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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#6951
The Gearinator

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Speaking of doing stuff for free, Is there a donations page or something that people could donate to, to say thanks or support you guys or something? I personally would like to say thanks, but the only way i can do that is they way I just did, It doesn't feel adequate.

 

NEW PAGE, YEAH! - Edit


Modifié par TheGearinator, 14 octobre 2014 - 03:59 .


#6952
MrFob

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Thanks TheGearinator! I really appreciate the thought.

But a thank you note like yours here really is more than enough for me. I don't see this project (or ME3 modding in general) as something I "work" on. It's more like a puzzle game for me and I really enjoy tinkering with that sort of stuff in my free time. I wouldn't feel right, getting money for something, I enjoy doing, especially since it is only possible because of BW's franchise.

Also, with all the people who helped create this and make MEHEM what it is today, I'd have to somehow divide up any donations for the mod. That would just be a logistical nightmare, haha.

 

Anyway, I'm just glad that people enjoy the mod and always keep in mind, I think I can speak for everyone who participated, when I say that we had at least as much fun creating it, as you have playing it. :)


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#6953
The RPGenius

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I understand that art cannot and never should be rushed, but out of curiousity, do you have any general idea of when 0.5 will be ready?  I'll wait as long as I have to, of course, but waiting's always easier for me if I have at least a partial idea of the general wait time.

 

If not, don't worry about it.



#6954
The Gearinator

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Thanks TheGearinator! I really appreciate the thought.

But a thank you note like yours here really is more than enough for me. I don't see this project (or ME3 modding in general) as something I "work" on. It's more like a puzzle game for me and I really enjoy tinkering with that sort of stuff in my free time. I wouldn't feel right, getting money for something, I enjoy doing, especially since it is only possible because of BW's franchise.

Also, with all the people who helped create this and make MEHEM what it is today, I'd have to somehow divide up any donations for the mod. That would just be a logistical nightmare, haha.

 

Anyway, I'm just glad that people enjoy the mod and always keep in mind, I think I can speak for everyone who participated, when I say that we had at least as much fun creating it, as you have playing it. :)

 

Well, If you say so. 

 

Thanks for just creating a really awesome mod, After playing ME1 and getting the " 'Merican!" ending, with Shepard surviving and the galaxy being saved, only then to have the same effective thing happen in ME2 but better because of the new friendships and in some cases relationships, Was just a really nice good game ending feeling. Only after all that and (in my case) have my all my time, effort and involvement with Shepard and her "life" being just blown out the window, was quite saddening, Only then to see how Liara (In case my photo didn't give it away :P) was effect by Shepard's death, was the final "Kick in the nuts". When i found this mod, It changed everything, made everything right and made the game, feel like the 'Merican game that I think it should have been,

 

Thanks!



#6955
MrFob

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@TheGearinator: Thnks again. I think a lot of people felt that way. Personally, I didn't even mind the more bleak ending of the game. For me, the probem was more about the 15 minutes before Shepard's death than the fact that s/he did die.

 

@RPGenious: haha, it's not really art that takes time but rather my procrastination. :)

I am currently on a trilogy playthrough and won't get started on v0.5 until that is finished. In my defense, I finally got in to using texture mods and I will try to make sure that MEHEM can work well with texture and mesh mods with the next version. So it's kinda a research project, you know. ;)

As for how long it will take to actually finish v0.5, that's hard to say. I have a number of things planned for it. Not so many content upgrades but more technical stuff, like DLC install method, a new way to implement the cutscenes, etc. It will take a bit of research and we'll see how may problems I'll encounter on the way. Also, RL is pretty busy for me these days, so I am not sure how much time I can allocate to this per week. I hope to finish quite a bit before Christmas but as always, I will give no promises.


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#6956
The RPGenius

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Just having a tentative release date area is great, sir, whether or not you make it.  I was sure you'd say something like next summer or so, so even allowing for it taking more time than you expect, this is good news for me.



#6957
Amelius

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MEHEM has been the best for ME3 right from the Start of this wonderful Project, it's just legendary and awesome and i am one of many people who are loving it so much <3 :D
Although a have a few questions:

1.Will you include the Leviathan(s), maybe in the new Harbinger Module (if yes how exactly)?
-> My God, I love seeing more War Assets-laughed so hard xD "ENKINDLE THIS!!"

