MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#6401
Posté 19 janvier 2014 - 07:19
Order of install shouldn't matter but did you run the TOCUpdater in me3explorer for the Citadel_003 and Base files? I also PM'd you on me3explorer (you're Praedor right?) with another idea.
#6402
Posté 19 janvier 2014 - 07:31
Deager wrote...
@Getorex
Order of install shouldn't matter but did you run the TOCUpdater in me3explorer for the Citadel_003 and Base files? I also PM'd you on me3explorer (you're Praedor right?) with another idea.
I just checked. It's very rare (never) that I get a message at that forum so I never check.
Perhaps I have an old version of CEM? I tried running CEMv0.3 again after doing all the TOC update, failed. Then tried rebuilding the Default.sfar. Failed. Keeps saying the Default.sfar is the wrong size.
Note: I've taken this to your mod thread.
Modifié par Getorex, 19 janvier 2014 - 07:36 .
#6403
Posté 19 janvier 2014 - 07:37
#6404
Posté 20 janvier 2014 - 12:20
Miranda:
Jack:https://www.youtube.com/watch?v=1L1bzafiB1Y
Liara:https://www.youtube.com/watch?v=p3yppVrCoGU
Tali:https://www.youtube.com/watch?v=pSdK6DwLl-o
#6405
Posté 20 janvier 2014 - 02:53
cfs3corsair wrote...
So far I have 4 links up of different MEHEM ends so far (All maleshep for the moment). As I said, I am trying to cover main bases for any console players who cant run MEHEM.
Miranda:
Jack:https://www.youtube.com/watch?v=1L1bzafiB1Y
Liara:https://www.youtube.com/watch?v=p3yppVrCoGU
Tali:https://www.youtube.com/watch?v=pSdK6DwLl-o
Well that's mighty nice of ya.
#6406
Posté 20 janvier 2014 - 07:12
#6407
Posté 20 janvier 2014 - 07:14
Almostfaceman wrote...
cfs3corsair wrote...
So far I have 4 links up of different MEHEM ends so far (All maleshep for the moment). As I said, I am trying to cover main bases for any console players who cant run MEHEM.
Miranda:
Jack:https://www.youtube.com/watch?v=1L1bzafiB1Y
Liara:https://www.youtube.com/watch?v=p3yppVrCoGU
Tali:https://www.youtube.com/watch?v=pSdK6DwLl-o
Well that's mighty nice of ya.
I had a little more free time than I thought I would this last week so it was no trouble
@ everyone
So... obviously in MEHEM character meshes/models were replaced in the memorial scene. Is there a tutorial on how to swap characters in the memorial scene anywhere on the me3explorer forums? Or even add models if its possible at this point
Modifié par cfs3corsair, 20 janvier 2014 - 07:17 .
#6408
Posté 20 janvier 2014 - 08:25
#6409
Posté 20 janvier 2014 - 08:26
I try to change the end music of the mod back to original one (and end once and for all...) and I read the sound tutorial of mrfob tutorial and how import sounds. My problem is, that I cant find the correct location with the asset explorer of the new song to place the old song. Can anyone help me with this one?
#6410
Posté 20 janvier 2014 - 08:35
don't worry; one with Ash is due shortlyGetorex wrote...
@cfs3corsair: of course, you're missing the ONLY one that really matters: Ash.
Eventually several Femshep endings are going to be up as well
#6411
Posté 20 janvier 2014 - 08:44
#6412
Posté 20 janvier 2014 - 09:37
topperharly wrote...
After all the "my-heart-is-destroyed-because-of-the-"original"-endings" i might have the strength now to play it again. i mean from the beginning.
If the original endings and extended cut endings were difficult, I think you'll find that ending with MEHEM and then spending time with your squad will fix that problem very fast. I hope you enjoy both MEHEM and the Citadel Epilogue Mod on your...trilogy play through it sounds like.
#6413
Posté 20 janvier 2014 - 10:14
M0rf3usTHEbEST wrote...
I am about to start my "mod the hell out of it" trilogy playthrough and I was wondering, how does it look with Harbinger plugin? Thx for the updade and keep up the good work guys :-)
Well, the Harbinger pluggin adds more or less 6 minutes of video in the "good ending" case. It also shows assets for people you recruited in-game. It also recycles some scenes from ME2 and 3, some modded, some out of context.
It does not add playable scenes, or custom-shep scenes, is just Harby.
About the looking, you can check it on my signature, is the link to the trailer. Is under integration right now
#6414
Posté 20 janvier 2014 - 10:20
OK, that looks sweet. Will try to wait for itIronhandjustice wrote...
About the looking, you can check it on my signature, is the link to the trailer. Is under integration right now
#6415
Posté 21 janvier 2014 - 04:43
karlheinz87 wrote...
