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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#6976
Letha

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you both are the best ;)

 

thanks again - its only possible for me to replay ME because of you doing this :)

 

cant really tell how much i appreciate your work. maybe I'm kind of sentimental, but i'm very attached to my Shep and seeing her dying in such a silly way was really annoying me -.-

 

I for sure will play the full CEM and this time with MEHEM to CEM ;)

 

And Fob: Glad you enjoy traveling around - otherwise I would invite you to a coffee as a thank-you gift :D (Würzburg - Nürnberg = Katzensprung *g*)



#6977
Letha

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so with MEHEM to CEM I don't have to save the game before ending? It automatically changes to CEM? did I understand right?



#6978
Deager

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so with MEHEM to CEM I don't have to save the game before ending? It automatically changes to CEM? did I understand right?

You got it. The best bit is the email from Hackett doesn't even arrive until after the credits roll (reworded of course) so you, as a player, can't accidentally start the Citadel DLC when you have the full version installed.



#6979
The Twilight God

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I saw on YouTube a video of this and if Miranda or Jack were your LI they would be on the Normandy for the memorial hug. Is this actually in the mod now? The description for v0.4 doesn't actually mention this. If what I'm seeing here (removal of the ME2 scenes) is legit I might actually play through the games again.

 

https://ww.youtube.c...h?v=O9Y7F54VA10

 

 

If there was a way to change the blue ending Crucible beam to orange and keep the relay intact it would be perfect. We can just imagine that only the Sol relay actually broke into pieces. But since Bioware has the relay broken apart in the beginning of the EC epiloque anyway it really wouldn't change anything :)



#6980
Letha

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Thanks Deager, thats great - very exited .... ;)



#6981
MrFob

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@Twilight God: This s JohnP's additional LI mod for MEHEM v0.4. You can find it on the Nexus. Simply install MEHEM v0.4 first, than that one and Jack/Miri will show up at the memorial.
Also, MEHEM v0.4 has a new slide that shows that the relays will be repaired pretty quick. The slide won't show if you romance Miranda, I am afraid (as it is a replacement for the Miri non-romance slide) but there you go. I think it's a fairly small addition since the original EC epilogue slides with all the characters back at their home planets (Grunt, Wrex, Samara, etc.) already implies that fast galactic travel is not a big deal in the immediate future.
As for the blue beam, doesn't it also break the relay? It's been a while since I played looked at that ending but I distinctly remember the reapers repairing a relay in the beginning of the control epilogue. In any case, changing the color of the beam while still making the video look good would be quite the challenge. Even if you do a selective color change, with earth in the background, there is enough blue in the frames to make a selective replacement that just affects the beam really difficult.

#6982
The Twilight God

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@Twilight God: This s JohnP's additional LI mod for MEHEM v0.4. You can find it on the Nexus. Simply install MEHEM v0.4 first, than that one and Jack/Miri will show up at the memorial.


I see only two mods he has for ME3. Alternate MEHEM and Extended Anderson final conversation. Nothing specifically designed to work on top of the MEHEM. For the alternate MEHEM it says not to install the JohnP mod on top of MEHEM. That it already has the MEHEM files it needs. The JohnP mod I see does not include the new rescue scene CG you guys created from stratch (nice job), but instead uses the breathe scene with some squad voiceovers as the Shepard rescue after Hackett's epilogue. It also keeps the RGB options. I'm not sure how these two are compatible if both are installed. Are you saying the MEHEM will override the JohnP mod and only the Miranda/Jack memorial scene inclusion will show if I install both?
 
The YouTube description and the mod link only go to the v0.4 MEHEM. It says nothing about JohnP.
 
Edit: I found it. For some reason he doesn't have it on Nexus with his other mods.

http://me3explorer.f...m-0-4-t909.html
 

Also, MEHEM v0.4 has a new slide that shows that the relays will be repaired pretty quick. The slide won't show if you romance Miranda, I am afraid (as it is a replacement for the Miri non-romance slide) but there you go. I think it's a fairly small addition since the original EC epilogue slides with all the characters back at their home planets (Grunt, Wrex, Samara, etc.) already implies that fast galactic travel is not a big deal in the immediate future. As for the blue beam, doesn't it also break the relay? It's been a while since I played looked at that ending but I distinctly remember the reapers repairing a relay in the beginning of the control epilogue. In any case, changing the color of the beam while still making the video look good would be quite the challenge. Even if you do a selective color change, with earth in the background, there is enough blue in the frames to make a selective replacement that just affects the beam really difficult.


