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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#801
Lyncoln-Ap

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Sable Rhapsody wrote...

Lyncoln-Ap wrote...

If not possible replace the armour, why not leave it damaged and "heal" the skin? I think that something must be damaged in Shepard in order to maintain the "feeling" of the scene, but not necessarily everything on him. Wouldn't the change be easier this way?


Might be easier, but also less sensical.  It's like no one decided Shepard needed medical help getting off the armor that Harby's beam helped fuse to his/her skin :blush:


I don't think we have much choice..

#802
MrFob

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Lyncoln-Ap wrote...
I don't think we have much choice..


Nah, just give it some time. I've only been working on this for a couple of hours over the last 3-4 days now and I already have a pretty good idea what to do. Took me about 1 1/2 weeks to figure out how to skip the catalyst sequence properly so there is no reason for alarm (yet :) ).

#803
Lyncoln-Ap

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Proud to serve under your command, captain.

#804
MOELANDER

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MrFob! Engage!

Truly amazing work. I am even thinking of a reinstall, only because of this.

#805
lightningchaser

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Lyncoln-Ap wrote...

Quething wrote...

MrFob wrote...

Yes, you could replace the torn armor texture but that would change Sheps apearance throughout the entire ending. The torn armor is classified as a casual outfit by the game. There is only one model/texture for it (well, there are two, one for maleShep, one for femShep). Since I still need that armor for the large majrity of that mission, I can't change it but I have to change the ID for the casual outfit that shep wears at the memorial. The only way, to actually put a completely new and unique outift in there would be to add it to the BioG pcc files. This is something we cannot do yet. The same goes for all the others. Yes, I could change their outfits but they only have one Normady outfit for the entirety of the game. If I change it here, I change it in all the Normandy scenes.


Hey, if you get Ash out of that idiotic blue thing and into an Alliance uniform for the entire game, I wouldn't call that a bug or a problem, I'd consider it a damn public service.


That makes two of us! And I would want her in a Dress Blues for the entire game, so as Kaidan, Adams and Traynor (just for variety aboard the Normandy). But Ashley is a must have! 


I concur.

#806
Neverwinter_Knight77

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lightningchaser wrote...

Lyncoln-Ap wrote...

Quething wrote...

MrFob wrote...

Yes, you could replace the torn armor texture but that would change Sheps apearance throughout the entire ending. The torn armor is classified as a casual outfit by the game. There is only one model/texture for it (well, there are two, one for maleShep, one for femShep). Since I still need that armor for the large majrity of that mission, I can't change it but I have to change the ID for the casual outfit that shep wears at the memorial. The only way, to actually put a completely new and unique outift in there would be to add it to the BioG pcc files. This is something we cannot do yet. The same goes for all the others. Yes, I could change their outfits but they only have one Normady outfit for the entirety of the game. If I change it here, I change it in all the Normandy scenes.


Hey, if you get Ash out of that idiotic blue thing and into an Alliance uniform for the entire game, I wouldn't call that a bug or a problem, I'd consider it a damn public service.


That makes two of us! And I would want her in a Dress Blues for the entire game, so as Kaidan, Adams and Traynor (just for variety aboard the Normandy). But Ashley is a must have! 


I concur.

I don't care so much about the others, but Adams just doesn't look right without dress blues.  He's the chief engineer, for goodness sake!

#807
someone else

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PKchu wrote...

JeanLuc761 wrote...

Yeah, it's going to be a few days before I can mess around with a new Normandy video.  Work and school have got me booked for the next 4 days :pinched:

Oh snap, you're working on this in some way? This is gonna be good. >_>


^^ +!!!!

#808
shin-zan

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This is the real ending to ME right there, actually look forward to play though it myself. See it wasn't so hard Bioware. ;)

Modifié par shin-zan, 12 novembre 2012 - 08:49 .


#809
Arathon

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Just WOW!
That's the ending ME 3 deserved! And it's a bloody shame a passionate fan had to do what a multi-million company coudn't... Listen to the fans in the end that is *sigh*

#810
CptData

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Lyncoln-Ap wrote...

Quething wrote...

MrFob wrote...

Yes, you could replace the torn armor texture but that would change Sheps apearance throughout the entire ending. The torn armor is classified as a casual outfit by the game. There is only one model/texture for it (well, there are two, one for maleShep, one for femShep). Since I still need that armor for the large majrity of that mission, I can't change it but I have to change the ID for the casual outfit that shep wears at the memorial. The only way, to actually put a completely new and unique outift in there would be to add it to the BioG pcc files. This is something we cannot do yet. The same goes for all the others. Yes, I could change their outfits but they only have one Normady outfit for the entirety of the game. If I change it here, I change it in all the Normandy scenes.


