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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#6576
MadCat221

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I have yet to see the actual MEHEM ending, but I presume that you used the Destroy ending monologue with Hackett?

On the subject of the Citadel, did you splice in the bits from the Control ending? Frankly, the Citadel being left in the sorry state in the original Destroy EC ending is almost as fantastical as Green Space Magic. It was stationary over London at a distance/altitude waaaaaaay too low for geosynchronous orbit, likely held up by its mass effect fields when it was in one piece.  I seriously doubt that mass effect field is up after the Citadel gets torn apart. Its structural core, the Presidium, was mangled (as seen in the Destroy EC ending). Bits of the Wards are already broken off, and the compromised Presidium means that realistically the entire station would break apart and probably cause an extinction event impact on Earth below with its five massive ward arms weighing over a billion tons apiece.

Modifié par MadCat221, 13 février 2014 - 04:11 .


#6577
2112.rush

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MadCat221 wrote...

I have yet to see the actual MEHEM ending, but I presume that you used the Destroy ending monologue with Hackett?


Yes it does.

On the subject of the Citadel, did you splice in the bits from the Control ending? Frankly, the Citadel being left in the sorry state in the original Destroy EC ending is almost as fantastical as Green Space Magic. It was stationary over London at a distance/altitude waaaaaaay too low for geosynchronous orbit, likely held up by its mass effect fields when it was in one piece.  I seriously doubt that mass effect field is up after the Citadel gets torn apart. Its structural core, the Presidium, was mangled (as seen in the Destroy EC ending). Bits of the Wards are already broken off, and the compromised Presidium means that realistically the entire station would break apart and probably cause an extinction event impact on Earth below with its five massive ward arms weighing over a billion tons apiece.


While I agree with your point, you have to assume that the devs had very little grasp of actual physics (or reality for that matter) when they created the "ending(s)".

#6578
Ironhandjustice

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MadCat221 wrote...

I have yet to see the actual MEHEM ending, but I presume that you used the Destroy ending monologue with Hackett?

On the subject of the Citadel, did you splice in the bits from the Control ending? Frankly, the Citadel being left in the sorry state in the original Destroy EC ending is almost as fantastical as Green Space Magic. It was stationary over London at a distance/altitude waaaaaaay too low for geosynchronous orbit, likely held up by its mass effect fields when it was in one piece.  I seriously doubt that mass effect field is up after the Citadel gets torn apart. Its structural core, the Presidium, was mangled (as seen in the Destroy EC ending). Bits of the Wards are already broken off, and the compromised Presidium means that realistically the entire station would break apart and probably cause an extinction event impact on Earth below with its five massive ward arms weighing over a billion tons apiece.


Good point. Is assumed that not all the ME fields are down. The devs stated that the most part of them hold, so some kind of structural integrity remains.

But, the point is not "what the writer knows". The important point is "what the reader knows", so your statement is still valid.

#6579
Chashan

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Ironhandjustice wrote...

MadCat221 wrote...

I have yet to see the actual MEHEM ending, but I presume that you used the Destroy ending monologue with Hackett?

On the subject of the Citadel, did you splice in the bits from the Control ending? Frankly, the Citadel being left in the sorry state in the original Destroy EC ending is almost as fantastical as Green Space Magic. It was stationary over London at a distance/altitude waaaaaaay too low for geosynchronous orbit, likely held up by its mass effect fields when it was in one piece.  I seriously doubt that mass effect field is up after the Citadel gets torn apart. Its structural core, the Presidium, was mangled (as seen in the Destroy EC ending). Bits of the Wards are already broken off, and the compromised Presidium means that realistically the entire station would break apart and probably cause an extinction event impact on Earth below with its five massive ward arms weighing over a billion tons apiece.


Good point. Is assumed that not all the ME fields are down. The devs stated that the most part of them hold, so some kind of structural integrity remains.

But, the point is not "what the writer knows". The important point is "what the reader knows", so your statement is still valid.


Question further is: how feasible is it to take Blue's shot of the beam being sent towards the relay and change the colour-composition thusly that the Blue wave and beam is shown as red.

#6580
Dr_Extrem

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Chashan wrote...

Ironhandjustice wrote...

MadCat221 wrote...

I have yet to see the actual MEHEM ending, but I presume that you used the Destroy ending monologue with Hackett?

On the subject of the Citadel, did you splice in the bits from the Control ending? Frankly, the Citadel being left in the sorry state in the original Destroy EC ending is almost as fantastical as Green Space Magic. It was stationary over London at a distance/altitude waaaaaaay too low for geosynchronous orbit, likely held up by its mass effect fields when it was in one piece.  I seriously doubt that mass effect field is up after the Citadel gets torn apart. Its structural core, the Presidium, was mangled (as seen in the Destroy EC ending). Bits of the Wards are already broken off, and the compromised Presidium means that realistically the entire station would break apart and probably cause an extinction event impact on Earth below with its five massive ward arms weighing over a billion tons apiece.


