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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#7251
MrFob

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@Roivas_Alenko: Hm, that's strange, I know that 712 worked for others. Although I am not sure anyone has tried it on win10, I am not sure how win10 would cause a bug that is specific to MEHEM v0.5. Do you remember which file it was that caused the freeze?

 

@The RPGenius: Still nice weather here I'm afraid. :) I should be able to get started in September though.

 

@Darklord1978: That's the plan.

 

 

@All:

So welcome back to the general Fan Creations section. Personally, I have no idea why we are here or why BW in its infinite wisdom closed down the modding section. It wasn't traffic concerns because all the threads still exist. It wasn't maintenance because I have never seen a moderator in the modding section nor was one needed. The modding section was the most benign place on the these forums from what I have seen. My only conclusion is that this is yet another subtle hint to let us know what BW's general feeling about modding is (or also about this forum community, seeing all the other changes that have happened yesterday).

Well whatever, MEHEM v0.6 is still going to happen. Hope to have some updates in the next few weeks.


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#7252
Kel Riever

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@Mr. Fob

Same with the RPG section by the way.  With maybe 7 regulars and multiple posts a day, no modding was needed.  Actually the one time a mod was needed they came right in and took care of the problem.  And there were a couple of posts from mods themselves.  I don't know if that means they felt they didn't have control over something but it does make our job MUCH harder, like yours probably, and really from our end it makes no sense since there were really no problems at all.  


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#7253
Deager

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I still give them the benefit of the doubt since it's consolidation, we used to be in this section (I think) and well, you just never know why stuff is done. Let's put it this way, they know the tools we use and what's in the ELU so I'm not unhappy about stuff. We can talk freely, they know what we do, and we're still allowed to do it.

 

In fact, believe it or not, I actually sent them a thank you note for the game and the Citadel DLC and linked to my mod after v0.3 came out. I had 10 or 20 downloads that day when I typically had 1 or zero. They didn't shut me down and I have to believe it was some Bioware employees as I didn't have that many downloads in one day ever (other than the original release) until I got the mod on Nexus. :)



#7254
Roivas_Alenko

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@Roivas_Alenko: Hm, that's strange, I know that 712 worked for others. Although I am not sure anyone has tried it on win10, I am not sure how win10 would cause a bug that is specific to MEHEM v0.5. Do you remember which file it was that caused the freeze?


The file name ends with memorial.pcc, hope there is only one >.<.

I saw on me3explorer forum that there is some issue with w10, maybe it's realated, I really don't know :3



#7255
eric2465

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The file name ends with memorial.pcc, hope there is only one >.<.

I saw on me3explorer forum that there is some issue with w10, maybe it's realated, I really don't know :3

Sorry you are having problems.  I am using Windows 10 and 712.  I have been having trouble with 718 but 712 has worked great at least for me.   I have a copy of the last SVN from SourceForge before the update chain was broken.  If you want I can give you a copy to try?

 

EBG



#7256
IAmGroot

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Hi MrFob,

 

Absolutely love this mod. Thank you so much for taking the time to put together a real ending for this amazing series that doesn't come out of nowhere or contradict its own commentary. I had a couple suggestions for stuff to consider adding in any future versions:

 

1. I urge you to, at some point, consider making a third ending triggered by an EMS rating that's more in the middle. It could play out with the Reapers being destroyed, but Shepard not being rescued in time (kinda like the original low-EMS Destroy ending) with the longer Extended Cut version of "An End, Once and For All" playing over it, and then the last scene could be the LI/best friend putting his/her name on the memorial wall. It's certainly not a must-have since we already have two very diverse possible outcomes (which are consequences rather than choices, as they should be), but it might help to establish more variety in the ending possibilities. Just an idea. But either way, I love how the EMS determines the outcome of this ending in the same way that squad loyalty determined the outcome of Mass Effect 2's Suicide Mission (the placement of the "Suicide Mission" theme in this ending is amazing, by the way. One of my favorite pieces in the trilogy).

