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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#6726
Ironhandjustice

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Now that ME3 is easier to mod, I was wondering if anyone has ever thought about modding the 'fleets assemble' sequence? One thing that always jarred for me was that Geth ships are not visible in that sequence at all, even though they 'report in'. Would it be possible, perhaps, to mod the sequence so the Geth ships can be seen alongside or behind the Quarian vessels? There is also a pause after Joker says the Geth have reported in, maybe a short scene could be inserted there? Just a thought, for my favourite sequence in the entire game!

 

Well, I had something else in mind. In few days (I hope, very, very few days), there is going to be a release for the Harbinger addin.

 

Perhaps you find what you seek there. Please take a look at my signature, the teaser is there :)


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#6727
Iakus

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Well, I had something else in mind. In few days (I hope, very, very few days), there is going to be a release for the Harbinger addin.

 

Perhaps you find what you seek there. Please take a look at my signature, the teaser is there :)

 

Looking forward to this!



#6728
MrDbow

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I haven't keep up much with this mod since the great server migration of 2014.  Was curious of updates and progress thus far? Thanks!



#6729
2112.rush

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I haven't keep up much with this mod since the great server migration of 2014.  Was curious of updates and progress thus far? Thanks!

Nothing much since the last release, but on a related note, Those working on the Citadel Epilog Mod have figured out how to launch it automatically at the end of MEHEM, which is VERY exciting.



#6730
Deager

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Nothing much since the last release, but on a related note, Those working on the Citadel Epilog Mod have figured out how to launch it automatically at the end of MEHEM, which is VERY exciting.

Yeah, JohnP made time to do it. Fob knew how too but he's been super busy. Stay tuned for the release...very close.


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#6731
Orikon

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Now that ME3 is easier to mod, I was wondering if anyone has ever thought about modding the 'fleets assemble' sequence? One thing that always jarred for me was that Geth ships are not visible in that sequence at all, even though they 'report in'. Would it be possible, perhaps, to mod the sequence so the Geth ships can be seen alongside or behind the Quarian vessels? There is also a pause after Joker says the Geth have reported in, maybe a short scene could be inserted there? Just a thought, for my favourite sequence in the entire game!

 

Actually,I've had something like that in mind for some time now. The final space battle has always been my pet peeve in Mass Effect 3. Since the script is almost finished,If I learn my way around UDK I'll gladly start working on something like that. ;)

 

Edit

 

Since I don't want to open a thread about it,I'm going to use this post to ask if you,and the rest of the community here,would be interested in seeing something like this being potentially released? 


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#6732
MrFob

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Hey MrDbow. As Deager said, RL has been very busy for me lately and will stay that way until at least July I think but as IHJ posted, the Harby module should be out any day now.

v0.5 will have to wait for a bit I'm afraid but with all the modules (like JohnP's additional LI and Anderson conversation and the NG+ fix), etc. I'd say MEHEM is pretty much in it's final stage as it is anyway. v0.5 will mainly bundle it all up into one easy to install package and maybe I'll try to make some improvemnets on the new videos.

Don't expect it before July or August though (and possibly later still).

 

@Vomifares & Orikon: Just having the geth video play should be fairly simple to accomplish I think. It would just be a matter of relinking the correct sequence or SFXSceneShop elements in the pcc files. If I can find the time, I might have a look at it but if you guys want to go for it, have a look at the me3explorer forums for guides. The new and easy-to-use sequence editor may come in handy for this as well (unless it's done with SceneShopNodes which are not shown in the sequence editor). I can pm you if I find something.

Definitely keep an eye out for the Harby module though. Plenty of war asset scenes in there. ;)


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#6733
Dmasterman

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I cannot get this mod to work at all.

I always get the EC ending.

 

"You need to run this mod with a Shepard who started the Cerberus HQ mission with the Extended Cut already installed. If you use e.g. an AutoSave from the "Citadel: The Retrun" mission that was created when the EC was not installed, the game may default back to the old cutscenes at some point."

I've done this 3 times. I've started a save before the Cerberus base and after going through that level, then london and then on the citadel I still get the blasted starchild.

 

Didn't get this of v.02-03

 

:(

In 03 it said you had to uninstall 02 before installing 03.



#6734
Deager

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@Dmasterman

 

You're using the installer it sounds like. If you try to uninstall v0.3 does it do it or say that it doesn't exist? If you try to install v0.4 does it indicate that it's installing (it takes more than 5 minutes on most machines) or does the installer abort?



#6735
The RPGenius

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I'll wait as long as I have to for 0.5, sir.  It's hard to be patient, but for this, it's worth every excrutiating moment.


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#6736
Dmasterman

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@Dmasterman

 

You're using the installer it sounds like. If you try to uninstall v0.3 does it do it or say that it doesn't exist? If you try to install v0.4 does it indicate that it's installing (it takes more than 5 minutes on most machines) or does the installer abort?

Do you happen to have the uninstallers for 0.2 and 0.3? So that way I can be 100% sure before installing then tryign this?

ALL I get is the stupid regular EC ending



#6737
Deager

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Do you happen to have the uninstallers for 0.2 and 0.3? So that way I can be 100% sure before installing then tryign this?

