Aller au contenu

Photo

MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


  • Veuillez vous connecter pour répondre
7343 réponses à ce sujet

#6851
spamtrash

spamtrash
  • Members
  • 79 messages

First of all, Thanks for keeping up respect. :)

 

 

Yeah.. Upon further reading my opinion of ME3's ending was ....strong. However, It is what I feel and I will not candy coat it. 

I just wanted to also reiterate how I have absolutely no problem with anyone who loves ME3's ending or dislikes MEHEM. I'm glad that part got across to you. My beef is solely with Bioware and not with other fans.

 

You also have me interested in your "Reconstruction DLC." Keep us informed.



#6852
Guest_AugmentedAssassin_*

Guest_AugmentedAssassin_*
  • Guests

Yeah.. Upon further reading my opinion of ME3's ending was ....strong. However, It is what I feel and I will not candy coat it. 

I just wanted to also reiterate how I have absolutely no problem with anyone who loves ME3's ending or dislikes MEHEM. I'm glad that part got across to you. My beef is solely with Bioware and not with other fans.

 

You also have me interested in your "Reconstruction DLC." Keep us informed.

I will, The Main concept is nearly done.

 

I also don't have a problem with anyone who disagree with me as long as It's addressed with respect.



#6853
TheViper8234

TheViper8234
  • Members
  • 375 messages

What ? I dont understand your problem ,oh I get it you don't like MEHEM and you love to trash it when you got a chance but why are you here and why are you keep checking this thread ? what are you 9 or 12 ? If I hate something with burning passion I'll never want to see it .Why disturb other people ?Fine ,go make your own project,make your own peace ,possibilities are already limited .I dislike that you see yourself as a ''writer'' ,because you are not ,neither everyone in this thread ..I'm a really patient person but no respect coming from me to you 



#6854
Chashan

Chashan
  • Members
  • 1 654 messages

What ? I dont understand your problem ,oh I get it you don't like MEHEM and you love to trash it when you got a chance but why are you here and why are you keep checking this thread ? what are you 9 or 12 ? If I hate something with burning passion I'll never want to see it .Why disturb other people ?Fine ,go make your own project,make your own peace ,possibilities are already limited .I dislike that you see yourself as a ''writer'' ,because you are not ,neither everyone in this thread ..I'm a really patient person but no respect coming from me to you 

 

I'd think it best to take that to PM, then.

 

Else, nothing wrong with having a preference any which way as to how Shepard's trilogy could or should have ended, be it juggling through the various ideas the developers themselves were brainstorming during production, (re)interpreting events as one sees fit, using one of the number of ending-mods available or going with the ending as shipped.

 

Best to agree to disagree and move on, really.


  • Ottemis aime ceci

#6855
Dr_Extrem

Dr_Extrem
  • Members
  • 4 092 messages

normally, i do not write here anymore but in this case i can not resist.

 

i have the feeling, that you are really thinking that the plot of mass effect 3 is salvagable. sorry to burst your bubble but it is not .. it is broken fron the very beginning, where shepard meets this hulk of a man, nobody really knows (vega) - really .. who is this guy and why is my alter ego acting like he is garrus?!? a reconstruction would end in a complete rewrite. shepards emotional state, geth, logic, reapers ... most if it is missing common sense (and a good editor).

 

you criticise the emotional element of mehem but to be honest - the whole game is based on emotional manipulation of the player .. and it is not even subtile - it jumps into your face. without it, you could see how bad the plot really is. mass effect 2 does not have a good plot - only a backstory - but it placed a working base, the writers could have used in mass effect 3, to lead the plot into a certain direction. if they would have done THAT, mass effect 2s "story" would have been seen in a different light but instead, they wrecked it.

 

 

mehem IS an emotionally manipulativ,e alternate ending - but at least it fits to the (unsalvagable) rest of the game.