2. In the ending where Shepard survives, I think it would be a nice touch to replace the Spanish text on the lower plaque with "Marauder Shields". He laid down his life trying to save us from the original ending and should be recognized for his sacrifice. ;)

All in all though, this is a fantastic mod and I look forward to seeing more technical improvements in the next version. Thank you again, along with anyone and everyone who has contributed to this project. It's a shame that BioWare felt the need to take the "thought-provoking twist ending" route instead of giving us something that was both fitting and satisfying like this. Ah well, it is what it is.

If I may ask, do you have an anticipated date for when v0.6 will be made available?


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#7257
Deager

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If I may ask, do you have an anticipated date for when v0.6 will be made available?

 

Somewhat of a joke here, but I'm guessing mid to late October he'll begin working on it. ;)



#7258
MrFob

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@IAmGroot: Thanks! Always glad when people enjoy the mod and mae suggestions. Quick notes:

1. This exact (or almost exact) scenario has been rumbling around in my head since v0.4. It's something I definitely want to do but my time on modding has been severely limited in the last 2 years, so I am not sure when/if I'll ever get around to implement it.

2. This suggestion has come up a number of times after the inital version of the mod (I am sure, if you look over the first 20 pages of this thread, you'll find it somewhere). :) I did want to make the mod as seamless as possible, so I held of on eastereggs like this but it's always tempting. If I ever put something like this in, I'll never announce it though. :devil:

 

@Deager: You are an evil man to mock me like this ... but not necessarily wrong. :)

 

However, while I am not working on the mod specifically, I am currently testing some stuff related to voices and subs. It's been slow going but I hope I can get there. The goal is to improve the way sound and voices are implemented during the videos (right now, they are just part of the video sound, not the game sound). The idea is to make the mod multilingual (which probably is not such big news for the folks here in the English section anyway) and to provide game subs during the videos. Since it's research, I can't really give a date beyond "when it's done" right now though. Sorry.



#7259
anglebangle

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Hi mr fob, I'm having trouble using texplorer with this mod. I followed the steps on the me3explorer forum but the texplorer scan wont pass the MEHEM files and just stops. I left it on for like 6 hours and it didn't scan the file. Am I doing something wrong or is there some sort of bug?

 

Nvm, was using an outdated version of me3explorer  :P


Modifié par anglebangle, 11 septembre 2015 - 04:13 .


#7260
CYRAX470

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So, I love MEHEM, wish I could utilize it, but I don't have a PC. Now, I recently saw the low EMS version where a Reaper blows up the Crucible and Citadel tower (which I love). However it's just a random Reaper. Wouldn't it have been a little more sinister to have Harbinger do it? I'm not complaining, don't get the wrong idea. Just thinking out loud is all.
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#7261
MelThorn

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I just discovered this amazing mod last night. I've been reading this forum and looking to the details so much that I can't even remember how I found it.

 

I'm not a long-term Mass Effect player. I only bought the games a month ago. I loved them so much, that I'm on my third replay of the trilogy. I didn't take as much of an issue with the endings as a lot of people have. That isn't to say, though, that those people are wrong in wanting something more. I actually agree that the endings, even after Extended Cut, could have been improved upon.

 

I worked my butt off in my first playthrough of Mass Effect 3 collecting assets and doing missions to get my EMS maxed just to see a half second of Shepard breathing. That's how much these games can affect their players. Choices matter to them. It shows that the story was effective in making the players care about who they spent so much time with. No matter how you feel about the endings, you can't say that BioWare neglected to make you care about Shepard. You care enough to where you want to see him succeed, whether he lives or dies in the process. At least, I would hope you do, and didn't just rush through the game in five hours.

 

The arguments over whether the endings were good or bad originally is trivial, because both anti-enders and pro-enders loved Mass Effect, and they loved Shepard in their own way. With that said, I'm an honest promoter of the idea that how players want Shepard's tale to end should be their choice, and I don't mean which color variation they pick.

 

I liked the Destroy ending in Mass Effect 3 with the Extended Cut, because sometimes I like things to be left open for interpretation. There are many good things the Extended Cut did. I never saw the original endings without it... but I heard it was pretty rough. The fact that BioWare did try to include extra scenes with the LI showed me that they care at least a little about how we felt regarding our Shepards' friendships, romances, and choices.

