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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#7076
MrFob

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Sorry to hear, there are some people around at the moment, who seem to have issues with the installer. Sounds like I should really get on with v0.5. Unfortunately, there have been some delays since I have some issues with getting the music to work correctly (and Inquisition has delayed me as well, I have to admit :) ). If can figure out this music thing though, it shouldn't take too much longer.

 

As for the problems themselves:

@JimmyRJump & saladinbob: I am afraid, Chashan and Deager are ight, you need to install on an unmodded game or it won't work. Also, the installer may still say "install complete" but if you open the details, you may see that the install was actually aborted.

Also, doing a manual install of MEHEM on top of other mods is a recipe for disaster and I would not recommend it. There is a reason we put the size check into the installer. Your best bet is to re-install the game fresh (don't forget deleting your game folder, not the one in documents but the folder with the actual game files) and then install mods in the proper order.

BTW, while the installer will be much more user friendly with the next version, it is still the case that - if you want your texture mods to work - you need to install content mods before performing a tree scan.

Always be sure to read up on mods. There are a couple of FAQs for MEHEM linked in the OP that will help.

 

@Commander Jay: That sounds like an issue that happened to me once, when using a pre-EC and a gibbed-modified savegame. Basically, the game would mesh up the old pre-EC ending cutscenes with the new ones. It may also have been a weird glitch (the variable checking and streaming during these scenes are fairly complicated) but the Normandy survival has definitely nothing to do with the Anderson TIM conversation.



#7077
saladinbob

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I've had to repair the client since posting the original help request so I'll reinstall MEHEM tomorrow and have a look if it works. If I wasn't clear, I have put enough effort in to the trilogy to deserve Shepherd to live at the end and by 'live', I don't mean some stupid cliffhanger where he takes a breath, I mean a proper ending were my love interest (Miranda) is recognised as part of the ending, hence why I want this mod installed. If this JAM mod you keep referring to does that, can you provide me with a link, please? Thanks for the help though, much appreciated.

 

@ MrFob, when you say "unmodded" does that include a HD texture overhaul?



#7078
MrFob

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This is JAM.

 

Also, if you romance Miri and want to use the original MEHEM, you may want to use this addition (install after MEHEM but before any other mods)



#7079
saladinbob

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Cheers ears, and thanks for creating your mod. Shame you weren't in charge of the original ending. It might not have left such a bad taste in everyone's mouth.


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#7080
Unterweger

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Hi.

I tried to install your mod, but installation was unsuccesful. I don't have any other mods installed, and i didn't install MEHEM before, so the problem must be with my windows 8, and faq isn't of much use to me then. Could you please upload files for manual installation? I couldn't found any that didn't already expired. Thank you.

 

E: No longer necessary, the problem was with wrong sinze of my Leviathan DLC, and i found manual installation files elsewhere.

 



#7081
Unterweger

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Okay, i finished the game with your mod, and i wanted to thank you, MrFob you did one hell of a good job, your mod finally gave me some closure. 

During my first ME trilogy playtrough as paragon infiltrator i couldn't stop thinking how i will start again after i finished the game and play as renegade vanguard, and how it will be totally different experience. And then i saw the ending where no matter what decisions i made throughout the game, how i resolved problems and how i treated people, my ending choices depended only on the fact how many planets i scanned (EMS level).

And those choices were basically either becoming new hitler by doing geth genocide, or establishing new totalitarianism in the galaxy, or doing mass brainwashing and forcing Karol Marks's wet dream on everyone.

And all of those choices based on the fact that some crazy star-child AI was using flawed logic, and the worst of it i couldn't even argue with him about this organic-synthetics conflict theory, even though i made quarians and geths work together. I have never felt so bad about any ending, after spending over 150 hours with Shepard and becoming really invested into his universe, i got the ending that made me feel, like it all was for nothing. I suddenly lost my interest in computer games at all.

 

But thanks to your mod i'm happy again, and i will certainly replay Mass Effect trilogy.

 

MEHEM has it's flaws however, so here is small dose of healthy criticism. 