Good point. Is assumed that not all the ME fields are down. The devs stated that the most part of them hold, so some kind of structural integrity remains.

But, the point is not "what the writer knows". The important point is "what the reader knows", so your statement is still valid.


Question further is: how feasible is it to take Blue's shot of the beam being sent towards the relay and change the colour-composition thusly that the Blue wave and beam is shown as red.


changing the general color of a video is not that problematic ... since almost every color is made out of the 3 base colors, you would "just" have to adjust the channels for each color. in addition, the space environment makes it easy to avoid unwanted color-changes within the surrounding.

BUT.

what about the reapers ... in every control-based vid (the only ones tiwh an intact citadel), the reapers are still funtional.

#6581
Chashan

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Dr_Extrem wrote...

changing the general color of a video is not that problematic ... since almost every color is made out of the 3 base colors, you would "just" have to adjust the channels for each color. in addition, the space environment makes it easy to avoid unwanted color-changes within the surrounding.

BUT.

what about the reapers ... in every control-based vid (the only ones tiwh an intact citadel), the reapers are still funtional.


One could be as blunt about it as the original Control-.bik when it comes to the relays: simply cut at the right moment so that destruction of the Citadel, in this case, simply is not visible (some explosions, yes, but nothing else too dramatic). The still images would be far easier a matter to make, cut and paste.

Still, as is things work out well enough with the vanilla Destroy-.bik, really. The mere presence of the Citadel survivor-slide alone addresses the issue of the Citadel's demolition far better than a comment via third party networks does.

#6582
The RPGenius

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So. What if in Version 0.5, if we beat the game with a huge EMS, we get a shot of Shepard and the Space Hamster doing a leaping high five?

Think about it.

#6583
Ironhandjustice

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The RPGenius wrote...

So. What if in Version 0.5, if we beat the game with a huge EMS, we get a shot of Shepard and the Space Hamster doing a leaping high five?

Think about it.


With glowing yellow eyes and SHOWING YOU TRUE POWER of hamsterish high five?

Scary.

#6584
symbiotics

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Ironhandjustice wrote...

The RPGenius wrote...

So. What if in Version 0.5, if we beat the game with a huge EMS, we get a shot of Shepard and the Space Hamster doing a leaping high five?

Think about it.


With glowing yellow eyes and SHOWING YOU TRUE POWER of hamsterish high five?

Scary.


and ending with a music concert in true 80's saturday morning cartoon style

#6585
CommandBenX

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symbiotics wrote...

Ironhandjustice wrote...

The RPGenius wrote...

So. What if in Version 0.5, if we beat the game with a huge EMS, we get a shot of Shepard and the Space Hamster doing a leaping high five?

Think about it.


With glowing yellow eyes and SHOWING YOU TRUE POWER of hamsterish high five?

Scary.


and ending with a music concert in true 80's saturday morning cartoon style

@symbiotics
You Mean like This 
www.youtube.com/watch

Modifié par CommandBenX, 15 février 2014 - 04:59 .


#6586
The RPGenius

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CommandBenX wrote...

symbiotics wrote...

Ironhandjustice wrote...

The RPGenius wrote...

So. What if in Version 0.5, if we beat the game with a huge EMS, we get a shot of Shepard and the Space Hamster doing a leaping high five?

Think about it.


With glowing yellow eyes and SHOWING YOU TRUE POWER of hamsterish high five?

Scary.


and ending with a music concert in true 80's saturday morning cartoon style

@symbiotics
You Mean like This 
www.youtube.com/watch


Something like that, only with this song and 100% less Diana Allers.

#6587
Chroptus

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Hey :)
With 611 Renegade points
and 92 Paragon points,

How come i had the happy ending?

I thought you had to go the paragon way almost all out to get the happy ending, hehe.

#6588
AVPen

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Chroptus wrote...

Hey :)
With 611 Renegade points
and 92 Paragon points,

How come i had the happy ending?

I thought you had to go the paragon way almost all out to get the happy ending, hehe.

Paragon and Regengade points don't effect the ending/s of ME3 or MEHEM (in fact, they truly don't affect much of anything anymore... lol) - it's all dependant on the number for EMS (effective military strength), which is determined by the amount of War Assets points that you've collected throughout the game.

Modifié par AVPen, 15 février 2014 - 04:27 .


#6589
Chroptus

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AVPen wrote...

Chroptus wrote...

Hey :)
With 611 Renegade points
and 92 Paragon points,

How come i had the happy ending?

