So any news lately?
MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#7201
Posté 24 avril 2015 - 05:38
- VFerreira93 aime ceci
#7202
Posté 24 avril 2015 - 02:21
So any news lately?
As far as I'm aware, I think there are plans for a new version of MEHEM after v0.5 or something.
I'm not completely sure, maybe I'm just getting crazy or something because I already love v0.5 a lot and would love to see what new things could be added to the mod itself ![]()
#7203
Posté 24 avril 2015 - 02:30
Not many news at the moment I am afraid. I am planning at least one more version but just didn't have the time to start on it for real yet.
If you see me post a lot on the general discussion boards, that usually means I have a lot of RL work (because during my work, I often have 5 minutes or so, where I just wait for stuff to happen before I can go on, enough to be bored, not enough to do anything useful so I'll write a post on BSN
). Unfortunately, that also means that modding time is postponed because in order to do effective modding, I need to take long stretches of time in one go (as in: at least a whole day or two). Doing it in small pieces is very inefficient as I'd have to go back and re-understand my own changes again a lot.
The advantage is that, when I do get the time to mod again, things may move relatively quickly. I'll let you know when there's news.
- KrrKs et VFerreira93 aiment ceci
#7204
Posté 02 mai 2015 - 05:20
Finally I have a gaming rig capable of undergoing the MAss Effect trilogy again, but I wouldn't even have conceived the idea if it weren't for MEHEM and CEM. Thank you MrFob as well as all the others that have made this mod possible, salvaging one of my favorite gaming experiences and making the final act not only endurable but also giving it some shades of quality as well.
Edit: Originally posted a question that I Think fits better in the citadel epilogue mod Topic
- MrFob et Deager aiment ceci
#7205
Posté 02 mai 2015 - 06:47
I do have a question though, I Think it is relevant in this forum topic. I plan to mod my game further by giving my Shepard the same hair as Ashley would have (She died in ME1 though so there will be no duplicates in hairstyles). Is this possible without conflicts form MEHEM or CEM? I saw that there were steps to take if wanting to combine texture mods with MEHEM, but is a hairmod really a texture mod? I should probably read it anyway though since I have found instructions to modify my Femshep's skintone and other features through the gibbed save editor, so I'm posting a general question if these types of tweaks will conflict with the mods.
#7206
Posté 02 mai 2015 - 06:55
@Luddwise
Fob knows more than me on modding but changing hair with gibbed should cause no issue. Even modding files in the BIOG_HMF_HIR_PRO and BIOG_HMF_HED_PROMorph_R.pcc should have zero impact. I use custom hair for various Shep with these mods all the time.
Even if that change involves a texture, you still should be fine because you can also skip MEHEM and CEM on the treescan, even if there were a problem, but I don't think there will be.
#7207
Posté 02 mai 2015 - 09:09
@Luddwise: I don't know what exactly would be involved in doing something like that but, as Deager said, you may have several options for this:
1. If you can do it via Gibbed, than you are good and don't have to worry about any compatibility issues.
1. Make a mesh mod in BIOG_HMF_HIR_PRO and BIOG_HMF_HED_PROMorph_R.pcc and add a texture mod texplorer. If you do that, make the mesh mod first, then install all mods (including MEHEM and CEM), then do a treescan and then apply the new texture. There is no need to skip MEHEM or CEM, they should work fine with the treescan, as long as you follow the instructions of this guide
2. If you want to go fancy, you could make this a DLC mod as described here. In this case, follow all the instructions in that tutorial to make your DLC mod, then install MEHEM and CEM, than do the treescan, then install all other texture you may want. This is the best option but it's only worth the time if you plan to distribute it or if you want to make it easy to use when trying to do other stuff to the game (it makes installing and uninstalling mods a lot easier).
In general, there are two rules to follow:
1. When you make a new mod, always make it, using the vanilla game. Do not have any other mods (including MEHEM, CEM or whatever) installed when fiddeling around with new stuff. Once your mod is finished and you know it works fine on it's own, you can go ahead and work out if there any compatibility issues and how to fix them.