Voice acting is a little bit akward, but i must say, it's on of the best amateur voice acting i head so far in any mod, so you schould be proud. Animations look kinda weird sometimes, but they're enjoyable, expect for one moment, when Normandy suddenly turns around 180 degrees and starts shooting at enemies, which according to game lore is absolutely impossible, and looks extremely stupid and out of place, so...man, what were you thinking? :F

Overall you did great work, so thank you very much!


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#7082
Deager

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And all of those choices based on the fact that some crazy star-child AI was using flawed logic, and the worst of it i couldn't even argue with him about this organic-synthetics conflict theory, even though i made quarians and geths work together. I have never felt so bad about any ending, after spending over 150 hours with Shepard and becoming really invested into his universe, i got the ending that made me feel, like it all was for nothing.

This. Exactly this!


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#7083
MrFob

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@Unterweger: Glad you enjoyed it. Just want to quickly answer your comments.

The VO improved a bit with v0.4 (be glad you didn't hear the old version. Amateur VO is always tricky, especially if you hear it in the context of the actually game (and if you record with your webcam mic in my case :) ). Glad to hear you think it was ok though. Just FYI, the alliance soldier is CommanderBenX, who has done quite a bit of voice and sound work on ME mods. Credit goes to him.

 

As for the Normandy spin, I want to quickly answer this in general because I heard that criticism a number of times and I myself was skeptical of the scene at first, too after I made it.

While I can see how this is a matter of taste, I don't think it necessarily goes again game lore. After all, we are in space, so the movements isn't hindered by an atmosphere or anything. That leaves sheering forces and G-forces for the crew. I think between motion dampeners and the ability to change the mass of the ship, it's not impossible. Also, while not every ship can probably pull this off, the Normandy s special in it's design.

Even if it were against the lore with 100% certainty, it wouldn't be the only occurrence, that space battle cutscenes follow the rule of cool more than the lore (distances between ships, velocity of slugs, firing right at earth, the extensive use of what looked like missiles in ME1, etc.). Besides, Joker pulls off almost the exact same maneuver, right before shooting Sovereign in ME1 (there, it's a 180 rather then a 360 but if you can go half circle that way, there is not reason not to go full circle AFAIK) and that was only the SR1.

 

So in the end, I can see why people may dislike it but especially the ME1 scene convinced me not to throw the spin.


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#7084
The Lightspeaker

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Just wanted to throw in a note to say thanks. I just completed ME3 again in full using this mod as the finisher and it was significantly better than the silliness of the original ending.

 

I mean there's obviously a few flaws as other people have outlined; but on the whole the actual story you're telling is just...well just a straight up improved sign off for the series. If anything ending it the way you did made it more poignant about Andersons death rather than just throwing it as part of far worse stuff going on which I felt undermined it a lot in the original endings. That hit a hell of a lot harder in this version.

 

Anyway, thanks again. Good stuff.


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#7085
The Gearinator

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small question about texplorer, every time I use it, it goes into the first time tree building thing and if it isn't actually the first time (like after I've repaired ME) it just freezes and stops, why after doing it for the first time, does it still re-do the first time set up?



#7086
Ottemis

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small question about texplorer, every time I use it, it goes into the first time tree building thing and if it isn't actually the first time (like after I've repaired ME) it just freezes and stops, why after doing it for the first time, does it still re-do the first time set up?

If it keeps freezing and never managed to produce a proper tree, it will relaunch itself into first time setup trying to get a viable tree.



#7087
The Gearinator

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If it keeps freezing and never managed to produce a proper tree, it will relaunch itself into first time setup trying to get a viable tree.

Ok thanks



#7088
Autoola

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Hi,

first I want to say thank you for MEHEM. Really good work. Want to test the other ending mods like JAM and MEEM as well, but for now that´s my true ending. :)

 

*edit* Silly me!

 

And I´m receiving these creepy mails with catalyst conversation and I´m just using CEM. But even without CEM I´ve received the mails. Maybe I should say, I don´t play in english. But this doesn´t matter in other cases (CEM-mails, Harby -  the language just switches).

Thanks for any help!


Modifié par Autoola, 04 février 2015 - 02:07 .


