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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#6651
Doctor_Jackstraw

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The ending has too many complicated elements to it that aren't needed to accomplish what it needs to.  I think that simplifying it down to only using existing contents from ME3's ending can achieve the base goals of this ending and make something that is at least as good as Mass Effect 2's ending, since making something that goes as high as ME1's ending wouldn't be possible.  There are 7 major changes that'd be needed and it could be a happy ending mod that would be up to the quality it needs to be because it would only use the quality produced scenes in a streamlined and seamless manner.

 

1) Impliment the extended anderson's death speech dialogue from already in the game's code.  There's a mod that does this already.  It would work towards making that scene be the closure of the story, since in order ot end there you'd need a long emotional beat to pay off on.

2) The MOMENT the game would have cut to Hackett Radio'ing shepard fade to black.  Timed this way it gives off the feeling of shepard is just hanging out at ground zero waiting to see the fireworks.  tired of this war after accomplishing his mission and losing the friends he did (including anderson) 

3) Cut to the Destroy Ending.  You don't need anything in the middle.  At this point it's better to keep it vague and leave leviathan dlc as the extent of our explanation of the reapers.  Filling out extra scenes isn't needed.  Just a cut to the destroy ending scenes is all that's needed.  Keep the joker and normandy scenes the way they were in the game.  By cutting here you don't have to deal with the plotholes of hackett magically knowing which com station to contact shepard from.  Because of this cut, the deeper reason joker is hesitant to go is that he doesnt KNOW what happened to shepard or if it's safe.  The only people who know where shepard are are the two corpses of good and evil laying next to him (TIM and Anderson)  Additionally, using the different variations on the scenes from the different ems strength would probably be fine here (obviously vaporize play out to the credits now the way it already does.  The hackett speech in the existing vaporize ending still fits)

4) This is only for endings above Vaporize's EMS requirement, obviously:  After the shot of the victory fleet flying by the camera, but BEFORE the slides begin, insert the shot of the Normandy taking off from the planet.  IF the ems is middle value, where the normandy is partially damaged in the crash, the normandy repairs shot from that ending should be inserted after the fleet flyby but before the normandy takeoff scene, the existing fades to black would naturally take care of the cuts without having to do any extra work.  Hackett's speech should resume after this.  The music from the hackett speech should continue ontop of these, so that the audio is consistent.  if i'm right the background music for the lsides is programmed to only advance through bits in a way that dynamicly reacts to the slides.

5) RIGHT before the cuts to the deaths you've experienced in the game, the shepard breathing scene should play.  The idea here is that shepard was alive on the citadel, and that the team from london heads up through the beam and finds him.  At this point in time shepard is on earth, and the normandy is heading BACK to earth.  Anyways, after the breathing scene, Hackett's line about the losses should play.  An important note: In the main game you see shots of anderson, a top priority character death, and your love interest.  The first 2 of these needs to be inserted to play during this montage so that all of those sacrifices are honored.  Anderson's should be last, before the helmet shot, because it would lead towards...

6) Move the shot of Shepard placing anderson's name on the wall and then hugging their love interest (or standing there if they had none) to after the shot of the helmet.  This is the scene in MEHEM that WAS a big success.  Placing it here works because of earlier steps.  the normandy's already gotten off the other planet, and the shepard breathing scene allows for this scene to happen here.  This implies that the normandy has made it back to earth and they are honoring anderson's death.  Additionally, because this scene's place in time is during cleanup of earth, it allows for the inclusion of ME2 love interests Miranda or Jack at the memorial.  (Or thane if THAT mod is installed, i imagine)  Note: EDI should be ALIVE in this scene, since the crucible is no longer established in narrative as something that destroys synthetics.  Her name shouldn't be on the wall and she should be standing with the others.

