Dr_Extrem wrote...
Deager wrote...
Dr_Extrem. You're here! Good to see you.
hehe .. bad wheeds grow tall ...
holy hell ... the bsn went relatively silent ... only the ultras are still here.
We've also moved to Nexus (and Moddb).
Dr_Extrem wrote...
Deager wrote...
Dr_Extrem. You're here! Good to see you.
hehe .. bad wheeds grow tall ...
holy hell ... the bsn went relatively silent ... only the ultras are still here.
Deager wrote...
Dr_Extrem wrote...
Deager wrote...
Dr_Extrem. You're here! Good to see you.
hehe .. bad wheeds grow tall ...
holy hell ... the bsn went relatively silent ... only the ultras are still here.
Indeed. Many moved on, which makes sense. But there still seem to be quite a few players given the downloads over on Nexus.
Getorex wrote...
Dr_Extrem wrote...
Deager wrote...
Dr_Extrem. You're here! Good to see you.
hehe .. bad wheeds grow tall ...
holy hell ... the bsn went relatively silent ... only the ultras are still here.
We've also moved to Nexus (and Moddb).
timskywalker wrote...
finally started my new ME3 play-through.
excited.. still haven't played the citadel DLC (I kept postponing it because it will be the real ending to my mass effect experience, the last new thing =( but i want to play it, so now is the time)
ooh btw mehem trailer reached 90 000 views... awww yeah =D
Dr_Extrem wrote...
Deager wrote...
Dr_Extrem wrote...
Deager wrote...
Dr_Extrem. You're here! Good to see you.
hehe .. bad wheeds grow tall ...
holy hell ... the bsn went relatively silent ... only the ultras are still here.
Indeed. Many moved on, which makes sense. But there still seem to be quite a few players given the downloads over on Nexus.
believe it or not ... but the mod one of the few things that kept me checking out the bsn ... well .. the mod and some people here.
0.4 looks great and 0.5 will be awesome (like the versions that came before).
sadly only the real hardcore fans remained here ... i guess bioware did not imagine that their handling of the meu would let that many people abandon their post.
before i forget it ... your citadel ending mod looks great as well. the only thing i need now, is a propper hd-patch for me2 and 3 (i am replaying me1 and dao atm) and my next trilogy-run can begin.
mhmm .. .now that i think of it ... i could finally try to add the n7 valiant to me2 ... i never used/liked the incisor so the valiant would be an exelent substitute.
Modifié par Chashan, 08 février 2014 - 10:04 .
Dr_Extrem wrote...
believe it or not ... but the mod one of the few things that kept me checking out the bsn ...
Chashan wrote...
Dr_Extrem wrote...
Deager wrote...
Dr_Extrem wrote...
Deager wrote...
Dr_Extrem. You're here! Good to see you.
hehe .. bad wheeds grow tall ...
holy hell ... the bsn went relatively silent ... only the ultras are still here.
Indeed. Many moved on, which makes sense. But there still seem to be quite a few players given the downloads over on Nexus.
believe it or not ... but the mod one of the few things that kept me checking out the bsn ... well .. the mod and some people here.
0.4 looks great and 0.5 will be awesome (like the versions that came before).
sadly only the real hardcore fans remained here ... i guess bioware did not imagine that their handling of the meu would let that many people abandon their post.
before i forget it ... your citadel ending mod looks great as well. the only thing i need now, is a propper hd-patch for me2 and 3 (i am replaying me1 and dao atm) and my next trilogy-run can begin.
mhmm .. .now that i think of it ... i could finally try to add the n7 valiant to me2 ... i never used/liked the incisor so the valiant would be an exelent substitute.
You may want to give Eudaimonium's combat overhaul of ME2 a try, then. Incisor's a beast with that in place, actually doing its description justice as to the rapid tri-burst shot. The overhaul does fundamentally change ME2's gameplay beyond that - to the better, in my opinion. Up to you whether you want to give it a shot.
Which Incisor do you own, though, pre-order one or the one that comes with the Aegis pack? Euda's mod only covers the pre-order one, for the other you need to unzip the install-file, search for "incisor" within the text-file there and copy the stats of the gun over into the weapon-ini in BIOGame/DLC/DLC_CER_02/CookedPC.
Having fun with ME1 currently myself. Would kinda appreciate having access to the levelled lists there, though, adding a wider variety of items to the loot-tables and traders as well as editing values of some items. But even without access to that, it's a very enjoyable game especially with the ME1 high-res mod in place.