ALL I get is the stupid regular EC ending

Sent you a PM to get it sorted. :)



#6738
Dmasterman

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i'll try uninstall all of it, then RE-install it then bum rush to london and see if the damn mod works >.<



#6739
MrFob

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When you run the MEHEM installer, be sure to look at the details to see if the mod installs correctly. It should take at least a minute to install,, possibly longer, depending on your system. If it only takes a second, then the mod did not install correctly (look up the details for more info).

If so, check the FAQs, linked in the OP of this thread for solutions to the most common issues. If that doesn't help,, let me know.

 

EDIT: Also, you can run the MEHEM v0.4 uninstaller in order to uninstall previous versions. If you manually deleted the MEHEM files without uninstalling, you may run into trouble with a registry entry (see the FAQs).



#6740
Dmasterman

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ALRIGHT I finally got this thing to work. I oddly had to re-install my entire ME 3 from scratch to get it to work

 

As always beautiful as ever <3

 

 

However, I suppose the ONLY personal customization I wanted to add that I never figured otu was changing the music back to the original (the piano), after the crucible launches. Is there any way to revert it to normal, such as how you can change shepard's memorial outfit/scars etc.



#6741
Dmasterman

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P.S. does anyone have a video of this secret ending if you had high enough EMS? I just want to see it.



#6742
TopHat802

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First of all, thanks for the incredible work. I wasn't sure if I wanted to try another playthrough before I found this mod but you and the CEM team have me sold.

I'm curious if you're considering any improvements to make what's already in the mod look a bit "cleaner" or cinematic. There are a few areas from gameplay footage that still trow me off a bit:

- The new voicework still sounds pretty webcam mic-ish. Any filters that can be added to have it sound more in-line with the quality of the original dialogue?
- Extraction scene could be improved - more ships during the Normandy/shuttle run to the Citadel, less jerky camera work, if that's at all possible, more fluid movement for the extraction team, etc
- Some of the shot cuts have slight fade transitions, which slow down the scene in some places.
-The EDI and Joker dialogue cut over other footage completely throws me out of the experience. Maybe find other footage to set that with as a voice-over?
- The final Earth shot is a beautiful idea but the planet itself is very obviously pixellated. Also, there's a distinct lack of stars.

I don't know if these sorts of improvements are a priority but I think they should be. What you already have is amazing, and some small technical work in these spots could really bring together what already exists.



#6743
Iakus

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P.S. does anyone have a video of this secret ending if you had high enough EMS? I just want to see it.

 

if you...

 

Spoiler

 

Then

 

Spoiler


#6744
Dmasterman

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Also since 0.4 does anyone know the offset's to change Shepard's clothing/his face?

I tried searching for "43BA87" for the outfit, but it says "The file doesn't contain the offset"

Same thing goes for face. :\



#6745
Grotaiche

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Just finished the game for the first time in two years. Last time I played, it was the infamous original ending. Needless to say, MEHEM and the Extended Cut made it much better this time :)

Thanks to everyone involved with MEHEM, I'm glad I took the time to replay the whole game, it was worth it.

 

One thing though : were the Harbinger taunts during the "beam run" added by MEHEM ? It sounded like they were. I felt they were completely unnecessary. Not a big deal though. If they were part of the original game then don't mind this obviously :D



#6746
Iakus

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One thing though : were the Harbinger taunts during the "beam run" added by MEHEM ? It sounded like they were. I felt they were completely unnecessary. Not a big deal though. If they were part of the original game then don't mind this obviously :D

 

Thy were indeed added with MEHEM.  Personally, I love them.  Harbinger finally gets at least a few lines after being stifled for all of ME3


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#6747
Ironhandjustice

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Just an update. Harbinger module is being delayed for a while. The reason is that I'm currently working on an automatic installer, so it is easy to use for everyone.

 

The problem is that the current installer is not stable. Sometimes lets you garbage, and can crash the game. So, please hold on until I polish it.

 

Sorry for the delay, people.



#6748
Almostfaceman

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Just an update. Harbinger module is being delayed for a while. The reason is that I'm currently working on an automatic installer, so it is easy to use for everyone.

 

The problem is that the current installer is not stable. Sometimes lets you garbage, and can crash the game. So, please hold on until I polish it.

 

Sorry for the delay, people.

It's cool do what ya gotta do.  :)



#6749
Getorex

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This seems a chicken-and-egg problem.  I've had to vanilla my game (NO mods whatsoever) so I could get a successful Texplorer scan of my system.  I then went to start modding my game with MEHEM always first but MEHEM wont install because the Citadel Default.sfar is the wrong size.  If I applied MEHEM then I would have failed to get a vanilla scan through but the scan unpacks the Default.sfar and dumps the pcc files.  How does one install MEHEM (and I guess CEM) on a system that has been scanned and unpacked by ME3explorer?



#6750
Chashan

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This seems a chicken-and-egg problem.  I've had to vanilla my game (NO mods whatsoever) so I could get a successful Texplorer scan of my system.  I then went to start modding my game with MEHEM always first but MEHEM wont install because the Citadel Default.sfar is the wrong size.  If I applied MEHEM then I would have failed to get a vanilla scan through but the scan unpacks the Default.sfar and dumps the pcc files.  How does one install MEHEM (and I guess CEM) on a system that has been scanned and unpacked by ME3explorer?

 

Did you try the manual install yet? From my understanding and what's been said about the transition to that way of .sfar-management, it sounded like there'd be the least hicc-ups that way.