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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#6501
Chashan

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MrFob wrote...


@Chashan: That seems like a really weird issue that you had there.
Since everything else worked, it couldn't have been the LOC_Int.afc
either (that would also have messed up your memorial scene. Mut have
been something with the pccs but no idea what. Ah well, good thing you
could fix it though.


One thing I've been trying to do these last few days was try and get the Ashley Legacy-replacement to work in ME3. Without much success, following which I tried to roll back to vanilla-files in the maingame folder and reapply Largon's EDI-replacement which runs without issue once installation's taken care of.

I don't know whether all those .mod-installations somehow interfere with MEHEM in that regard, but it is worthy of note.

#6502
M920CAIN

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dead_goon wrote...

MrFob wrote...

Yep, the secret ending has not been discovered in game by anyone as far as I know. It's basically pure chance to get it without looking at the files though since your Shep has to match a very specific set of conditions. Still, if you can record it and link it here, eternal fame shall be yours. :) 


You might well've made the secret ending so fiendishly difficult to get, that no one will ever find it.  Image IPB

The secret ending is the video with the Space Hamster possesed by Harbinger? I didn't get that ending but I saw the video in your mod files when I downloaded the manual installation files.

#6503
MrFob

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M920CAIN wrote...

dead_goon wrote...

MrFob wrote...

Yep, the secret ending has not been discovered in game by anyone as far as I know. It's basically pure chance to get it without looking at the files though since your Shep has to match a very specific set of conditions. Still, if you can record it and link it here, eternal fame shall be yours. :) 


You might well've made the secret ending so fiendishly difficult to get, that no one will ever find it.  Image IPB

The secret ending is the video with the Space Hamster possesed by Harbinger? I didn't get that ending but I saw the video in your mod files when I downloaded the manual installation files.


Awwwww, technically, looking at the files is cheating. :o
I think JohnP was actually the first to find it in the files and post on the me3explorer forums about it. but since the cat is out of the bag even here now and since I guess we won't see anyone get this by chance anytime soon:
Yes, that is the secret.
You have to meat a couple of conditions, which all make sense (in some convoluted way), given the video. If you do, there is not a nice future with the stargazer and his grandkid. Instead, it's the cliffhanger to "Mass Effect 3-GS: Hamster Harby's Revenge". :) (I am not sure now but I think the linked video may be a slightly older version than what's actually in the game)

Of course, all credit for the video and the idea to put it in as a secret goes to wavion. Maybe we'll still see a recording at some point.


EDIT: BTW, I took the liberty to update the OP with links to some of the new additions and corresponding mods that work with MEHEM by now. Hope that's ok with everyone. let me know if forgot anything.

Modifié par MrFob, 04 février 2014 - 12:00 .


#6504
Ironhandjustice

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MrFob wrote...

M920CAIN wrote...

dead_goon wrote...

MrFob wrote...

Yep, the secret ending has not been discovered in game by anyone as far as I know. It's basically pure chance to get it without looking at the files though since your Shep has to match a very specific set of conditions. Still, if you can record it and link it here, eternal fame shall be yours. :) 


You might well've made the secret ending so fiendishly difficult to get, that no one will ever find it.  Image IPB

The secret ending is the video with the Space Hamster possesed by Harbinger? I didn't get that ending but I saw the video in your mod files when I downloaded the manual installation files.


Awwwww, technically, looking at the files is cheating. :o
I think JohnP was actually the first to find it in the files and post on the me3explorer forums about it. but since the cat is out of the bag even here now and since I guess we won't see anyone get this by chance anytime soon:
Yes, that is the secret.
You have to meat a couple of conditions, which all make sense (in some convoluted way), given the video. If you do, there is not a nice future with the stargazer and his grandkid. Instead, it's the cliffhanger to "Mass Effect 3-GS: Hamster Harby's Revenge". :) (I am not sure now but I think the linked video may be a slightly older version than what's actually in the game)

Of course, all credit for the video and the idea to put it in as a secret goes to wavion. Maybe we'll still see a recording at some point.