2. When combing textures with other mods, the procedure is always the same:First, make/install all non-texture parts of your own mods and see if everything works -> Then install any other non-texture mods and DLC mods you want and see if everything plays nice together -> Once all of that works, run the treescan and install textures.
If you run into trouble with making the new mod or with compatibility, best post on the ME3Explorer forums. There are quite a few people over there who may be able to help with this sort of thing.
#7208
Posté 03 mai 2015 - 08:02
OK I can do all the Changes in Gibbed, so I guess I'm fine on that front. Does that mean I don't have to do the treescan either since I work solely out of Gibbed and don't have any mods besides MEHEM, CEM and transition?
#7209
Posté 03 mai 2015 - 03:51
OK I can do all the Changes in Gibbed, so I guess I'm fine on that front. Does that mean I don't have to do the treescan either since I work solely out of Gibbed and don't have any mods besides MEHEM, CEM and transition?
Yeah, if Gibbed got you what you wanted and you're not installing textures or anything, you are ready to play. No need for a treescan. And I know we have our PMs back and forth to try and solve this CEM Full vC issue.
#7210
Posté 07 mai 2015 - 04:45
I just found this and saw it on YouTube. This is awesom. Incredible.
After finishing ME3 back in the days I never touched anything from BioWare again. I was just too mad at them. I did not buy a single DLC or another game. And now I sumbled over this pice of gold... thank you for this mod. I won't install it or play this game again, but seeing it on YouTube was such a relief. Finally an ending which I can live with (and imagine all those little blue children). Thank you again sir, you did well!
- MrFob aime ceci
#7211
Posté 12 mai 2015 - 09:08
MEHEM is great just for the ending credit song by Malukah.
- voteDC et Iakus aiment ceci
#7212
Posté 19 mai 2015 - 05:05
This is kind of a totally random question... I remember a while back hearing about the possibility of an HD remake of the Mass Effect trilogy for the current generation of consoles. I would imagine that would also include a PC version of the remake as well.
My question is this: would this completely screw up mods like MEHEM? Would MEHEM's videos need to be completely remade using the HD video footage?
It would be nice for Bioware to possibly give some support to the modding community if they do eventually decide to produce an HD remake, but I am not getting my hopes up about it.
(And I realize this is all just pure speculation at this point... this was just something that was on my mind, and I was just curious about what this forum thought about it.)
#7213
Posté 19 mai 2015 - 05:38
If they did just a high resolution texture update, that shouldn't cause a problem. Kind of like Skyrim's HD pack. But, if they move it to a new engine...the mods won't work. I can't see them working anyway.
We'll wait for E3 to see what really is going on. Seems like a lot of effort to move to a new game engine but if it can generate income and is easier than I think it is, I suppose, why not?
EDIT: If they do move it...I can dream, modding tools. I highly doubt it. But man, I would love modding tools if they release an HD version. I also understand how annoying that can be for a publisher so I'm not expecting it but dang, the MEHEM downloads, over time, have been quite substantial. Selfishly, I just want to party and stuff after the credits. ![]()
#7214
Posté 20 mai 2015 - 09:08
This is kind of a totally random question... I remember a while back hearing about the possibility of an HD remake of the Mass Effect trilogy for the current generation of consoles. I would imagine that would also include a PC version of the remake as well.
My question is this: would this completely screw up mods like MEHEM? Would MEHEM's videos need to be completely remade using the HD video footage?
It would be nice for Bioware to possibly give some support to the modding community if they do eventually decide to produce an HD remake, but I am not getting my hopes up about it.
(And I realize this is all just pure speculation at this point... this was just something that was on my mind, and I was just curious about what this forum thought about it.)