7) Hackett's final lines should play over this next scene, since we've run out of existing content you'd think we'd be forced to end the musical cue on a black screen?  Here's a better idea: Use the stargazer scene, without any of ITS audio, as the closer for hackett's speech.  This shot would need to be edited to sync up wtih the music though.  That video file edit should be to match the rise up shot with the music swell, but it needs to also fade IN from black so it's not jarring.  A slight fade in the middle to connect the beginning and end of the stargazer scene in the movie file would be fine, as it's mostly an idle as far as video editing goes.  Nothing should be inserted.  This scene is just here to work as the cinematic last shot of the game.  BUT it has one more function: Because the stargazer dialogue is removed this scene becomes ambiguous.  However, because we've established shepard's reunion in the previous shot, this now becomes an implied retirement years later, where shepard is walking THEIR child arround on some colony out in space, years after the end of the war when they've finally settled down.  There is already a male and female version of the stargazer, so those can be plugged in appropriately.  With ONLY the videos of this scene being used, the identities are not depicted, and the viewer is free to imagine how their shepard's progyny looks in their head, with no bad voice acting to ruin it (Only Hackett's line about the future they've secured and the swell in music to accompany it)  Also, this scene being re-contextualized so that it could be shepard and their kid long after the war comes full circle with the additional anderson dialogue about how shepard would make a great dad/mom.

 

And there we go.  A simpler ending, but one that's effective and makes the most of what we have while addressing the concerns.  It does not insert unneeded scenes, has an emotional tempo, and flows with the existing game's extended cut ending.

 

BONUS: The scene of the quarians and geth should play after the destroy shot of the quarians if you saved both of them.  This does not create a plot hole with the maskless quarian in the geth + quarians shot, as playing the scenes in this order, with a far flung future shot just after, implies time passes between the slides.  It would flow naturally.  Any other ending scenes that don't conflict with existing content (Like the super impressive shot of tuchunka or alternate scenes of characters) should be included in a similar way where they make sense, or make them based on a choice or ems score.  For example, if you saved Keiji's Graybox then Kasumi with Keiji should play AFTER the shot of Kasumi looking at data (This implies that its a vision within the program, just like at the end of the Stolen Memory DLC, rather than implying that Keiji is alive again in the REAL world)


Also, instead of putting credits in the game where it feels awkward and weird, why not put them in as an email message, a codex data, or better yet: Put the credits at the spectre terminal on the citadel as if it was a request, and if you click accept at the bottom of the message it enables the MEHEM ending, so that people can experience the original and the new one at their own choice without worrying about complicated reinstalls.  But yeah.  Redoing it like that would fit with the existing game and make the me3 ending be a good satisfying conclusion to the war without extra scenes required.  It would accomplish the goals of MEHEM while working within limitations and presenting something that still stands up to the production quality of the existing game's content. 

Edit:
> Additionally, adding in a Failure State where if your EMS is low enough (Maybe readjust the tables) Where after the Anderson speech the Hackett call comes in, the rest of this scene plays out like it does in the regular game, and it plays out until shepard passes out trying to reach the console.  But do a hard cut to black at the part where the platform would lift shepard up, and then cut to....

> The shot of shepard walking towards the camera from the control ending.  This is "Shepard Died".  Visually its similar to "walking towards the light"  Shepard's narration is gone but the reaper music is still used.

> This one is short but might not work: Shots of the existing battle movie scenes on earth, tuchunka, thessia, palaven's moon, and space, but cut in a way that hides any indication of the crucible beam.  With the idea that these are the last battles of the planets that we're cutting to.  Again, no new animation, just quick cuts to action adn then to black and to action.  Do not reuse existing scnees that may have been earlier in the game, if this shot works it would only work using existing visuals.

> Cut to the shot of the reapers "constructing" the mass relay.  As if Shepard had died and the reapers won.  The reason to keep the reapers on the crucible scene is that with this context it would now carry the implication of starting the next cycle, down to the shot of the citadel over earth.

> For slides, start with the control shot of the reapers walking through london, then cut to the low ems earth slide (Where its in ruins and Coats is sitting alone in misery), desolate tuchunka (The worst scene plays with wrex+sabotage), desolate rannoch (The worst scene is Quarians Die Destroy) If the geth are alive, also use the shot of the geth standing before the reapers, because it implies that they are ultimately re-subjucated for use in the next cycle.  The lone shot of the geth from Synthesis might actually work here because the green glow would imply a collectors-style rewrite/virus over the geth to make them the new servants.  Again, no dialogue during any of these, only the control music plays over them.

> Trigger the Liara Capsule Scene, then credits.