2. Do you have plans to improve the last appearance of the Illusive Man? His Character is way to brilliant to treat him like this :(
It would be sooo awesome if you could really persuade him with enough paragon points so that he is able to break the control of the reapers and help you to activate the crucible & get out alive....we already had the "i shoot myself" move with Saren (back then it was gorgeous) but its really low and inappropriate doing it with TIM^^
Such a complex character deserves better options then just shoot him or shooting himself...
After he agrees to help you he says: "And Shepard? Call me Jack, Jack Harper."
In the End, he dies as a redeemed Hero and says his fabulous line (which is already in the game): "if you only could see earth like me...its...so...perfect";

Maybe a bit altered and also a fix for TIM's Suit as a Casual Outfit for Shepard^^ (if you know what i mean :P)
Dont consider the problem with Martin Sheens Voice though, just the Idea first :P
#TIM-MODULE FTW! :D


3.Are there plans to add a new dialogue with Hackett in the end (maybe in combination with "TIM-Module" mentioned above and the Citadel Epliogue) in which you have the choice to rename London to honor Anderson/Jack?
The 3 Options would be:
1.Anderson
2.Harper
3.London (the citys old name stays)


4.Will you add new Dialogue to the End which explains the Reaper and their purpose or not?
According point 4, which way do you prefer personally?

SYNTHESIS
Conflict: organic life vs synthetic life, leviathans wanted to ascend even more and seeking perfection through the reapers, which are the "perfect" synthesis between both organic and synthetic, therefore they (the Reapers) harvested their creators first with the goal to make all life "perfect"; a bit like the star trek borg lol :P
The Crucible could either:
-> DESTROY all Reapers (highest ems)
-> DESTROY everything and everyone-all Lifeforms (lowest ems)
-> or "REAPERIZE" all life at once (just like in Stargate the Dakara Device from the Ancients-an old,ascended human race in Stargate SG-1 spreading/changing/destroying life) -> http://stargate.wiki...ara_superweapon

Immediately compared this with the crucible when i saw the old ending of mass effect 3 in my first playthrough of it^^ xD


UNITY
Order through the Same: Reaper
vs
Order through Unity: Shepard

DARK ENERGY
Reaper against the rising Entropy of the Universe and Spread of Dark Energy, they seek to reverse the effects of the dark energy/entropy and change the universe itself, maybe they discovered fragments of a warning/message in the cosmic microwave backround radiation since the beginning of time, much like the story of stargate universe mixed up with mass effect though ;D


If you have the Time, i would really like to know your thoughts about each of these ways/options and what do you think about the comparison :D

What would be also interesting to know is even considering the Dark Energy Option (originally planned ending), although it would need heavy moddifying and maybe reverse engineering to add new missions and planets (like Etamis in Hawking Eta, where most likely the giant ancient mass accelerator/dark energy device lies which obliterated/scarred klendagon and killed/destroyed the derelict reaper) xO

Keep on going guys and thanks to you all (especially Warranty Voider & The Fob) for this Masterpiece!

THANK YOU!
You all have catched the Heart and Essence of
the Whole Series! <3 :D

#6958
Amelius

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*Placeholder*

#6959
MrFob

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Thanks Amelius, to answer your points.suggestions:

1. No plans like this exist. While I'd like to show more war assets personally, we don't have a lot to go on. For the Leviathan's for example, we don't have a 3D model that I know of (I believe all the Leviathan's appearances in the DLC were in bink movies). The Harbinger module is IHJ's work. I only helped out a bit with the sound editing and the integration in the game but content-wise, you'd have to ask him. I am not aware of any plans at the moment though.

 

2. It's an interesting idea. I do believe that TIM's dialogue on the citadel is pretty messed up and I agree with you that the "I persuade you to shoot yourself" act was a bit repetitive. I think one of the greatest weaknesses of MEHEM is actually the fact that your final confrontation now is with TIM, not with the main antagonist (i.e. the reapers). Personally, I think Cerberus was not handled very well in ME3 as a whole but that's a different discussion all together.

A "module" as you describe is simply not feasible at the moment. I don' see how it would work exactly. Yes, the VO is a big problem but even if we just went with subtitles or something, I don't see it working in the context of what we have right now. I also don't see TIM as someone who would suddenly defer to Shepard, he is way to egomenaical for that (even without indoctrination).

 

3. Simialr to point 2, it's not feasible, especially without proper VO. Also, I think it would be funnny to rename London, especially into Anderson. Just imagine the dialogue if Anderson survived:

Anderson: I was born in Anderson.

Shepard: Really?

Anderson: Yes, by Mr. and Mrd. Anderson

Shep: Oh for god's sake, stop it.

:D

 

4. Well, there are heaps of things one could have done with the ending, just search the forums for fan rewrites (haha, just found one old one of mine if you are interested). In my personal opinion, MEHEM is probably one of the easiest and least imaginative ways to end the trilogy (which is of course born from the fact that we had to work within the constraints of what was already there).

