Aller au contenu

Photo

MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


  • Veuillez vous connecter pour répondre
7335 réponses à ce sujet

#7326
Iakus

Iakus
  • Members
  • 30 200 messages

If at all possible, how do I get this for my Xbox 360? I hate crying every time I finish the game, and the Xbox is the only platform I am able to play on...

Sadly, no one has been able to find a way to convert it for any consoles  :(



#7327
The One True Nobody

The One True Nobody
  • Members
  • 124 messages

I have to admit I'm at a loss for figuring out the appeal of this mod. Gutting the ending, replacing it with a patchwork of immersion-breaking edits, and making it an even-less-substantial ending than what we already have may remove plot problems but it doesn't really add anything of substance in place of them. Impressive in a technical sense, working with limited resources, but I can't see how it could be called "better" by any stretch of the imagination. The ending not being a happy one was never the problem with the ending.


  • niniendowarrior aime ceci

#7328
Obsidian Gryphon

Obsidian Gryphon
  • Members
  • 2 401 messages

Oh I accidentally found a solution to the dreams. Don't chase the kid, run to the boundary. The sequence will force you to try again but repeat once more and it will dump you at the end. No need to waste time running about. Going to try it. :D



#7329
Iakus

Iakus
  • Members
  • 30 200 messages

I have to admit I'm at a loss for figuring out the appeal of this mod. Gutting the ending, replacing it with a patchwork of immersion-breaking edits, and making it an even-less-substantial ending than what we already have may remove plot problems but it doesn't really add anything of substance in place of them. Impressive in a technical sense, working with limited resources, but I can't see how it could be called "better" by any stretch of the imagination. The ending not being a happy one was never the problem with the ending.

As I've said a lot.  It removes the worst of the stupid from the endings.  No Starbrat's insane troll logic.  No decision chamber. No lame forced sacrifice.  Just get the job done and go home.

 

And the "Happy" bit is something of an ironic name.  Everyone who dies up until the Crucible docks is still dead.  Anderson is still dead.  TIM is still dead.  Whole planets have been wiped out.  Thane, Legion, every companion who dies along the way is still on the memorial wall.  And MEHEM still ends with a memorial scene, with another name being added.  And no smiles.  

 

The ending is still bittersweet.  There's just a bit more sweet to counteract the bitter.


  • Obsidian Gryphon, Shechinah, Almostfaceman et 2 autres aiment ceci

#7330
voteDC

voteDC
  • Members
  • 2 499 messages

I have to admit I'm at a loss for figuring out the appeal of this mod. Gutting the ending, replacing it with a patchwork of immersion-breaking edits, and making it an even-less-substantial ending than what we already have may remove plot problems but it doesn't really add anything of substance in place of them. Impressive in a technical sense, working with limited resources, but I can't see how it could be called "better" by any stretch of the imagination. The ending not being a happy one was never the problem with the ending.

Perhaps you'd prefer John P's alternate version then http://www.nexusmods...ect3/mods/265/?.

This mod has an option that leaves the ending pretty much intact, Hologram Kid and all, the big change is that with High EMS Destroy the Shepard breath scene is changed and you get a proper Shepard lives ending, memorial wall scene and all.

As to the appeal, that's simple. It lets you experience an ending where you don't have to turn on your allies, where you aren't forced to follow the suggestions of a mad AI.


  • Iakus, Obsidian Gryphon, Shechinah et 1 autre aiment ceci

#7331
Almostfaceman

Almostfaceman
  • Members
  • 5 450 messages

I have to admit I'm at a loss for figuring out the appeal of this mod. Gutting the ending, replacing it with a patchwork of immersion-breaking edits, and making it an even-less-substantial ending than what we already have may remove plot problems but it doesn't really add anything of substance in place of them. Impressive in a technical sense, working with limited resources, but I can't see how it could be called "better" by any stretch of the imagination. The ending not being a happy one was never the problem with the ending.

 

Then don't use the mod. Problem solved. 

 

If you came here looking for understanding about why others use the mod, you'll have to stretch that imagination a bit more than you're used to, apparently. Just imagine a world full of people with tastes that may vary from your own. Then that problem is solved. 


  • Obsidian Gryphon, Deager, dead_goon et 2 autres aiment ceci

#7332
Whitering

Whitering
  • Members
  • 310 messages

Because saying goodbye is too hard. I never actually played the original ME3 endings, I was taking my time when the controversy blew up, and despite no tool kits, I have ultra faith in the modding community, so I just put my playthrough on hold. I played MEEM the first time around, JAM, and now I am going to go with MEHEM, I've used the Citadel ending mod where appropriate.

 

Thank you for making this mod, and to all the modders that worked tirelessly to improve our ME experiences.

 

Edit, yep, just finished with MEHEM and Citadel Ending Lite, Extended Anderson Mod, some nice tousled hair. I love that the mods have been made into DLCs, so much easier to use. Thanks again, teared up a bit there, heading off for more adventures on the Normandy.

 

Thanks to Bioware for making the Citadel DLC, so nice to see everyone again.


  • Obsidian Gryphon, Almostfaceman et Deager aiment ceci

#7333
VFerreira93

VFerreira93
  • Members
  • 30 messages

It seems that now that Bioware Forums are closing down on August 26th, how are we going to continue these kind of conversations? I mean, sure. We have the "moddb" page of this mod and such, but having this forum and talk to you guys here felt more close to me than the other website. What do you guys think of this decision that Bioware made? :\



#7334
yolobastien6412

yolobastien6412
  • Members
  • 281 messages

It seems that now that Bioware Forums are closing down on August 26th, how are we going to continue these kind of conversations? I mean, sure. We have the "moddb" page of this mod and such, but having this forum and talk to you guys here felt more close to me than the other website. What do you guys think of this decision that Bioware made? :\

I don't think Bioware cares too much about what happens to us next. They prefer Twitter, Facebook and Reddit. None of which are comparable.

It is a sad day, but we'll be alright. If you can be alright after terrorists attack your innocent country, you can be alright after this (talking about myself)



#7335
Obsidian Gryphon

Obsidian Gryphon
  • Members
  • 2 401 messages

It seems that now that Bioware Forums are closing down on August 26th, how are we going to continue these kind of conversations? I mean, sure. We have the "moddb" page of this mod and such, but having this forum and talk to you guys here felt more close to me than the other website. What do you guys think of this decision that Bioware made? :\

 

Move it to other forums, it's in discussion. The migration is already starting. This site is not going to exist any more but that doesn't mean we vanish along with it. Whatever the reasons for the shut down; to cut off criticisms, too expensive to maintain, clam up behind their fortifications, the death knell of Bioware, etc etc, we can create our own niche to share common interests.



#7336
Deager

Deager
  • Members
  • 722 messages

I read the release and I get it. The traffic here is low. It's a lot to maintain. For example, the mod stuff alone is way more active over on Nexus...for me anyway.


  • VFerreira93 aime ceci