 

With that said...

 

The endings were also a little lacking. While I did like seeing my LI hold Shepard's name plaque and smile with hope that he's still out there, it felt like I was getting a little cheated. I didn't necessarily hate it or beg for more, or claim that this made the original endings terrible, because they were far from "terrible". I've seen worse endings in other games. I didn't like the ending to Dragon Age: Inquisition, for example, and I'm sure others agree or disagree. When I first saw the Catalyst, I was too busy wrapping my mind around this sudden plot device to make any sense of what it was saying. I like a little exposition, don't get me wrong, and I liked that it told you where the Reapers originated, but I also felt that it could have been done in so many other and better ways. This ethereal child waddling up to you and telling you to pick how you die was a bit jarring, in my personal opinion.

 

I'm not always a promoter of Happily Ever After. Some stories just have to end in tragedy to get a point across, and some are even better because of this. Mass Effect's previous two games had a record of giving a "save everyone, including Shepard" ending. I don't see why the third game couldn't also include it. It could have been an optional choice the player could make, whether they wanted to see any of the Catalyst endings, or see another separate from them that involves Shepard's survival. I still would have played through the game multiple times to see every ending.

 

To those who say this mod is pointless and placates to "crybabies" and whatnot, I think that it's really up to the individual whether or not they want to use it. This is a free mod, made available from someone's hard work, and completely, one hundred percent optional. There is no reason to hate on anyone who wishes to use it if they want to, because it's a choice for them to make. It doesn't affect you, or the original endings if you want to keep the Extended Cut the way that it is. A person installing it on their game doesn't affect your game. If the mod makes you bitter, it says more about you than it does the people who download it. No one's forcing anyone to download and install this.

 

I'm going to try it out and see it for myself, because I will try anything once and give it a chance. Everyone has a right to their opinion, whether they like or hate the original endings. Not everyone is going to agree on what's good or bad, and that's what makes the world so great. No one is right or wrong in how they reacted to what they saw. They're just being human.

 

So, many thanks to the author of the mod. Whether I end up liking it or not, this was something that gave people an option they didn't originally have, and having more options in games is sometimes for the best. Whether you agree with people who use the mod or not, the mod has apparently pulled a lot of people back into the Mass Effect universe, and to me, that's quite an incredible accomplishment. More people should be experiencing Mass Effect, because it's one of the greatest gaming experiences I've ever had. Anything that gets people back into the stories is worth doing, because they're more than games.

 

They're a journey.


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#7262
MrFob

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@CYRAX470: This is a very good point. I was actually planning to use Harby in that scene but I was hesitent because at the time, we were also working on IHJ's Harby mod, where we see him destroyed before the ending kick in. Since at the time, we weren't sure how specifically we could implement the Harby mod, I thought it was the safe bet not to use him. However, it turned out that we could implement IHJ's mod in a way, so that it only shows in high EMS. This means that now in low EMS, Harby is always alive and in that case, you suggestion makes perfect sense. I'll see what can be done about it. ;)

 

@MelThorn: Nice post and thanks! You summarize a lot of my own thought when making this in the first place. I guess what happened and why this mod used to attract quite a bit of negativity from some "pro-enders" was not so much due to the content of the mod itself but rather that the motive to make it was interpreted as an attempt to slap BW in the face with it (this misinterpretation was made by both sides of the ending argument by the way). I've made it clear in a couple of posts that this was not the intention but rather, that my motive was - as you say - to provide options and just because I had fun making the mod. Problem was that back in 2012, the pro vs. anti ending war was still pretty much in full swing, so tempers flared easily. :)

 

Well, I hope you enjoy the mod. Let us know what you think of it and if you can find any way to improve it, feedback is always welcome (although I don't get around to do much modding these days, another version of this is still planned).

 

Also, if you are going to mod your game, I recommend looking around the Nexus page for ME3 for other stuff you might like.

In terms of content mods, here are a few suggestions:

CEM (Citadel Epilogue Mod) - goes very well with MEHEM and let's you play the Citadel DLC (or only the party if you prefer) as an epilogue. I often use it and it fits very well.

