I remember! I like it, lets do it =o
MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#6676
Posté 12 mars 2014 - 09:29
#6677
Posté 13 mars 2014 - 01:01
I took an incredibly long break from the series after the EC hit, so I missed this, but THIS is how the very last scene on the Normandy SHOULD have looked! Very good work! *applauds*
Just beautiful, it made me cry...
Now, while I watched this on YT, I downloaded and installed as I wanted my Shepard to have this ending, however, I have an infinite loading screen. I uninstalled and all is fine now, so something is up there, a quick search hasn't lead me to any solutions...anybody have experience of this problem? If so, how do I fix it? Thanks.
EDIT: Found the FAQ on me3explorer forums, will have a fiddle.
EDIT no2: Sorted, auto update was on, phew.
#6678
Posté 18 mars 2014 - 08:28
Just want to say thank you to all of you, especially to Mr. Fob, for this unbelievable work.
After my first play through I was sitting in front of the PC and thought WTF….. - was like a cold shower after a long way with Shepard through all that trouble.
Not only because Shepard had to sacrifice herself, it was more because I wanted to blow this damn reapers away, but not my friends like EDI and the geth…. – to avoid this I had to choose the symbiosis and that was so uargh…. brrrrr….. can’t even tell how I felt.
Wanted to know what will happen with different LI’s but did not want to go through this poor end. So I started to watch it on YT. And found one with the MEHEM. Couldn’t believe what I saw - Shepard alive on the Normandy in the memorial-scene ![]()
That was, when I got aware of this amazing mod.
Now I’m through with my second run and it was marvelous.
AND I did the citadel DLC with Deager’s mod after the end. Thanks to you Deager also! It was the cherry on the cake ![]()
Wasn’t my last playthrough – and you all made this possible for me - thanks again.
@Mr. Fob as we in Frankonia say: Des hasd fei gud gmachd!
(I do really love the VSS Nürnberg!)
#6679
Posté 18 mars 2014 - 10:07
Thanks Letha. MEHEM makes the whole thing work well and I'm glad you got your "cherry on the cake" as well.
I did the Synthesis thing too and...let's just say I didn't like the catalyst chat very much. So glad to be done with that.
- Almostfaceman aime ceci
#6680
Posté 19 mars 2014 - 12:03
Hi everybody, sorry for my absence of late. Had stuff to do.
Anyway, just wanted to say thanks for the comments and for keeping the thread alive.
@themikefest: Thanks. Yea, I really wanted to give both, Traynor and Adams a line in the low EMS ending. While it's very Joker centered again (out of necessity, he's got the most material to draw from), I really wanted to make the point that he is not acting in isolation when he decides to go on the suicide run and that the crew is behind him.
@WarrantyVoider & Ottemis: Let's do it. I was pretty busy up until last week but that should be a bit better now. Just need a time.
@Letha: Allmaeaeaechd, a Frange!!! (sorry, no "Umlaute" on my keyboard) Nice to see a fellow Frankonian around here. I grew up near Neurnberg (hence the name of the ship). Haven't lived there fore a while but I can still speak the dialect. ![]()
- Ottemis et themikefest aiment ceci
#6681
Posté 24 mars 2014 - 01:16
This is slightly off-topic, but since the people on this thread are some of the most experienced ME3 modders out there, I thought I'd try asking this here. So in the goodbye scene during the beam run, when your LI is about to be taken away on the Normandy, I've noticed that the background noise initially gets quiet so that you may hear the dialogue between Shepard and his/her LI. Then, for no apparent reason, the background noise goes back to full volume again, and you can't hear the characters' final lines. I was wondering, is there some way to fix this in the game's files? I apologize if someone else already asked this previously, and I just missed it.
Anyway, keep up the good work on these mods! I've been telling all of my friends who play ME about MEHEM and CEM. I can tell you all that your work is quite popular with everyone I've shown it to so far; you all have saved the ME trilogy for a lot of people. I can't say enough to thank all of you, and I'm eagerly awaiting the new MEHEM (with Harby hopefully?), and the new CEM that's in the works too!
#6682
Posté 25 mars 2014 - 07:31
@Fob: I live next to Würzburg, so its not to far from Nürnberg. Is nice to meet: a Frankonian here :-) also you are no longer living there.
#6683
Posté 25 mars 2014 - 01:53
@JTerek88
I think that would be possible. I actually kind of liked the volume getting loud again; like a harsh transition back to reality. Anyway, I may look at it when I'm done with the CEM upgrade. And thanks for the nice words about CEM; I think the next version will bring a few nice improvements that everyone will notice plus quite a few minor ones that should still make a difference.
#6684
Posté 30 mars 2014 - 12:40
Firstly I need to say, well done....I love this mod and can't play without it ![]()
I have a question though.... In the epilogue slides I get Jack standing at the graves of her students, even though I have an ems of just over 7000. Played 3 runs with this version and ems that high but the 2 times I didn't put them in the back ranks I get this end with them.
