The ending has too many complicated elements to it that aren't needed to accomplish what it needs to. I think that simplifying it down to only using existing contents from ME3's ending can achieve the base goals of this ending and make something that is at least as good as Mass Effect 2's ending, since making something that goes as high as ME1's ending wouldn't be possible. There are 7 major changes that'd be needed and it could be a happy ending mod that would be up to the quality it needs to be because it would only use the quality produced scenes in a streamlined and seamless manner.
1) Impliment the extended anderson's death speech dialogue from already in the game's code. There's a mod that does this already. It would work towards making that scene be the closure of the story, since in order ot end there you'd need a long emotional beat to pay off on.
2) The MOMENT the game would have cut to Hackett Radio'ing shepard fade to black. Timed this way it gives off the feeling of shepard is just hanging out at ground zero waiting to see the fireworks. tired of this war after accomplishing his mission and losing the friends he did (including anderson)
3) Cut to the Destroy Ending. You don't need anything in the middle. At this point it's better to keep it vague and leave leviathan dlc as the extent of our explanation of the reapers. Filling out extra scenes isn't needed. Just a cut to the destroy ending scenes is all that's needed. Keep the joker and normandy scenes the way they were in the game. By cutting here you don't have to deal with the plotholes of hackett magically knowing which com station to contact shepard from. Because of this cut, the deeper reason joker is hesitant to go is that he doesnt KNOW what happened to shepard or if it's safe. The only people who know where shepard are are the two corpses of good and evil laying next to him (TIM and Anderson) Additionally, using the different variations on the scenes from the different ems strength would probably be fine here (obviously vaporize play out to the credits now the way it already does. The hackett speech in the existing vaporize ending still fits)
4) This is only for endings above Vaporize's EMS requirement, obviously: After the shot of the victory fleet flying by the camera, but BEFORE the slides begin, insert the shot of the Normandy taking off from the planet. IF the ems is middle value, where the normandy is partially damaged in the crash, the normandy repairs shot from that ending should be inserted after the fleet flyby but before the normandy takeoff scene, the existing fades to black would naturally take care of the cuts without having to do any extra work. Hackett's speech should resume after this. The music from the hackett speech should continue ontop of these, so that the audio is consistent. if i'm right the background music for the lsides is programmed to only advance through bits in a way that dynamicly reacts to the slides.
5) RIGHT before the cuts to the deaths you've experienced in the game, the shepard breathing scene should play. The idea here is that shepard was alive on the citadel, and that the team from london heads up through the beam and finds him. At this point in time shepard is on earth, and the normandy is heading BACK to earth. Anyways, after the breathing scene, Hackett's line about the losses should play. An important note: In the main game you see shots of anderson, a top priority character death, and your love interest. The first 2 of these needs to be inserted to play during this montage so that all of those sacrifices are honored. Anderson's should be last, before the helmet shot, because it would lead towards...
6) Move the shot of Shepard placing anderson's name on the wall and then hugging their love interest (or standing there if they had none) to after the shot of the helmet. This is the scene in MEHEM that WAS a big success. Placing it here works because of earlier steps. the normandy's already gotten off the other planet, and the shepard breathing scene allows for this scene to happen here. This implies that the normandy has made it back to earth and they are honoring anderson's death. Additionally, because this scene's place in time is during cleanup of earth, it allows for the inclusion of ME2 love interests Miranda or Jack at the memorial. (Or thane if THAT mod is installed, i imagine) Note: EDI should be ALIVE in this scene, since the crucible is no longer established in narrative as something that destroys synthetics. Her name shouldn't be on the wall and she should be standing with the others.
7) Hackett's final lines should play over this next scene, since we've run out of existing content you'd think we'd be forced to end the musical cue on a black screen? Here's a better idea: Use the stargazer scene, without any of ITS audio, as the closer for hackett's speech. This shot would need to be edited to sync up wtih the music though. That video file edit should be to match the rise up shot with the music swell, but it needs to also fade IN from black so it's not jarring. A slight fade in the middle to connect the beginning and end of the stargazer scene in the movie file would be fine, as it's mostly an idle as far as video editing goes. Nothing should be inserted. This scene is just here to work as the cinematic last shot of the game. BUT it has one more function: Because the stargazer dialogue is removed this scene becomes ambiguous. However, because we've established shepard's reunion in the previous shot, this now becomes an implied retirement years later, where shepard is walking THEIR child arround on some colony out in space, years after the end of the war when they've finally settled down. There is already a male and female version of the stargazer, so those can be plugged in appropriately. With ONLY the videos of this scene being used, the identities are not depicted, and the viewer is free to imagine how their shepard's progyny looks in their head, with no bad voice acting to ruin it (Only Hackett's line about the future they've secured and the swell in music to accompany it) Also, this scene being re-contextualized so that it could be shepard and their kid long after the war comes full circle with the additional anderson dialogue about how shepard would make a great dad/mom.
