MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#951
Posté 18 novembre 2012 - 05:27
I don't know where to find the Normandy SR2 in my files, so I can't extract her. I found a model via google, but it comes as ogre mesh file ... well, just converting all the jazz until it fits takes a while.
So far I got the Turian cruiser & fighter, the Alliance cruiser & fighter and the Kodiak. Still missing: at least a Reaper Dreadnaught, the small attack drones of the Reapers and, of course, the Normandy herself.
Well, I think MrFob needs a shuttle flight scene, right?
#952
Posté 18 novembre 2012 - 05:35
Kashola wrote...
I'm super late to the party and the original link to the mod is closed due to high traffic (and with that, the install instructions). Before I go messing around with any files, can someone tell me where to put em? Thanks.
http://social.biowar...ussions#details
link to the project on bsn.
#953
Posté 18 novembre 2012 - 06:11
It's still not perfect though and I wanted to add few thoughts of mine. First lemme summarize negatives, cause even though it's nice when people praise you, you learn way more from critics, and I mean real critics not trolls J
First and foremost, there are some technical issues - like bad subtitles, bad VO synch. Technical stuff that I'm sure will be worked out eventually. What I would like you to think about is "sometimes less is more" maxim.
My problem lies with first part of ending (before Suicide Mission music kicks in). In my opinion Joker has too many lines. I understand you wanted to explain new situation, but as we all know you are confined by original ME material. Sometimes less is more, and in this case - less is better. We don't need all this explanation, I mean, people who are actually interested in this mod - they have correct mindset already. Instead of trying hard to fill everyone in, let our imagination go a bit - I think it would serve this mode better. Now, to be specific:
Joker " Glad you're in charge" - obsolete, I think whole "No… " sequence isn't that convincing, no need for drama. We know Joker want to stay. When cpt. Fob comes to help it's understandable that he wants to assist with Shep extraction.
Joker "You've better take shuttle for this mission" - this one is just bad. I'm sorry but it is. Completely out of place. There is no need for anything here. When we see shuttle goin off Normandy, it's safe to presume they aren't going for field trip. Alternatively you could say " You've better take shuttle", 'mission' part is where this sentence start to look BAD.
And… that’s about it. Rest is just great. I mean it.
Changing the music was a good idea. When you hear Suicide Mission track, you feel that you actually achieved something, ending feels like it should. You felt like you did something GOOD. Not like depressing original track, what do you choose? We have 3 options, bleak-red colored; bleak - green colored; bleak - blue colored. You can have any of those, none will make you feel good. Big kudos for this one.
This shows how important music is, same scene with changed soundtrack can produce completely different feelings. This is also true when credits kicks in. Great idea to change music there, you hear well - known pattern, but that cover makes you feel more upbeat.
Second, and most important thing. Scene in Normandy. Forget the clipping problems. This scene made this mod, made my day, and dare I say - made my week
Thanks
Modifié par Livein, 18 novembre 2012 - 11:12 .
#954
Posté 18 novembre 2012 - 06:34
That's to broad a statement to conjure up what I've been thinking about the ending over all these months. I'd be happier still if the ending this mod delivers had been one we could have attained through the core game, in addition to the RBG and now reject ending so the choice gameplay element remained in place.
But since BW gave us no choice, I'm happy to see this mod and it's creator step up to the plate and deliver the direction fans said they were aiming to take their Shepard once the fighting was done.
Modifié par Redbelle, 18 novembre 2012 - 06:35 .
#955
Posté 18 novembre 2012 - 06:36
#956
Posté 18 novembre 2012 - 07:11
That's actually a pretty interesting idea, I must say - replace the VS with Shepard, Shepard with an Alliance solider, and Liara with the LI, that would make an interesting part for this mod.chris2365 wrote...
I don't know if you guys thought about this, but why not add a scene where Shepard is brought in by his LI to the medbay (like after Mars)? You can just inverse the positions of Shepard and Kaidan/Ashley during the scene
(though you'd have to remove both Vega and the Eva Core bot from the scene as well)
#957
Posté 18 novembre 2012 - 07:28
That'll be exciting when someone actually does that. I'm sure it'll be a huge pain in the ass though.(though the biggest challenge right now is actually modeling a true "face" for Tali, since BW is too damn cheap to do it themselves... lol)
Modifié par PKchu, 18 novembre 2012 - 07:29 .
