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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#6401
Deager

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@Getorex
Order of install shouldn't matter but did you run the TOCUpdater in me3explorer for the Citadel_003 and Base files? I also PM'd you on me3explorer (you're Praedor right?) with another idea.

#6402
Getorex

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Deager wrote...

@Getorex
Order of install shouldn't matter but did you run the TOCUpdater in me3explorer for the Citadel_003 and Base files? I also PM'd you on me3explorer (you're Praedor right?) with another idea.


I just checked.  It's very rare (never) that I get a message at that forum so I never check.

Perhaps I have an old version of CEM?  I tried running CEMv0.3 again after doing all the TOC update, failed.  Then tried rebuilding the Default.sfar.  Failed.  Keeps saying the Default.sfar is the wrong size.
Note: I've taken this to your mod thread.

Modifié par Getorex, 19 janvier 2014 - 07:36 .


#6403
JohnP

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You would need to install the head mod after installing MEHEM and CEM. You could also manually install CEM using ME3 Explorer.

#6404
cfs3corsair

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So far I have 4 links up of different MEHEM ends so far (All maleshep for the moment). As I said, I am trying to cover main bases for any console players who cant run MEHEM.
Miranda:
Jack:https://www.youtube.com/watch?v=1L1bzafiB1Y
Liara:https://www.youtube.com/watch?v=p3yppVrCoGU
Tali:https://www.youtube.com/watch?v=pSdK6DwLl-o

#6405
Almostfaceman

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cfs3corsair wrote...

So far I have 4 links up of different MEHEM ends so far (All maleshep for the moment). As I said, I am trying to cover main bases for any console players who cant run MEHEM.
Miranda:
Jack:https://www.youtube.com/watch?v=1L1bzafiB1Y
Liara:https://www.youtube.com/watch?v=p3yppVrCoGU
Tali:https://www.youtube.com/watch?v=pSdK6DwLl-o


Well that's mighty nice of ya. :)

#6406
topperharly

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After all the "my-heart-is-destroyed-because-of-the-"original"-endings" i might have the strength now to play it again. i mean from the beginning. all thanks to your mod and the citadel-mod. the only think i am gonna miss is a "what happened to the people i cared for" might never be possible. i mean i want to know what happenes to them after the war.....but well.....if, and only if me4 gives an answer to that, then i might buy it, if it doesnt i will not. stay frosty, greatings from germany and good night...or whatever time it is where you are...its nighty-night time here...^^

#6407
cfs3corsair

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Almostfaceman wrote...

cfs3corsair wrote...

So far I have 4 links up of different MEHEM ends so far (All maleshep for the moment). As I said, I am trying to cover main bases for any console players who cant run MEHEM.
Miranda:
Jack:https://www.youtube.com/watch?v=1L1bzafiB1Y
Liara:https://www.youtube.com/watch?v=p3yppVrCoGU
Tali:https://www.youtube.com/watch?v=pSdK6DwLl-o


Well that's mighty nice of ya. :)


I had a little more free time than I thought I would this last week so it was no trouble

@ everyone
So... obviously in MEHEM character meshes/models were replaced in the memorial scene. Is there a tutorial on how to swap characters in the memorial scene anywhere on the me3explorer forums? Or even add models if its possible at this point

Modifié par cfs3corsair, 20 janvier 2014 - 07:17 .


#6408
Getorex

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@cfs3corsair: of course, you're missing the ONLY one that really matters: Ash. ;)

#6409
karlheinz87

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Hey,
I try to change the end music of the mod back to original one (and end once and for all...) and I read the sound tutorial of mrfob tutorial and how import sounds. My problem is, that I cant find the correct location with the asset explorer of the new song to place the old song. Can anyone help me with this one?

#6410
cfs3corsair

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Getorex wrote...

@cfs3corsair: of course, you're missing the ONLY one that really matters: Ash. ;)

don't worry; one with Ash is due shortly
Eventually several Femshep endings are going to be up as well

#6411
VonAnsorge

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I am about to start my "mod the hell out of it" trilogy playthrough and I was wondering, how does it look with Harbinger plugin? Thx for the updade and keep up the good work guys :-)

#6412
Deager

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topperharly wrote...
After all the "my-heart-is-destroyed-because-of-the-"original"-endings" i might have the strength now to play it again. i mean from the beginning.


If the original endings and extended cut endings were difficult, I think you'll find that ending with MEHEM and then spending time with your squad will fix that problem very fast. I hope you enjoy both MEHEM and the Citadel Epilogue Mod on your...trilogy play through it sounds like.

#6413
Ironhandjustice

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M0rf3usTHEbEST wrote...

I am about to start my "mod the hell out of it" trilogy playthrough and I was wondering, how does it look with Harbinger plugin? Thx for the updade and keep up the good work guys :-)


Well, the Harbinger pluggin adds more or less 6 minutes of video in the "good ending" case. It also shows assets for people you recruited in-game. It also recycles some scenes from ME2 and 3, some modded, some out of context.

It does not add playable scenes, or custom-shep scenes, is just Harby.

About the looking, you can check it on my signature, is the link to the trailer. Is under integration right now :)

#6414
VonAnsorge

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Ironhandjustice wrote...
About the looking, you can check it on my signature, is the link to the trailer. Is under integration right now :)

OK, that looks sweet. Will try to wait for it :)

#6415
ThatOddDude

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karlheinz87 wrote...