 

> NO post credits scene in any ending.  The stargazer scene would already be repurposed.  serves no function here or in vaporize

So to summarize:

 * TOTAL LOSS: Anderson's Speech > Crucible Fails to Fire > Shepard's Death > Galaxy Loses > Reapers Ready Next Cycle > Slides of Desolation > Liara's Capsule > Credits > Bioware's Thank You Message

 * VAPORIZE: Anderson's Extended Speech > Cut to Vaporization Ending > Hackett's Vaporize Speech > Credits > Bioware's Thank You Message
 * DESTROY: Anderson's Extended Speech > Cut to Destroy Mid Ending > Victory Fleet Panning Shot > Normandy Repairs > Normandy Takeoff > Slides > Shepard's Breath > Dead Friends > Shepard Places Nameplate > Repurposed Stargazer as Shepard's Retirement > Credits > Bioware's Thank You Message
 * PERFECT DESTROY: Anderson's Extended Speech > Cut to Destroy Perfect Ending > Victory Fleet Panning Shot > Normandy Takeoff > Slides > Shepard's Breath > Dead Friends > Shepard Places Nameplate > Repurposed Stargazer as Shepard's Retirement > Credits > Bioware's Thank You Message



#6652
Almostfaceman

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All in all i salute you for trying to appeal to the masses who enjoy seeing their hero live through hell to once more hug his loved one and die from old age or implant malfunction. The idea is there, but at this moment i wouldnt play through this for the second time as it makes no sense and provides zero answers to questions that have an impact on galactic or even universal life. I understand why people hate the original extended cut endings, they are simply spoiled by 'good guy lives' trend which is in 99% action movies since the beginning of global Hollywood domination, thats the actual indoctrination and people dont realize that few companies that dominate this market assumed control over their minds and how they perceive fantasy worlds long ago, so capitalizing on the fear of not being satisfied with standards is very well thought of on your part.

 

Hmm, considering the amount of feedback I saw during the original "hold the line" movement, I'd say you don't understand why people hate the endings. There's a rather good thread about it here if you care to get one take on it. There were many reactions and I chalk most of it up to responses to just plain bad storytelling. There were so many plot holes it was nuts. I think that if Mr. Fob could, he'd introduce multiple endings so people could have more choice but instead (because of like he said in his response, limited modding abilities/tools) he had to pretty much offer one of the alternatives that just wasn't offered in really any substantial form in the original ending. As for questions, most of the questions about the Reapers are answered in Leviathan. Starbrat doesn't really offer any satisfying answers beyond that and his sudden appearance jars one out of the moment as much as the red text you mentioned. Personally, I think they should have utilized the Leviathans in the main story, as their introduction is better, and just flesh that out with them helping with the solution to the Reapers.  

 

I think much more of us have control over our minds than you give us credit for. :-)

 

With MEHEM, a lot of the confusing fat is taken out the ending and a much more cohesive story is told - you can even fail with low EMS if you so choose, I think. It's not perfect, but for a fan creation it's excellent. 



#6653
spatialdimension

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To go more in to detail about what i said concerning the audio and stuff. 

 

1. During the beam run, when Harbinger lands and says something about insulting the power, the reverb effect used on that line does not apply to the space the line is being said in, it sounds like he is speaking in closed space and in this case is a big open place and Harbingers voice doesnt sound like its coming from 2km tall structure or whatever it sounds like its coming from intercom of some sort, just the volume is turned up to +12db or so. To fix this i would suggest you using some alternative to Altiverb convolution reverb (i dont know any free examples but im sure google can provide you some), then you can make it sound more realistic and more in harmony with the surroundings.

 

2. When Normandy is making its way out and to the Citadel to rescue Shepard. 

I suggest you apply basic reverb to Jokers and EDIs voice to make them sound like they are comming from same place which is Normandys cockpit, even tho they sound relatively clean they still stand out, i just dont know if this is because of volume levels or reverb, but applying basic reverb and adjusting volume levels (i would suggest eqing them to -6db and removing highest frequencies, any free basic 12band eq can provide this for you) should solve this issue.

 

I understand that some of voice overs are made by yourself or taken out of somewhere else rather than mass effect 1-3, so making them compatible with source material of me3 is practically impossible.