I thought you had to go the paragon way almost all out to get the happy ending, hehe.

Paragon and Regengade points don't effect the ending/s of ME3 or MEHEM (in fact, they truly don't affect much of anything anymore... lol) - it's all dependant on the number for EMS (effective military strength), which is determined by the amount of War Assets points that you've collected throughout the game.


Oh, i misunderstood the term EMS then, hehe. Thought EMS was about the points. Thanks :)
Got to play being a complete jerk and winning at the same time :devil:

Modifié par Chroptus, 15 février 2014 - 04:31 .


#6590
Dr_Extrem

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Chroptus wrote...

AVPen wrote...

Chroptus wrote...

Hey :)
With 611 Renegade points
and 92 Paragon points,

How come i had the happy ending?

I thought you had to go the paragon way almost all out to get the happy ending, hehe.

Paragon and Regengade points don't effect the ending/s of ME3 or MEHEM (in fact, they truly don't affect much of anything anymore... lol) - it's all dependant on the number for EMS (effective military strength), which is determined by the amount of War Assets points that you've collected throughout the game.


Oh, i misunderstood the term EMS then, hehe. Thought EMS was about the points. Thanks :)
Got to play being a complete jerk and winning at the same time :devil:


you got the job done ... sometimes, it all what counts.

despite being a complete jerk, you managed to gather enough forces to strike effectively ... the historiens will decide if your actions were "good" or "evil".

but mehem did not change that ... this is the modus operandi of the game.


in the original endings, only control is affected by your paragon/renegade score.

#6591
MrFob

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The slides during the epilogue should still be reflecting your paragon/renegade decisions though (just as they did in the original endings). So e.g. if you didn't cure the genophage, the Krogan might be gone. The Quarians will also have different slides, depending on your decisions, as do some of the squad mate slides (e.g. Samara). Not that much change, I know, but there it is :).
BTW, one of the bigger things, I wanted to look into for v0.5 is the possibility of a third mid-EMS ending variation. But since everything got delayed by real life quite a bit and since we already have quite a few additions for v0.5, I may postpone it to v0.6.

#6592
The RPGenius

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But sir what about the leaping high-five-ing space hamster with the 80s concert? Let's get our priorities straight.

On a more serious note, Mr. Fob, since you're now mentioning the possibilities of 0.6, does that mean that 0.5 is anywhere on the horizon? I'm just curious as to whether there's a projected month in particular that I might prepare for. Hope you don't mind my asking.

#6593
McBlade223

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MrFob wrote...

The slides during the epilogue should still be reflecting your paragon/renegade decisions though (just as they did in the original endings). So e.g. if you didn't cure the genophage, the Krogan might be gone. The Quarians will also have different slides, depending on your decisions, as do some of the squad mate slides (e.g. Samara). Not that much change, I know, but there it is :).
BTW, one of the bigger things, I wanted to look into for v0.5 is the possibility of a third mid-EMS ending variation. But since everything got delayed by real life quite a bit and since we already have quite a few additions for v0.5, I may postpone it to v0.6.


Nice! a mid EMS ending would give that extra boost to having to work hard to achieve the high EMS ending for mehem.

I do have a question about 0.5 though. Now that its possible to hug the mass effect 2 LI in the memorial scene, is the slide where Jack/Miranda looking up at the sky still going to be included? It's one of the things I noticed after I finished my trilogy playthrough. I figure you can swap out that slide with something else that you maybe have wanted to add but couldn't. It probably would be difficult to implement but what about for Mirandamancers inputting the slide showing Jack and her students and for Jackmancers inputing the custom Miranda Mass Relay slide? Just a thought, hope your doing well! Image IPB

#6594
MrFob

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@The RPGenius: But we already have a hamster ending. I won't include another ... Unless we get an actual person to dress up in a hamster costume and high five Mark Meer in his Shepard armor at some convention. :)
As for release times: First thing on the agenda is Harby (I am actually working on this right now). Shortly after that it's v0.5. This shouldn't take so long since v0.5 will mainly just include things, which are already available, like JohnP's additions (LI and Anderson) and the NG+ bugfix as well as your corrections for the emails of course, Jacob's new slide by Poly Morph and an improved Normandy final shot. That's really all there is for v0.5 so it shouldn't take too long, once I get started (after Harby is done). My main problem is that I simply don't have much time for modding these days, so it won't be before March for sure.

@McBlade: That is a good question. Let's put it up to the people here. Given that Miri/Jack will be in the memorial scene, what do you guys want for their romance slides:
1. Keep the old romance slide (Jack/Miri look up into the empty sky)
2. Use MEHEM v0.4's final slide in the place of the romance slide during the epilogue (Normandy lands to pick up Miri/Jack)
3. Get rid of special romance slides and use the non-romance slides instead (Jack with students/graves and Miri with mass relay)
Vote now! :)

Modifié par MrFob, 16 février 2014 - 08:14 .