I think your synthesis ending has been explored in SciFi a lot already (you mention the borg already and stargate). Personally, I was hoping for something really novel back in the day.

I think the dark energy ending could have worked really well. I did try to squeeze it into the frame of the existing ending in my first mod (MEEM without the H). While the mod is technically way rougher than MEHEM and also suffers from the fact that we don't have the original voice actors, which of course breaks immersion a little, you can tell that i really did like the idea. Why? Because it had the potential to show that the reapers think on a different scale than organics. The actual ending in the game shows that the reapers (or the catalyst) think on a fairly limited scale. Ideally, the devs would have had an outline of what they wanted to do from the start of ME1. Than they could have constructed a really coherent and epic storyline around this idea. Unfortunately this is not the case and any ending we come up with will always feel attached or oversimplified because there is no narrative structure to really back it up.

 

Phew, looks like I was distracted there a little but I am just playing the game again so all the old stuff comes back up, never mind. :)

 

Hope I could still answer to your satisfaction and that you enjoy the mod!



#6960
Amelius

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#6961
Amelius

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Thanks for your Answers, it was really nice to read 'em :D
First of all: Dude, i had to smile hard when i read your "old one", remembered me of Sheridan,Deli and Lorien...nice to know someone else here who is/was a B5 fan/viewer too^^ I like your story, sure back then you couldnt know the link between the collectors and reapers but still, high five to your younger self haha ^-^

Anyways, concerning your replies:
1. I know that IHJ made it, just wanted to ask it right away with the other ones. I will probably write him then, i just had this idea that it would be cool to have the leviathans as well, considering even Aria has a One-Liner in the Module; I had the Idea that you will see 3 of them in the background of the battle, they say something like "We are the Apex Race.OBEY US!", disabling 3 reapers which then are falling down to earth, right into the pacific ocean; since we know how they look like, making a 3D-Model is a good option (man, since last year i have to think at X3 TC when it comes to textures and meshes...dat models but it was fun^^ Note: Mostly for me/with friends and 90% ships with a few stations :) ). Another point would be taking the existing video from leviathan and altering it so we can see 3 falling reapers instead of one and a slightly different ocean :)

2 &3: I know what you mean and i agree that it wouldnt have a high priority now but later it could grow to an awesome addition! I even have ideas how to get the VO; According to your opinion that you dont see TIM defer: since it is the MEHEM, it would perfectly fit in especially if you consider the possible Thane and Anderson Savings which are similar cause for example in my opinion, i just dont see it to rescue them. I think their deaths are well placed an presented, although i love the idea to make an alternative optional for those who really want it :)
Also, do you remember Star Wars KotOR? There is a mod somewhere out which makes it possible to save malak and have him back on the light side, hes even in the ending scene^^

4: One Thing i never understood really well was how the Indoctrination Theory and other constructs/ideas would have ended it and which explanation for the reapers they would provide. I personally think that the Synthesis Ending, although a very common theme in Sci-Fi, fits in Mass Effect BUT only if its well executed since its an essential question concerning life and the nature of it;
For MEHEM its still a good ending in my opinion BUT....
Dark Energy/Entropy was always my favourite one for ME as a whole and i still think it would work with the lore and MEHEM even if the story arc is integrated "only" in ME3. Furthermore, i agree with you that it would be much more sophisticated considering the different scale of reaper minds and fits better in as the actual one :)
Pity that Karpyshyn left and never got his hands on it....anyway, i always thought that Mass Effect will end in an epic way which includes a higher cause and one or more essential questions about our universe and its nature since the beginning and chat with Nazara back in ME1. Well, i have so much thoughts about the Dark Energy one, too much to describe it here but maybe i'll write it somewhere else like in the me3explorer forum or i'll pm you when i got more structure in it.

We'll see where the Road goes but the hell it should be definately done one Day for ME3 :D
I dont think that ME4 and other Sequels will answer these last questions and correct all these errors and misinterpretations/low writings :/
Besides, i am playing the Trilogy again too^^
Finished the first 2 Games and will start with my modified ME3 tomorrow, it has been a while even with many playthroughs i made in the last couple years :)


Keep in Mind: Never Surrender, Never Give Up!
Always reignite!

#6962
GamerClassN7

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For MrFob

I want to apologize in advance for my poor English (Google Translate) :(

I would like to thank you for this mod :)

I would like to translate your mod into your language ( CZ)

but do not know the lyrics that include a game mode that ,

I would like to ask you about sending it if it will be in TXT document .

Thank you in advance for your answer

Sincerely GamerClassN7



#6963
The RPGenius

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"In my personal opinion, MEHEM is probably one of the easiest and least imaginative ways to end the trilogy (which is of course born from the fact that we had to work within the constraints of what was already there)."