EDIT: BTW, I took the liberty to update the OP with links to some of the new additions and corresponding mods that work with MEHEM by now. Hope that's ok with everyone. let me know if forgot anything.


I have curiosity... what conditions are required to achieve the video?

(I still love it :wub:)

#6505
MrFob

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Well, might as well spill all the beans, I guess. Conditions are:
1. You have Boo, the space hamster (should be obvious, without him, Harby has nothing to TAKE CONTROL over)
2. You gave the Collector Base to Cerberus (Harby got it back through indoctrinated Cerberus agents and used the facility and it's tech to develop a master plan to save himself)
3. You have the aquarium VI (because Harby has hacked and hijacked it to hide his consciousness from the destruction of the reapers)
4. You romanced Liara (because of the poster on the wall)
5. You have a medicore EMS count (enough to not get the low EMS ending but less than 3100 because if you have the highest EMS count, you really kicked Harby into oblivion)

That's it. Apparently no one got that. I guess the EMS count really made it tough. :) But try it out with Gibbet. It should work (remember that you need to start from before Cronos Station though if you Gibbet your EMS count).

#6506
Ironhandjustice

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MrFob wrote...

Well, might as well spill all the beans, I guess. Conditions are:
1. You have Boo, the space hamster (should be obvious, without him, Harby has nothing to TAKE CONTROL over)
2. You gave the Collector Base to Cerberus (Harby got it back through indoctrinated Cerberus agents and used the facility and it's tech to develop a master plan to save himself)
3. You have the aquarium VI (because Harby has hacked and hijacked it to hide his consciousness from the destruction of the reapers)
4. You romanced Liara (because of the poster on the wall)
5. You have a medicore EMS count (enough to not get the low EMS ending but less than 3100 because if you have the highest EMS count, you really kicked Harby into oblivion)

That's it. Apparently no one got that. I guess the EMS count really made it tough. :) But try it out with Gibbet. It should work (remember that you need to start from before Cronos Station though if you Gibbet your EMS count).


Thanks for the info ^_^

#6507
The RPGenius

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Someone had best post this on Youtube.

#6508
cfs3corsair

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The RPGenius wrote...

Someone had best post this on Youtube.


Will probably post one tonight

EDIT
Guess not. You can raise EMS easily, but lowering it on gibb appears to be difficult, as it is just a number from 1-5

Modifié par cfs3corsair, 05 février 2014 - 06:23 .


#6509
BinaryHelix101

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I read as much as I could but didn't find an answer.

Is there any version of this mod where the music during the endings is still An End Once and For All and not changed to something less fitting?

#6510
Deager

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BinaryHelix101 wrote...

I read as much as I could but didn't find an answer.

Is there any version of this mod where the music during the endings is still An End Once and For All and not changed to something less fitting?


That song is not part of MEHEM right now. If you think you might be up for a music change then you can start here
http://me3explorer.f...st560.html#p560
and also this 
http://me3explorer.f...ehem-t1012.html

Modifié par Deager, 05 février 2014 - 06:27 .


#6511
Deager

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Arisugawa wrote...

Not a fan of the Private Messages received with MEHEM. Is there anyway to disable them?


Not sure if anyone ever got back to you on this. Someone may have to correct me, but I think if you either use the manual install and don't copy over the Conditionals.cnd file into the main game OR if you used the installer, you could copy the Conditionals.cnd.bup file and rename it Conditionals.cnd. Then delete the Conditionals.cnd file, and then past in one you just renamed. That way the uninstaller for MEHEM should still work AND you'll have replaced the conditionals which, as far as I know, only have the changes for the emails and nothing else.

#6512
MrFob

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Sorry, small correction there Deager because if you revert the conditional file to the old one, you won't get rid af all the emails. So the proper way to do this is to revert the DLC_CON_END.bin file in the EC DLC instead, using DLC explorer and DLC TOC.bin updater. You can leave the conditionals file as is.