Hey, if you get Ash out of that idiotic blue thing and into an Alliance uniform for the entire game, I wouldn't call that a bug or a problem, I'd consider it a damn public service.


That makes two of us! And I would want her in a Dress Blues for the entire game, so as Kaidan, Adams and Traynor (just for variety aboard the Normandy). But Ashley is a must have! 


I'd like to say I would support it too.

Make her current appearance an optional choice - and her standard attire should be the regular Alliance duty uniform.

So we have:

- Standard Alliance Duty dress (like Traynor)
Used in most cut scenes and on board of the Normandy
- Blue N7 armor
- Blue Spectre armor (the former standard outfit - maybe Ash wears it on the Citadel only while the Udina coup)?
- Red-white Spectre armor (the Collector's Edition outfit)

Then again, that's not your mod's main purpose ... :lol:

Is there ANY way to bring back Ashley's bun - by importing it from ME2? :)

Modifié par CptData, 12 novembre 2012 - 11:50 .


#811
Dr_Extrem

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the standard duty dress would be perfect - not too much and fitting. ash is a soldier through and through and she would wear her standard duty dress aboard the normandy.

#812
Linkenski

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Do you guys think you migh be able to make an edited version at some point, where the only change to the original ending is having shepard hang up Captain Anderson's plate on the memorial wall? I don't actually hate the extended cut version of the endings, but i just feel like i need to see my shepard stand up along his mates one last time, before his story ends.

#813
JeanLuc761

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MrFob wrote...

JeanLuc761 wrote...
Yeah, it's going to be a few days before I can mess around with a new Normandy video.  Work and school have got me booked for the next 4 days :pinched:


Don't worry, there is no rush. I am kinda stuck on the whole armour thing at the moment and it will be some time until the next update. Besides, videos are something we can easily add whenever we like and it doesn't interfere with progress in other areas. So as I said, no rush. I am absolutely stunned that there is the prospect of help in that regard in the first place. :)

It's not a problem. *knock on wood*

#814
MrFob

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On the Ash-outfit issue: That would be a different individual project since I think there might be a lot of people who'd like that but don't necessarily like MEHEM.
Once we have a proper MEHEM version going, I'll look at t in more detail. I think there should be a way to mod it with sequence parameters but, maybe the easiest way to do it would be to simply change the model/textures for that outfit directly. As I said, I am not sure but has no one tried to just replace the textures yet? Shouldn't be too difficult.
As for the hair: There is no bun but apparently there is a short hair mod out there. Just look at the ME3Explorer forums

#815
JeanLuc761

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Out of curiosity, do you have your custom ending storyboarded out? It might be easier to create content if we had a good idea for how the ending would flow best.

#816
Charles Rosemberg

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Linkenski wrote...

Do you guys think you migh be able to make an edited version at some point, where the only change to the original ending is having shepard hang up Captain Anderson's plate on the memorial wall? I don't actually hate the extended cut version of the endings, but i just feel like i need to see my shepard stand up along his mates one last time, before his story ends.


That's EXACTLY what I want!!!

#817
JeanLuc761

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Charles Rosemberg wrote...

Linkenski wrote...

Do you guys think you migh be able to make an edited version at some point, where the only change to the original ending is having shepard hang up Captain Anderson's plate on the memorial wall? I don't actually hate the extended cut version of the endings, but i just feel like i need to see my shepard stand up along his mates one last time, before his story ends.


That's EXACTLY what I want!!!

I also think it's a good idea, but I think it would need more than just that scene to work properly.  Which, I suppose, is how the "Happy Ending Mod" came to be.

I do like not having Starchild to contend with though.

Modifié par JeanLuc761, 13 novembre 2012 - 01:55 .


#818
MrFob

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JeanLuc761 wrote...

Out of curiosity, do you have your custom ending storyboarded out? It might be easier to create content if we had a good idea for how the ending would flow best.


Not really, I sorta made it up as I went along :). As I said, I started it mainly to see if it was technically possible. However, if it helps, I am hppy to write something up within the week and send it to you.

As for keeping the star child in: H, it wouldn't make much sense without some additional scene that explains how Shep got out (otherwise, we'll have the main problem as the breath scene). Also, I don't want to make too may versions of the mod, not to make it all too confusing. However, the required changes to get the catalyst back are really easy. I can put a small tutorial on how to do it on the ME3Explorer forums if people are interested.

#819
JeanLuc761

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MrFob wrote...

JeanLuc761 wrote...

Out of curiosity, do you have your custom ending storyboarded out? It might be easier to create content if we had a good idea for how the ending would flow best.