 

 

This may be, but you know, that's actually very okay.  When all is said and done, creativity is not a factor in what makes a good and respectable ending to a work.  The creator has had the time for the entirety of the work until that point to be creative; it's too late to start right as the work is concluding.  An ending's job is just to conclude the work, and to keep that conclusion properly aligned with the spirit, tone, message, and themes of the work.  To be creative is to be different, to be singular, to think and tell your story in a way that the audience is not quite expecting--so the more creative you get with your ending, the less likely it is to be properly connected to the story it's concluding, and that destroys its ability to perform its primary function of conclusion.  Bioware got creative with their ending to Mass Effect 3 (creative as long as you're not familiar with Deus Ex, that one Transformers show, and Isaac Asimov's works, that is), and completely disconnected it from everything that had led up to that ending, in the process destroying the protagonist's character, clumsily murdering several major themes and messages of the series, creating logical paradoxes all over the place, and greatly cheapening their universe and characters retroactively.  Was the ending unexpected and different?  Certainly.  Was it a good ending?  Not even remotely.  Because (among many other reasons) it wasn't true to the work it was concluding.

 

Don't ever worry about making an ending creative.  Creativity is for everything before the ending.  Just worry about making an ending right for what came before it.


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#6964
eric2465

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Had to reinstall The entire Mass Effect Trilogy and am now confused about an issue with reinstalling Mehem into ME3.

After installing Mass Effect three and all of its DLC, I installed Mehem, Cem, Full Anderson scene and their related fixes.
I then start 0109K ME3explorer's Texplorer scan so I can add mods and textures.

It pops up a window telling me that it detects modified files and ask me if I want to use these old files. Do I answer yes or no to this prompt?

Answering yes seems to have the scan freeze at a point and never complete. Answering no seems to edit Mehem and CEM so the don't work.

Does a gone have an Idea what I should do. I don't remember this happening before.

#6965
Ottemis

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Toolset questions are better asked on the toolset forums or the MEHEM thread.



#6966
MrFob

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@GamerClassN7: My plan is to re-structure MEHEM a bit for the next version, to make a multi-language application of the mod a bit easier. It may be better to translate it afterwards since quite a few things about where to find certain texts may change. I hope I'll get around to doing this sometime in November.

@The RPGenius: That's a valid point. I do think that attaching a very creative ending now onto ME3 as it is is basically not possible without it feeling ...well attached. The problem being that there is no build-up to anything (mind you, that includes the original endings as well, which use a story arch that was already dealt with in the narrative). As I said, that's why MEHEM doesn't even try. I do think however, that the trilogy as a whole had the potential to tell a really creative story (not necessarily just one but there were heaps of possibilities)..Implementing that would require more than just changing the ending though, you are correct in that.

@eric2465: I answered to your post on the enxus and linked you to some threads in the ME3Explorer forum. Hope that'll help you out. Just post over there if you still encounter problems. Getting multiple mods to work together is still tricky business and can require some tinkering sometimes.



#6967
The Gearinator

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I just had to re-download ME3 for accidentally braking it, and so when it finished I opened ME3 explorer changed the coalesced file so that the scars would always show and then went to reinstall MEHEM. It fails and says that "Default.sfar is incorrect size aborting". So what have I broke now to make MEHEM not work? I didn't think that editing coalesced would stop it from working, does it?



#6968
Deager

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I just had to re-download ME3 for accidentally braking it, and so when it finished I opened ME3 explorer changed the coalesced file so that the scars would always show and then went to reinstall MEHEM. It fails and says that "Default.sfar is incorrect size aborting". So what have I broke now to make MEHEM not work? I didn't think that editing coalesced would stop it from working, does it?

I think the process you want to use is have the base EC Default.sfar, install MEHEM, then make your scar fix in the pcc file, import that, and then run the DLC updater for the Default.sfar file.

 

EDIT: This is how Fob mentioned to do it. I always liked to install MEHEM first, extract out the pcc file (or use it from the manual install,) and manually place in there and then run the DLC TOC bin updater.

http://me3explorer.f...st657.html#p657



#6969
The Gearinator

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I think the process you want to use is have the base EC Default.sfar, install MEHEM, then make your scar fix in the pcc file, import that, and then run the DLC updater for the Default.sfar file.