 

Talking about creative side, in my opinion Harbinger would never talk in that particular moment, but thats up to everyones imagination. And i would really suggest you removing that "Shepard is alive" line, making him be at the memorial is enough of a clarification that he in fact survived. I would suggest you make it more mysterious, like for example Normandy and that other ship going to rescue Shepard and then just cut to the battle and other things, leaving some mystery behind, and showing Shepard alive only at the memorial scene. Anyway dont take anything i said to seriously or personally, this is just my subjective opinion, i never was big on happy endings, but this has some potential. I will still think that Synthesis is the best possible solution as that opportunity to reach final step of evolution would probably never present itself again with Reapers being out of the picture and 1 mans sacrifice (even if u fell in love with him during the trilogy) is a small price to pay to advance galactic life potential billions of years to the future. Thanks and good luck.

 

@Almostfaceman 

 

I never discounted the effort or said that i do not appreciate it. Im just looking to it from different perspective. During 2 years this games been out nobody ever proved to me how Shepard being alive justifies destroying billions or trillions of years of collective galactic or maybe universal knowledge being wiped out, my Shepard would never put himself or anyone close to him first in that situation. I understand why everyone hate the C and S endings as i said, they are not standard endings and are not fully satisfying information wise, but still better than just being an impulsive 'nukeemall' guy. Shepard i played, went through some of most compelling discoveries and choices in the known history of the galaxy and he would never destroy knowledge and most complex synthetic race even if it meant not getting "revenge" for dead people who would still die some years later.



#6654
Iakus

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Talking about creative side, in my opinion Harbinger would never talk in that particular moment, but thats up to everyones imagination. And i would really suggest you removing that "Shepard is alive" line, making him be at the memorial is enough of a clarification that he in fact survived. I would suggest you make it more mysterious, like for example Normandy and that other ship going to rescue Shepard and then just cut to the battle and other things, leaving some mystery behind, and showing Shepard alive only at the memorial scene. Anyway dont take anything i said to seriously or personally, this is just my subjective opinion, i never was big on happy endings, but this has some potential. I will still think that Synthesis is the best possible solution as that opportunity to reach final step of evolution would probably never present itself again with Reapers being out of the picture and 1 mans sacrifice (even if u fell in love with him during the trilogy) is a small price to pay to advance galactic life potential billions of years to the future. Thanks and good luck.

 

@Almostfaceman 

 

I never discounted the effort or said that i do not appreciate it. Im just looking to it from different perspective. During 2 years this games been out nobody ever proved to me how Shepard being alive justifies destroying billions or trillions of years of collective galactic or maybe universal knowledge being wiped out, my Shepard would never put himself or anyone close to him first in that situation. I understand why everyone hate the C and S endings as i said, they are not standard endings and are not fully satisfying information wise, but still better than just being an impulsive 'nukeemall' guy. Shepard i played, went through some of most compelling discoveries and choices in the known history of the galaxy and he would never destroy knowledge and most complex synthetic race even if it meant not getting "revenge" for dead people who would still die some years later.

 

harbinger as we saw in ME2 was supremely arrogant and boastful.  Personally, I can totally see him siilarly calling out Shepard and boasting of Reaper superiority at that moment.  In fact, the silence in the original game was quite uncharactaristic of Harbinger.

I'd also be reluctant to give up the "Shepard is alive" line.  Though it could be a reaction to the original and EC's insistence of leaving things vague.

 

Just as a quick aside, I just want to point out that it's more than Shepard being alive that makes MEHEM "happy" for some of us.  I wish to destroy the reapers not for a "nukemall" outcome, but because I see Control and Synthesis as having the galaxy abdicate thier future and their fates to the Reapers.  I find them both to be variations of Sovereign's line:

 

Your civilization is based on the technology of the mass relays. Our technology. By using it, your civilization develops along the paths we desire. We impose order on the chaos of organic life. You exist because we allow it, and you will end because we demand it.

 

But what makes me hate Destroy is the fate of the geth and EDI.  It's a complete sucker-punch to me that in order to stop the Reapers and let the galaxy develop along their own paths, we have to in essence become Reapers ourselves, exterminating an entire form of life.  MEHEM removes that kick in the quad.  Shepard clearly surviving and being able to hug his/her LI again is only part of the deal.  And a very welcome one, I might add.