#6856
Guest_AugmentedAssassin_*

Guest_AugmentedAssassin_*
  • Guests

What ? I dont understand your problem ,oh I get it you don't like MEHEM and you love to trash it when you got a chance but why are you here and why are you keep checking this thread ? what are you 9 or 12 ? If I hate something with burning passion I'll never want to see it .Why disturb other people ?Fine ,go make your own project,make your own peace ,possibilities are already limited .I dislike that you see yourself as a ''writer'' ,because you are not ,neither everyone in this thread ..I'm a really patient person but no respect coming from me to you 

I won't reply to your nonsense in order not to ruin a popular thread. Though, Almost 90% of what you say isn't true and it even contradicts my comments.



#6857
Guest_AugmentedAssassin_*

Guest_AugmentedAssassin_*
  • Guests

normally, i do not write here anymore but in this case i can not resist.

 

i have the feeling, that you are really thinking that the plot of mass effect 3 is salvagable. sorry to burst your bubble but it is not .. it is broken fron the very beginning, where shepard meets this hulk of a man, nobody really knows (vega) - really .. who is this guy and why is my alter ego acting like he is garrus?!? a reconstruction would end in a complete rewrite. shepards emotional state, geth, logic, reapers ... most if it is missing common sense (and a good editor).

 

you criticise the emotional element of mehem but to be honest - the whole game is based on emotional manipulation of the player .. and it is not even subtile - it jumps into your face. without it, you could see how bad the plot really is. mass effect 2 does not have a good plot - only a backstory - but it placed a working base, the writers could have used in mass effect 3, to lead the plot into a certain direction. if they would have done THAT, mass effect 2s "story" would have been seen in a different light but instead, they wrecked it.

 

 

mehem IS an emotionally manipulativ,e alternate ending - but at least it fits to the (unsalvagable) rest of the game.

I agree that the plot is broken, But still, The Main concept is salvagable. Thank you for understanding "Correctly" how i think. The idea of Shepard locked down on Earth would prevent spliting the storyline into a storyline of an alliance solider, And a Cerberus Solider. It just needs to be introduced more properly. Also, The role of Cerbeus and The Illusive Man could have been better than that. Another example, The Synthesis ending. Almost 100% of the fanbase misinterpret because it was so badly introduced. I will not give away spoilers until the main conceptation is done though, But we're fixing almost all the flaws. My job as a creative director of the project, Is to fix the concept and the storyline, The writing isn't up to me.

Mass Effect 2 storyline was basically a set-up for Mass Effect 3. As the leak suggests, The Dark Energy Plot had something to do with The Human Reaper as well. Mass Effect 2 was brilliant because it shifted the focus from the reapers to the actual universe of Mass Effect. To make you explore new ideals, "Cerberus". New areas of the galaxy, "The Terminus Systems". And so on. I truly appreaciate the effort done to do the MEHEM, But all I'm saying, That people shouldn't be as hyped about it as it clearly isn't a perfect ending to finish the ME trilogy. That's my point. I've never meant to insult anyone, Just portraying my point.



#6858
Deager

Deager
  • Members
  • 724 messages

Yeah, MEHEM can do only so much, that's for sure. I like JAM mainly because it allows a high EMS to mean more. Although, I like MEHEM too as it kept me around.

 

For your project Leo, do you have any tech person looking at what's actually possible to do with modding the game? I ask because I've seen people before with concepts but not knowing the tech limitations. It's akin to someone wanting to build a rocket to the moon but looking for supplies while living during the 1500s.

 

Anyway, I love mods and all that the community can make happen so I'm all for a Reconstruction DLC, I just wanted to give you a heads up, just in case, about the major technical challenges of doing this stuff. Although, you did say "Doing the impossible" so there is that. ;)



#6859
Guest_AugmentedAssassin_*

Guest_AugmentedAssassin_*
  • Guests

Yeah, MEHEM can do only so much, that's for sure. I like JAM mainly because it allows a high EMS to mean more. Although, I like MEHEM too as it kept me around.

 

For your project Leo, do you have any tech person looking at what's actually possible to do with modding the game? I ask because I've seen people before with concepts but not knowing the tech limitations. It's akin to someone wanting to build a rocket to the moon but looking for supplies while living during the 1500s.

