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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#6751
Getorex

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Can you point me to a manual install tutorial and files?  I unpacked the MEHEMv0.4 exe and all that's in that are patch files.  I've always previously just done the auto-install, never the manual so I have no idea where/how to start.



#6752
Chashan

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Can you point me to a manual install tutorial and files?  I unpacked the MEHEMv0.4 exe and all that's in that are patch files.  I've always previously just done the auto-install, never the manual so I have no idea where/how to start.

 

Fob put 'em up here:

 

http://www.adrive.co..._v0.4_Files.rar

 

Drag/drop files into the .sfar-direction. Think it wouldn't hurt to have the manual package in a more prominent place...



#6753
Getorex

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Thanks.  I could only find MEHEM v0.3 manual install instructions and package...and fairly obscurely posted too.

 

I was going to try CEM with it but I suppose it is dependent upon a non-unpacked Default.sfar too?



#6754
Almostfaceman

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Thanks.  I could only find MEHEM v0.3 manual install instructions and package...and fairly obscurely posted too.

 

I was going to try CEM with it but I suppose it is dependent upon a non-unpacked Default.sfar too?

 

Yeah for now. It works though.



#6755
Deager

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Yeah for now. It works though.

I hadn't tested it with an upacked default.sfar. So, you can't just slap the files manually in place and run a DLCTOCbin Updater then eh?



#6756
Getorex

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Deager: haven't gotten close to trying yet.  Stuck on manual Mehem install.  For instance, instructions say to place movies in the DLC_CON_END\Movies folder from MEHEM into the DLC_CON_END movies folder.  There isn't one.  The manual install instructions still assume an non-decompressed DLC Default.sfar and calls for using DLC Editor to do all this manually.  OK, not rocket science. Instead of replace, I just extract the files directly into the DLC CookedPCConsole folder and select "overwrite all"...until this DLC_CON_END question.  Do I extract the movies into the BIOGame\Movies folder?  Create a DLC_CON_END\Movies folder and stick them in that? I did a search of my computer for the name for one of the bik files in the MEHEM DLC_CON_END movies folder and none exist to replace.  Are these de novo add ons?  So I don't know what to do at this point and guessing will break my game unless I get lucky.



#6757
Getorex

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Seems MEHEM 0.4 files is down and no longer available.  Seemed to be a problem in my rar copy so tried to re-download.  No longer exists.

 

Anyone with the MEHEM 0.4 files for manual install want to post a link so I can re-download please?



#6758
Getorex

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The link works now...re-downloading again.



#6759
MrFob

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Hi Getorex & Chashan, I answered you on the me3explorer forums but I'll repeat it in short, so that people here can see it as well because it is important to note that you should not try to install MEHEM in any way (manual or otherwise) if you already ran treescan and have decompressed DLCs. This will break your game or at least your mods almost certainly.

 

You can find my full response with a bit of explanation and a guide to combining mods here. Even then, unfortunately, I can not guarantee compatibility.

 

Getorex, as for your problem from the last page: Are you saying that the MEHEM installer gave you an error, saying that the Citadel Default.sfar was the wrong size? That is weird because MEHEM shouldn't even check it. Or was that CEM?

In any case, you should install MEHEM (and CEM)) on a vanilla game. So, reading your post I am a bit confused. Did treescan not work properly after installing MEHEM? I definitely know of people that could run treescan after installing MEHEM but as I said, it is very possible that this may cause issues. I'd have to look into that though since I didn't try this myself recently.

 

 

EDIT: BTW, the lik to the MEHEM v0.4 files for a manual install can be found in the OP but again: Do not do a manual install after running treescan and/or installing texture mods.



#6760
Vomifares

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Actually,I've had something like that in mind for some time now. The final space battle has always been my pet peeve in Mass Effect 3. Since the script is almost finished,If I learn my way around UDK I'll gladly start working on something like that. ;)

 

Edit

 

Since I don't want to open a thread about it,I'm going to use this post to ask if you,and the rest of the community here,would be interested in seeing something like this being potentially released? 

 

 

Hey MrDbow. As Deager said, RL has been very busy for me lately and will stay that way until at least July I think but as IHJ posted, the Harby module should be out any day now.

v0.5 will have to wait for a bit I'm afraid but with all the modules (like JohnP's additional LI and Anderson conversation and the NG+ fix), etc. I'd say MEHEM is pretty much in it's final stage as it is anyway. v0.5 will mainly bundle it all up into one easy to install package and maybe I'll try to make some improvemnets on the new videos.

Don't expect it before July or August though (and possibly later still).

