1. Use scenes, made like in Reprisal. We already have the stage and everything. It would just require some character and model placement. I think we could make a scene where we see this view here only with Shep just being a lump on the ground that works for both genders and we see the shuttle fly in. Cut to the shuttle interior, showing the door opening and we just see a bloody hand grabbing the door frame as Shep is pulling himself inside (cut away before we see all of him/her of course). After that, we can see the shuttle leaving from the same viewpoint as before. No need for the citadel model at all.
2. I don't know how hard it would be to "fuse" 2 videos together, e.g. put a model of the shuttel into a video that is already existing and that shows the citadel/crucible already. I tried something like this with adobe after effects. Didn't really spend too much time on it though, I think something like this might work but as I said, I am not an expert at all so I can't say for sure.
EDIT: The model citadel is a good idea but it's in the wrong configuration (arms are all the way out at the point of the extraction) and I don't think there is an in-game model of the crucible at all. Also, it's probably pretty low res.
Modifié par MrFob, 19 novembre 2012 - 01:11 .





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