 

EDIT: This is how Fob mentioned to do it. I always liked to install MEHEM first, extract out the pcc file (or use it from the manual install,) and manually place in there and then run the DLC TOC bin updater.

http://me3explorer.f...st657.html#p657

Ok sounds good, other than what i want to do with the scars is in coalesced.bin and so i'm confused as to were a pcc file comes into things (sorry I'm rather terrible at these things and that's why always use the installer and why every time i use ME3 explorer i brake ME, only this time i used the coalesced editor to make the renegade scars show all the time, so even as a paragon i have them, and then I do that, and then MEHEM doesn't work  still showing that i can't use explorer to save my life, sorry)



#6970
Deager

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Ok sounds good, other than what i want to do with the scars is in coalesced.bin and so i'm confused as to were a pcc file comes into things (sorry I'm rather terrible at these things and that's why always use the installer and why every time i use ME3 explorer i brake ME, only this time i used the coalesced editor to make the renegade scars show all the time, so even as a paragon i have them, and then I do that, and then MEHEM doesn't work  still showing that i can't use explorer to save my life, sorry)

Sorry. I may have misunderstood your question. Usually people talk about healing Shep's face but it sounds like you really do just mean the scars that a renegade Shep shows in the game. You're talking about the renegade scars throughout the entire game right?

 

When MEHEM won't install it's basically an issue with the size of the default.sfar not matching what the installer expects. I've had this happen and what I do in those cases is simply do a repair install of the Extended Cut DLC to get it straightened out, and then the install works.


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#6971
The Gearinator

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Sorry. I may have misunderstood your question. Usually people talk about healing Shep's face but it sounds like you really do just mean the scars that a renegade Shep shows in the game. You're talking about the renegade scars throughout the entire game right?

 

When MEHEM won't install it's basically an issue with the size of the default.sfar not matching what the installer expects. I've had this happen and what I do in those cases is simply do a repair install of the Extended Cut DLC to get it straightened out, and then the install works.

Yeah that's what I was talking about with the Renegade scars, and yeah i've just downloaded the extended cut and its installed fine now, I have no idea how i messed it up though, which is kind of annoying, but at least it works now, thanks!



#6972
VikingDream

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I was able to replay ME3 because of this ending mod ty so much the game sat idol for years until i found this mod yay for MEHEM 


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#6973
Letha

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Welcome back Mr. Fob. You wrote, you moved half across the planet? maybe you're back in Franken again?

 

I'm sure I read it somewhere back in this threat, but I can't find it so sorry for asking here:

I just finished my third play through up to ME2 and want to play ME3 now with the newest version of MEHEM and CEM. And I want to buy the Protheaner DLC. So how do I uninstall the older versions of MEHEM and CEM? Should I deinstall ME3 completely and then reinstall it?

 

Thanks for helping ;)

 

And thanks for you all to give us this mods :D



#6974
Deager

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I tend to answer the tech questions wrong here but here goes.

 

MEHEM has it's own uninstaller (I'm guessing you have v0.3 and want to use v0.4)

CEM v0.3 also has it's own uninstaller.

 

So, uninstall those first.

 

Then, run Repair game on Mass Effect 3 and all the DLCs. Get the Prothean DLC purchased and installed. Then install new versions of MEHEM and CEM (and of course, don't forget the MEHEM to CEM Full or Lite install as well.)

 

Things get a little murky if you're going to install custom textures with me3explorer but if you're not doing that, no problem.

 

You can, of course, always uninstall ME3, delete out the directory where it was installed, and install everything from scratch. But it's unlikely you should need to do that.



#6975
MrFob

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You can, of course, always uninstall ME3, delete out the directory where it was installed, and install everything from scratch. But it's unlikely you should need to do that.


Deager is right on all counts, except for this one. :)
Always run the MEHEM uninstaller FIRST. Do it before you do anything else. In order to uninstall v0.3, you can run wither the v0.3 uninstaller or the v0.4 uninstaler, either should do the trick. After that, you can pretty much do whatever you want (As Deager recommends, repairing or completely re-installing the game is a good idea before installing mods again).
BTW, the reason for this is that the installer sets a registry flag and if that flag is not removed by the uninstaller, it can give you trouble when you try to install v0.4.

Also, no, I didn't go back Nuremberg, haha. One of the perks of my job is that it allows you to see the world, so I am living in the US for a while. :)

@TheGearinator & Letha: The trouble with installing the mod at the moment is all related to the fact that we have to override. Thank god wavion made that installer for us, 'cause it gets rid of 99% of the trouble that is associated with this. For the next version of MEHEM however, I plan to finally implement the new method, pioneered by JohnP with JAM, which installs the mod as an additional DLC. This will make your life a lot easier since the installer will basically just copy and paste files, instead of modifying existing ones. Hopefully I can get that together in a reasonable time frame (although it doesn't look like I'll get to start on it before late November now).