 

@Vomifares & Orikon: Just having the geth video play should be fairly simple to accomplish I think. It would just be a matter of relinking the correct sequence or SFXSceneShop elements in the pcc files. If I can find the time, I might have a look at it but if you guys want to go for it, have a look at the me3explorer forums for guides. The new and easy-to-use sequence editor may come in handy for this as well (unless it's done with SceneShopNodes which are not shown in the sequence editor). I can pm you if I find something.

Definitely keep an eye out for the Harby module though. Plenty of war asset scenes in there. ;)

 

@Orikon @MrFob Definitely! I think the final battle sequence could be much improved by even showing the player a glimpse of the forces they have managed to assemble, the Geth especially. The Geth only being mentioned by name was always a downer. Having a short clip inserted as Mr Fob recommendes would be great.



#6761
Chroptus

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Here is a repost on how i did get mehem to work with texture mods installed with .mod files:

 

1.Clean game, no origin update ofc.
2. BACKUP EVERYTHING
3. Run ME3explorer generate tree structure + from DLC, then BACKUP "texplorerDLCCache", extracting and such takes to much time :P
4. Install mehem with installer,
5. Remove the DLC_CON_END folder from "texplorerDLCCache" (had black textures of EDI, JAMES and LIARA in the memorial scene.)
6. Install all optimized mods from this page http://me3explorer.f...d-tpf-t610.html
7. Run optimize toc bin main game, and all dlc folders.
8. BOOT THE GAME, check if all texture mods are ok, load dlcs etc. EXIT game.
9. For some reason even after this procedure, mehem didnt work anymore. so i did a MANUAL install of MEHEM.
10. install extended anderson conversation, and additional love interests. Run toc bin updater of everything. Start the game. Everything works.

I dont know if i can skip certain parts here, but i took the safe route.

 

 



#6762
Almostfaceman

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Here is a repost on how i did get mehem to work with texture mods installed with .mod files:

 

As far as I know, you can't install mehem if you do a tree scan of dlc with me3explorer, since it extracts files from the .sfar's. I just do a base game tree scan, skipping the dlc's. This way, you can use the "old" installers for MEHEM, Citadel Epilogue mod, and Thane mod (whatever you choose) and then install texture mods on base game files. Just use the tpf tool if you have problems with mod files. You won't be able to install textures on dlc yet if you want to use MEHEM. Worked like a charm for me and you get most of the game in high resolution. 



#6763
Chroptus

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As far as I know, you can't install mehem if you do a tree scan of dlc with me3explorer, since it extracts files from the .sfar's. I just do a base game tree scan, skipping the dlc's. This way, you can use the "old" installers for MEHEM, Citadel Epilogue mod, and Thane mod (whatever you choose) and then install texture mods on base game files. Just use the tpf tool if you have problems with mod files. You won't be able to install textures on dlc yet if you want to use MEHEM. Worked like a charm for me and you get most of the game in high resolution. 

Thats probably why my mehem failed, and why i had to use manual install. But it worked tho, following this list :) Now i have mods installed into the DLCs and mehem too. But keep in mind, i removed DLC_CON_END folder from "texplorerDLCCache" because i had issues with black textures in the memorial scene, so this is the only dlc file im not allowing .mod files to get installed into :)



#6764
MrFob

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@ Chroptus: The method you have posted is for an old version of ME3Explorer. The latest version of tree-scan does not create a cache as such anymore. Rather it extracts the DLC files from the sfar and modifies them directly.

To be honest, even with the old version of ME3Explorer, the method you posted looks very shifty to me. :)

I wouldn't recommend using this as a default procedure. It may work for a certain combination of texture mods but this can very easily create problems as well.

 

That said, story- and texture mods are not easily compatible at this stage and if you found a method that works for you personally (for whatever reason), than stick with it. We do have an ongoing discussion about this issue via PMs and on the ME3Explorer forums and we don't have a clean solution yet so a bit of trial and error and perseverance on the user's part is required at this point, I'm afraid.

 

@All: If you want to give it a go, I would use my guide, I linked above as a starting point ans see how you go from there.



#6765
Ottemis

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Fob, if any of my mods cause issues for MEHEM that you know about, I could add this to their specific installation instructions and/or maybe even offer alternate install packages for people that use MEHEM. I don't myself so I don't really have an idea of what could cause conflict specifically.

As it stands i always tell people to install content mods before doing anything else, but if there's compatibility information i could add i'd be more than happy to do that.

#6766
MrFob

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Thanks Ottemis. As far as I know, installing content mods first should work for texture mods with the latest version of ME3Explorer. I couldn't do much testing on this myself yet either but what little I did try worked fine for me.