Hey,
I try to change the end music of the mod back to original one (and end once and for all...) and I read the sound tutorial of mrfob tutorial and how import sounds. My problem is, that I cant find the correct location with the asset explorer of the new song to place the old song. Can anyone help me with this one?


Hi,i  have a similar plan .

I'd like to change the credit music back to this one:

I can't really figure out how...

#6416
Chashan

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ThatOddDude wrote...

karlheinz87 wrote...

Hey,
I try to change the end music of the mod back to original one (and end once and for all...) and I read the sound tutorial of mrfob tutorial and how import sounds. My problem is, that I cant find the correct location with the asset explorer of the new song to place the old song. Can anyone help me with this one?


Hi,i  have a similar plan .

I'd like to change the credit music back to this one:

I can't really figure out how...


Which install-method were you two using? Setup or manual?

Setup has a pop-up that'll conveniently allow you to choose between the two.

Manual files got two files neatly packaged into their own specifically named folder; pick between either one and proceed according to instructions provided within.

#6417
karlheinz87

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I used the setup. But there I can only choose between the new song and another fandmade one not the original theme. You suggest using the manual installation and exchange one of them before install through the original theme?

#6418
Chashan

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karlheinz87 wrote...

I used the setup. But there I can only choose between the new song and another fandmade one not the original theme. You suggest using the manual installation and exchange one of them before install through the original theme?


Aaah, my bad. Thought this meant "original" in the sense of rolling with the original Suicide Mission of MEHEM rather than the vanilla game. Whoops. >_<

Looking at further posts by Fob, maybe this post points you in the right direction?

Modifié par Chashan, 21 janvier 2014 - 10:38 .


#6419
MrFob

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@karlheinz87 & ThatOddDude: I usually just use the HEX editor to replace the music directly. Since you have to copy paste a lot of stuff in HEX anyway, it's easiest to just do it all there in the first palce. You just have to find the correct offset for the music you want to replace. I am at work right now so I don't have my files here and can't tell you the offset but the AFC to WAV Extractor (in the tools menu of ME3Explorer under "Extract" or something like that) will show you offsets and sizes of all the tracks in an afc. That way it should be easy to find. Just look for really long tracks in DLC_CON_END_SFX.afc. Remember that all tracks start with RIFF in ASCII, so they are easy to identify. Otherwise, it should be fairl straight forward to follow the tutorial.

#6420
Eddie Guns

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So I just found out about this. I am currently doing a play through of ME3. Can I install this and pick up my game where I left off, or do I have to completely re-start?

#6421
Iakus

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Eddie Guns wrote...

So I just found out about this. I am currently doing a play through of ME3. Can I install this and pick up my game where I left off, or do I have to completely re-start?


As long as you start up before Cronos Station, it should work.

#6422
JohnP

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Just an FYI, I updated the installer for the Additional LI (Miranda/Jack) mod over at me3explorer forums.

You will still need to manually copy over the few files into the main game folder, but the DLC portion is now contained in a .mod file that can be easily installed with ME3 Explorer's Mod Maker. No more having to use DLC Editor to manually replace the files.

me3explorer.freeforums.org/post6648.html#p6648

#6423
cfs3corsair

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HelixSpiral wrote...

Just an FYI, I updated the installer for the Additional LI (Miranda/Jack) mod over at me3explorer forums.

You will still need to manually copy over the few files into the main game folder, but the DLC portion is now contained in a .mod file that can be easily installed with ME3 Explorer's Mod Maker. No more having to use DLC Editor to manually replace the files.

me3explorer.freeforums.org/post6648.html#p6648


Sweet B)

#6424
Yoshimurha

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Chashan wrote...


The replacing-bits will require you to use me3explorer, which is a simple enough process once you get the hang of it.

The couple files altered in the CookedPCConsole-folder you can simply drop in and overwrite. Naturally, should you have modified them in some way prior to that those changes will get overwritten as well. I am not aware of any mod that touches upon them myself...one concerning textures, perhaps?
Once you are done overwriting them, you can update the PCConsoleTOC.bin found in BIOGame-folder. Simply let the updater for that in me3explorer do its thing and it is done.

The DLC-files require a couple different steps to take. Open up DLCExplorer, and open the .sfar-file for the EC, found in DLC/DLC_Con_END/CookedPCConsole.  Right-click the files you want replaced, one by one, and select just that option. It'll warn you too should you misclick and the file-names not match. Once you got them all replaced, you only need to save the whole thing - the hard-disk button in the panel up above - and it's done.
Should you have applied any of the things found in the customization-thread over on me3explorer, you'll need to reapply those to the files of the additional LI-mod. before that.
I found it to play along nicely with Shepard's face being healed. The roll-back of the memorial-scene to 0.2-conditions, which allowed for romances locked in through Gibbed to get their moment too - e.g. Femshep-Williams - appears to work too, but doesn't extend to Mira' from what I saw. Wouldn't be surprised if it didn't work for Jack either. A side-project to figure out, I suppose. <_<


Ok wow, that was a lot of info for someone who don't talk mod-language.:happy:
But ok, I guess I will have to take it one step at a time. Only mods I have used to my knowledge is the MEHEM and Citadel Epilogue. 

I'll terrorize the this thread if I don't get it working. 
Thanks for the help, much appreciated mate! :wizard:

#6425
Deager

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@Yoshimurha
Don't forget this thread
http://me3explorer.f...mehem-t927.html

And even better, HelixSpiral made it a bit easier with a MOD file
me3explorer.freeforums.org/post6648.html#p6648