Thane mod - Probably one of the biggest modding projects out there, especially interesting of you have a special interest in Thane.

Anderson Ending Dialogue - As the name says, restores the full length final conversation between Shep and Anderson

Gabby & Ken recruitment mod - restores a nice little bit of content about how you recruit your old ME2 engineers

Zaeed Restoration mod - As the name says, some restored dialogue for Zaeed

 

There is much more out there, including even more variations for the endings that popped up (like JAM for example), not to mention all the myriad texture mods, that really make the game shine (personally I love checking out new armors with every playthrough). If you want to combine texture and content mods installation can be a bit tricky though, be sure to use the guide.


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#7263
MelThorn

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@MelThorn: Nice post and thanks! You summarize a lot of my own thought when making this in the first place. I guess what happened and why this mod used to attract quite a bit of negativity from some "pro-enders" was not so much due to the content of the mod itself but rather that the motive to make it was interpreted as an attempt to slap BW in the face with it (this misinterpretation was made by both sides of the ending argument by the way). I've made it clear in a couple of posts that this was not the intention but rather, that my motive was - as you say - to provide options and just because I had fun making the mod. Problem was that back in 2012, the pro vs. anti ending war was still pretty much in full swing, so tempers flared easily. :)

 

Well, I hope you enjoy the mod. Let us know what you think of it and if you can find any way to improve it, feedback is always welcome (although I don't get around to do much modding these days, another version of this is still planned).

 

Also, if you are going to mod your game, I recommend looking around the Nexus page for ME3 for other stuff you might like.

In terms of content mods, here are a few suggestions:

CEM (Citadel Epilogue Mod) - goes very well with MEHEM and let's you play the Citadel DLC (or only the party if you prefer) as an epilogue. I often use it and it fits very well.

Thane mod - Probably one of the biggest modding projects out there, especially interesting of you have a special interest in Thane.

Anderson Ending Dialogue - As the name says, restores the full length final conversation between Shep and Anderson

Gabby & Ken recruitment mod - restores a nice little bit of content about how you recruit your old ME2 engineers

Zaeed Restoration mod - As the name says, some restored dialogue for Zaeed

 

There is much more out there, including even more variations for the endings that popped up (like JAM for example), not to mention all the myriad texture mods, that really make the game shine (personally I love checking out new armors with every playthrough). If you want to combine texture and content mods installation can be a bit tricky though, be sure to use the guide.

 

I did see the list of other mods to go with it, and I was really intrigued by the CEM and Anderson dialogue mods to go along with this. I always felt that Citadel should have been the game's epilogue, and BioWare may have even intended it as an apology in the form of a DLC. I loved Citadel, but I think it'd be an even better follow-up to a modded ending. I'm definitely going to include both of them.

 

I like to leave a little bit of tragic drama in the story, however, even with a living Shepard, so I'll probably leave Thane deceased to add to the bitter-sweetness. Sometimes tears don't taste so bad. :P I would, however, like to see the additional content with Ken and Gabby.

 

Yeah, I do realize I came in a bit "late to the game" when it comes to all the ending hatred. I didn't understand the bickering, myself. We all experience things differently and uniquely. We'd be much happier people if we accepted that fact. It was still interesting to see two sides of the argument, though. People got really passionate about it! Just as I said, it only showed that both sides really cared about Mass Effect, no matter what their opinion was. And that's what matters.

 

As for my opinion regarding those reacting strongly to the mod by saying you intended to "slap BioWare in the face" as you put it, allow me to acknowledge (mostly to those that implied it) that neither you nor BioWare are gaming gods. You did what you could with the resources you had available, and to this day, you're still working on everything you can to make improvements. I say the same is true for BioWare when they made the Extended Cut DLC. They didn't have to make that, but they knew everyone cared and wanted more resolution. I feel that either way, Extended Cut, or MEHEM, you get something that you wanted, and there's no reason to make the judgement call that you created it to insult the company. It was my understanding the game companies encouraged fan-created mods. I'm sure those include ones based around story.

 

BioWare made Mass Effect possible, but the universe is expandable, and there are so many possibilities for helping the ME world grow. If one finds that insulting, they don't have to use mods that promote it. Yelling at people who do wouldn't accomplish anything but getting yourself worked up over it.