 

Anyway, I love mods and all that the community can make happen so I'm all for a Reconstruction DLC, I just wanted to give you a heads up, just in case, about the major technical challenges of doing this stuff. Although, you did say "Doing the impossible" so there is that. ;)

I have one guy to take care of the tech issues. He was busy in the last couple of months when I started the project, Still dealing with a few issues in his life, But I have talked to him after what you guys have told me about the limitations. He said that It'd be very difficult, But it wouldn't be impossible. It's well know about me that I don't give up, I look out for people who can make it happen. Mass Effect deserves better than Mac Walters. Also, Thank you for your support. :)



#6860
AVPen

AVPen
  • Members
  • 2 599 messages

Mass Effect 2 storyline was basically a set-up for Mass Effect 3. As the leak suggests, The Dark Energy Plot had something to do with The Human Reaper as well. Mass Effect 2 was brilliant because it shifted the focus from the reapers to the actual universe of Mass Effect. To make you explore new ideals, "Cerberus". New areas of the galaxy, "The Terminus Systems". And so on. I truly appreaciate the effort done to do the MEHEM, But all I'm saying, That people shouldn't be as hyped about it as it clearly isn't a perfect ending to finish the ME trilogy. That's my point. I've never meant to insult anyone, Just portraying my point.

We must have read different leaks then, cause I didn't read a damn thing about anything regarding the so-called "Dark Energy plot" in ANY of the leaked scripts/data from the Nov 2011 leaked beta of ME3.  :mellow:

 

Also, the notion that the leaked beta somehow led to BioWare needing to change the ending into something different (or that they even leaked it intentionally in order to "sell" the Catalyst child concept) is honestly extremely preposterous and ridiculous - the Catalyst character was ALWAYS present in the scripts/data from the leaked beta (although it did go through a name change from Guardian to Catalyst) as was the three choices in the ending (R/G/B).

 

If anything, there is more evidence that the endings of the Extended Cut were what BW intended to have as the endings, but because of deadlines imposed from publisher EA, they were forced to rush out the game with an incomplete ending (and then after the extreme fan backlash over the vanilla ending, rather than admit the truth and tell everyone about their plans for an Ending DLC, they threw out the "artistic integrity" argument and announced the EC in order to give the appearance that they listen to their fans, even though they always intended to released an extended endings DLC).



#6861
Guest_AugmentedAssassin_*

Guest_AugmentedAssassin_*
  • Guests

We must have read different leaks then, cause I didn't read a damn thing about anything regarding the so-called "Dark Energy plot" in ANY of the leaked scripts/data from the Nov 2011 leaked beta of ME3.  :mellow:

 

Also, the notion that the leaked beta somehow led to BioWare needing to change the ending into something different (or that they even leaked it intentionally in order to "sell" the Catalyst child concept) is honestly extremely preposterous and ridiculous - the Catalyst character was ALWAYS present in the scripts/data from the leaked beta (although it did go through a name change from Guardian to Catalyst) as was the three choices in the ending (R/G/B).

 

If anything, there is more evidence that the endings of the Extended Cut were what BW intended to have as the endings, but because of deadlines imposed from publisher EA, they were forced to rush out the game with an incomplete ending (and then after the extreme fan backlash over the vanilla ending, rather than admit the truth and tell everyone about their plans for an Ending DLC, they threw out the "artistic integrity" argument and announced the EC in order to give the appearance that they listen to their fans, even though they always intended to released an extended endings DLC).

Take a look. http://www.eurogamer...-trilogy-ending

yes, The Catalyst was there, But its identity was changed. I don't really know who created it, But I believe this idea of a super-intelligence controlling the reapers disguised as a kid can't really be a creation of Drew. Also, I've noted that some guys from the hold the line community thinks that the leak happened to give us a pure, Catalyst ending. Not me. It's still a valid scenario. Yes, The mass effect 3 team wanted this ending. But I believe if Mass Effect 3 had a combination of the best writers of ME1 and ME2, It could have been different.

Also, Mac Walters Original job in ME1, Was to create side-missions. How did that guy go from Side-Missions, To lead-writing a conclusion of the best trilogy in the gaming industry, In my opinion. And I can't cease to wonder why he's still in charge, Lead-writing Mass Effect 4.