Hey,
I try to change the end music of the mod back to original one (and end once and for all...) and I read the sound tutorial of mrfob tutorial and how import sounds. My problem is, that I cant find the correct location with the asset explorer of the new song to place the old song. Can anyone help me with this one?
Hi,i have a similar plan .
I'd like to change the credit music back to this one:
I can't really figure out how...
#6416
Posté 21 janvier 2014 - 05:24
ThatOddDude wrote...
karlheinz87 wrote...
Hey,
I try to change the end music of the mod back to original one (and end once and for all...) and I read the sound tutorial of mrfob tutorial and how import sounds. My problem is, that I cant find the correct location with the asset explorer of the new song to place the old song. Can anyone help me with this one?
Hi,i have a similar plan .
I'd like to change the credit music back to this one:
I can't really figure out how...
Which install-method were you two using? Setup or manual?
Setup has a pop-up that'll conveniently allow you to choose between the two.
Manual files got two files neatly packaged into their own specifically named folder; pick between either one and proceed according to instructions provided within.
#6417
Posté 21 janvier 2014 - 09:22
#6418
Posté 21 janvier 2014 - 09:50
karlheinz87 wrote...
I used the setup. But there I can only choose between the new song and another fandmade one not the original theme. You suggest using the manual installation and exchange one of them before install through the original theme?
Aaah, my bad. Thought this meant "original" in the sense of rolling with the original Suicide Mission of MEHEM rather than the vanilla game. Whoops. >_<
Looking at further posts by Fob, maybe this post points you in the right direction?
Modifié par Chashan, 21 janvier 2014 - 10:38 .
#6419
Posté 22 janvier 2014 - 03:32
#6420
Posté 22 janvier 2014 - 01:52
#6421
Posté 22 janvier 2014 - 02:31
Eddie Guns wrote...
So I just found out about this. I am currently doing a play through of ME3. Can I install this and pick up my game where I left off, or do I have to completely re-start?
As long as you start up before Cronos Station, it should work.
#6422
Posté 22 janvier 2014 - 04:31
You will still need to manually copy over the few files into the main game folder, but the DLC portion is now contained in a .mod file that can be easily installed with ME3 Explorer's Mod Maker. No more having to use DLC Editor to manually replace the files.
me3explorer.freeforums.org/post6648.html#p6648
#6423
Posté 22 janvier 2014 - 07:12
HelixSpiral wrote...
Just an FYI, I updated the installer for the Additional LI (Miranda/Jack) mod over at me3explorer forums.
You will still need to manually copy over the few files into the main game folder, but the DLC portion is now contained in a .mod file that can be easily installed with ME3 Explorer's Mod Maker. No more having to use DLC Editor to manually replace the files.
me3explorer.freeforums.org/post6648.html#p6648
Sweet
#6424
Posté 22 janvier 2014 - 08:49
Chashan wrote...
The replacing-bits will require you to use me3explorer, which is a simple enough process once you get the hang of it.
The couple files altered in the CookedPCConsole-folder you can simply drop in and overwrite. Naturally, should you have modified them in some way prior to that those changes will get overwritten as well. I am not aware of any mod that touches upon them myself...one concerning textures, perhaps?
Once you are done overwriting them, you can update the PCConsoleTOC.bin found in BIOGame-folder. Simply let the updater for that in me3explorer do its thing and it is done.
The DLC-files require a couple different steps to take. Open up DLCExplorer, and open the .sfar-file for the EC, found in DLC/DLC_Con_END/CookedPCConsole. Right-click the files you want replaced, one by one, and select just that option. It'll warn you too should you misclick and the file-names not match. Once you got them all replaced, you only need to save the whole thing - the hard-disk button in the panel up above - and it's done.
Should you have applied any of the things found in the customization-thread over on me3explorer, you'll need to reapply those to the files of the additional LI-mod. before that.
I found it to play along nicely with Shepard's face being healed. The roll-back of the memorial-scene to 0.2-conditions, which allowed for romances locked in through Gibbed to get their moment too - e.g. Femshep-Williams - appears to work too, but doesn't extend to Mira' from what I saw. Wouldn't be surprised if it didn't work for Jack either. A side-project to figure out, I suppose.
Ok wow, that was a lot of info for someone who don't talk mod-language.:happy:
But ok, I guess I will have to take it one step at a time. Only mods I have used to my knowledge is the MEHEM and Citadel Epilogue.
I'll terrorize the this thread if I don't get it working.
Thanks for the help, much appreciated mate!
#6425
Posté 22 janvier 2014 - 09:30
Don't forget this thread
http://me3explorer.f...mehem-t927.html
And even better, HelixSpiral made it a bit easier with a MOD file
me3explorer.freeforums.org/post6648.html#p6648





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