#7089
Iakus

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Hi,

first I want to say thank you for MEHEM. Really good work. Want to test the other ending mods like JAM and MEEM as well, but for now that´s my true ending. :)

I have just three questions and perhaps someone can help me (and sorry, if these questions already have been answered and I´m just too stupid to find). I´m playing paragon with just a few renegade decisions, but when I reach the Citadel I have some of these renegade scars. This wouldn´t bother me, but I can´t persuade TIM to shoot himself and I guess this is somehow connected. Well, not a big problem, but if there´s a solution, I´ll be glad.

And I´m receiving these creepy mails with catalyst conversation and I´m just using CEM. But even without CEM I´ve received the mails. Maybe I should say, I don´t play in english. But this doesn´t matter in other cases (CEM-mails, Harby -  the language just switches).

Thanks for any help!

I can answer the first question at least.

 

In order to get TIM to shoot himself, you have to have used paragon/renegade dialogue (the blue or red text) on him every time you have spoken with him before:  On Mars, Thessia, and Kronos Station.  Otherwise the option will be greyed out.  This is part of the game, not MEHEM.

 

For the emails, I'm not sure.  MEHEM lets you receive messages from and about various Mass Effect characters.  



#7090
AVPen

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And I´m receiving these creepy mails with catalyst conversation and I´m just using CEM. But even without CEM I´ve received the mails. Maybe I should say, I don´t play in english. But this doesn´t matter in other cases (CEM-mails, Harby -  the language just switches).

Thanks for any help!

The "Catalyst" emails are mostly likely due to a conflict between the MEHEM Coalesced and the original game's TLK file - Fob used the TLK IDs from the original Catalyst conversation for his new emails data entries (mainly because that was the only way to get them in the game at the time), so if MEHEM's TLK file isn't installed but its Coalesced file is, then the game will look for the MEHEM email entries from the Catalyst's dialogue entries. Try reinstalling MEHEM again.


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#7091
MrFob

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Hi Autoola, glad you enjoy the mod.

So, Iakus is correct about TIM and AVPen is correct about the mails (thanks to you both for answering).

As for why the mails don't work properly: It maybe that you tlk got overwritten through an Origin update (turn the auto update function off if you haven't already done so) or by using other mods that change the file (e.g. MOAM).

In any case, you can fix the mails by either re-installing the mod (use the uninstaller first, only install on a vanilla game) or by downloading the manual installation files and replace the BioGame_Int.tlk manually (run AutoTOC from ME3Explorer after file replacement).

If you are confused by the above lines, it maybe better to wait for v0.5, which will fix this issue (more on that below).

As for Shepard's scars: If you use the default FemShep/Sheploo, they always show during the ending (even the unmodded original). I think they are just supposed to be a sign of Shep's injuries at this point and don't really have anything to do with your paragon/renegade score anymore. After all, Shep is half synthetic regardless.

 

Now, about v0.5: I wanted to have this out for quite a while now but I ran into some real trouble with the credits music when restructuring the mod. Figuring this out does take some fairly basic research in the file structure of ME3 again (I thought I was done with this but yea, trying new stuff always ends up having pitfalls). So, I hope I will have this done soon and can release the new version but at the moment, it's tough to give an ETA. The credits music is just about the last thing left to do though, so fingers crossed.



#7092
Deager

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Now, about v0.5: I wanted to have this out for quite a while now but I ran into some real trouble with the credits music when restructuring the mod. Figuring this out does take some fairly basic research in the file structure of ME3 again (I thought I was done with this but yea, trying new stuff always ends up having pitfalls). So, I hope I will have this done soon and can release the new version but at the moment, it's tough to give an ETA. The credits music is just about the last thing left to do though, so fingers crossed.

I'm sort of glad it's challenging for you because that was the one thing I could not figure out for making a ThaneMOD as DLC installer. Pesky credit music is just crazy. When you figure it out I'm looking forward to learning the solution.



#7093
MrFob

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I'm sort of glad it's challenging for you because that was the one thing I could not figure out for making a ThaneMOD as DLC installer. Pesky credit music is just crazy. When you figure it out I'm looking forward to learning the solution.