#958
Posté 18 novembre 2012 - 07:47
Hi Fob, i have a question for you: recently i watch this video made by a user named Kootra, and sponsored by Machinima:
1) Blasto-the hanar spectre
2) The reprisal: (this much more complex in my opinion)
3) Remnants: (less accurate, but though well done)
Yes,
this video were made with Mass Effect 2 engine (or editor, whatever),
but it would be possible made a similar things for mass effect 3 engine,
so as do the same things with the ending? So, you may give a complete
in-game video of Shepard rescue and then connect to the cinematic
cutscene! This, with a "dialogue collage" Gamer poop style (so you
shouldn't worry about voice acting), could be the best editing work of
all videogames time!!!
I'm curious...
#959
Posté 18 novembre 2012 - 09:03
AVPen wrote...
That's actually a pretty interesting idea, I must say - replace the VS with Shepard, Shepard with an Alliance solider, and Liara with the LI, that would make an interesting part for this mod.chris2365 wrote...
I don't know if you guys thought about this, but why not add a scene where Shepard is brought in by his LI to the medbay (like after Mars)? You can just inverse the positions of Shepard and Kaidan/Ashley during the scene
(though you'd have to remove both Vega and the Eva Core bot from the scene as well)
So "cloning" the ingame cutscene with Shepard and Ash post-mars, but with the LI and an almost dead Shepard?
Well, that would be great indeed, though also even a bigger pain in the butt than it sounds already, because you'd have to do two versions of that: one with the LI normal and one with the LI "battle damaged" for who took him/her to the Beam Run. Also implementing an extra in-engine scene would mean re-adjust all the music and sound sinchs and so on.
Personally I'd like to see somenthing like that, but I'm sure Fob would need an hand if we keep pulling out ideas to expand the mod, and also there's still so much stuffs that need improvements before doing so substantial add-ons...
Damn, I wish I had the patience and the time to learn how to program stuffs, because I really like the idea, but I don't think it's gonna happen anytime soon.
PKchu wrote...
AVPen:That'll be exciting when someone actually does that. I'm sure it'll be a huge pain in the ass though.(though
the biggest challenge right now is actually modeling a true "face" for
Tali, since BW is too damn cheap to do it themselves... lol)
There's always the Quarian Placeholder Face, that's been the same since ME1:

All you'd need would be a decent modeler to reshape a bit the mounth and the chin to resemble the canon face we see in the photo ( I really don't like the actual mounth of the model) and then someone to make a decent texture for it. Somenthing about I could and I would happily offer my help. Off course creating a decent face for Tali is one thing, implement it ingame is another
Modifié par Alienmorph, 18 novembre 2012 - 09:10 .
#960
Posté 18 novembre 2012 - 09:26
It'll probably be doable sometime in the future. ME3 explorer is voodoo.
Modifié par PKchu, 18 novembre 2012 - 09:27 .
#961
Posté 18 novembre 2012 - 09:37
CptData wrote...
^ current main issues I have:
I don't know where to find the Normandy SR2 in my files, so I can't extract her. I found a model via google, but it comes as ogre mesh file ... well, just converting all the jazz until it fits takes a while.
So far I got the Turian cruiser & fighter, the Alliance cruiser & fighter and the Kodiak. Still missing: at least a Reaper Dreadnaught, the small attack drones of the Reapers and, of course, the Normandy herself.
Well, I think MrFob needs a shuttle flight scene, right?
Yup, a short, simple scene of a kodiak shuttle flying out of the Normandy and then another one of the shuttle coming back inside the ship would be fine. I think it would be just too complex to depict a whole scene of the shuttle flying towards the citadel (showing it on the distance) with all the spaceships fighting all around and make it look good enough, it should be something simple and functional. Besides I think that the only scenes that don't quite fit in the current edition of MEHEM are the ones of the shuttle coming out of the Normandy (taken from the scene of Grissom Academy) and then the one coming back (taken from ME2 collector's ship).