 

The Mass Effect series itself is full of gaping plot holes, and anyone who tries to act like it's perfect is kidding themselves. I can admit it's flawed, and it's still my all-time favorite game series of all time now. Some things just need to be improved or changed, and BioWare isn't going to make every single one of those alterations. Some matters just need to be taken into your own hands with the knowledge that BioWare has more important things and bigger projects on their hands.

 

I'm looking forward to checking it out. I enjoyed the "bad ending" version that came with low EMS, which I watched on Youtube knowing that I'd be incapable of playing ME3 with low EMS. I just love to overwork myself! I'm intrigued to see the good version. I might wait to install it on my next playthrough where I plan to romance Kaidan again. Give it those extra special heartstring-tugging feels.

 

I'll continue lurking around, and I'll also let you know when I actually do get to see it.


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#7264
CYRAX470

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Oh sweet you'll consider Harbinger? That's awesome. If I can offer one more suggestion, if possible. Should you make a version where Harbinger destroys the Crucidel, could you make him say "you have failed!" the soundbyte from ME2?

I know that the MEHEM does have him say that on the run to the beam, so perhaps you can have him say something different on this version? Like the "you fight against inevitability" soundbyte?

Again, just thinking out loud. :)

#7265
MelThorn

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I decided I couldn't wait until my next playthrough to see your ending. That and I wanted to make sure the mod was working and there were no problems. It worked perfectly, and it transitioned seamlessly into CEM, which was especially nice.

 

First, I wanted to say that you did an excellent job creating new scenes. That can't be very easy to do, so I commend you for that. I also had a big grin on my face the whole time. I really liked it. It was definitely a new, and much more fun experience, while still managing to make me really misty-eyed at the memorial (which, no matter how hard I try, I can never stop myself from crying over). However, I admit that the shining moment is that one second of Shepard hugging his love interest and looking him or her in the face as they smile at him sympathetically. It's what really makes this mod pure gold. I know it's just borrowed from the Synthesis ending, but that moment in the Synthesis ending was a powerful one, so it works for me.

 

I don't want to be too harsh on you, because I can tell you worked so hard on this, and for what it's worth, the work you've done is amazing. It's a lot more than what I could accomplish. I do love the scene you've written to evac Shepard from the Citadel, but it still sort of detracts from the ending, and there's really only one reason for this: your voice acting isn't bad, but I believe the quality of the recording makes it difficult to ignore. I'm not going to hate on you for it, because good studio mics aren't cheap, and you're not putting hundreds of dollars into this. I don't expect BioWare quality game scenes to come from a fan-made mod, so don't worry, I wasn't expecting anything immensely graceful. I still appreciated what you did. But it does make it harder to consider it cohesive with the ending's story. It's a great addition to the game that made me smile, regardless.

 

All in all, I like both your ending and the Extended Cut endings. So I think I might combine them with JohnP's Version B (still opting to skip the Catalyst because **** that thing). I might switch it to Version A if I decide I want to continue seeing the other "Shepard dies" endings, but I've seen them both already, and in this case, I think once is enough. And there's always Youtube. Without you, none of this would have been possible, so don't assume I'm not grateful. I'm surprised at how much I enjoyed it-- and that's coming from someone who likes the original endings (for the most part). I found that following Shepard's rescue, I was in a much sunnier mood.

 

With all that said, I want to acknowledge the CEM following the modded happy ending. I have to admit, that made Citadel much more fun to play, and I didn't think it would have that much of an impact. I was actually excited to get into it, and their lighthearted, chipper attitudes throughout the DLC, in my opinion, made a lot more sense when knowing they're just coming back to the Citadel to take "time off" and hang out with each other. In the middle of the Reaper War, their joyful talks were fun, but they also seemed out of place. This is definitely how I want to go about it from now on, because it was just great, and perfect. It made me want to experience Citadel for the first time all over again.

 

So with JAM-B and CEM both, I'd say that's a pretty awesome Mass Effect conclusion. I didn't think such small changes would affect how satisfied I'd be, but surprisingly, I think it's preferable. I'm excited to go through another playthrough with these installed. Definitely seeing them with Kaidan next time.