#6655
Deager

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@spatialdimension

 

It won't address all your ideas but this might be more your speed, at least with regards to the rescue scene.

http://www.nexusmods...ect3/mods/197/?

 

As for the other ideas mentioned; they're not bad at all. The tricky part is there's no way to get an ending which everyone likes (as Bioware knew before they even released ME3.) There are just sooo many options and any one of them takes a really long time. I think for the little modded MEHEM I did it took, shoot, I'd say it really was 15 to 18 hours. Granted, some of that was learning how to do it but still, I was using the MEHEM framework and it still took that long.

 

If you do feel like you could do editing (I did zero before I did my mods) removing a harbinger line by inserting silence or using another method would work. Some of the other ideas could be doable too. Check out me3explorer.freeforums.org, try the tool. If you want.

 

@Doctor_Jackstraw

Another good idea. I'd have to defer to Fob to see if it's possible. The order of events you'd need things to happen could be impossible with how edits would have to be made. And of course, time to get it done is yet again the main problem.


  • Ironhandjustice aime ceci

#6656
Doctor_Jackstraw

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@Doctor_Jackstraw

Another good idea. I'd have to defer to Fob to see if it's possible. The order of events you'd need things to happen could be impossible with how edits would have to be made. And of course, time to get it done is yet again the main problem.

Conceptually it would be simple but it could verywell be complex.  However, should it work out, it could be a very elegant solution to giving the series a ride into the sunset.  (At least as far as the initial engine concept is concerned)  With some of the stuff that's already been done with movie triggers and all of that....well I would love to see people react to those 7 changes I suggested (or so.  I haven't done all the math on what stills would fit in next to existing destroy ending slides)

I'll be keen on anything coming of it though, duder.  Glad you liked it.  :)



#6657
Ironhandjustice

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@spatialdimension

 

It won't address all your ideas but this might be more your speed, at least with regards to the rescue scene.

http://www.nexusmods...ect3/mods/197/?

 

As for the other ideas mentioned; they're not bad at all. The tricky part is there's no way to get an ending which everyone likes (as Bioware knew before they even released ME3.) There are just sooo many options and any one of them takes a really long time. I think for the little modded MEHEM I did it took, shoot, I'd say it really was 15 to 18 hours. Granted, some of that was learning how to do it but still, I was using the MEHEM framework and it still took that long.

 

If you do feel like you could do editing (I did zero before I did my mods) removing a harbinger line by inserting silence or using another method would work. Some of the other ideas could be doable too. Check out me3explorer.freeforums.org, try the tool. If you want.

 

@Doctor_Jackstraw

Another good idea. I'd have to defer to Fob to see if it's possible. The order of events you'd need things to happen could be impossible with how edits would have to be made. And of course, time to get it done is yet again the main problem.

 

 

I have to agree. In my case, using the UDK was a learning process of several months. The total time for the 6-minutes Harbinger video was from march (first tests) to october 2013 (last animations/final video), and that without counting that MrFob has a huge part of triggering that.

 

I mean, it was about 8 months of working 4/5 days a week, 3 hours a day, to achieve this. I can't imagine how much work is assembling MEHEM.

 

For me, this Harby lines show its arrogance, that intending that Harby is the reaper overlord, the first reaper, for me is correct. The problem with this scenes might be for you that you still remember the catakid. If you think on Harby as reaper dictator, they have all sense.

 

It finally got shep, the bacteria who frustrated its plans two times. Even in death (comics) Sheppard is a pain in the a** xD



#6658
Chroptus

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The part when joker says he gets some strange reading, like off the damn chart. Feels a bit out of place in the current situation of the ending, also if you run a marathon of ME, then that line is very wierd as it is in me2(?). Just my two cents :)



#6659
Saake

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I just recently completed ME3 with MEHEM and was very pleased. The ending now has become a satisfying conclusion to Shepard's story, instead of leaving me in the dark. Old ending rather hinted of "to be continued" theme as far as Shepard goes, instead of proper conclusion. Ending now really cuts to the case after TIM encounter, without stretching it too far with the starchild/A.I. drivel. If ME3 had originally ended somewhat like it now does in MEHEM, I feel the backlash would've been way smaller and less toxic than what it was. Now replaying the game doesn't feel like it takes you down after all the hard work. Especially after playing the Citadel DLC right before Cerberus base attack, rest of the game felt even more depressive after all that uplifting stuff in the Citadel party. Let alone what was waiting at the end of the run. With this, the unofficial ending is now official for me. Won't be able to play the old ending ever again. Thank you very much MrFob.

