MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#651
Posté 08 novembre 2012 - 01:37
Also I’d love to be able to help out in some way. I’ve got experience with animation and basic modelling in Maya and could also help out with any texture work needed. Also I may be able to help out with SFX you were talking about in previous posts.
#652
Posté 08 novembre 2012 - 01:38
MrFob wrote...
CptData wrote...
Well, with a proper model, could try something similar with 3DSMax. I've got quite some experience in that field, I just lack a proper rig for anything serious: I can animate space battles but can't add SFX - so it's useless
Well, maybe there would a way to divide the work, so that one person works on the model, another on animation and yet another on SFX or something. I have to say though, I have absolutely no experience in that field so I don't really know what I am talking about. In any case, if we could actually create something on par with the game cutscenes, that would be beyond awesome (and way beyond what I ever expected to happen).
Well, models can be used right from the game (if they're decent enough, of course), but creating new ships and such could work. Hey, since we're at it, we definitely could use some Batarian ships or a set of Salarian Dreadnaughts
However, that's the "hard work" part. First of all, creating a highly detailed model can take several weeks. Then you need to create at least one or two lower detailed models from the very same ship for mass scenes, otherwise even a cutting edge PC won't be able to render full scale battle scenes with dozens of ships on screen.
Also you need to do some draft scenes first to check out timing, animations etc - all without textures or high poly models, just for testing purposes.
Once you're done with that, you can start creating the final scenes including lightning and simple SFX. More advanced SFX need to be added post-production - at least that's what I know. I can't do it
From the very first model till the final battle scene of maybe 5 seconds you can say it may take 3 months. With models done already and "just" doing the scene itself, it's still a month, depending on how much stuff you need, rendering power and time of the guy who's doing it.
Just saying from my experience
#653
Posté 08 novembre 2012 - 02:21
As I said, I'd be the wrong guy to coordinate this though because I have no experience in that field.
@ CaptData: Yep, that sounds about like what I would have expected. And I guess that's assuming everyone involved puts a lot of time into it, too. Well, the good thing is that there is no rush and that it would be an addition that can be added at any time without compromising the time frame of other things like bugfixing, etc. Might be worth forming a second project for it if people are serious. I would be glad to help in any way I can (and of course to put the results in the game
#654
Posté 08 novembre 2012 - 02:29
I do like that even with this mod there's still different degrees of success in the ending, so we still have reason to gather a lot of war assets.
#655
Posté 08 novembre 2012 - 02:35
#656
Posté 08 novembre 2012 - 02:38
#657
Posté 08 novembre 2012 - 02:43
Am I the only who thinks that Shepard appearing beaten up during the memorial scene is very adequate? In your version, the memorial scene seems to take place just a few hours after his rescue.
Also, while I am not a hater of the original endings, nor of the starkid, I have to say: the memorial scene with shepard present in the destroy ending would have made me much more happy with the original ending... Amazing! I am not familiar with modding the game like this, but I suppose that scene took a lot of work. Congratulations for your work. And I am eager to see whether my suggestions on the score will fit.
Modifié par Lyncoln-Ap, 08 novembre 2012 - 02:55 .
#658
Posté 08 novembre 2012 - 02:50
Modifié par Sable Rhapsody, 08 novembre 2012 - 02:51 .
#659
Posté 08 novembre 2012 - 03:50
#660
Posté 08 novembre 2012 - 03:51
I seem to be having a problem with another custom Shepherd (Liara romance), however. Everything's fine until Shepherd passes out. The Citadel starts to open, the screen goes black, Suicide Run starts to play, then stops, and the game freezes.
The only difference I can see is that this Sheperd I played Leviathan with. I downloaded the Leviathan fix before I played any of these, so I'm not sure what the problem is. I'll try to download it again, but if anybody has any other ideas, let me know.
#661
Posté 08 novembre 2012 - 04:31
#662
Posté 08 novembre 2012 - 04:37
@Lyncoln-Ap: I had a look at the armor and bloody face issue yesterday night. Can't say anything for sure yet but I think it might end up being an armor only replacement, i.e. bloody face with Shep in uniform/casual wear ... if it works out. Didn't really have time yet to go into the music issue.
@Sable: Cheerleaders are always good to have around
@Isz Niv: I am afraid, world peace is still in alpha stage
@Honorable Ensign: from what you say, my guess is that the problem is not Leviathan but that the game updated through Origin between your different playthroughs. When the game updates, it overrides some of the changed files with the originals. If that happens with the videos, the timing doesn't fit anymore and the game crashes. Reinstalling should take care of it. Just as with Mdoggy, it might be enough to only reinstall the files in the main game folder but to be on the safe side, I recommend a complete reinstall.
