MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#6201
Posté 16 décembre 2013 - 01:35
#6202
Posté 16 décembre 2013 - 01:53
Jackal13th wrote...
I Hope I Just ran the MEHEM_4 Uninstaller . i Uninstalled Something
THIS IS WHAT YOU THINK!
I WILL ASSUME DIRECT CONTROL OF YOUR COMPUTER!
#6203
Posté 16 décembre 2013 - 01:58
#6204
Posté 16 décembre 2013 - 01:59
Modifié par Jackal13th, 16 décembre 2013 - 01:59 .
#6205
Posté 16 décembre 2013 - 01:59
Modifié par Jackal13th, 16 décembre 2013 - 02:00 .
#6206
Posté 16 décembre 2013 - 02:07
MrFob wrote...
- One correction, the soldier who rescues Shep is voices by CommandBenX, not IHJ.
True story. My voice is on the Harby add-in, not on the original MEHEM 0.4
#6207
Posté 16 décembre 2013 - 02:12
#6208
Posté 16 décembre 2013 - 02:31
#6209
Posté 16 décembre 2013 - 03:25
#6210
Posté 16 décembre 2013 - 03:38
1. About when can we expect the next update, and what do you plan to change/add/remove?
2. The mod is essentially a extension of the destroy option - will there be anything done for the other endings? Mind you, I have always preferred destroy, but just out of curiosity?
Just a comment here: I think it is darn impressive to pull this off considering this is what a lot of people wanted in the first place, not to mention by a fan who are not an employee of Bioware.
Seriously, Bioware should give you some proper tools so *you* can fix what they apparently are very reluctant to do. Guess the pot hasn't worn off yet there...
Modifié par Grizzly46, 16 décembre 2013 - 03:40 .
#6211
Posté 16 décembre 2013 - 03:40
Grizzly46 wrote...
Two related questions here:
1. About when can we expect the next update, and what do you plan to change/add/remove?
2. The mod is essentially a extension of the destroy option - will there be anything done for the other endings? Mind you, I have always preferred destroy, but just out of curiosity?
1. Click on my banner. Courtesy of MrFob
2.) Yes. Anything planned afaik.
#6212
Posté 16 décembre 2013 - 06:32
Thanks you so far :-) and sorry
#6213
Posté 16 décembre 2013 - 06:36
Hey!Deaken wrote...
I have a question sorry if you already heared about that question. Is it compatible with the german version of the game?
Thanks you so far :-) and sorry
So you can install MEHEM, but it will be in English for the most part. That being said; once MEHEM is considered "complete" efforts will be made to make an international version for the languages supported by ME3 originally. Since language conversions are hard to do it makes sense to wait until the mod is 100% complete
#6214
Posté 16 décembre 2013 - 06:58
cfs3corsair wrote...
Hey!Deaken wrote...
I have a question sorry if you already heared about that question. Is it compatible with the german version of the game?
Thanks you so far :-) and sorry
So you can install MEHEM, but it will be in English for the most part. That being said; once MEHEM is considered "complete" efforts will be made to make an international version for the languages supported by ME3 originally. Since language conversions are hard to do it makes sense to wait until the mod is 100% complete
Oh okay. Because im playing now a new round with ME3. And so far i got everything, High Res texture, graphic mods and now MEHEM:wub:
#6215
Posté 16 décembre 2013 - 07:05
Grizzly46 wrote...
Two related questions here:
1. About when can we expect the next update, and what do you plan to change/add/remove?
2. The mod is essentially a extension of the destroy option - will there be anything done for the other endings? Mind you, I have always preferred destroy, but just out of curiosity?
Just a comment here: I think it is darn impressive to pull this off considering this is what a lot of people wanted in the first place, not to mention by a fan who are not an employee of Bioware.
Seriously, Bioware should give you some proper tools so *you* can fix what they apparently are very reluctant to do. Guess the pot hasn't worn off yet there...
It's actually a mix of destroy and control. Destroy because Shepard does what he set out to do in ME1: destroy the Reapers and lives to tell the tale. Control (and Synthesis): The Geth and EDI survive.
It's the best of possible options.
Modifié par Getorex, 16 décembre 2013 - 07:05 .
#6216
Posté 16 décembre 2013 - 08:30
This came about when I realized what I felt was lacking from MEHEM was an explanation for the Reapers and for why the Crucible works. When completed it will make the Leviathan dlc completely compatible with MEHEM.
Tell me what you guys think?
http://tinyurl.com/l5ot6p6
Modifié par DarkPikmin, 16 décembre 2013 - 08:31 .
#6217
Posté 16 décembre 2013 - 09:41
DarkPikmin wrote...
I want to share with everyone a WIP script of a rewrite of the Leviathan conversation. It removes all references the intelligence and the lame attempt to make the Reapers good guys. Now Sovereign's statements mean something, and Harbinger's actions mean something.