 

Also, the new e-mails livened up things during the main game and I was very happy of the message which brought Emily Wong back. Since her demise was originally done just by mail, felt equally appropriate to resurrect her that way.



#6660
2112.rush

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The part when joker says he gets some strange reading, like off the damn chart. Feels a bit out of place in the current situation of the ending, also if you run a marathon of ME, then that line is very wierd as it is in me2(?). Just my two cents :)

ME1 actually. He says it when you land on Therum (aka "Liara's World")


  • Almostfaceman aime ceci

#6661
spatialdimension

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Let me make 1 thing clear once and for all in this thread as people seem to dismiss that part of my statement. I did not say that this mod was bad idea or bad concept and i stated that i do not know the limitations to modding so my opinion is subjective and might be wrong when it comes to technical aspects of modding.

 

When it comes down to creative part you say that Harbinger is arrogant. In my opinion all the lines that appear that way are nothing more than synthetic interpretation of organic manipulation, i just cant see a leader of most advanced synthetic creations ever to exist to galaxies knowledge be as dull as offending a human just cus it feels good, yes maybe it would in fact come down from the skies and say that Shepard doesnt understand anything and hes dumb, thats up to everyone to decide, i just dont see the self proclaimed leader of Reapers doing that, but who cares, some people like it some people dont, whatever goes - goes. 

 

To conclude my interpretations, nobody will ever change my mind concerning the ending itself. You mention that you dislike destroy ending because all Synthetics die, that just shows to me why you dislike all the endings in general. I played my Shepard in a way that emotional aspects in decision making at the end were left out of the equation, because that was the thing that led to all the bad stuff in the first place starting way back with Leviathans who are oh so powerful and lost in their delusions of grandeur that they actually had to move to the bottom of the ocean to be cool and powerful and voyeur the s out of the galaxy. If something irrelevant as EDI and Geth being wiped out would solve all the key issues in the galaxy present at that time i would gladly destroy the s out of everything that needs to be destroyed and watch Shepard and Garrus live off royalties, but it does not. Control and Destroy are delaying actions, doesnt matter for how long it will delay the next, inevitable, possibly bigger conflict in the galaxy, make it Krogan vs all, some synthetic race against toads in suits or whatever else, but that would happen, codexes, Javik's stories, prove that war is all there is to the key parts of the history in the galaxy post Mass Relay discoveries. Synthesis makes most sense to me as it finally allows the key components that kept everything in chaos and apart become obsolete and everything that matters be melded together and made in to something bigger and better for everyone, but after extended cut even Synthesis seems like a long-term delaying action as EDI mentions questioning organic mortality, i would explain why i think that way but it would take to long and i doubt anyone genuinely cares about what i have to say here anyway. Generally, this discussion is pointless as it all depends on how you play the game and how you understand the made up galaxy of mass effect, i just made decisions that i would have if it would happen to me in real life, and i really doubt anyone would just wipe the Reapers out after being presented with tons of proof and facts that make that decision most primitive and stupid you can make. Key issue here is people not being able to accept that Reapers surpassed Leviathans and that they were right all along, if you can accept that - you can, and you think big, if you cant - you cant and you think small, fast and irrational, to each is their own. Peace, hope i made myself clear and again - this is my opinion, i respect everyone else who take time to think about these types of things, doesnt matter what choice you made, it was right in your mass effect galaxy, as it was shaped solely by you as a human being playing the game.



#6662
MrFob

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@spatialdimension: Well, as far as  I am concerned, MEHEM is another alternative ending. I certainly wouldn't want anyone who liked the original to change their minds and I am happy for anyone who does get something out of them. They are a matter of interpretation and personal taste after all.

As for Harbinger, I guess the same can be said for him. He never struck me as the silent type (see e.g. Arrival) but what can I say, apparently BW saw him more like you do as well.