#6595
Iakus

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Assuming that Miranda and Jack are going to be available for the memorial scene in v0.5, I'd feel most comfortable going the third route, as I see little reason for special slides anymore.

Though any route taken is fine, as far as I'm concerned.

#6596
cfs3corsair

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Have to concur with iakus here. Frankly with the hug scene, the old romance slides (though extremely well done, thumbs up to the artists) don't have as much impact anymore. Furthermore, timing the slides appropriately with the new hug scene might be an interesting ordeal. Any route you propose would work, and frankly I don't have any complaints whichever one you take. But just giving my two cents there
Don't ever get rid of the relay slide though; that is golden

#6597
Ironhandjustice

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MrFob wrote...

@The RPGenius: But we already have a hamster ending. I won't include another ... Unless we get an actual person to dress up in a hamster costume and high five Mark Meer in his Shepard armor at some convention. :)
As for release times: First thing on the agenda is Harby (I am actually working on this right now). Shortly after that it's v0.5. This shouldn't take so long since v0.5 will mainly just include things, which are already available, like JohnP's additions (LI and Anderson) and the NG+ bugfix as well as your corrections for the emails of course, Jacob's new slide by Poly Morph and an improved Normandy final shot. That's really all there is for v0.5 so it shouldn't take too long, once I get started (after Harby is done). My main problem is that I simply don't have much time for modding these days, so it won't be before March for sure.

@McBlade: That is a good question. Let's put it up to the people here. Given that Miri/Jack will be in the memorial scene, what do you guys want for their romance slides:
1. Keep the old romance slide (Jack/Miri look up into the empty sky)
2. Use MEHEM v0.4's final slide in the place of the romance slide during the epilogue (Normandy lands to pick up Miri/Jack)
3. Get rid of special romance slides and use the non-romance slides instead (Jack with students/graves and Miri with mass relay)
Vote now! :)


Nice to hear.

By the way, If you want some special scene for 0.6, just ask. I still have the savegame fixer on mind.

Do we have something related to "give the base to cerberus" or "blow up the damn thing" related to ME2 on MEHEM?

If not, perhaps is possible to add something ship-related. I mean "something", I do not have a concrete idea... yet :unsure:

And continuing with the same thing... the me3Explorer gives you the chance of adding new flags and read them to trigger videos?

#6598
Chashan

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MrFob wrote...

@McBlade: That is a good question. Let's put it up to the people here. Given that Miri/Jack will be in the memorial scene, what do you guys want for their romance slides:
1. Keep the old romance slide (Jack/Miri look up into the empty sky)
2. Use MEHEM v0.4's final slide in the place of the romance slide during the epilogue (Normandy lands to pick up Miri/Jack)
3. Get rid of special romance slides and use the non-romance slides instead (Jack with students/graves and Miri with mass relay)
Vote now! :)


Route 3 sounds good, really, given that the two are now present at the memorial and the normal slides do show what they are doing following the war. As was noted, however, Ms Naught's slide could use a tiny edit-work, those eyes of Sanders and kids look...creepy.

A question regarding the memorial-scene which I put forth before: using the "roll-back" to 0.2 conditions for the hug from the customisation-thread does not appear to click in for either Ms Naught nor Ms Lawson in case one locked in their romance on Femshep via Gibbed. Would a simple hex-edit in another place suffice for that or would far more work be involved with that?
By no means a priority, of course, just curious about this.

Modifié par Chashan, 16 février 2014 - 11:53 .


#6599
The RPGenius

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MrFob wrote...
That's really all there is for v0.5 so it shouldn't take too long, once I get started (after Harby is done). My main problem is that I simply don't have much time for modding these days, so it won't be before March for sure.


Oh, I would never have thought it would be within this month anyway.  I was just wondering if it's going to be more likely to be a spring or summer release.  Your wording leads me to think it might be some time this spring, which would be spectacular...though of course I'll wait as long as it takes no matter what.

#6600
MrFob

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Ok ,sounds like route 3 it is for the Miri/Jack thing. Personally I would probably have gone with route 2 since it shows how they would get onto the Normandy for the memorial but then, the other slides are more about the later events I guess, so route 3 may make more sense.

@IHJ: Thanks. I'll let you know if anything comes up but for now, there are no great plans for new videos. Still working on Harby (it got more complicated than I thought ... of course). BTW, have you seen this? Pretty neat stuff.

@RPGenius: No promises. :) But as I said, I'd imagine, that once I actually get around to doing it, v0.5 should be pretty quick. That is, if wavion is around. Haven't heard from him in a while.