 

So thanks for making it possible, and well done!

 

(And happy belated N7 Day)


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#7266
CommandBenX

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I decided I couldn't wait until my next playthrough to see your ending. That and I wanted to make sure the mod was working and there were no problems. It worked perfectly, and it transitioned seamlessly into CEM, which was especially nice.

 

First, I wanted to say that you did an excellent job creating new scenes. That can't be very easy to do, so I commend you for that. I also had a big grin on my face the whole time. I really liked it. It was definitely a new, and much more fun experience, while still managing to make me really misty-eyed at the memorial (which, no matter how hard I try, I can never stop myself from crying over). However, I admit that the shining moment is that one second of Shepard hugging his love interest and looking him or her in the face as they smile at him sympathetically. It's what really makes this mod pure gold. I know it's just borrowed from the Synthesis ending, but that moment in the Synthesis ending was a powerful one, so it works for me.

 

I don't want to be too harsh on you, because I can tell you worked so hard on this, and for what it's worth, the work you've done is amazing. It's a lot more than what I could accomplish. I do love the scene you've written to evac Shepard from the Citadel, but it still sort of detracts from the ending, and there's really only one reason for this: your voice acting isn't bad, but I believe the quality of the recording makes it difficult to ignore. I'm not going to hate on you for it, because good studio mics aren't cheap, and you're not putting hundreds of dollars into this. I don't expect BioWare quality game scenes to come from a fan-made mod, so don't worry, I wasn't expecting anything immensely graceful. I still appreciated what you did. But it does make it harder to consider it cohesive with the ending's story. It's a great addition to the game that made me smile, regardless.

 

All in all, I like both your ending and the Extended Cut endings. So I think I might combine them with JohnP's Version B (still opting to skip the Catalyst because **** that thing). I might switch it to Version A if I decide I want to continue seeing the other "Shepard dies" endings, but I've seen them both already, and in this case, I think once is enough. And there's always Youtube. Without you, none of this would have been possible, so don't assume I'm not grateful. I'm surprised at how much I enjoyed it-- and that's coming from someone who likes the original endings (for the most part). I found that following Shepard's rescue, I was in a much sunnier mood.

 

With all that said, I want to acknowledge the CEM following the modded happy ending. I have to admit, that made Citadel much more fun to play, and I didn't think it would have that much of an impact. I was actually excited to get into it, and their lighthearted, chipper attitudes throughout the DLC, in my opinion, made a lot more sense when knowing they're just coming back to the Citadel to take "time off" and hang out with each other. In the middle of the Reaper War, their joyful talks were fun, but they also seemed out of place. This is definitely how I want to go about it from now on, because it was just great, and perfect. It made me want to experience Citadel for the first time all over again.

 

So with JAM-B and CEM both, I'd say that's a pretty awesome Mass Effect conclusion. I didn't think such small changes would affect how satisfied I'd be, but surprisingly, I think it's preferable. I'm excited to go through another playthrough with these installed. Definitely seeing them with Kaidan next time.

 

So thanks for making it possible, and well done!

 

(And happy belated N7 Day)

Hi, I'm glad you like the Mod. I'm actually the guy who voices the Marine at the Citadel Shepard Evac Scene. While I believe the Quality sounds great (I also filtered/edited my Dialogue to sound like it was coming from inside of a Helmet, while keeping it as lore accurate as possible) which might also have resulted in the Dialogue sounding weird to you. So I can understand where you're coming from, another reason could have been that when I recorded the Dialogue for the Mod approximately Two years ago, I didn't have a Top Tier/Quality Mic/Recording Setup, That doesn't mean it was a low tier Mic/Recording Setup it was about Medium High. Since then However I have a whole section of my Apartment, Setup and designated for Recording/Streaming/Podcasting etc. with High Quality Studio Mics, a Sound Dampening Chamber, and Adobe Audition CC 2015. So if MrFob ever decides/wants me to re-record my Lines over again, or record new lines with my High Quality recording gear for Future Releases of MEHEM. I'd be more then happy to Oblige as it was an Incredible Experience for me to be able to put myself into the Mass Effect universe (which is one of my All Time favorite Franchises/Universes) and be the one who Rescues Shepard. 