Hey Deager, if you have the time, check out my post on the me3explorer boards in the thread you and giftfish had going last summer about this (EDIT: Link). I am glad for any input on the matter. Currently sifting through the HEX of wwise banks. Fun fun fun. :)



#7094
Linkenski

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Hey Fob. My friend and I did a trilogy playthrough side-by side last october and unlike me he decided to get your MEHEM mod v4. I have to say, while it's getting better and better... that weird-ass music during the entire space-battle when the crucible goes off... what was that?



#7095
MrFob

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Hey Fob. My friend and I did a trilogy playthrough side-by side last october and unlike me he decided to get your MEHEM mod v4. I have to say, while it's getting better and better... that weird-ass music during the entire space-battle when the crucible goes off... what was that?

 

That is the soundtrack, that was custom made for MEHEM by sH0tgUn jUliA.



#7096
Deager

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Hey Fob. My friend and I did a trilogy playthrough side-by side last october and unlike me he decided to get your MEHEM mod v4. I have to say, while it's getting better and better... that weird-ass music during the entire space-battle when the crucible goes off... what was that?

It's not to everyone's taste. There is an option to install MEHEM with the Suicide soundtrack if people prefer. I also modded it even more with modded MEHEM (link is in my sig.)



#7097
Deager

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Hey Deager, if you have the time, check out my post on the me3explorer boards in the thread you and giftfish had going last summer about this (EDIT: Link). I am glad for any input on the matter. Currently sifting through the HEX of wwise banks. Fun fun fun. :)

I'm sure you'll keep up on me3explorer but I think I got it. At least, my tests have it working with modded MEHEM.



#7098
Autoola

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In order to get TIM to shoot himself, you have to have used paragon/renegade dialogue (the blue or red text) on him every time you have spoken with him before:  On Mars, Thessia, and Kronos Station.  Otherwise the option will be greyed out.  This is part of the game, not MEHEM.

Didn´t know that. Thanks. I usually use paragon dialogue, but this time on Mars... well, bad timing.

 

...

Thanks for the explanation.

 

...

As for Shepard's scars: If you use the default FemShep/Sheploo, they always show during the ending (even the unmodded original). I think they are just supposed to be a sign of Shep's injuries at this point and don't really have anything to do with your paragon/renegade score anymore. After all, Shep is half synthetic regardless.

...

I´m so sorry. I guess I was too busy with the story during the original ending, so I didn´t notice this earlier. Playing MEHEM I was more like "What´s new?" and I payed more attention to the environment.

 

But the solution to my mail problem was different. After doing some of this uninstall-install stuff without success and having AVPen´s explanation in mind I just had to change the text language to English and then it worked. :rolleyes: It´s as simple as that. So, my whole post was more or less unnecessary. I apologize, but thanks to all for the quick and friendly help.



#7099
Roivas_Alenko

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But the solution to my mail problem was different. After doing some of this uninstall-install stuff without success and having AVPen´s explanation in mind I just had to change the text language to English and then it worked. :rolleyes: It´s as simple as that. So, my whole post was more or less unnecessary. I apologize, but thanks to all for the quick and friendly help.

 

The problem is due to not playing in english, ya. I play too in another language English voice acting with sub (french) & I got the same problem, no matter what I try to do. Only solution is to play in full english :x

 

I once tried to translate the mail in french but it's really hard to stay true to the english version, my english is not good enough to make a good translation, especially not knowing what was the orignal author intention behind. Sha'ira's mail was the most difficult because of the way she speak & the "mystic". I idn't try to translate the other after this one >.>

 

Maybe  with v5 we could at least saw the one in english? Hope so @@

Otherwise you can read them here: http://me3explorer.f...mails-t839.html



#7100
MrFob

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@Autoola: Ok, didn't realise that you didn't play in English. Yes, changing text language will solve the problem.

 

@Roivas_Alenko: Changing your text to English should solve the problem and show the correct strings. Of course, they only show up in the English version because I only modified the file BioGame_LOC_Int.tlk, not BioGame_LOC_FRA/DEU?ITA.tlk, which contain the strings for other languages. If they don't show up for you after changing the text language, then there is another problem.

BTW, this is something that will remain the same in v0.5. While the new version will use it's own string file, it will still be English only for now (got a half finished German version sitting around here but that'll have to wait until v0.6).