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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#6801
TMZuk

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Hello Team!

 

Well, I finally got around to force myself to do a new playthrough of Mass Effect 3, this time with MEHEM ver. 0.4 installed.

 

You've done an incredible job. Your dedication has created a far more satisfying and competent ending to this series, than whatever fool it was who came up with the original endings, will ever be able to. I suppose that the 272 pages on this forum goes a long way to prove that. And if that is not enough, more then 6.000 downloads from Nexusmods alone should be proof enough that your hard work is appreciated. Imagine what Bioware could have done if all their talk about listening to their fans was more than just empty words.

 

I haven't played this game since it came out, and it'll take more than a bit of convincing before I throw my money after another EA/Bioware game. But you girls and guys have created a fitting end to a great space opera. So I'd like to say thank you very much to you all and especially to mr. Fob for getting this project underway. :) Great job!


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#6802
whydontweevergoanywherenice

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Hey there!

 

I hope someone can help me. would be so great. since i installed mehem and the latest origin update (i dont know if either or both are causing it) texmod wont work anymore. it crashes the whole game or wont load the mods. in 90% it crashes the game. i have installed mehem on vanilla, made the treescan then installed my mods ran the toc bin updater a lot, mass effect auto updater off. 

 

but it just wont work. 

im thankful for every answer :)



#6803
RMAM

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Texmod? Or do you mean ME3explorer?  Because what you are describing are two different programs. 



#6804
whydontweevergoanywherenice

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no i meant texmod. when i run the game with texmod it doesnt work anymore. i just tried to describe what i was doing before :) 



#6805
Ottemis

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no i meant texmod. when i run the game with texmod it doesnt work anymore. i just tried to describe what i was doing before :)

Turn off Origin ingame for ME3.



#6806
whydontweevergoanywherenice

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Turn off Origin ingame for ME3.

Hi !

How do I do that?



#6807
Ottemis

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Hi !

How do I do that?

Go into your Origin MY Games page, rightclick on the icon for ME3, pick game properties and check the box =)



#6808
whydontweevergoanywherenice

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Go into your Origin MY Games page, rightclick on the icon for ME3, pick game properties and check the box =)

 

Thank you so much this actually worked! 


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#6809
Gkonone

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I can't get v 0.4 to work with the installer so I'll try to manually install it. Is there a way of knowing that the mod was correctly installed?



#6810
Iakus

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For v 0.4, you should get an email right after Priority: Sur'Kesh that was definitely not part of the vanilla content.

 

Don't know of any way to tell before that.



#6811
creapsmantic

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is there a way   or a mod that   removes the Rachni??  if you kill  them   off  in mass effect 1  ... most people would really like this ..... multiplayer is non canon anyway

 

 

... like  the CEM  was done  removing certain  lines words



#6812
Guest_AugmentedAssassin_*

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Why not go for a completely reconstructed ending instead of just making another flawed ending?

Yes, The ending was bad, But any fan attempt to fix the ending had the same mistakes as the original. Disconnection from the series' atmosphere.



#6813
Iakus

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Why not go for a completely reconstructed ending instead of just making another flawed ending?

Yes, The ending was bad, But any fan attempt to fix the ending had the same mistakes as the original. Disconnection from the series' atmosphere.

 

There's limits to what modding can be done.  Especially in a game that wasn't meant to be moddable to begin with.  Frankly, getting as much as has been accomplished so far is little short of a miracle.


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#6814
Guest_AugmentedAssassin_*

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There's limits to what modding can be done.  Especially in a game that wasn't meant to be moddable to begin with.  Frankly, getting as much as has been accomplished so far is little short of a miracle.

 

 

I know and I understand. But actually, You can get Unreal Engine and Beta Engine for a small price. And the tutorials are out there. maybe we can create a new ending via this way? Basically, Any good indie developer can do it.

That's the idea of my project, Reconstruction DLC. I know that I'm very late, But that's because It's been only about 8 months since I started playing Mass Effect 1.



#6815
Deager

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I know and I understand. But actually, You can get Unreal Engine and Beta Engine for a small price. And the tutorials are out there. maybe we can create a new ending via this way? Basically, Any good indie developer can do it.

That's the idea of my project, Reconstruction DLC. I know that I'm very late, But that's because It's been only about 8 months since I started playing Mass Effect 1.

Take a look at me3explorer.freeforums.org and read the various tutorials out there to get an idea of what really can be done and what is being worked on. If you're just talking about ending videos...that's still a ton of work as IHJ can tell you. If you're keen to try, go for it as the UDK is free to download and use.



#6816
Guest_AugmentedAssassin_*

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Take a look at me3explorer.freeforums.org and read the various tutorials out there to get an idea of what really can be done and what is being worked on. If you're just talking about ending videos...that's still a ton of work as IHJ can tell you. If you're keen to try, go for it as the UDK is free to download and use.

I'm currently in charge of the conception of the project and directing the team, Nothing more. And we wish to create a fully new ending with Gameplay and cutscenes. However, My programmer is still a rookie and I was and still is very skeptical of his abilities.

ME3Explorer should be helpful, Thank you for you suggestion.



#6817
AVPen

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^ UDK is only part of the equation.... and honestly, judging from what I've seen, it's a rather small part unless you're doing pre-rendered videos like what Fob has done for MEHEM.