This came about when I realized what I felt was lacking from MEHEM was an explanation for the Reapers and for why the Crucible works. When completed it will make the Leviathan dlc completely compatible with MEHEM.
Tell me what you guys think?
http://tinyurl.com/l5ot6p6
I checked it out, and the premise looks fine - the language could be polished, but I think you are on to something regarding the general idea.
However, it does clash with other ideas presented, most notably by Javik - the existance of reapers is not because of perfection or the lack there-of, but because of the (accordning to the reapers) default conflict that will arise from when machines surpass organics. This is stated, discussed and hinted at by Javik, EDI and others. Perfection by the machines is not an issue, its the machines surpassing organics that is.
If you could squeeze that in, I think you could send that to the MEHEM team.
#6218
Posté 16 décembre 2013 - 09:58
Based on their organic origins, their claim to be the pinnacle, and what the Leviathan says about how they thought about themselves, it made sense to me.
Also, EDI and Javik are just theorizing, they don't know, they weren't there when it started. The reapers and leviathans were.
And the dialogue can only be changed and cleaned up so much. Newly recorded dialogue has to fit into the length of the original.
Modifié par DarkPikmin, 16 décembre 2013 - 10:12 .
#6219
Posté 16 décembre 2013 - 10:20
DarkPikmin wrote...
Well, I thought about it, but I wanted to have the explanation for the reapers be closer to what they themselves have said. Legion describes them as millions of minds combined into each body, working in concert. Sovereign declares "We are the pinnacle of evolution."
Based on their organic origins, their claim to be the pinnacle, and what the Leviathan says about how they thought about themselves, it made sense to me.
Also, EDI and Javik are just theorizing, they don't know, they weren't there when it started. The reapers and leviathans were.
And the dialogue can only be changed and cleaned up so much. Newly recorded dialogue has to fit into the length of the original.
Nailed my thoughts on this exactly. Anyone not THERE at the start can only hypothesize.
#6220
Posté 16 décembre 2013 - 11:39
Didn't have time to read the script yet (I am traveling yet again, so I won't get around to reading it for another couple of days), but from what you told me in the PMs, I think this is a really cool project. Looking forward to see how it turns out.DarkPikmin wrote...
And the dialogue can only be changed and cleaned up so much. Newly recorded dialogue has to fit into the length of the original.
Just a quick note about the quoted part: This is no longer the case. WarrantyVoider has made a dialogue editor, which allows for very extensive changes in dialogues. At the moment, I think giftfish (from ThaneMOD) and JohnP (who made the extended Anderson scene) are the most advanced users of this tool. See for example here. Hope that helps.
Modifié par MrFob, 16 décembre 2013 - 11:40 .
#6221
Posté 17 décembre 2013 - 01:05
MrFob wrote...
Didn't have time to read the script yet (I am traveling yet again, so I won't get around to reading it for another couple of days), but from what you told me in the PMs, I think this is a really cool project. Looking forward to see how it turns out.DarkPikmin wrote...
And the dialogue can only be changed and cleaned up so much. Newly recorded dialogue has to fit into the length of the original.
Just a quick note about the quoted part: This is no longer the case. WarrantyVoider has made a dialogue editor, which allows for very extensive changes in dialogues. At the moment, I think giftfish (from ThaneMOD) and JohnP (who made the extended Anderson scene) are the most advanced users of this tool. See for example here. Hope that helps.
Cool stuff. My big question is can the animation file be edited to remove the scripted mouth movements during the portions where Thane is no longer saying anything? I'm getting to a point with the Tali face mod where I'd REALLY like to be able to make a small, simple (in theory) change to one Tali scene animation...
#6222
Posté 17 décembre 2013 - 03:39
MrFob wrote...
Didn't have time to read the script yet (I am traveling yet again, so I won't get around to reading it for another couple of days), but from what you told me in the PMs, I think this is a really cool project. Looking forward to see how it turns out.DarkPikmin wrote...
And the dialogue can only be changed and cleaned up so much. Newly recorded dialogue has to fit into the length of the original.
Just a quick note about the quoted part: This is no longer the case. WarrantyVoider has made a dialogue editor, which allows for very extensive changes in dialogues. At the moment, I think giftfish (from ThaneMOD) and JohnP (who made the extended Anderson scene) are the most advanced users of this tool. See for example here. Hope that helps.
Wonderful! I'll be looking into that then.
#6223
Posté 17 décembre 2013 - 04:01
#6224
Posté 17 décembre 2013 - 04:12
JTerek88 wrote...
So I know that it was probably addressed previously, but I was just curious for a more detailed explanation on what exactly the Harbinger Mod is going add to MEHEM. MEHEM (for me anyway) is everything I could have ever asked for, so anything else is just bonus points for me. I'm just genuinely curious about the Harby Mod, that's all.
From what I understand, it's going to be an extra part of MEHEM which will give Harbinger a death scene worthy of a major antagonist.
#6225
Posté 17 décembre 2013 - 04:25





Retour en haut