#962
Posté 18 novembre 2012 - 09:51
#963
Posté 18 novembre 2012 - 10:44

Current issue:
The Normandy does look a bit big. According to several size comparison charts, the SR2 is 2/3 of the size of a standard alliance cruiser - which the case in this vid.
Modifié par CptData, 18 novembre 2012 - 10:46 .
#964
Posté 18 novembre 2012 - 10:52
#965
Posté 18 novembre 2012 - 10:59
Have already some ideas how to deal with the shuttle flight & the Nuremberg, so the re-used Joker scene with the cruiser nearby can be replaced. What I can't do: any scenes with the Crucible / Citadel since there's no model available.
Does the Nuremberg survive the battle? Or does she get destroyed right after dropping the shuttle?
// Edit
By the way, is it possible to script usage of footage? In the original fleet arrive sequence some things change depending on choices in the series: Destiny Ascension vs random Asari dreadnaught, Destruction of an incoming Alliance cruiser vs evading the beam - all the stuff.
In that case, I wonder if MrFob can include very short snippets showing the LI in the middle of a battle: Miranda, Jack, Ashley, Garrus, Liara, Kaidan, Traynor and Cortez could be shown in brief scenes. With exception of Miranda and Jack those LIs could stand right behind Joker in the cockpit, supporting him.
Modifié par CptData, 18 novembre 2012 - 11:21 .
#966
Posté 18 novembre 2012 - 11:13
#967
Posté 18 novembre 2012 - 11:31
And Dr_Extrem is right. The good thing is that you have all the time in the world since this is a part of the mod that can be edited in at any time. If you don't mind, I can post this on the discussion/coordination thread I opened yesterday. JeanLuc was also interested in helping along those lines so it would be a good idea if the two of you stay in contact to work rogether or devide scenes amongst you. Would be a shame if in the end we'd have double scenes we cannot use or something.
EDIT: As for your question: Theoretically yes, that is possible. Practically, it is not possible at the moment. As I said, atm we can't add anything to the game yet. This means, for everything I add, I have to throw out something. A simple checkstate (i.e. check if EMS is high or check if Garrus is the LI), I have to add 2 objects, which means I have to throw out 2 others. I can only throw out stuff that I don't use (atm, I am salvaging "space" from Liara's old refusal ending scenes). What you suggest would require to add more objects than I can effort to loose in other spots. Thus, we have to wait with this until the ME3Explorer allows us to add new stuff.
@Alienmorph & PKchu: Sounds great. One serious issue at the moment is that we'd have to add a completely new section for Tali's new model in the game. Right now, the memorial scene uses Tali's normal face which means if we change that, we'd change it all throughout the game. Adding things is not possible with ME2Explorer at the moment but AFAIK it's one of the next things that will be tackeled after the mesh/material import/export function is complete. So eventually we might be able to do it, just not at the moment.
@MAF1994: Yep, I know these and I loved reprisal when I first saw it about 2 years ago. I am thinking of trying to contact Kootra, maybe after the next version is out. Also, IIRC, JeanLuc was suggesting something similar a few pages back. We'd just have to be careful not to show any adaptive content (like Shep or squad mates).
@Livein:Thanks! You are absolutely right of course. Criticism is always welcome. And you are also right about your points with Joker in a way. The first scene with him (the "No" scene) actually originated when I still thought I'd keep the actual in-game scene with Joker and the squad mates (I even had new lines for all the squad mates ready and lined up but then it turned out that it was not really possible to keep that in-game scene). I do think it works however. Only problem is the lip sync here.
The "I'm glad you are in charge" was supposed to be a little humorous poke at BioWare. Joker is not only happy that Captain Fob is in charge of that battlegroup but also that Fob takes charge of the endings
You have a good point with the "shuttle" line. It was the only one I could find in all three ME games that remotely fit the situation. I even tried cutting out the "mission" part but I couldn't get it so sound right, it always ended up sounding chopped off so I kept it. I do believe that a sentece like this is the least that is needed here though. Even with it, I got several comments of people asking how Shepard survived. If anything, I think we'll need to make the shuttle rescue more clear rather an less. That is why I am quite excited about the prospect of having new scenes in there that actually show the shuttle getting to the citadel and back.
