world. I know, some people are never satisfied.
Thanks again. You've already got my vote for your MEHEM being the best of 2013.
The Kid's explanation is nonsensical. It contradicts the other games. It completely negates the plot of ME1, contradicts the Leviathans and disregards everything in both the game and books regarding what Reapers are. It's either a lie or bad writing. If it's a lie then the inability to call it out as such (You think Hale and Meer are up for some free voice work?) renders it a pointless inclusion unless Bioware makes this clear (in ME4). If it's bad writing then it is also a pointless inclusion as it just makes a mess of the rest of the story.
Pretty much this.
The problem is that the kid is just a "I don't have enough money to develop a real ending, let's 'emulate' something cool like deus ex". Add a Deus Ex machina solution to the problem, and a redundant logic.
Result: "WTF?"
That's why is not compatible, IMO
#6116
Posté 07 décembre 2013 - 06:05
You make good points which leave no legitimate room to rebuff.
In retrospect I realize I just really like the music and associated visuals after Shepard makes his decision following the SK conversation. Sounds a bit lame when I type it out.
#6117
Posté 07 décembre 2013 - 07:34
If I remember correctly, MrFob had to use so many objects from the SK scenes that it won't be possible to keep that and have the MEHEM endings. There was a way to have everything the same but show Shepard at the memorial scene found here but I think something changed with MEHEM v0.4 and/or an update for ME3.
I love MEHEM but I wish Mimi would work on the "That's more like it" mod some more because that has what you're after. Even the current version is good. As long as Kaidan is alive the mod should work properly. You can see the link in my sig.
As always, MEHEM is the bomb, so no offense to anyone for suggesting another ending.
#6118
Posté 08 décembre 2013 - 12:04
I think one of the major flaws of MEHEM is that Shepard's final confrontation is with TIM, not with the reapers. Frankly, TIM annoyed me quite a bit in ME3. He is this second class villain in the story and IMO he should not have the honour of being the final hurdle for Shepard. It's equivalent to have the armies of Gondor fighting Saruman in the final battle or Luke Skywalker coming up to the Emperors throne room, just to find Jabba the Hutt there.
While one can argue whether or not the reaper's motives should have been explained in detail or what they should have been, I think everyone would agree that there should have been a final confrontation of sorts. However, I don
t think star kid was the way to go here (especially since it diminished the reapers by making them thralls of the catalyst) but MEHEM doesn't improve it, it just cuts it out. Ok, now the crew of Normandy and the fleet takes on that final battle with the reapers, which is nice in it's own right but I don't think it is as satisfactory in the end.
Not that there is much we can do about that with mods at this point. I think an ending where Shepard really confronts the reapers would require a new gameplay section and that is just not possible for us right now. You could try MEEM, it completely re-interprets Shepards final moments on the crucible plattform and the final choice (and it's also up on Nexus now).
As for having Shepard in the memorial scene in the original ending, I never tested JohnP's tutorial myself (the one linked by Deager). Might still work with v0.4, I am not sure there.
As for the music, I also really like the "An End Once And For All" track. I think it's brilliant ad I didn't want to remove it but when I first put in the new scenes and pllayed it with the old music, it just didn't fit at all. The old music made sense because Shepard sacrifices him/herself one way or another at this point. The tone is sombre and mournful and the music works really well with that. However, in MEHEM, the crew comes in, kicks butt, gets Shepard out of there and wins. It's not all sunshine and bunnies as we can see in the memorial later but at that point, it's all very heroic, not sombre. The music just had to reflect that. That's why I changed it in the first place and I think Suicide Mission as well as Julia's new soundtrack do a great job of capturing that mood.
If you are really determined, I did make a tutorial for changing the music but it is a bit tricky to do.
@Deager: No problem. I think Mimi did an awesome job with that mod as well. For anyone who doesn't know it, here is a link to the "That's more like it" mod.
EDIT: Thanks coldwetn0se (post below). Fixed the link.
Modifié par MrFob, 08 décembre 2013 - 01:35 .
#6119
Posté 08 décembre 2013 - 12:27
MrFob wrote...
*snip*
You could try MEEM, it completely re-interprets Shepards final moments on the crucible plattform and the final choice (and it's also on Nexus now: http://www.nexusmods...ffect3/mods/67/?).
*snip*
Link got broken in the post. Glad to see it up on Nexus as well.
#6120
Posté 08 décembre 2013 - 05:05
MrFob wrote...
Well, wavion added a registry entry to the installer. If that is not removed (e.g. by running the uninstaller first, the installer will not run properly. So the best thing is always to use the uninstaller to remove MEHEM, than re-install it.
BTW, MEHEM is now also available on the new Nexus site.
I'm going to download it again (already have it) from that site just so I can endorse it. Heh heh.
#6121
Posté 10 décembre 2013 - 05:48
does MEHEM create any flag conflicts? Like mix Destroy with Synthesis? Because apparently a bioware dev made the remark that for me4 keeping save files might be a good idea, and it would be unfortunate if MEHEM players had issues importing saves...
#6122
Posté 10 décembre 2013 - 09:23
Just wanted to share this here because I know many MEHEM users asked for this. This is all JohnP's work though.
EDIT: If you plan to use this with MEHEM v0.4, you'll need to use this fix in addition to the actual mod linked above for all the music to play correctly. Sorry for the inconvenience, this fix will be integrated in the next version of MEHEM by default.
@cfs3corsair: I am fairly sure MEHEM will flag you as having used destroy and destroy only. The "ending telemetry" is set in the beginning of the ending, which is the destroy ending. Only the memorial scene is from synthesis/control (depending on your romance status) and afaik there are no values set there. That said, I didn't look at every single byte in the file, so there is always a chance that I missed something.
However even if I did miss something, the worst case scenario would be that you have to load you chapter save and play through the unmodded ending once when ME4 comes out. I don't think that'll be necessary though. I rather guess that the MEHEM ending might just not fit with the story of the next game.
Modifié par MrFob, 12 décembre 2013 - 01:58 .
#6123
Posté 10 décembre 2013 - 01:46
MrFob wrote...
Guys, this is something, I know a lot of people have been waiting for. JohnP managed to make the cut dialogue with Anderson available as an in-game scene (even with a dialogue wheel option). It's got full lip sync and everything. All in all, it's amazing stuff. Check it out here.
Just wanted to share this here because I know many MEHEM users asked for this. This is all JohnP's work though.
Beautiful.. sniff sniff..
#6124
Posté 10 décembre 2013 - 02:35
Synthesis really is a huge problem. As for MEHEM, the EC clearly offers up Shep surviving (breath scene) so...they CAN'T say anything in ME4 that is definitive that doesnt work with MEHEM because control or destroy with hi EMS have to be generically compatible too. Thus, ME4 will have to be compatible with MEHEM too because it is merely an elaboration of destroy w/breath scene. Of course, ME4 could be orthogonal to ME1 to ME3 and only be able to passingly mention Shep, et al, in pre-ending form.
Beyond that, so there's the Ashley extended conversation mod (on Citadel if romancing her) and now the Anderson conversation mentioned. Are there other discovered and restored convos of which I'm (and others) not aware? I have to suspect there must be multiple hidden gems to be dug up.
Modifié par Getorex, 10 décembre 2013 - 02:52 .
#6125
Posté 10 décembre 2013 - 02:58
Getorex wrote...
Beyond that, so there's the Ashley extended conversation mod (on Citadel if romancing her) and now the Anderson conversation mentioned. Are there other discovered and restored convos of which I'm (and others) not aware? I have to suspect there must be multiple hidden gems to be dug up.
There is that hidden original ending, but no one has been able to find it yet ;D





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