@Blad3Zer0: That may very well be the problem. The War Asset checks I implemented in v0.4 are pretty straight forward but messing with them could cause all sorts of issues since there is a fair bit of interaction between different checks in different files where the assets are concerned.
@The RPGenius: Sorry for missing your earlier post, must have slipped by. So sure, from my side, absolutely go for it. I think frypan said before that he is also happy with some proofreading so that would be great actually. I am really bad at proof reading things and didn't really take the time for it here either

. Also, English is not my native language so if you send me corrected versions, that'd be great and I will include them into v0.5
@Chashan: That seems like a really weird issue that you had there. Since everything else worked, it couldn't have been the LOC_Int.afc either (that would also have messed up your memorial scene. Mut have been something with the pccs but no idea what. Ah well, good thing you could fix it though.
@Deager: Finally had a chance to watch your new version of MEHEM. Works really well, I think. I do really like the ME3 theme music during the slides. If you are ok with it, that might be something to implement for v0.5. For the music during the initial part, I think your choice is on par with Overlord but obviously I wouldn't want to cut the "ShepGrab".and as for the credits, well, I'll stick with Malukah.

But it's great to see so many people picking up the torch and starting to make more and more mods. Keep 'em coming, everyone!