Also, thanks for the comments on the sound. I'll have to look into that (although I find sound editing extremely hard, especially because when played through the bik movies in the game, everything suddenly sounds very different than in my video editing software again).

 

@2112.rush: Haha, that song made my day. Total Portal fan here. Cheers!

 

@Doctor_Jackstraw: Hmmmm, it's an interesting idea but my guess is that, given how much text it took you to explain this arrangement of scenes, you'd get quite a bit of feedback asking for more detail. I only decided to go for the "Shepard handgrasp" scene (which is all Slippery Hammer's work BTW) after getting feedback from this thread. People weren't quite sure what exactly was happening and how Shepard came to be on the Normandy in the memorial (granted, that was before the custom videos, which show the shuttle going to the Citadel as well). My point is: I found with MEHEM as well as MEEM, that if you make assumptions in your plot, you better show them or you must expect to loose at least part of your audience. That's why the work on MEHEM's videos got more and more extensive over time.

... And I enjoyed mucking around with them, too. :)

Anyway, that's just my experience and it may turn out that I am wrong and this flow of events totally works. One that note, it looks like JohnP is currently working on a mod that is very similar to what you are thinking about.

 

@MrDbow: Interesting idea. I do think that with two OST's to choose from, we'll leave it up to everyone to incorporate new music for themselves, though. Deager made a very nice music replacement tutorial, which is especially focusing on MEHEM. With that, it should not be too difficult to insert any music one might wish for.



#6663
Doctor_Jackstraw

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The base game jumps for certain things.  thats just what you do when you want to tell alot of things while maintaining a pace. 

What's important when deciding the importance between showing WHAT happens versus HOW it happens is asking WHY you should.

With the order I suggest you have no reason to believe that the citadel is ever in any danger.  The beam goes out and destroys the reapers and the soldiers on Earth cheer.  Why would Shepard need to be saved from the citadel?  He's in no danger.  He kills the Illusive Man and allows the Alliance to dock the Crucible with the Citadel.
 

If you remove the "Nothing's happening" line from the game, then there is absolutely no reason for the viewer to think Shepard is in danger.  Shepard can just chill on the Citadel until someone figures out where he is and comes to get him.  (reactivates the beam in london, which is shown in the slides of the ending in perfect destroy)

Why would someone ask how shepard got back on the Normandy?  If you move the Normandy take-off scene to before the memorial then there is no conflict, here's why:
The Memorial in this order happens AFTER  the Normandy leaves the planet.  The battle is won, why wouldn't shepard and the normandy reunite?  I'd like to do a mock video edit of what it would be, because it's really clear that any confusion in the post war scenes is gone. 

I spent a good while thiking about what order would make it natural.  You dont need someone flying over to shepard to save him because he doesnt need to BE anywhere.  You don't need to show someone taking shepard to the normandy because you show the normandy heading back to where shepard is.  With this order you have these scenes in this order across the ending:

 

> Shepard Kills TIM > The fleet retreats, not knowing what will happen to them when the crucible goes off > Joker reluctantly leaves.  Because in this ending Hackett never makes content with shepard magically, theres no reason to believe anyone knows where shepard IS, only that the citadel opened up and that "He/She did it".  > The normandy crash lands > Shepard takes a breath showing that he/she's not died from blood loss > We see the normandy take off from the planet > You see the beam from london shoot up to the crucible after the war in a slide > You see Shepard with the crew

There's no confusion in this reorder.  A leads to B to C to D.  You don't need a cutscee of the normandy entering the sol system and flying back to earth and liara walking through the citadel area up to where tim shot shepard and then doing abunch of stuff because the prior scene and the later scene are clear.  Shepard succeeds, the device goes off, the fleets escape to safety, the reapers die, the normandy returns, the beam is reactivated (Anderson earlier says the beam took them to the same place), and we see everyone reunited.


In Mass Effect 1 you didn't see the Council step off the destiny ascension if you saved them, you saw that they survived because they were standing there after the battle.  Logic supported it so it's fine.


The reason I've typed so much is just because it's my problem solving process.  I try to think of as many counter arguements as I can.  I could type it up much more simply, but I was making comparisons between the existing game and another mod so i typed alot more.  It's actually a real simple progression.