I don't think there is a reason for you guys to take any action at this point. ideally, we will have to create new installers for the content mods, that insert content changes to pccs, similar as to how texture changes are currently inserted (i.e. by scanning the pcc, rather than by replacing pre-defined bytes). If we can do that, there shouldn't be any major compatibility issues anymore but that will be a major undertaking and will take some time.

For now, I think we just stick with the recommendation to install content mods before texture mods. BTW, I just created a new thread about this in the dev discussion. Feel free to chime in if you have time. :)



#6767
Ottemis

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Ok cool i'll have a look =)

#6768
Getorex

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MrFob, when I was resetting my game for a new start with me3explorer I didn't apply mehem before scanning because I thought it was a mod and I was already having problems getting a successful scan. After finally getting a successful scan I tried installing mehem 0.4 and it failed with a message that the default.sfar was the wrong size.

I'll re-vanilla my game, install mehem, and then scan again (with fingers crossed).

#6769
Almostfaceman

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MrFob, when I was resetting my game for a new start with me3explorer I didn't apply mehem before scanning because I thought it was a mod and I was already having problems getting a successful scan. After finally getting a successful scan I tried installing mehem 0.4 and it failed with a message that the default.sfar was the wrong size.

I'll re-vanilla my game, install mehem, and then scan again (with fingers crossed).

 

You won't be able to install MEHEM if you're doing a dlc scan with me3explorer since it unpacks or moves some of the dlc files from the sfar (a fix to get around the "too big" default.sfar). This is why I only do a vanilla scan and am waiting for them to adjust the installation method. 



#6770
Mathias

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Hey guys! Looks like a lot has been updated on the MEHEM, I just re downloaded it since I have a new PC now, but I haven't used it since MEHEM first came out. So I got one question, I just installed the mod the easy way, and I was wondering if there was an easier way to check and see if the mod has been installed correctly. The only one I know of is to actually play the game and see if it works.



#6771
Getorex

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MrFob,

 

I need a wee bit of clarification. I'm re-vanilla-ing my game so I can apply MEHEM and CEM and then do a scan.  CAN I scan the DLC successfully with the current ME3explorer after applying MEHEM.  That was my concern originally and why I didn't want to apply MEHEM before I scanned.



#6772
MrFob

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I tried it and it worked for me after installing MEHEM v0.4 onto a vanilla game. I haven't tried CEM myself but I think it will work. As far as I know, CEM does not change any tectures. Only mods that change textures will give you problems when scanning. MEHEM does not apply textures and afaik, CEM doesn't either. If you want to use JohnP's extended Anderson dialogue or his alternative LI scenes, that should be fine as well.
ThaneMOD does have textures in it, I think but giftfish can help you there.

Bottom line, MEHEM definitely works for me and CEM should work as well.

@Mdoggy1214: Yea, quite a few updates indeed. When installing the mod, make sure you look at the "Details" section during the install. There, the installer will log exactly what it's doing and what steps are completed and it will give you warnings if the installer did run into trouble. Other than that, yep, just play the game. If you get a bunch of new and unexpected emails while playing (e.g. from Shai'ra or an ANN News Broadcast, featuring a prominent reporter on Earth), that's a fairly good sign that the mod is installed and works.
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#6773
Almostfaceman

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I tried it and it worked for me after installing MEHEM v0.4 onto a vanilla game. I haven't tried CEM myself but I think it will work. As far as I know, CEM does not change any tectures. Only mods that change textures will give you problems when scanning. MEHEM does not apply textures and afaik, CEM doesn't either. If you want to use JohnP's extended Anderson dialogue or his alternative LI scenes, that should be fine as well.
ThaneMOD does have textures in it, I think but giftfish can help you there.

Bottom line, MEHEM definitely works for me and CEM should work as well.

@Mdoggy1214: Yea, quite a few updates indeed. When installing the mod, make sure you look at the "Details" section during the install. There, the installer will log exactly what it's doing and what steps are completed and it will give you warnings if the installer did run into trouble. Other than that, yep, just play the game. If you get a bunch of new and unexpected emails while playing (e.g. from Shai'ra or an ANN News Broadcast, featuring a prominent reporter on Earth), that's a fairly good sign that the mod is installed and works.

 

Interesting then this means I can scan dlc and install dlc textures with me3explorer using this "work around" until there's a new installer for mehem. 



#6774
Deager

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@Getorex

 

I can confirm; no new textures in CEM.



#6775
Drengin

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Am I correct that MEHEM needs to be installed before scanning the game with Texplorer or you get the default star issue?