 

Creating brand new in-game cutscenes right now is just not feasible, let alone creating new gameplay - you're talking about a MASSIVE undertaking of trying to figure out what does what in ME3's data and programming language, a lot of which is still not known yet. Hell, we still have a ways to go just trying to figure out how to do stuff with the in-game camera, never mind creating brand new in-game animations and cutscenes. (additionally, trying to add new data elements into the various DLC is a huge PITA, if damn-near impossible to do.....)


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#6818
Guest_AugmentedAssassin_*

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^ UDK is only part of the equation.... and honestly, judging from what I've seen, it's a rather small part unless you're doing pre-rendered videos like what Fob has done for MEHEM.

 

Creating brand new in-game cutscenes right now is just not feasible, let alone creating new gameplay - you're talking about a MASSIVE undertaking of trying to figure out what does what in ME3's data and programming language, a lot of which is still not known yet. Hell, we still have a ways to go just trying to figure out how to do stuff with the in-game camera, never mind creating brand new in-game animations and cutscenes. (additionally, trying to add new data elements into the various DLC is a huge PITA, if damn-near impossible to do.....)

Not really creating new cutscenes. Old cutscenes will be edited in Thessia, Cerberus HQ, Earth, Council Meeting and some other places. There'll be only one new place to add. And that one will be on Earth.



#6819
Gkonone

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I finally got the mod working, now I was wondering, I would like to do the Citadel DLC after the ending as a sort of a victory party, is that possible?



#6820
Deager

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I finally got the mod working, now I was wondering, I would like to do the Citadel DLC after the ending as a sort of a victory party, is that possible?

Yeah. You can install 1) MEHEM to CEM Lite and 2) CEM Lite to throw your party.

www.nexusmods.com/masseffect3/mods/2/?



#6821
Gkonone

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Yeah. You can install 1) MEHEM to CEM Lite and 2) CEM Lite to throw your party.

www.nexusmods.com/masseffect3/mods/2/?

Thank you, I'll try that.

 

I did finish my first playthrough with the Mehem mod just now, and it was awesome. Sure, things can be improved, but considering this was a player effort and the game was never intended to be moddable, the creators of this mod did an outstanding job, I loved it. This is how it should have been. Thanks again.

Now to get that Citadel party going.

 

It's a bittersweet ending though, as I would have loved to have see more of Shepard. It's way better than the original ending though, I'll take what I can get.



#6822
RMAM

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Found this on Deviantart, This would be perfect scene for MEHEM. As long as one of the rescuers is the LI (Kaidan, Ashley etc..)no_one_is_left_behind_by_rafaelmotas-d5y



#6823
Guest_AugmentedAssassin_*

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Found this on Deviantart, This would be perfect scene for MEHEM. As long as one of the rescuers is the LI (Kaidan, Ashley etc..)no_one_is_left_behind_by_rafaelmotas-d5y

Excuse me for saying, But that's exactly why I don't like the MEHEM. It feels out of plot to have that much emotional intensity. Also, The plot is still the same, And it also feels out of place in the mass effect universe. I have the utmost respect for BioWare's artistic integrity. The dark energy ending has some flaws, But it feels like it'd serve the plot very well if it entered the developing stage. That's the original artistic integrity of BioWare. The current ending has nothing to do with their integrity.


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#6824
TheViper8234

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Why not go for a completely reconstructed ending instead of just making another flawed ending?

Yes, The ending was bad, But any fan attempt to fix the ending had the same mistakes as the original. Disconnection from the series' atmosphere.

great,another ungrateful person .you know what?not everyone has the same taste as yours, no one is forcing you to download this anyway,also modding in ME is already limited so stop whining. There's nothing better than this right now . 



#6825
AVPen

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Excuse me for saying, But that's exactly why I don't like the MEHEM. It feels out of plot to have that much emotional intensity. Also, The plot is still the same, And it also feels out of place in the mass effect universe. I have the utmost respect for BioWare's artistic integrity. The dark energy ending has some flaws, But it feels like it'd serve the plot very well if it entered the developing stage. That's the original artistic integrity of BioWare. The current ending has nothing to do with their integrity.

Forgive me for sounding rude about this, but.... unless you worked directly for BioWare and had firsthand clearance and access to their writing and development teams.... then you don't have a damn clue as to what the original ending concept and "artistic integrity" of Mass Effect 3 was. Neither do I or Mr Fob or anyone else on these forums, for that matter - only the ME3 development team themselves knows what really went on during the concept and writing stages for the game's story.

 

Speaking strictly for myself, I don't use MEHEM myself when I play ME3 (I use the JAM mod and, god willing, will eventually work on my own Catalyst mod to change the character and motives of the Reapers), but what I will say is that the amount of work that Fob and his team have put into the mod is remarkable and that the mod's ending touches on a core issue that many players had with the game: that there is no real happy ending for Shepard and crew, just alternative versions of grey (or Red/Blue/Green, if you prefer). Players have invested so much time and energy into playing their Shepards, taking them on this journey across three games and 5-6 years, and to see the character have no real chance for happiness or peace after all their struggles is a punch to the fricken' gut. MEHEM is one option (and I repeat, it's an option to install it...) that gives players an ending that they wanted to see for their Shepards and that, I deeply respect.

 

 

RMAM: Saw that picture once before as well, have also thought that something similar would be cool to implement for showing Shepard's alive instead of that generic pre-rendered vid. However, right now, there's still a long way to go as far as research and using ME3Explorer before such a concept can be actually created for the game.


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