#663
Posté 08 novembre 2012 - 04:56
I agree on the battered look. It seemed fitting that Shepherd would be nursing burn scars and bruising after getting so beat up. While some of it would be cleaned up, I kinda handwaved it away as livid injuries covered in burn gels and the like. It would look much odder if he was totally clean.
Not a big issue though, as anything is better than the damaged torso scene!
#664
Posté 08 novembre 2012 - 05:01
Lyncoln-Ap wrote...
Am I the only who thinks that Shepard appearing beaten up during the memorial scene is very adequate? In your version, the memorial scene seems to take place just a few hours after his rescue.
.
No, I completely agree, and hope that there will be a version where the ruined uniform stays. It fits the scene well.
#665
Posté 08 novembre 2012 - 07:58
Which lines (file sizes) are edited in your mod's PCConsoleTOC.bin (the one in D:\\Games\\Mass Effect 3\\BIOGame). Thanks
#666
Posté 08 novembre 2012 - 08:03
M0rf3usTHEbEST wrote...
Hi MrFob. I have been messing around with PCConsoleTOC.bin and replacing some ingame textures.
Which lines (file sizes) are edited in your mod's PCConsoleTOC.bin (the one in D:GamesMass Effect 3BIOGame). Thanks
In the main game, it's only End02_Cit_Flower.bik. Nothing else. In the DLC_CON_END it's a few files but it sounds like you don't need that. I can look it up if anyone needs the info.
#667
Posté 08 novembre 2012 - 08:18
movieguyabw wrote...
Lyncoln-Ap wrote...
Am I the only who thinks that Shepard appearing beaten up during the memorial scene is very adequate? In your version, the memorial scene seems to take place just a few hours after his rescue.
.
No, I completely agree, and hope that there will be a version where the ruined uniform stays. It fits the scene well.
Agreed, but I think Shepard would certainly get rid of the armor. The face textures have to stay, but wearing a casual outfit would be perfect.
#668
Posté 08 novembre 2012 - 09:07
#669
Posté 08 novembre 2012 - 09:54
MrFob wrote...
M0rf3usTHEbEST wrote...
Hi MrFob. I have been messing around with PCConsoleTOC.bin and replacing some ingame textures.
Which lines (file sizes) are edited in your mod's PCConsoleTOC.bin (the one in D:GamesMass Effect 3BIOGame). Thanks
In the main game, it's only End02_Cit_Flower.bik. Nothing else. In the DLC_CON_END it's a few files but it sounds like you don't need that. I can look it up if anyone needs the info.
Thanks. Works like a charm.
#670
Posté 08 novembre 2012 - 10:52
#671
Posté 08 novembre 2012 - 11:45
MrFob wrote...
Glad it works. I suspect you still get the language glitches like everyone else. The problem you described earlier didn't seem to be language related though. Maybe in the long run we'll make some translations but not for while yet.
No I just used some other advise you gave in here to replace some files because my ME 3 got updated right after the changes. And translations are not really needed right now I think, because all people who know about MEHEM are good enough at english anyway to use it with english settings^^
Just take your time and polish what you have right now, translation can wait till the end or you or your helpers are bored
But if you do that some day, just let me know, and I would provide my help with translation in proper german as an native german. Would be the least I could do besides cheering for you
#672
Posté 08 novembre 2012 - 11:51
Modifié par Lyncoln-Ap, 08 novembre 2012 - 06:25 .
#673
Posté 08 novembre 2012 - 01:02
(I don't think any kind of editing of the final moments of the game can fix the logical issues that piled up throughout the entirety of the experience... so I'll stick with my Extended Cut blue ending.)
Modifié par JediMB, 08 novembre 2012 - 01:03 .
#674
Posté 08 novembre 2012 - 01:20
#675
Posté 08 novembre 2012 - 01:52
I never made a vid capture before so i had to learn about fraps , converting and uploading to Youtube.
I captured the complete ending started at my last save on earth. Will upload later.
Again Many Many Many thanks to MrFob for creating this! Its my Canon ending now!
Hurray Nicole Shepard level 55 Adept Lives! and can continue to explore the mass effect Universe in The Normandy.
This is so so Good!
Now i have to sleep i had nightshift and planned to go to sleep 5 hours ago
Edit: I played on highest settings , captured with Fraps and converted the vid with a freeware program.. The quality is not good. If i see the fraps Avi that is wonderfll so i have to find a way to improve the quality on the youtube vid i just uploaded.... But ill look at that later.. i really need sleep now.
Regards from The Netherlands ( Europe)
Modifié par Emphyr, 08 novembre 2012 - 01:58 .





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