You are correct. Control doesn't cause the Citadel explosions. The relays rings still shatter. It isn't even a beam like Synthesis or Destroy. It's been awhile since I've seen it too:)

The problem with fixing relays from a story perspective is that nobody knows how. So this idea that they can just fix them is contrary to the lore. They can't even recreate the alloys and last we see the pieces are flying out into space in all directions. To reconcile this we must assert that only the Sol relay breaks apart as the distance to Arcturus shouldn't be too much to handle. But that's Bioware's F-up.

#6983
MrFob

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Oh, ok, glad you found it. Thought it was on the nexus. With JohnP's permission, the additional LI mod will be added to MEHEM's next version by the way.

 

About the relays, I don't think it is that much of a stretch to say they have been repaired. Humanity figured out the prothean archives on mars in record time. In the mean time, they even built the crucible. Also, there are now thousands of reaper corpses lying/floating all over the galaxy. Plenty of tech to do some retroengineering. The thing with the impenetrable alloys has been largely retconned by arrival and then again changed to be quantum shielding (ME3Codex). Now that these barriers are down and people have access to the inside of even a damaged relay, combined with knowledge from reaper corpses and the brainpower of the crucible team, I think there is a chance they'll figure it out. If everything else fails, we now have access to the Leviathans (if you have that particular DLC), probably the guys who actually built the relays in the first place.

 

Mind you, I don't like that we now figure out the relays from a plot perspective. As weird as it was that by the time of ME1, the other races didn't know much about the relays or the citadel after thousands of years of study, the mystery of it was a large part of the universe. Taking that mystery away and at the same time empowering any future protagonist basically further castrates anyone's ability to tell interesting stories in the ME universe after the ending of ME3 IMO. However, compared to the other fallacies of the ending, I think this is a rather minor one and to me, it is certainly plausible that the relays can be repaired in a relatively short time frame.


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#6984
The Gearinator

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Not sure if it was my fault or anything, but I remember something about a message bug, anyway, I've just got a massage and it just contains lines from the star child/catalyst, Is this a bug with MEHEM, something else, or have i somehow managed brake it again?



#6985
MrFob

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If this happens, you have a problem with your tlk files (there are two, one in the main game and one in the EC DLC). Three possible explanations:

1. You are using the manual install and the tlk files were not replaced. In this case, try installing the files.

2. You installed another mod after MEHEM, which also changes a tlk file. In this case, do not use incompatible mods. IUf it's MOAM, there is a compatibility version for it (check the ME3Explorer forums)

3. You didn't turn off automatic game updates in Origin and some of your game files (including the tlks) were reset to their original state. In this case, turn off the automatic game updates  in Origin, use the mod uninstaller, vanilla your game and re-install the mod.

Always turn auto-update off, when modding your game in any way. It won't hurt either because I figure BW/EA are done updating the game, so you won't miss out on anything.

 

Hiope that helps.



#6986
The Gearinator

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If this happens, you have a problem with your tlk files (there are two, one in the main game and one in the EC DLC). Three possible explanations:

1. You are using the manual install and the tlk files were not replaced. In this case, try installing the files.

2. You installed another mod after MEHEM, which also changes a tlk file. In this case, do not use incompatible mods. IUf it's MOAM, there is a compatibility version for it (check the ME3Explorer forums)

3. You didn't turn off automatic game updates in Origin and some of your game files (including the tlks) were reset to their original state. In this case, turn off the automatic game updates  in Origin, use the mod uninstaller, vanilla your game and re-install the mod.

 

Hiope that helps.

Yeah, it was that last one. Origin updated all my games a couple of days ago and so I presume that's when it changed. I'll fix it now, Thanks!