#6862
Guest_AugmentedAssassin_*

Guest_AugmentedAssassin_*
  • Guests

Also, Check that one. http://www.strategyi...ffect-3-endings



#6863
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

Take a look. http://www.eurogamer...-trilogy-ending

yes, The Catalyst was there, But its identity was changed. I don't really know who created it, But I believe this idea of a super-intelligence controlling the reapers disguised as a kid can't really be a creation of Drew. Also, I've noted that some guys from the hold the line community thinks that the leak happened to give us a pure, Catalyst ending. Not me. It's still a valid scenario. Yes, The mass effect 3 team wanted this ending. But I believe if Mass Effect 3 had a combination of the best writers of ME1 and ME2, It could have been different.

Also, Mac Walters Original job in ME1, Was to create side-missions. How did that guy go from Side-Missions, To lead-writing a conclusion of the best trilogy in the gaming industry, In my opinion. And I can't cease to wonder why he's still in charge, Lead-writing Mass Effect 4.

 

What? The Original Mass Effect 3 ending was a masterpiece! It exposed the core of what video game ending choices really are, and essentially ruined video gaming for me except for games that lampoon other games (Borderlands for example). Since Mass Effect 3, I've taken up golf and gotten a sun tan.

 

I used to get invested in RPGs, but no more because I know something like Starbrat could be waiting in the wings, or a writer like Super Mac could be there to rip out my heart and stomp on it. So now, if I do play a RPG I figure out which action is going to get my character the biggest payoff and take that action. I mean like with ME2, you were with Cerberus - Act like it.

 

Jacob (concerned): Shepard, was it really necessary to scare that merc like that?

Shepard: No, but it was fun.

 

And now I remembered why I liked taking Jack and Zaeed everywhere.

 

But you get my point. All the endings are the same except for the color of the explosions on your screen: you died, the relays exploded, and the Normandy crashed. Now that was art! It had gravitas. There was pain involved. You felt like you were curb stomped. I gained 5 pounds afterward. There was ice cream in the freezer. Not like that namby pamby Extended Cut crap. And certainly not like this MEHEM.

 

Now how would this have sufficed for a real ending to the story?

 


  • Tonymac aime ceci

#6864
AVPen

AVPen
  • Members
  • 2 599 messages

Take a look. http://www.eurogamer...-trilogy-ending

yes, The Catalyst was there, But its identity was changed. I don't really know who created it, But I believe this idea of a super-intelligence controlling the reapers disguised as a kid can't really be a creation of Drew. Also, I've noted that some guys from the hold the line community thinks that the leak happened to give us a pure, Catalyst ending. Not me. It's still a valid scenario. Yes, The mass effect 3 team wanted this ending. But I believe if Mass Effect 3 had a combination of the best writers of ME1 and ME2, It could have been different.

Drew Karpyshyn never claimed to have come up with the concept of the Catalyst..... but that's also because he had LEFT BioWare and the ME team BEFORE ME2 was completed and before work on ME3 began. Karpyshyn himself stated that the Dark Energy concept was in of itself just one idea for how the team was going to develop the story for furture games, a concept that wasn't fully fleshed out and had holes in its narrative (even in that link you provide, he refers to his concept as "Vaporware"...).

 

Also, there is not one shred of evidence or proof that the identity of the Catalyst character changed at all from the time of the leaked beta to the final game's release - there were several changes in the plot regarding what it was (Javik himself was at one point the Catalyst), but these narrative changes and revisions occur all the time in story development and the leak data itself had numerous revisions from old outlines of the story (such as the VS having a Spectre partner and a "Virmire 2.0" scenario on Thessia involving having to chose between saving the VS or Liara). Nor is it uncommon for games to feature data buried within itself alluding to unused, cut, or alternative stories/quests/plotlines, etc (even ME2 had a bunch of unused/alternative missions and story versions buried in its TLK files).