I highly doubt a remaster would come on PC since 99% of remaster for XOne/PS4 are jsute the same game running in native 1080P (& sometimes 60fps, not always). Since The whole ME trilogy can run on PC in native 1080p & 60fps ... And when you think ME1 & 3 have mod with 4k texture... XD
- VFerreira93 aime ceci
#7215
Posté 24 mai 2015 - 05:08
MEHEM is great just for the ending credit song by Malukah.
I don't know what they were thinking using that generic "elevator music" pulled from Kasumi's ME2 mission.
#7216
Posté 25 mai 2015 - 03:58
I was wondering...Can the Me2 model of Harbinger be added? It was far more unique.
#7217
Posté 27 mai 2015 - 07:43
Does anyone use MEHEM on a PC running Windows 8? My current PC is Win 7 but I am wondering what will happen if I get a new system that has Win 8.
Thanks,
EBG
#7218
Posté 27 mai 2015 - 08:10
Does anyone use MEHEM on a PC running Windows 8? My current PC is Win 7 but I am wondering what will happen if I get a new system that has Win 8.
Thanks,
EBG
Hold the wire. Don't do win8. Win10 is right around the corner, and the upgrade for win7 and 8 users is free. Use the money for the win 8 OS to instead buy a Wii u or something
- eric2465 aime ceci
#7219
Posté 27 mai 2015 - 08:35
@The Twilight God: I was thinking of three things:
1. I needed a piece of music that would fit the tension of the scene, that was generic enough to work with the scenes and that had the right length to fit in
2. I really like that track. ![]()
3. There is always the option to choose Julia's OST or even to insert your own, using ME3Explorer.
@Gurluas: Never looked into ti. The only detailed ME2 model of Harby, that I know is from Arrival and that's the hologram one. While mesh imports are theoretically possible, it may be a huge effort to recreate the materials and textures for a proper non-hologram Harby in ME3. So I'm afraid that's not on the agenda.
@eric2465: While I am still a win7 user as well (and kinda would agree with cfs3corsair, you may be better off waiting for 10), I don't think win8 is going to do anything to MEHEM. The mod works completely within the framework of the game so as long as you can run ME3, you should be able to run the mod. The only thing that might happen is that some virus scanners apparently don't ike the script language we use for our installers, so if you get a new virus scanner, you may have to add the installer as an exception.
- eric2465 aime ceci
#7220
Posté 27 mai 2015 - 10:30
I just updated to 5.0 and I love it!
Thanks again.
- MrFob aime ceci
#7221
Posté 27 mai 2015 - 10:42
- MrFob aime ceci
#7222
Posté 27 mai 2015 - 11:22
I'm on Windows 8.1 and both Mass Effect 3 and the MEHEM run perfectly on it.
Windows 8, especially with a start menu added by the likes of Classic Shell, isn't the horror that people make it out to be.
That being said I do have to agree that it makes more sense to wait for Windows 10 to come out and get the upgrade to that, or a new system with it on.
- MrFob et eric2465 aiment ceci
#7223
Posté 28 mai 2015 - 02:43
After the MEHEM-ending (which was already f****** awesome) I played the Citadel DLC, which I haven't played so far. I knew hardly anything about this DLC, just that there is a good party before you are supposed to play the Bioware-Ending. For me this was the best decision I could make!For me it felt like a perfekt epilog with a funny and positive but still thoughful storytelling that is needed after the dark and depressing ME3. It has the length a trilogy this big needs!
I sent you a PM with something you might want to try for the Citadel DLC as a real epilogue. ![]()
- cfs3corsair aime ceci
#7224
Posté 28 mai 2015 - 05:53
Try the Citadel Ending Mod. Highly recommend it
#7225
Posté 02 juin 2015 - 07:29
ok i am running into a problem, after downloading the 5 version it just won't work, it keeps saying not found so i guess i can't upgrade from version 4, never before had this problem. hmm odd, seems that my zip version had been corrupted and that was giving me the errors, switched it right and i can read the file again, phew.





Retour en haut