Have you upped the required ems for the best endings or is something wrong here?
I like giving them the chance to prove themselves but I don't like that ending lol
#6685
Posté 30 mars 2014 - 01:59
Firstly I need to say, well done....I love this mod and can't play without it
I have a question though.... In the epilogue slides I get Jack standing at the graves of her students, even though I have an ems of just over 7000. Played 3 runs with this version and ems that high but the 2 times I didn't put them in the back ranks I get this end with them.
Have you upped the required ems for the best endings or is something wrong here?
I like giving them the chance to prove themselves but I don't like that ending lol
If you sent the Grisom students to the frontlines instead of acting as support units, they will always die (EMS rating doesn't factor into their fates).
#6686
Posté 30 mars 2014 - 02:03
If you sent the Grisom students to the frontlines instead of acting as support units, they will always die (EMS rating doesn't factor into their fates).
Awwww that's a shame, but thanks for the reply.
#6687
Posté 30 mars 2014 - 09:45
Awwww that's a shame, but thanks for the reply.
Yup can confirm; you send the students to the front most die. Perhaps a gibb flag can change that if you do not want to do an entire playthrough again
#6688
Posté 31 mars 2014 - 11:38
Sending students to fight on vanguard always ends the same way :S
- AmazingOlivia aime ceci
#6689
Posté 11 avril 2014 - 05:06
wow ever since the migration this thread has gotten quiet...
#6690
Posté 11 avril 2014 - 07:48
It's kinda hidden now...
#6691
Posté 12 avril 2014 - 12:48
wow ever since the migration this thread has gotten quiet...
It's kinda hidden now...
Wouldn't read too much into it. 0.4 has been out for a while and most common errors were reported as well as fixes provided. With the next update not out yet, there isn't all that much to talk about, is there.
Besides, there's still people chime in on the sites the mod was uploaded to.
#6693
Posté 13 avril 2014 - 04:39
Is anybody willing to help? I have recently downloaded the MEHEM mod, and decided to try it out. Everything was going great, but when when I reached the control panel in the citadel and I shot the Illusive man, game just crashed. Does this happen often, and how can I fix this?
#6694
Posté 14 avril 2014 - 12:39
Did you have a look at the two FAQs, linked in the OP of this thread? There are solutions for most common problems in there.
Also, if you run MEHEM together with other mods, that can cause problems as well (especially if you use one of the latest revisions of ME3Explorer for texture mods).
If the FAQs don't help, let me know and we can try and figure things out.
#6695
Posté 14 avril 2014 - 03:07
wow ever since the migration this thread has gotten quiet...
To be fair, I'm sure there's a lot of people like me who regularly check threads like this, but don't post anything. With my computer skills, I unfortunately do not have much to add to as far as helping to work on these mods goes... I build computers, but I do not do much programming; I stick to hardware lol.
I regularly check these threads, however, as the mods that have come out of these threads have been nothing short of amazing. I just don't want to flood this thread with useless posts lol. People are still following threads like these though, I can almost guarantee it
.
- Deager aime ceci
#6696
Posté 14 avril 2014 - 05:45
Glad to see this still up Mr. Fob! Thanks for all your work on it and all who helped.
- JTerek88 aime ceci
#6697
Posté 14 avril 2014 - 04:44
Did you have a look at the two FAQs, linked in the OP of this thread? There are solutions for most common problems in there.
Also, if you run MEHEM together with other mods, that can cause problems as well (especially if you use one of the latest revisions of ME3Explorer for texture mods).
If the FAQs don't help, let me know and we can try and figure things out.
It turned out to be just a random crash, anyway, thanks for the help
#6698
Posté 16 avril 2014 - 02:22
Started messing with some old files yesterday and I've completely forgotten like, everything I ever knew about ME3 Explorer. <_<
I tried looking through the tutorials on WV's forums because I know the information is in there somewhere, but I just can't find it/remember.
How do you "disable" (get to skip) the Stargazer scene? I sort-of remember it could be done by editing one of the .pcc files that Leviathan changes, but actually, that might have been for a clean face Shepard.
#6699
Posté 16 avril 2014 - 02:59
Here ya go. A little hex editing.
http://me3explorer.f...st673.html#p673
Started messing with some old files yesterday and I've completely forgotten like, everything I ever knew about ME3 Explorer.
I tried looking through the tutorials on WV's forums because I know the information is in there somewhere, but I just can't find it/remember.
How do you "disable" (get to skip) the Stargazer scene? I sort-of remember it could be done by editing one of the .pcc files that Leviathan changes, but actually, that might have been for a clean face Shepard.
- ElectronicPostingInterface aime ceci
#6700
Posté 16 avril 2014 - 03:26
Thank you Deager! Had a hell of time finding that.
I can't believe I missed that post
. I skipped by the first few lines of that post without realizing it contained that section, despite going like four pages into that thread.





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