#6865
Guest_AugmentedAssassin_*

Guest_AugmentedAssassin_*
  • Guests

Drew Karpyshyn never claimed to have come up with the concept of the Catalyst..... but that's also because he had LEFT BioWare and the ME team BEFORE ME2 was completed and before work on ME3 began. Karpyshyn himself stated that the Dark Energy concept was in of itself just one idea for how the team was going to develop the story for furture games, a concept that wasn't fully fleshed out and had holes in its narrative (even in that link you provide, he refers to his concept as "Vaporware"...).

 

Also, there is not one shred of evidence or proof that the identity of the Catalyst character changed at all from the time of the leaked beta to the final game's release - there were several changes in the plot regarding what it was (Javik himself was at one point the Catalyst), but these narrative changes and revisions occur all the time in story development and the leak data itself had numerous revisions from old outlines of the story (such as the VS having a Spectre partner and a "Virmire 2.0" scenario on Thessia involving having to chose between saving the VS or Liara). Nor is it uncommon for games to feature data buried within itself alluding to unused, cut, or alternative stories/quests/plotlines, etc (even ME2 had a bunch of unused/alternative missions and story versions buried in its TLK files).

I don't really recall that he left before Mass Effect 2 was compeltely done, What i recall is that he left after ME2 was completed. Maybe I'm mistaken. Also, As I said, It could be more developed. I've worked my ass off for four months to gather every element in the codex that could be used in the ending.

Drew is basically the creator of Mass Effect. Alongside with Casey Hudson. Hudson is very creative, But he has to be surronded with people that can translate his creativity into a true art. That was Drew's job.

It had some narrative changes, yes. That's what i meant.



#6866
Guest_AugmentedAssassin_*

Guest_AugmentedAssassin_*
  • Guests

What? The Original Mass Effect 3 ending was a masterpiece! It exposed the core of what video game ending choices really are, and essentially ruined video gaming for me except for games that lampoon other games (Borderlands for example). Since Mass Effect 3, I've taken up golf and gotten a sun tan.

 

I used to get invested in RPGs, but no more because I know something like Starbrat could be waiting in the wings, or a writer like Super Mac could be there to rip out my heart and stomp on it. So now, if I do play a RPG I figure out which action is going to get my character the biggest payoff and take that action. I mean like with ME2, you were with Cerberus - Act like it.

 

Jacob (concerned): Shepard, was it really necessary to scare that merc like that?

Shepard: No, but it was fun.

 

And now I remembered why I liked taking Jack and Zaeed everywhere.

 

But you get my point. All the endings are the same except for the color of the explosions on your screen: you died, the relays exploded, and the Normandy crashed. Now that was art! It had gravitas. There was pain involved. You felt like you were curb stomped. I gained 5 pounds afterward. There was ice cream in the freezer. Not like that namby pamby Extended Cut crap. And certainly not like this MEHEM.

 

Now how would this have sufficed for a real ending to the story?

 

This is basically, A worse version. And it brought so many memories of the day i finished Mass Effect 3. And I don't like to remember that day. I've only finished ME3 twice.



#6867
Dr_Extrem

Dr_Extrem
  • Members
  • 4 092 messages

well ... imho, it is not salvagable.

 

a rewrite is not a salvage - it is something new ... the only thing that is salvagable, is the core of the game - its foundation. but the story (what is most important) is a trainwreck.

 

it is full of dropped plots, cheap tearjerkers, lore-breakers, plot holes, cheap writing tools and character assassinations.

 

- cerberus mutated from "underground organisation" to "military force" (from where did they get all that eezo to build all those shiny ships?)

- geth are suddenly a platform based ai? wtf lore? mass effect and mass effect 2 made it clear how geth work.

- dark energy ... the mysterious force that ages stars (buildup for either being nemesis or salvation) ... dropped.

- shepards mental state or better decline is awful .. shepard was meant to be a brick (to allow rp) and it worked for 2 games - never change a running system.

- thessia - no comment

- crucible ... seriously who let the blizzard guys in? superweapons are fun in blizzard games because you somehow expect it but in a mass effect game?

- london and the battle for earth ... the lore itself is crying and sniveling. after the first salvo, earth is a wasteland.

- synthesis ... while dealing with the possibility of a technical singularity is a popular theme in scifi, it was never a problem in mass effect, because it already happened billions of years ago (reapers). it was not even man vs. machine (geth are not really the bad guys) - it was a classic good vs. evil concept, that was wrecked with the starchilds "explanations" and the writers blunt attempt to blurr the lines between good and evil.