#7267
CYRAX470

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Man I wish you could use these on consoles. Just saw the ending again in full after 3 years. Yeesh, terrible. Oh well. Soon as I get over 1 million credits, I'll just stop at the beam run, and restart the whole game.

#7268
MelThorn

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Hi, I'm glad you like the Mod. I'm actually the guy who voices the Marine at the Citadel Shepard Evac Scene. While I believe the Quality sounds great (I also filtered/edited my Dialogue to sound like it was coming from inside of a Helmet, while keeping it as lore accurate as possible) which might also have resulted in the Dialogue sounding weird to you. So I can understand where you're coming from, another reason could have been that when I recorded the Dialogue for the Mod approximately Two years ago, I didn't have a Top Tier/Quality Mic/Recording Setup, That doesn't mean it was a low tier Mic/Recording Setup it was about Medium High. Since then However I have a whole section of my Apartment, Setup and designated for Recording/Streaming/Podcasting etc. with High Quality Studio Mics, a Sound Dampening Chamber, and Adobe Audition CC 2015. So if MrFob ever decides/wants me to re-record my Lines over again, or record new lines with my High Quality recording gear for Future Releases of MEHEM. I'd be more then happy to Oblige as it was an Incredible Experience for me to be able to put myself into the Mass Effect universe (which is one of my All Time favorite Franchises/Universes) and be the one who Rescues Shepard. 

 

First of all, that must have been really fun and cool to do voices for the mod that goes into the game. I would have been stoked if it was me.

 

Second of all, like I said, the acting itself wasn't bad at all. It was pretty thrilling and entertaining. But the sound itself did seem "off". And perhaps you're right about the filter you used to make it sound more lore-accurate. It could just be my terrible hearing, for all I know.

 

The whole mod really is great, and I couldn't ask Fob to make any more changes than I'm sure he already has. For what it's worth, you both did a good job overall. If I could pay to get Mark Meer/Jennifer Hale and Seth Green into a studio with you to record new lines in that new ending, I'd find a way to fork it over.

 

Man I wish you could use these on consoles. Just saw the ending again in full after 3 years. Yeesh, terrible. Oh well. Soon as I get over 1 million credits, I'll just stop at the beam run, and restart the whole game.

 

I really feel for you, man. I only started playing the trilogy about a month ago, and I had always thought to myself prior to then that I should try the games out, knowing I'd probably like them. I almost bought the trilogy pack (the one that goes for thirty bucks) for my Xbox 360. Then I thought about how much I've already modded the hell out of Skyrim and other games, and knew I'd regret it if I didn't get them for PC. I'm so glad I listened to my instincts on that one.

 

If you have a PC that can handle them, you could buy a copy of the trilogy altogether on Origin for thirty bucks. You'd have to buy some DLCs all over again, which is a serious pain, but it's worth it, in my opinion.


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#7269
Getorex

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Man I wish you could use these on consoles. Just saw the ending again in full after 3 years. Yeesh, terrible. Oh well. Soon as I get over 1 million credits, I'll just stop at the beam run, and restart the whole game.

 

Heh. I hadn't played since June-ish this year, then recently decided to run the entire series through from 1 to 3.  I THOUGHT I'd successfully installed MEHEM v0.4 but when I got into the Citadel, here came the brat. I'd never ever actually played the original endings at all, stopping at the beam every time until MEHEM came along.  I actually tried to play the brat through but couldn't tolerate it beyond the first exchange with Shepard.  Ugh.  Luckily then I found MEHEM v0.5 was out and as a DLC so I didn't have to vanilla my game first (I've modded the crap out of it and I just can't face having to redo all that now that mesh modding is so tedious and the only option since the *.mod system is defunct).  

 

I just can't play to the end without a new/different ending.  

 

How are DLC handled on a console?  Is there no way to piggyback off that process to make MEHEM DLC work MrFob?



#7270
diaspora2k5

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TBH I had no problem with the deaths. The starkid tho...