#6987
BananaDePijama

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Well the first time i played Mass Effect 3 i felt like my life has no meaning because of that awful ending... But now with MEHEM, i can replay ME3 and all it's DLC with no problem because i know that my FemShep and Liara have a future.

 

So thanks MrFob :), btw sorry for my bad english... 



#6988
The Gearinator

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Well the first time i played Mass Effect 3 i felt like my life has no meaning because of that awful ending... But now with MEHEM, i can replay ME3 and all it's DLC with no problem because i know that my FemShep and Liara have a future.

 

So thanks MrFob :), btw sorry for my bad english... 

Same reason! maybe not so extreme on the no reason for living part, but now that I've got MEHEM I actually like the ending


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#6989
Saake

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Same reason! maybe not so extreme on the no reason for living part, but now that I've got MEHEM I actually like the ending

 

I concur. Before MEHEM, every time I got close to ending of game, certain kind of bad feeling started sinking in. But now, the whole experience is fulfilling and having Citadel DLC act as proper epilogue, thanks to CEM, is the best ending one can think of.


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#6990
The Gearinator

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I concur. Before MEHEM, every time I got close to ending of game, certain kind of bad feeling started sinking in. But now, the whole experience is fulfilling and having Citadel DLC act as proper epilogue, thanks to CEM, is the best ending one can think of.

and what is the CEM you speak of? also I never thought about continuing the game after the reapers are defeated, I guess it kinda makes sense now that shep's alive.  :D



#6991
Deager

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and what is the CEM you speak of? also I never thought about continuing the game after the reapers are defeated, I guess it kinda makes sense now that shep's alive.  :D

You may know it as the Citadel Epilogue Mod...or maybe you didn't. Here's a link for more info.

http://www.nexusmods...ffect3/mods/2/?

and the thread here on these forums is in my signature.


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#6992
The Gearinator

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You may know it as the Citadel Epilogue Mod...or maybe you didn't. Here's a link for more info.

http://www.nexusmods...ffect3/mods/2/?

and the thread here on these forums is in my signature.

Thanks, and I've never heard of it, I'll look into it now. The file that says "for use with texmod" do I need to use texmod for that? or is it an installer type thing like the others? because I can't use texmod to save my life every time I do I brake ME, so I'd rather not have to, if i can avoid it.



#6993
Deager

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Thanks, and I've never heard of it, I'll look into it now. The file that says "for use with texmod" do I need to use texmod for that? or is it an installer type thing like the others? because I can't use texmod to save my life every time I do I brake ME, so I'd rather not have to, if i can avoid it.

You don't need to use that file. Actually, I should probably re-categorize it or at least describe that it's not required to use CEM Full.

EDIT: Still a "main" file but changed the description.



#6994
_FLANDERS

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Good ending, now all we need it to is work for ps3 and xbox.



#6995
The Gearinator

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You don't need to use that file. Actually, I should probably re-categorize it or at describe that it's not required to use CEM Full.

Ok thanks, On a side note, I think I've managed to understand and use texmod without braking my game, so i might give it a try anyway! Thanks again  :D


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#6996
The Gearinator

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OK I remember something about MEHEM not being compatible with texture mods, I think, now that I've got the hang of Texmod I've gone on a texture installing spree and only now have i realised that I may have broke MEHEM, do I remember correctly or is my mind making stuff up?



#6997
MrFob

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If you are using texmod, there shouldn't be a problme.
You only have to be careful if you want to use ME3Explorer's Texplorer to install new textures directly into the game. In that case, keep in mind that you must install content mods like MEHEM before doing a treescan. Be sure to read plenty in the ME3Explorer forums before you start out on that. it can require a bit of tinkering to get it right.

But texmod should work just fine.
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#6998
The Gearinator

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Ok thanks, and I'm not going to touch texplorer any time soon so I shouldn't have any problems, yay!



#6999
Blad3Zer0

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Ok thanks, and I'm not going to touch texplorer any time soon so I shouldn't have any problems, yay!

 

Aside from ridiculous loading times, but those are fun.



#7000
The Gearinator

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Aside from ridiculous loading times, but those are fun.

The only load time that increased for me is the one before the game starts, all the others actually in the game are fine, no more that 1 or 2 seconds so I'm more than happy if they stay like they are now