MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#826
Posté 13 novembre 2012 - 07:55
#827
Posté 13 novembre 2012 - 08:54
Shep at memorial in uniform
#828
Posté 13 novembre 2012 - 10:21
MrFob wrote...
Alright, armour issue is solved. Well, not quite, somehow changing the outfit also changes Shep's face back to normal (uninjured). I'd like to keep the injured face if I can. Anyway, for now it's on to animations.
Shep at memorial in uniform
How often do you plan on updating the download? After a certain number of changes have been implemented, or maybe every couple of weeks?
#829
Posté 13 novembre 2012 - 10:28
#830
Posté 13 novembre 2012 - 10:49
I'm just curious because so far, despite still being a work in progress, it's pretty damn good. Just the thought of what it could potentially be is mind-blowing.
#831
Posté 13 novembre 2012 - 11:15
Modifié par someone else, 13 novembre 2012 - 11:15 .
#832
Posté 13 novembre 2012 - 11:32
MrFob wrote...
Alright, armour issue is solved. Well, not quite, somehow changing the outfit also changes Shep's face back to normal (uninjured). I'd like to keep the injured face if I can. Anyway, for now it's on to animations.
Shep at memorial in uniform
That's good - I just wonder if it's possible to give him the right armor but also make him/her looking beaten up (aka: still quite damaged face)? It would give the idea the memorial scene did happen just very few days after the end of the war - and Anderson's death.
Keep up the good work. You're doing a great job here.
I'm not in the team, but can answer regardless:someone else wrote...
Hi- just a thought - Would it be feasible to swap in a shuttle model for the Normandy in the evac scene? I know a few [dozen] pages back there was some discussion of how unrealistic [aka boneheaded dumb] it is to have the Normandy make planetfall on the front lines of a war zone with Harby a few 100 yards away...) Sending in a heavily armored drop shuttle like the Kodiak is obviously the right choice.
"No".
Reason is: the evac event features several scenes playing in the hangar of the Normandy, including the goodbye of your LI (if you had him/her in the last mission). Changing that is -maybe- possible, but not without proper development tools and great insight how to do it. It's not just changing the model from "Normandy" to "Kodiak" - it's literally rewriting the entire scene.
What people can do so far, is, replacing textures, uniforms, videos, music and doing some light scripting. But creating entirely new scenes?
Modifié par CptData, 13 novembre 2012 - 11:35 .
#833
Posté 13 novembre 2012 - 11:33
@someone else (ok, that was weird to type): I don't think that's gonna happen any time soon. This would mean a major overhaul of the whole scene with new animations, different character placement and god knows what. At the moment, I pretty much edit everything manually in HEX editors. No way to pull it off for without real tools. It should be rather easy to skip the whole sequence as it was suggested a few pages back but changing it in that manner is a whole different story.
EDIT: Ah, damn, :ph34r:d and yes, I am working on giving Shep an injured face back. That "healing process" was a by-product of the outfit change and was not my intention.
Modifié par MrFob, 13 novembre 2012 - 12:11 .
#834
Posté 13 novembre 2012 - 11:50
PS @ MrFob: "someone else" said it would be ok if I used his name, so I did..it even catches me once in a while - I'll see a flag that someone else responded to a comment, and wonder who it might have been...gettin' old, for sure.
Modifié par someone else, 13 novembre 2012 - 03:38 .
#835
Posté 13 novembre 2012 - 12:16
Just want to state it here ... I'm just a fan of that mod.
#836
Posté 13 novembre 2012 - 03:40
Modifié par someone else, 13 novembre 2012 - 03:42 .
#837
Posté 13 novembre 2012 - 07:00
Just a thing I thought about. I mean Koobi just loves ME 3 like we do and more than no he can´t say, right?
#838
Posté 13 novembre 2012 - 07:35
MrFob wrote...
Alright, armour issue is solved. Well, not quite, somehow changing the outfit also changes Shep's face back to normal (uninjured). I'd like to keep the injured face if I can. Anyway, for now it's on to animations.
Shep at memorial in uniform
That is awesome, MrFob! Eager to see it in my own game. The best thing is that Shepard is wearing his dress blues! Congratulations
#839
Posté 13 novembre 2012 - 09:49
...It'll never be better than canon in my eyes, though. (I'm still curious, damn it, I'm not hating.)
#840
Guest_Finn the Jakey_*
Posté 13 novembre 2012 - 10:08
Guest_Finn the Jakey_*
Mr.BlazenGlazen wrote...
Has anyone done a tali romance version of this yet?
#841
Posté 13 novembre 2012 - 11:48
A) Control and Synthesis: Nothing to change in any scenario.
1) use the EC original ending without changing anything until after the crucible fires;
2) After the part where the normandy is fleeing from the crucible wave, get rid of the scene on the jungle planet. In order words, in this scenario, the Normandy never crashes there;
3) proceed without further changes until the end of hackett narration. After it, instead of the original memorial scene, you could use the "breathing scene". Then, after the breathing scene, the screen should fades to black and Shepard says something like: "Normandy, this is Shepard, I need a pickup" I think he says this a lot in the game, then it is not a difficult line to find...
4) After Shepard's line you insert your awesome memorial scene, with Shepard in his Dress Blues, along with his crew, paying his respects to the honored fallen.
While the narration plays until the beginning of the memorial scene, I suppose it is possible to work it out.
That's it.