  • Getorex et Deager aiment ceci

#7271
CYRAX470

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I wouldnt mind restarting on the PC and making use of the mods. But...there is some DLC I wouldnt want to be without. Like the N7 weapons from the Collector's Edition. We're those on disc DLC?

Suppose I could just buy a CE for the PC. But that would be about 80 bucks.

Ah well, there's always YouTube. I just wish I could have my own personalized MEHEM. There's a specific fan fiction I'd love try and experiment with if I were a modder.

#7272
MelThorn

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I wouldnt mind restarting on the PC and making use of the mods. But...there is some DLC I wouldnt want to be without. Like the N7 weapons from the Collector's Edition. We're those on disc DLC?

Suppose I could just buy a CE for the PC. But that would be about 80 bucks.

Ah well, there's always YouTube. I just wish I could have my own personalized MEHEM. There's a specific fan fiction I'd love try and experiment with if I were a modder.

 

The Gibbed Mass Effect 3 Save Editor allows you to add content from CE into the game even if you don't have CE. I always boot it up after the prologue/Mars and such when I start a new ME3 game and add my CE hoody to my casual appearances, for example. Gibbed is super easy to use and has a very user-friendly interface.

 

Gibbed: http://www.moddb.com...-3-save-editor1

 

How to add CE content with Gibbed: http://www.gamefaqs....fect-3/63654661

 

All other DLCs, however, I think you have to re-purchase. Citadel and Leviathan and etc. Even the ones that add extra characters like Javik and Kasumi you have to buy again. But since the trilogy itself is so cheap now, it's like a steal to get them all again for such a low price. Instead of spending around eighty bucks for the whole trilogy, it's only thirty plus a few of your favorite DLCs.

 

I don't think there's a way to mod the games on a console without re-working your whole console in some way.

 

 

TBH I had no problem with the deaths. The starkid tho...

 

 

I agree that the tragedy of Shepard's death didn't bother me as much as the Catalyst did. It was definitely... not something I expected to happen. As soon as I saw that ghostly kid walking up to him, everything inside me screamed, "No."



#7273
Getorex

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The Gibbed Mass Effect 3 Save Editor allows you to add content from CE into the game even if you don't have CE. I always boot it up after the prologue/Mars and such when I start a new ME3 game and add my CE hoody to my casual appearances, for example. Gibbed is super easy to use and has a very user-friendly interface.

 

Gibbed: http://www.moddb.com...-3-save-editor1

 

How to add CE content with Gibbed: http://www.gamefaqs....fect-3/63654661

 

All other DLCs, however, I think you have to re-purchase. Citadel and Leviathan and etc. Even the ones that add extra characters like Javik and Kasumi you have to buy again. But since the trilogy itself is so cheap now, it's like a steal to get them all again for such a low price. Instead of spending around eighty bucks for the whole trilogy, it's only thirty plus a few of your favorite DLCs.

 

I don't think there's a way to mod the games on a console without re-working your whole console in some way.

 

 
 

 

I agree that the tragedy of Shepard's death didn't bother me as much as the Catalyst did. It was definitely... not something I expected to happen. As soon as I saw that ghostly kid walking up to him, everything inside me screamed, "No."

 

AND that kid helped start the entire "Indoctrination Theory" religion.  Best to erase the kid from memory.


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#7274
vr5angel

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Has anyone tried using MEHEM v0.5 with ME3 Character Texture Overhaul ? I have played most of the game with the texture overhaul so I know that by itself it works. Then after I reached Cerberus HQ I saved and tried installing MEHEM (vanilla'd the game first, then installed MEHEM, did Texplorer scan, then tried to reinstall the texture overhaul), but after that the game doesn't seem to load at all.

 

Wondering if anyone had any suggestions or if maybe anyone knew if these particular textures weren't compatible with MEHEM.

 

Thanks!

 

Using ME3explorer rev717



#7275
Pee Jae

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Not sure about that one, but there are definitely some mods that MEHEM doesn't play well with. I had a problem with any kind of texture mod used on Miranda Lawson. They just wouldn't work at all and her outfit was the standard default giant plastic octagons. Unacceptable! lol.