#6513
sH0tgUn jUliA

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So since we always go over 3100 EMS due to resources from our dear friend Aria on Omega, we need to gib the save before Cronos.

#6514
cfs3corsair

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does anyone know how to gib the save to LESS than 3100? Perhaps I have an outdated version, but I am hitting a brick wall with that one (seems to be the usual scenario lately)

#6515
MrFob

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You can edit the amount of EMS, for each war asset with Gibbet. There is a tutorial for it on the me3explorer forums. But it's a bit of a chore and it might actually be easier to simply remove the checks in the file. I added instructions to the MEHEM customisation thread on the me3explorer forum.

#6516
Chashan

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cfs3corsair wrote...

does anyone know how to gib the save to LESS than 3100? Perhaps I have an outdated version, but I am hitting a brick wall with that one (seems to be the usual scenario lately)


I seem to recall AlanC9 mentioning that he edited the EMS-value of a given asset-entry to a sufficiently negative value after the game released to check out low-EMS outcomes. That was before the release of EC, anyway.

What you could try: change one of the assets gathered to whichever value will land the total number in that mid-EMS range. Could be that you'd need to do that on a save prior to Chronos.

Modifié par Chashan, 05 février 2014 - 10:22 .


#6517
Almostfaceman

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Yeah I would have never, ever, have gotten the secret ending. ;-)

#6518
Deager

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And that's another trilogy run complete. Best one ever! Over 4,000 EMS, ending exactly as I wanted. Thank you Mr Fob and crew who made this happen! Now I think it's time for some shore leave.

#6519
Kitsudragon

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A quick question: After playing through ME3, does the game save what's needed for a New Game Plus with Mehem installed? I'm just asking because I just finished my first *AWESOME* playthrough, and there's no option in the New Game screen to import a ME3 character. Did I miss something?

#6520
Ironhandjustice

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Kitsudragon wrote...

A quick question: After playing through ME3, does the game save what's needed for a New Game Plus with Mehem installed? I'm just asking because I just finished my first *AWESOME* playthrough, and there's no option in the New Game screen to import a ME3 character. Did I miss something?


Seems that something changes inside a *.sav that prevents this, not the first time I read it.

I've looked a *pcsav file and I think I can't fix it...

Modifié par Ironhandjustice, 06 février 2014 - 11:10 .


#6521
Kitsudragon

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<scratches head.> So does that mean I have to uninstall the mod and do a "vanilla" end run to unlock the Plus play option? It wouldn't be as epic but I'd do it if it allowed me to play a Plus version after.

#6522
Ironhandjustice

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Kitsudragon wrote...

<scratches head.> So does that mean I have to uninstall the mod and do a "vanilla" end run to unlock the Plus play option? It wouldn't be as epic but I'd do it if it allowed me to play a Plus version after.


Well, ideal solution would be compare a Destroy ending with the MEHEM one and see if something is not fine with the editor.

I can do it once I have the time, but at the moment I'm almost out of time...

Do anyone know if there is another solution to this problem?

#6523
MrFob

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Unfortunately, it turns out that this may very well be problem with MEHEM v0.4. Got quite a few reports of the NG+ issue now and one guy over at moddb said he can fix it by uninstalling MEHEM and running the original ending once.
I added it to the prolems & solutions FAQ and will look into it for v0.5. Sorry for the inconvenience.

#6524
creapsmantic

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any update on harbinger or are you still busy

#6525
Ironhandjustice

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MrFob wrote...

Unfortunately, it turns out that this may very well be problem with MEHEM v0.4. Got quite a few reports of the NG+ issue now and one guy over at moddb said he can fix it by uninstalling MEHEM and running the original ending once.
I added it to the prolems & solutions FAQ and will look into it for v0.5. Sorry for the inconvenience.


My idea was to make a Java fixer for that. As the savegame is encrypted, is not an easy thing to do.

Perhaps if I realize how is it crypted, a fixer could be done. That will consume a ton of time that I don't have right now. But, in the future, perhaps I can check it again.

(Future = Summer & holydays :devil:)