The reason why I am asking it is because I suppose that there are a lot of people who liked somehow the original endings, but hated the fact that Shepard never got reunited with his crew. My propposed changes, which, despite not being familiar with modding, I consider coudn't be too hard, might satisfy entirely this group. And there is also a saying: "less is best". You will not have to change songs, subtiles, and the hard work is already done...
Don't get me wrong, I loved your job and I don't want even imagine how difficult it was, but what do you think about my idea?
Modifié par Lyncoln-Ap, 14 novembre 2012 - 12:25 .
#842
Posté 14 novembre 2012 - 12:39
1. I don't think VO is a problem with this particular mod, really. The only one I could use would be Joker (and there, the only thing I couldn't really find a good line for was for the part where he talk about the shuttle). I think the rest works rather well. I can't use any squad mates since at this point, any of them could be dead already (in fact, using EDI can already lead to inconsistencies). So I think for MEHEM itself, not much voice acting is required or even possible.
2. For my fisrt project, MEEM, I was in a desperate search for voice actors. I love Koobismo's stuff, especially the audio books, so I tried to contact him about that issue in August via BSN, DeviantArt and twitter but I never heard back so I guess he is not interested in a collaboration. (Personally, I thought it would also have been a fun idea to try and make a mod where we put his comics together with the audio books in the game as slides but there'd need to be some sort of communication first).
@N7Kopper: Not sure if I understand you correctly but just in case, there is a 2 part video in the OP.
@Lync: It's not your dress blues yet though, didn't have time to install your texuter mod yet
As for your suggestion: I want to put up a tutorial on how to get the star kid back with MEHEM for people who want that. However, the other suggestions (high EMS destroy changes) would be extremely complex to implement and I am afraid, quite impossible at the moment. You see, the MEHEM memorial scene is the synthesis one. Since the DLC checks do not allow me to add stuff, I only have that one and if I change it, I also change the synthesis ending. Also, adding some other stuff would generate a whole number of problems, that we don't really have a solution for yet. In any case, my first priority atm is to get MEHEM in shape, after that, maybe the ME3Explorer will also have evolved to a point where more things are possible.
BTW, I had a quick look at the Ash-in-uniform issue yesterday. From what I can see so far, it will come down to a texture mod. That's not really my specialty but if anyone wants to give it a go, I am happy to help out with file locations, etc.
#843
Posté 14 novembre 2012 - 12:53
God status officially achieved.
May I ask however, what exactly is the leviathan fix/issue?
#844
Posté 14 novembre 2012 - 02:03
#845
Posté 14 novembre 2012 - 05:01
Also, I have not been around lately, and I am not exactly in the mood to go digging though 10 pages. What is the current state of the mod working with Leviathan? Any breakthroughs?
Modifié par Arxduke, 14 novembre 2012 - 05:02 .
#846
Posté 14 novembre 2012 - 05:52
Arxduke wrote...
I must say- I prefer the banged up bloody Shepard the best. It makes sense to me. They did just finish a war, Shepard did just go through hell. It would be weird to have him all nice and perfectly clean. Although I can imagine he would of changed out of his damaged N7 armor by that point.
Also, I have not been around lately, and I am not exactly in the mood to go digging though 10 pages. What is the current state of the mod working with Leviathan? Any breakthroughs?
I uploaded a fix for Leviathan last week so that works by now. Just check the OP for the link. I always keep it up to date.
About Shep, I think an injured face without the torn armour is a good compromise. Yes, s/he'd still be injured but Shep not even getting basic treatment or not even getting rid of the torn armour is stretching the drama a bit too far IMO.
#847
Posté 14 novembre 2012 - 06:03
I think its an unnecessary mod personally, but good work nonetheless, it must have took some time to get it right.
#848
Posté 14 novembre 2012 - 06:49
Finn the Jakey wrote...
Mr.BlazenGlazen wrote...
Has anyone done a tali romance version of this yet?
I am quoting my own quote because I don't give a damn.
#849
Posté 14 novembre 2012 - 07:50
MrFob wrote...
About Shep, I think an injured face without the torn armour is a good compromise. Yes, s/he'd still be injured but Shep not even getting basic treatment or not even getting rid of the torn armour is stretching the drama a bit too far IMO.
Agreed. I mean, honoring Anderson is important and all that, but I think basic medical care for someone still alive takes priority
About the Garrus issues we discussed a few pages back--I chatted with a few people in the Garrus fan group since the forums are down, and the general feeling seems to be that swapping Garrus's scene for Control OR switching the models so that Garrus places the plaque are acceptable solutions to the horrible clipping and facial animations, with a preference toward switching the models. This is the opinion of, like, four people, but for what it's worth
Modifié par Sable Rhapsody, 14 novembre 2012 - 07:50 .
#850
Posté 14 novembre 2012 - 10:17
Do you plan to have different endings depending on your EMS? In case you are, what exactly are they going to be?
Right now I have something like this in my mind:
High EMS (>4000)
Your Happy Ending: Shepard gets picked up by a team of the Nuremberg (ehehe do I smell a German here? ^^)
Med EMS (>3000)
Shepard gets picked up, but the Shuttle got hit while returning back. It's close, but Shepard survived. Hackett mourns more losses (pretty much like in the original med EMS ending).
Low EMS (>2000)
Shepard doesn't get picked up, s/he dies on the station. The losses are extreme, but Earth is not destroyed. The LI is mourning over Shepard's death.
Very low EMS (<2000)
Shepard doesn't get picked up and Earth got destroyed. The Normandy gets marooned on that planet, like in the original endings. The LI mourns over Shepard's death.
Modifié par CptData, 14 novembre 2012 - 10:25 .





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