MadCat221 wrote...
Does this make shotguns viable beyond sneeze range?
Modifié par Chashan, 09 février 2014 - 05:07 .
A couple come to mind, some "only" changing one weapon like the following:Dr_Extrem wrote...
@ cashan ..
thank you very much .. the link looks very intersting. are there any intersting gameplay/combat mods for me3 out there? .. i did not find anything that made my day.
Modifié par Chashan, 09 février 2014 - 08:17 .
@Tim: Cool! It is an awesome trailer indeed. We'll open a bottle of ryncol when it hits 100.000.
If you ever want material from the new v0.4 vids, let me know. I can send you high res versions.
Chashan wrote...
A couple come to mind, some "only" changing one weapon like the following:Dr_Extrem wrote...
@ cashan ..
thank you very much .. the link looks very intersting. are there any intersting gameplay/combat mods for me3 out there? .. i did not find anything that made my day.
Fix for Typhoon within the Groundside DLC
(note here, you can simply drop the following couple files in your Binaries-folder and it'll take care of DLC-authorization; the bink23 is a backup of the original .dll)
Then, there is the following for re-worked Insanity-difficulty:
Spectre Difficulty
Have not tested that yet myself, from what I am reading it still works for the most part following the final patch to the game.
Else, you can in fact access the Coalesced.bin within the BIOGame-folder with little trouble, although I have noted that certain values there are overridden by the final patch as changes within the Coalesced.bin simply won't get registered in the game itself (spare ammo values for some weapons for one, for whichever reason). I have not yet looked into whether one can edit those directly in the patch.sfar with the bink32.dll in place, although I did not have much in the way of luck editing .sfar's coalesced.ini in general thus far.
MrFob wrote...
@creapsmantic: Dr_Extrem is correct. The memorial scene is one issue here. The other issue is that I overwrite quite a few "green" videos with new ones, I need for MEHEM (given that we now may have the opportunity to insert new files into the game, that might no longer be a problem but it's all untested yet). My personal main problem with though, is that it would be tough to explain from a plot perspective. Without the star kid explaining what exactly the green ending is and what it does and why it is there, it would just come completely out of the blue (or green as it were in this case). Granted, the star kid's explanation for it isn't much of an explanation at all but at least it primes the player for the possibility. MEHEM has no such thing and the syntheisi ending literally doesn't exist at all outside of the endings, no foreshadowing, no mentioning, no exposure, no nothing. So sorry, but there are currently no plans for this.
...
Modifié par creapsmantic, 10 février 2014 - 12:37 .
Chashan wrote...
MadCat221 wrote...
Does this make shotguns viable beyond sneeze range?
Been a while, had a quick look at it in-game. You won't be able to snipe and getting into people's faces is still the way to go, but the Evi I was using could hit at mid-range.
MadCat221 wrote...
Chashan wrote...
MadCat221 wrote...
Does this make shotguns viable beyond sneeze range?
Been a while, had a quick look at it in-game. You won't be able to snipe and getting into people's faces is still the way to go, but the Evi I was using could hit at mid-range.
IIRC, the Eviscerator already has more forgiving damage fall-off. It still has some pretty absurd spread though.
Modifié par Chashan, 10 février 2014 - 12:48 .
cfs3corsair wrote...
@ Dr_Extrem
Good to see you back!
Yeah seems most people have moved on from BSN. Frankly, MEHEM is the only thing that keeps me around here
Dr_Extrem wrote...
Deager wrote...
Dr_Extrem wrote...
Deager wrote...
Dr_Extrem. You're here! Good to see you.
hehe .. bad wheeds grow tall ...
holy hell ... the bsn went relatively silent ... only the ultras are still here.
Indeed. Many moved on, which makes sense. But there still seem to be quite a few players given the downloads over on Nexus.
believe it or not ... but the mod one of the few things that kept me checking out the bsn ... well .. the mod and some people here.
0.4 looks great and 0.5 will be awesome (like the versions that came before).
sadly only the real hardcore fans remained here ... i guess bioware did not imagine that their handling of the meu would let that many people abandon their post.
before i forget it ... your citadel ending mod looks great as well. the only thing i need now, is a propper hd-patch for me2 and 3 (i am replaying me1 and dao atm) and my next trilogy-run can begin.
mhmm .. .now that i think of it ... i could finally try to add the n7 valiant to me2 ... i never used/liked the incisor so the valiant would be an exelent substitute.