@ Almostfaceman: That's an intersting trick. THanks for sharing. I have also been following your discussions with giftfish in the ThaneMOD thread. All very interesting to see how the mods interact. From what I can gather, texture mods should work in theory if you build your texplorer tree after installing story mods like MEHEM or CEM (because when building the tree, the program basically extracts the DLC files into a cache folder, to then apply textures, so when MEHEM is already installed, it should extract the modded files and things should be fine). However, apparently (and I don't know why) building the tree with modded files is also a problem for some people. So yuor workaround is a pretty neat way to go for the technically adept. All others should probably just stay away from DLC texture modding when using things like MEHEM/CEM. (modding the main game textures should be fine though, I think. Sorry I can't be more specific but texture mods are not really my field of expertise (I am planning to run some of Ottemis' texture mods for my next playthrough though and hopefully I'll gain some more insights in the process).
@MrPh11 and Locutus_of_BORG: I now have one confirmed case of NG+ not woeking with MEHEM but working without (see my conversation with reapercree1390412082 in the comment section here). I am currently not sure what causes the problem but I will look into that bug for the next version. In the mean time, if NG+ doesn't work for you, try to uninstall MEHEM and sit through the original ending once in order to get the save right. Sorry 'bout that issue.





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