All in all, I have to admit, for this first release, I didn't really care much about the videos themselves at all because the main focus was on the technical issues of cutting the star kid and getting the memorial scene to work. That video, I put together in less than a day. I never thought this mod would go through to a second version anyway
Modifié par MrFob, 18 novembre 2012 - 11:36 .
#968
Posté 18 novembre 2012 - 11:42
Well, I said it: I can create a scene where the Nuremberg drops the shuttle (funny: those cruisers don't have a hanger, as it seems, but that's not the obstacle since I don't have to show where the place of said hangar is) and one where the shuttle is landing in the Normandy's hangar without showing any details of it (the model of the Normandy I'm using doesn't feature a moving hangar door and hangar interior ...)
What I can't do are scenes showing the Citadel or Crucible since I simply don't have any models and creating those from scratch is impossible for me. That means the actual rescue job (landing on the Citadel, protecting the Citadel against Reaper forces, retreating from the Citadel etc) is not possible atm.
Just wanted to say it.
----
Ah, I understand: right now it's not possible to add -new- scenes or -new- conditions you can use to create more "your-choice-did-matter-illusion" since lack of proper development tools. I see, I see. Thanks for that one.
I mean, one of the most interesting ideas I had was to show Balak's fleet saving the Alliance fleet defending the Citadel, but obviously that means someone has to create proper Batarian ships ... *g*
Modifié par CptData, 18 novembre 2012 - 11:45 .
#969
Posté 18 novembre 2012 - 11:58
i will make a search before i go to bed.
Modifié par Dr_Extrem, 19 novembre 2012 - 12:05 .
#970
Posté 19 novembre 2012 - 12:00
Shuttle Goes: The Nurimberg is framed from above and we simply see the shuttle coming out from under the ship. Quick zoom to the shuttle and cut.
Shuttle Returns: The Kodiak is framed from the side, the camera rotates around it slightly zooming, until we see in the frame the Normandy too, that gets closer, then the camera keeps rotating until we see the shuttle right from the back, then the camera zooms to the engines' lights, fade to white/lenticolar light quickly filling the screen and cut.
Just an example. If you need some help about conceive the scenes, another thing I can to help are some storyboards
Modifié par Alienmorph, 19 novembre 2012 - 12:10 .
#971
Posté 19 novembre 2012 - 12:02
found it ...
this mod even features the citadel and the crucible.
Modifié par Dr_Extrem, 19 novembre 2012 - 12:05 .
#972
Posté 19 novembre 2012 - 12:09
#973
Posté 19 novembre 2012 - 12:12
What I'd love to find is a fully developed free Citadel model I can use - well MrFob can add the name in the credits then *g*
But no "stealing" - either the stuff is provided by the game itself - or for free. That modding stuff is usually made by someone and that team won't like it if I simply take their work.
#974
Posté 19 novembre 2012 - 12:19
CptData wrote...
Well, the mod isn't done yet and I don't plan to rip off models from it
What I'd love to find is a fully developed free Citadel model I can use - well MrFob can add the name in the credits then *g*
But no "stealing" - either the stuff is provided by the game itself - or for free. That modding stuff is usually made by someone and that team won't like it if I simply take their work.
what about the models in shepards cabin .. there is also a model of the citadel available. - that came just to my mind.
#975
Posté 19 novembre 2012 - 12:27
Problem is, the Tali models that I have access to only have the top of Tali's "face" and crops the geometry of the bottom half off (her mouth, chin, neck, etc), so I can't simply work off of the Tali placeholder face which is what I originally intended to do...Alienmorph wrote...
There's always the Quarian Placeholder Face, that's been the same since ME1:
All you'd need would be a decent modeler to reshape a bit the mounth and the chin to resemble the canon face we see in the photo ( I really don't like the actual mounth of the model) and then someone to make a decent texture for it. Somenthing about I could and I would happily offer my help. Off course creating a decent face for Tali is one thing, implement it ingame is another
Modifié par AVPen, 19 novembre 2012 - 12:38 .





Retour en haut