Not really, I sorta made it up as I went along :). As I said, I started it mainly to see if it was technically possible. However, if it helps, I am hppy to write something up within the week and send it to you.

As for keeping the star child in: H, it wouldn't make much sense without some additional scene that explains how Shep got out (otherwise, we'll have the main problem as the breath scene). Also, I don't want to make too may versions of the mod, not to make it all too confusing. However, the required changes to get the catalyst back are really easy. I can put a small tutorial on how to do it on the ME3Explorer forums if people are interested.

Haha, I didn't mean to sound pushy about that :lol:

It might be interesting though for everyone to kind of bounce ideas back and forth.  Storyboarding gives the advantage of visualizing scenes that don't yet exist in the game, and it also makes it easier to determine what kind of music should be used, what kind of work is necessary.  

Also, it might theoretically be possible to get some pre-rendered sequences of Shepard to add on to this.  The trick would be to not show his/her arms or face :P

#820
Charles Rosemberg

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MrFob wrote...

JeanLuc761 wrote...

Out of curiosity, do you have your custom ending storyboarded out? It might be easier to create content if we had a good idea for how the ending would flow best.


Not really, I sorta made it up as I went along :). As I said, I started it mainly to see if it was technically possible. However, if it helps, I am hppy to write something up within the week and send it to you.

As for keeping the star child in: H, it wouldn't make much sense without some additional scene that explains how Shep got out (otherwise, we'll have the main problem as the breath scene). Also, I don't want to make too may versions of the mod, not to make it all too confusing. However, the required changes to get the catalyst back are really easy. I can put a small tutorial on how to do it on the ME3Explorer forums if people are interested.


What I was thinking is that you could change the scene of the memorial AFTER seing the Normandy going out and looking for Shepard, something like: 

Tali (in my case) appears in the normal HighEMS-Destroy without placing Shepard's plate on the wall (the extended cut ending, in fewer words)
After the Normandy leaves and the scene falls to black, Shepard appears placing Anderson's plate on the wall like in the classic MEHEM ending.
Then we see the stargazer... and the credits (duh :whistle:)

#821
carine

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MrFob wrote...

On the Ash-outfit issue: That would be a different individual project since I think there might be a lot of people who'd like that but don't necessarily like MEHEM.
Once we have a proper MEHEM version going, I'll look at t in more detail. I think there should be a way to mod it with sequence parameters but, maybe the easiest way to do it would be to simply change the model/textures for that outfit directly. As I said, I am not sure but has no one tried to just replace the textures yet? Shouldn't be too difficult.
As for the hair: There is no bun but apparently there is a short hair mod out there. Just look at the ME3Explorer forums


I've seen a lot of people complain about her outfit but I don't think anyone has tried to actually change it. But yeah, it is a separate issue... although one that I would definitely appreciate getting worked on :P

#822
Mathias

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Thanks again to Fob! I uploaded my ending to youtube. This is my first video using Xsplit Broadcaster's trial version. The AV quality isn't bad but it's not great either. It's passable lol. Hope you like it. I'll upload part 2 only, since that's when the MEHEM takes effect:

Male Paragon
3400 EMS
Ashley Romance

#823
locsphere

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This is awesome!!! Way better than the orignal. Still can't believe they thought the original would suffice. Oh right appeal to more crowds... Make more money, never mind....

#824
Honorable Ensign

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MrFob wrote...

JeanLuc761 wrote...

Out of curiosity, do you have your custom ending storyboarded out? It might be easier to create content if we had a good idea for how the ending would flow best.


Not really, I sorta made it up as I went along :). As I said, I started it mainly to see if it was technically possible. However, if it helps, I am hppy to write something up within the week and send it to you.

As for keeping the star child in: H, it wouldn't make much sense without some additional scene that explains how Shep got out (otherwise, we'll have the main problem as the breath scene). Also, I don't want to make too may versions of the mod, not to make it all too confusing. However, the required changes to get the catalyst back are really easy. I can put a small tutorial on how to do it on the ME3Explorer forums if people are interested.


Ooo, yes please!  I've been eyeing the changed files and wondering about what to fiddle with to keep the Catalyst.  Should be easier than uninstalling the mod when I have a Shepherd that I want to choose Control.

#825
neilthecellist

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MEHEM is the new canon for Mass Effect four--

Oh wait, I'm not buying anymore BioWare games. Your mod is great, I loved watching MEHEM Part 1 and 2 on Youtube, and I commend you for your great efforts and achievements, but the fact that us fans had to jump through SO MANY hoops just to get this game to be to the fans' liking, reflects Bioware's current development philosophy. If this doesn't deter anyone, I don't know what will.