And there we go. A simpler ending, but one that's effective and makes the most of what we have while addressing the concerns. It does not insert unneeded scenes, has an emotional tempo, and flows with the existing game's extended cut ending.
BONUS: The scene of the quarians and geth should play after the destroy shot of the quarians if you saved both of them. This does not create a plot hole with the maskless quarian in the geth + quarians shot, as playing the scenes in this order, with a far flung future shot just after, implies time passes between the slides. It would flow naturally. Any other ending scenes that don't conflict with existing content (Like the super impressive shot of tuchunka or alternate scenes of characters) should be included in a similar way where they make sense, or make them based on a choice or ems score. For example, if you saved Keiji's Graybox then Kasumi with Keiji should play AFTER the shot of Kasumi looking at data (This implies that its a vision within the program, just like at the end of the Stolen Memory DLC, rather than implying that Keiji is alive again in the REAL world)
Also, instead of putting credits in the game where it feels awkward and weird, why not put them in as an email message, a codex data, or better yet: Put the credits at the spectre terminal on the citadel as if it was a request, and if you click accept at the bottom of the message it enables the MEHEM ending, so that people can experience the original and the new one at their own choice without worrying about complicated reinstalls. But yeah. Redoing it like that would fit with the existing game and make the me3 ending be a good satisfying conclusion to the war without extra scenes required. It would accomplish the goals of MEHEM while working within limitations and presenting something that still stands up to the production quality of the existing game's content.
Edit:
> Additionally, adding in a Failure State where if your EMS is low enough (Maybe readjust the tables) Where after the Anderson speech the Hackett call comes in, the rest of this scene plays out like it does in the regular game, and it plays out until shepard passes out trying to reach the console. But do a hard cut to black at the part where the platform would lift shepard up, and then cut to....
> The shot of shepard walking towards the camera from the control ending. This is "Shepard Died". Visually its similar to "walking towards the light" Shepard's narration is gone but the reaper music is still used.
> This one is short but might not work: Shots of the existing battle movie scenes on earth, tuchunka, thessia, palaven's moon, and space, but cut in a way that hides any indication of the crucible beam. With the idea that these are the last battles of the planets that we're cutting to. Again, no new animation, just quick cuts to action adn then to black and to action. Do not reuse existing scnees that may have been earlier in the game, if this shot works it would only work using existing visuals.
> Cut to the shot of the reapers "constructing" the mass relay. As if Shepard had died and the reapers won. The reason to keep the reapers on the crucible scene is that with this context it would now carry the implication of starting the next cycle, down to the shot of the citadel over earth.
> For slides, start with the control shot of the reapers walking through london, then cut to the low ems earth slide (Where its in ruins and Coats is sitting alone in misery), desolate tuchunka (The worst scene plays with wrex+sabotage), desolate rannoch (The worst scene is Quarians Die Destroy) If the geth are alive, also use the shot of the geth standing before the reapers, because it implies that they are ultimately re-subjucated for use in the next cycle. The lone shot of the geth from Synthesis might actually work here because the green glow would imply a collectors-style rewrite/virus over the geth to make them the new servants. Again, no dialogue during any of these, only the control music plays over them.
> Trigger the Liara Capsule Scene, then credits.
> NO post credits scene in any ending. The stargazer scene would already be repurposed. serves no function here or in vaporize
So to summarize:
* TOTAL LOSS: Anderson's Speech > Crucible Fails to Fire > Shepard's Death > Galaxy Loses > Reapers Ready Next Cycle > Slides of Desolation > Liara's Capsule > Credits > Bioware's Thank You Message
* VAPORIZE: Anderson's Extended Speech > Cut to Vaporization Ending > Hackett's Vaporize Speech > Credits > Bioware's Thank You Message
* DESTROY: Anderson's Extended Speech > Cut to Destroy Mid Ending > Victory Fleet Panning Shot > Normandy Repairs > Normandy Takeoff > Slides > Shepard's Breath > Dead Friends > Shepard Places Nameplate > Repurposed Stargazer as Shepard's Retirement > Credits > Bioware's Thank You Message
* PERFECT DESTROY: Anderson's Extended Speech > Cut to Destroy Perfect Ending > Victory Fleet Panning Shot > Normandy Takeoff > Slides > Shepard's Breath > Dead Friends > Shepard Places Nameplate > Repurposed Stargazer as Shepard's Retirement > Credits > Bioware's Thank You Message





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