Alternatively, it would also work for the breath scene to be RIGHT after the still of the citadel beam and the normandy memorial.  It would be really obvious then.

Beam from london to the citadel > Camera pans up to shepard's breath, sudden cut ot black, then fade ot the memorial scene.  This shows a sequence of events into a resolution.  (The way the pan up to shepard's breath is done in the fmv, it's the technique that you use when having a shot imply someone is discovering something in film)



#6664
Yoshimurha

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Ok, after some careful reding I got the hang of Me3Explorer. Wasn't that hard to use actually. Nice tool, should have considered it earlier.

Anyone who used the Anderson extended dialogue in the MEHEM v0.4?
http://www.nexusmods...s/?id=173&pUp=1

In the mod description it says it allows for "the second piece of music" to be played. Which music is this?<

Thanks!



#6665
TheViper8234

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Ok, after some careful reding I got the hang of Me3Explorer. Wasn't that hard to use actually. Nice tool, should have considered it earlier.

Anyone who used the Anderson extended dialogue in the MEHEM v0.4?
http://www.nexusmods...s/?id=173&pUp=1

In the mod description it says it allows for "the second piece of music" to be played. Which music is this?<

Thanks!

It plays the music from refusal ending . Here's a vid 



#6666
Yoshimurha

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Great feedback! Thanks! Much appreciated!
Cheers mate!


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#6667
TheViper8234

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No Problem :) 



#6668
HourlyB

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Hi, love the mod, but I'm just wondering, what constitutes as a high EMS score? Because I stopped playing ME3 for a while and only started again because I got my new computer, and I really don't want to grind all the way through MP again. My current score is 4400, is that high enough?



#6669
2112.rush

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Hi, love the mod, but I'm just wondering, what constitutes as a high EMS score? Because I stopped playing ME3 for a while and only started again because I got my new computer, and I really don't want to grind all the way through MP again. My current score is 4400, is that high enough?

That's plenty high. You actually have to try (like in ME2, where you had to try to not survive the suicude mission) to get a low EMS to trigger the "bad" ending in MEHEM.


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#6670
cfs3corsair

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That's plenty high. You actually have to try (like in ME2, where you had to try to not survive the suicude mission) to get a low EMS to trigger the "bad" ending in MEHEM.

Thats about it. You should be fine. If not, use gibb editor



#6671
MyPonyJim

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I really love this mod.  So many thanks to everyone involved in making it.

 

Question, though, for anyone who has time.

 

Version v0.4 ran great for me.  But I found that, after I won the game, it didn't save my character to be re-imported for a second playthrough.  Is this a common issue or just me?  I don't think I had the same issue with v0.3. 

 

 



#6672
Chashan

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I really love this mod.  So many thanks to everyone involved in making it.

 

Question, though, for anyone who has time.

 

Version v0.4 ran great for me.  But I found that, after I won the game, it didn't save my character to be re-imported for a second playthrough.  Is this a common issue or just me?  I don't think I had the same issue with v0.3. 

 

It's been reported with some frequency as of late. If you don't mind firing up Gibbed's save-editor for ME3, you can do the following:

 

 

With that editor, select the career with which you ran MEHEM and select the "newgameplus.save". There go into the Raw-tab and set the end-game state to "Lived to fight again". Then, start up the game and the save should be available for import. Can confirm that this worked with MEHEM 0.4 on my end, at least.

 

(quoth myself there from over on moddb)

 

MrFob also provided the following file which should fix the issue altogether, as do the addons for Ms Naught and Ms Lawson. If neither works, you can still turn to the save editor-solution I posted above.



#6673
MyPonyJim

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Thank you, Chashan!  I'll give these a try.



#6674
themikefest

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@Mr. Fob

 

I just watched the low ems version and have to say thank you for putting Samantha Traynor in the cockpit with Joker saying let's go blow them to he**.

 

I'm one of maybe a few diehard fans of Samantha so I just thought I say thanks.

 

I don't have MEHEM because all my playthroughs are on the ps3. I might get it one day for the pc.



#6675
WarrantyVoider

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anyone remembers this https://www.facebook...9&stream_ref=10 or this https://www.facebook...9&stream_ref=10 ? should we do this again this year?

 

greetz WV