- garrus ... leaving ... shepard ... behind ... wft?!? i guess "i am with you shepard", "right behind you" ... were just empty phrases.

 

i could go on and on ...

 

basically, many things went wrong with the plot but the ending/stachild sequence jumped the shark. mehem is a "digital duct tape" that prevents the story to turn from "awful & lore crushing" to "this is forbidden by the convention of geneva".

 

 

if you really want to rewrite mass effect 3, cool ... do it. but you are going to need a new voice over, level design, a (real) writer and an editor who is worth his/her salt.

 

good luck and have fun .... and please create a fresh topic / group.


  • creapsmantic aime ceci

#6868
Guest_AugmentedAssassin_*

Guest_AugmentedAssassin_*
  • Guests

Will do as soon as I have the main concept ready. All your complaints were regarded when I started creating the project, I'm now working on the plot twist and then I will create the thread. Yes, I believe the lore is slavagable, Not the plot. That's what i meant, But maybe I've put it the wrong way.



#6869
giftfish

giftfish
  • Members
  • 1 540 messages

A quick question for those of you who are running ME3Exp with texture mods. This is directed as those of you who have started to make the transition to building your me3tree.bin with content mods (like MEHEM) installed.

 

Have any of you done a tree scan with MEHEM installed, modded some textures, and then successfully ran the MEHEM uninstaller to uninstall the mod afterward?

I ask because tree scanning now extracts the files from the sfar. The MEHEM v0.4 installer is made to install to the sfar and the uninstaller made to revert the backed up sfar. So, I'm wondering if running a scan on an MEHEM-modded EC is actually going to bork the ability to uninstall MEHEM via the uninstaller. This has implications for reinstallation, since the installer checks for a registry entry that can only be removed upon a successful uninstall.

 

If anyone has actually done this, I'd appreciate some verification that uninstalling still works whether or not the sfar has been extracted.

 

Thanks :)



#6870
RMAM

RMAM
  • Members
  • 333 messages

I know someone (probably me  :wacko: ) has posted this question before,but I cannot seem to find it anywhere. Do I run ME3 Explorer texplorer scan after Mehem before putting in the dlc fix? Apologies in advance for the repeated question, but  has been awhile since I first loaded this and I had to do a full reinstall today.



#6871
Chashan

Chashan
  • Members
  • 1 654 messages

I know someone (probably me  :wacko: ) has posted this question before,but I cannot seem to find it anywhere. Do I run ME3 Explorer texplorer scan after Mehem before putting in the dlc fix? Apologies in advance for the repeated question, but  has been awhile since I first loaded this and I had to do a full reinstall today.

 

Otte recommended this a couple pages back:

 

Yes, apply MEHEM before treescan.

 

Doubt that changed with newer updates (just my guess though, haven't updated in a good long while).


  • Deager et RMAM aiment ceci

#6872
TSS117

TSS117
  • Members
  • 10 messages

So If im using smartecks textures will this muck up my game? I have a character started atm, just cured the genophage, can I install safely?

 

*EDIT Okay I seen the bit about the textures, but im using texmod? so I just install the mod, then inject the textures with texmod?



#6873
Deager

Deager
  • Members
  • 724 messages

So If im using smartecks textures will this muck up my game? I have a character started atm, just cured the genophage, can I install safely?

 

*EDIT Okay I seen the bit about the textures, but im using texmod? so I just install the mod, then inject the textures with texmod?

Yup, just install the mod. I use texmod myself for flexibility to avoid issues with story based mods.


  • TSS117 aime ceci

#6874
TSS117

TSS117
  • Members
  • 10 messages

I get default.sfar EC is incorrect size, aborting install? What?

Ive got the same version thats required and all dlcs..



#6875
Deager

Deager
  • Members
  • 724 messages

I get default.sfar EC is incorrect size, aborting install? What?

Ive got the same version thats required and all dlcs..

I've had that happen before. Do a repair install on the Extended Cut. Then try the install.